Rust

Rust

Rust's appeal is turning scarce tools and shelter into a foothold while island hazards and other survivors disrupt your plans. At ≈ $6.43 from GAMIVO, the purchase is especially relevant if gathering, building and risky encounters are the mix you want. The player rating of 87% from 1,175,165 reviews adds context, but the open-ended competition and raids still make player fit the key consideration. At $19.99 from GAMIVO, Rust may suit players drawn to building a base and making the island itself a continuing challenge.

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87%Steam Reviews1.2M reviews69Metacritic/10067OpenCritic/100
Released: Feb 8, 2018
Survival · Crafting · Multiplayer · Open World · Open World Survival Craft
Rust - EN Global+1·Platform:Steam·-84%from~ $6.43(~ €5.73)ALL-TIME LOWSave $13.56 vs SteamBuy now
+1·Platform:Steam·United States Steam official price~ $39.99-50%~ $19.99Buy now
RUST PC Steam CD Key+1·Platform:Steam·~ $38.15-30%from~ $26.70(~ €23.79)Buy now
Rust (PC) Steam Key GLOBAL+1·Platform:Steam·-33%from~ $26.96Buy now
Rust PC+1·Platform:Steam·~ $46.49-40%from~ $27.89Buy now
Rust Standard Edition Steam CD Key+1·Platform:Steam·~ $56.11-50%from~ $27.93(~ €24.88)Buy now
+1·Platform:Steam·~ $39.99Buy now
Rust (PC) Steam Key GLOBAL+1·Platform:Steam·Credit/Debit Card~ RUB 3,137.00Buy now
All-time low ~ $6.79across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $19.992023-12Current Low Across Stores~ $39.99Steamvs. Historical Low+100%
~ $24.09~ $30.19~ $36.29~ $42.3925-1026-0126-0426-0726-10~ $19.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Rust

Stranded on a dangerous island, gather materials, endure hunger, thirst and harsh weather, and build shelter. Explore abandoned places, craft equipment, and choose whether to survive with others, trade, or raid their bases. Steam player reviews: 87% positive from 1,175,165 reviews. Release date: February 8, 2018. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Russian, Ukrainian, Polish, Portuguese, Turkish, Arabic, Czech, Danish, Dutch, Finnish, Greek, Norwegian, Portuguese-Brazil, Spanish-Latin America, Swedish, and Vietnamese.

Credits

Developer
Facepunch Studios
Publisher
Facepunch Studios

Steam player reviews

87%positiveVery Positive1,175,165 Steam reviews

Lowest recorded in 36 months

$19.992023-12-14 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
Traditional ChineseYes——
EnglishYesYesYes
Show 22 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
KoreanYesYesYes
RussianYesYesYes
UkrainianYesYesYes
PolishYesYesYes
PortugueseYesYesYes
TurkishYesYesYes
ArabicYes——
CzechYes——
DanishYes——
DutchYes——
FinnishYes——
GreekYes——
NorwegianYes——
Portuguese-BrazilYes——
Spanish-Latin AmericaYes——
SwedishYes——
VietnameseYes——

Steam PC edition data · 2026-10-20

02Before you buy

Play modes

Steam PC lists single-player, multiplayer and co-op categories, as well as cross-platform multiplayer.

Language

English is listed with full audio and subtitles for the Steam PC version.

03Frequently asked questions

What is the goal?

Gather materials, build shelter, and contend with hunger, thirst, heat and cold.

Can players interact?

The description includes trading with players, cooperating, forming alliances and raiding bases.

How are worlds created?

The game description cites procedurally generated worlds and community map editor support.

7.5
Overall Score
External ratings87%Steam Reviews1.2M reviews69Metacritic/10067OpenCritic/100
Graphics
6
Audio
6.5
Gameplay
9
Story
7.5
Content
8.5

“A hardcore social survival sandbox where building, raiding and wipes lock together, and every reward is mined from human conflict, not a script”

Our Verdict

Stack every dimension together and Rust is a game of extremes. It hits the genre ceiling on the gameplay and content it cares about, and hands in a failing grade on visuals, music and newcomer friendliness. It is not a game for everyone — but for the people it is for, almost nothing replaces it. That is why it lands at 7.5: not a verdict of mediocrity, but the honest coordinate where towering strengths and glaring flaws pull against each other.

Rust is a bonfire that keeps burning

"Fair" from the press, "Very Positive" from the players

You cannot read Rust without that glaring reputation fault line. On one side, the press: Metacritic 69, an OpenCritic top-critic average of 66.8, a recommendation rate of just 32.1%, nailed firmly to the "Fair" tier. On the other, the players: 1.14 million Steam reviews at 87% positive, "Very Positive" for years, "Overwhelmingly Positive" of late. The crack runs deep because two scoring systems are measuring two different objects. The press scored a snapshot of launch-day Rust — genuinely rough, cheater-flooded, brutal to beginners, and "Fair" was not a robbery. Players are championing a decade of evolution since, and the live human stories every wipe grows on its own. Scoring systems are good at grading a static finished product and bad at grading a living thing that never stops changing — and Rust is emphatically the latter. The takeaway for anyone sizing it up: don't put much stock in that critic number. This is not a game you can grade off a completion run; its value only surfaces after dozens or hundreds of hours and a few lived double-crosses, which is a rhythm traditional reviews were never built to catch.

Who it's for, and who should walk away

Because it is so extreme, the borders of who belongs here are unusually crisp. Rust is for people who treat scheming against other humans as the point — who relish the alliance-treachery-negotiation-revenge script, who will pour serious time into a single wipe, who can lose a night of grinding to a raid and come back grinning to start over. If you also love the engineering of base defense and power automation, Rust is your heaven. The common thread is a tolerance for chaos and a taste for stakes that actually bite — the kind of player who finds a clean, fair, frictionless game faintly boring, and who would rather earn a brutal victory than be handed a comfortable one. For that person, Rust is not just a good game; it is one of the only games that scratches the itch at all.

Hardcore social conflict is the core

It is just as plainly not for another crowd: single-player fans wanting scripted story and cutscenes, time-fragmented casuals who can't hold an online defense, glass-hearted players who can't stomach being raided and trash-talked, and lone wolves unwilling to socialize. Throw those people into an official PvP server raw and they'll mostly harvest frustration. A PvE or low-pop server first is the saner way in.

A bonfire that burns brighter with age

Set against the whole history of the medium, Rust is one of the most successful evergreen cases the early-access era ever produced. As the flagship of Garry Newman and Facepunch — the studio behind Garry's Mod — it spent a decade proving something counterintuitive: a multiplayer survival game with no traditional story and no top-tier visuals can, on the strength of metronomic monthly updates, a season-style wipe cycle and live social conflict, set a 262,284-player all-time peak, clear two billion dollars in revenue, and pass 20 million copies eleven years after launch. In an industry drowning in sequels and disposable new releases, that "stronger with age" trajectory is vanishingly rare. Its success is also fused to streaming: every so often a marquee streamer's locked-down "streamer server" event packs a roster of creators onto one map, live the whole way, and rockets the game up the Steam and broadcast charts. That early-2025 record peak rode exactly such a wave. Rust is one of the few multiplayer games where watching others play is itself a core engine of reach — audiences tune in not for the mechanics but for the human intrigue playing out, and that spectacle loops straight back into new players.

What nothing else can copy is the drama that grows itself

In the end, the single thing no rival can copy is not the building system or the tech tree — those can be cloned. What is genuinely Rust's own is that, with no script whatsoever, it lets every server grow its own one-of-a-kind drama of real human scheming. ARK has dinosaurs and a thicker PvE layer, but it cannot give you Rust's distilled, ruthless human treachery and conflict; other survival games may look prettier and treat beginners gentler, yet none pushed human-versus-human drama this high. That singularity wasn't stacked out of one feature; it was cultivated over ten years of holding to one design creed — hand the rules to the players and leave the stage to real people — so even a rival that copied the full mechanic set could never reproduce the lived ecosystem time and community deposited here. The press said "Fair." Twenty million players spent a full decade voting, and turned this coarse, hardcore, everyone-wants-you-dead game into a bonfire that only burns brighter, still roaring with voices today. It is not perfect — its flaws are sharp enough to sting — but on the road it chose, it walked further than anyone else. That is the final answer.

Expand to read the full review