

Rust
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Rust
Stranded on a dangerous island, gather materials, endure hunger, thirst and harsh weather, and build shelter. Explore abandoned places, craft equipment, and choose whether to survive with others, trade, or raid their bases. Steam player reviews: 87% positive from 1,175,165 reviews. Release date: February 8, 2018. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Russian, Ukrainian, Polish, Portuguese, Turkish, Arabic, Czech, Danish, Dutch, Finnish, Greek, Norwegian, Portuguese-Brazil, Spanish-Latin America, Swedish, and Vietnamese.
Credits
Lowest recorded in 36 months
$19.992023-12-14 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | — | — |
| English | Yes | Yes | Yes |
Show 22 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Ukrainian | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Turkish | Yes | Yes | Yes |
| Arabic | Yes | — | — |
| Czech | Yes | — | — |
| Danish | Yes | — | — |
| Dutch | Yes | — | — |
| Finnish | Yes | — | — |
| Greek | Yes | — | — |
| Norwegian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Swedish | Yes | — | — |
| Vietnamese | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
Steam PC lists single-player, multiplayer and co-op categories, as well as cross-platform multiplayer.
Language
English is listed with full audio and subtitles for the Steam PC version.
03Frequently asked questions
What is the goal?
Gather materials, build shelter, and contend with hunger, thirst, heat and cold.
Can players interact?
The description includes trading with players, cooperating, forming alliances and raiding bases.
How are worlds created?
The game description cites procedurally generated worlds and community map editor support.
“A hardcore social survival sandbox where building, raiding and wipes lock together, and every reward is mined from human conflict, not a script”
Our Verdict
Stack every dimension together and Rust is a game of extremes. It hits the genre ceiling on the gameplay and content it cares about, and hands in a failing grade on visuals, music and newcomer friendliness. It is not a game for everyone — but for the people it is for, almost nothing replaces it. That is why it lands at 7.5: not a verdict of mediocrity, but the honest coordinate where towering strengths and glaring flaws pull against each other.

"Fair" from the press, "Very Positive" from the players
You cannot read Rust without that glaring reputation fault line. On one side, the press: Metacritic 69, an OpenCritic top-critic average of 66.8, a recommendation rate of just 32.1%, nailed firmly to the "Fair" tier. On the other, the players: 1.14 million Steam reviews at 87% positive, "Very Positive" for years, "Overwhelmingly Positive" of late. The crack runs deep because two scoring systems are measuring two different objects. The press scored a snapshot of launch-day Rust — genuinely rough, cheater-flooded, brutal to beginners, and "Fair" was not a robbery. Players are championing a decade of evolution since, and the live human stories every wipe grows on its own. Scoring systems are good at grading a static finished product and bad at grading a living thing that never stops changing — and Rust is emphatically the latter. The takeaway for anyone sizing it up: don't put much stock in that critic number. This is not a game you can grade off a completion run; its value only surfaces after dozens or hundreds of hours and a few lived double-crosses, which is a rhythm traditional reviews were never built to catch.
Who it's for, and who should walk away
Because it is so extreme, the borders of who belongs here are unusually crisp. Rust is for people who treat scheming against other humans as the point — who relish the alliance-treachery-negotiation-revenge script, who will pour serious time into a single wipe, who can lose a night of grinding to a raid and come back grinning to start over. If you also love the engineering of base defense and power automation, Rust is your heaven. The common thread is a tolerance for chaos and a taste for stakes that actually bite — the kind of player who finds a clean, fair, frictionless game faintly boring, and who would rather earn a brutal victory than be handed a comfortable one. For that person, Rust is not just a good game; it is one of the only games that scratches the itch at all.

It is just as plainly not for another crowd: single-player fans wanting scripted story and cutscenes, time-fragmented casuals who can't hold an online defense, glass-hearted players who can't stomach being raided and trash-talked, and lone wolves unwilling to socialize. Throw those people into an official PvP server raw and they'll mostly harvest frustration. A PvE or low-pop server first is the saner way in.
A bonfire that burns brighter with age
Set against the whole history of the medium, Rust is one of the most successful evergreen cases the early-access era ever produced. As the flagship of Garry Newman and Facepunch — the studio behind Garry's Mod — it spent a decade proving something counterintuitive: a multiplayer survival game with no traditional story and no top-tier visuals can, on the strength of metronomic monthly updates, a season-style wipe cycle and live social conflict, set a 262,284-player all-time peak, clear two billion dollars in revenue, and pass 20 million copies eleven years after launch. In an industry drowning in sequels and disposable new releases, that "stronger with age" trajectory is vanishingly rare. Its success is also fused to streaming: every so often a marquee streamer's locked-down "streamer server" event packs a roster of creators onto one map, live the whole way, and rockets the game up the Steam and broadcast charts. That early-2025 record peak rode exactly such a wave. Rust is one of the few multiplayer games where watching others play is itself a core engine of reach — audiences tune in not for the mechanics but for the human intrigue playing out, and that spectacle loops straight back into new players.
What nothing else can copy is the drama that grows itself
In the end, the single thing no rival can copy is not the building system or the tech tree — those can be cloned. What is genuinely Rust's own is that, with no script whatsoever, it lets every server grow its own one-of-a-kind drama of real human scheming. ARK has dinosaurs and a thicker PvE layer, but it cannot give you Rust's distilled, ruthless human treachery and conflict; other survival games may look prettier and treat beginners gentler, yet none pushed human-versus-human drama this high. That singularity wasn't stacked out of one feature; it was cultivated over ten years of holding to one design creed — hand the rules to the players and leave the stage to real people — so even a rival that copied the full mechanic set could never reproduce the lived ecosystem time and community deposited here. The press said "Fair." Twenty million players spent a full decade voting, and turned this coarse, hardcore, everyone-wants-you-dead game into a bonfire that only burns brighter, still roaring with voices today. It is not perfect — its flaws are sharp enough to sting — but on the road it chose, it walked further than anyone else. That is the final answer.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I love this game, I built a house around a guys house and made him my prisoner, I fed him cans of tuna and cooked chicken when it was available, and some times I would drop in spare logs of wood(when they were available). The best part. he talks to me, keeps telling me his clans going to raid my structure and save him.. I simply respond with .” It puts the lotion on its skin, or it gets the hose again” and by hose I mean I dump charcoal on him. -Great game hope the servers come up soon, I think my pet may need to eat. -ManikenShow moreShow less
One of the biggest insolences I have ever witnessed. I bought this game, got into the basics and when I went to the OFFICIAL forums - which are located on facepunch - in order to tell the devs what find good and what don't, I got instantly insulted and got played for a sucker because I would be too stupid to understand it and wasn't part of their hipster community (We were already playing this game and in this community before you, you have no right to say anything about it) . After several times telling me to ♥♥♥♥ off because I am not part of cancer group they banned me from the forums. Do not buy this game, the devs are working together only with their ♥♥♥♥ community and want you to fund their project. When you want any support or just add suggestions on the forums they are gonna laugh at you for financing their product. It's like they tried making the game look shiny and put it on steam to make people buy it (Oh cool, it looks like Stalker and DayZ) and as soon as they have got enough money they are going to make Garrysmod 2.0 out of it ("We don't know where we go with this product yet...") It's an absolute impertinence that this game is even on steam. Imagine someone selling you an expensive iPhone, when you unpackage it it's just a plastic mobile phone and when you ask him what the hell this is supposed to be he waves the money you gave him in his hand, points and you and laughs. And there's nothing you can do. [EDIT] You think thats inaccurate? I quote Rust creator Gary Newman 1:1 (http://www.pcgamer.com/2014/05/05/show-us-your-rig-rust-creator-garry-newman/) : ""The only disadvantages to using a Mac are the price (...) To me this isn't a big deal because I'm rich as ♥♥♥♥—so I'm more likely to just buy the latest model instead of trying to get 10fps extra in BF4 by upgrading the graphics card."" But hey, at least he's rich as ♥♥♥♥ now! Update - Apparently the rules of Facepunch do not apply to facepunch staff and admins themselves. See the picture for further info http://www7.pic-upload.de/17.12.13/466nq1kftaiu.jpg What I get as answer when complaining on the facepunch forums about it? A video of the worlds smallest violin. http://www7.pic-upload.de/17.12.13/mq6w6avtrc2t.jpg If anyone says facepunch is not a bunch of hypocritical lying and abusive imbecils he is clearly not in a condition that is cureable. Update: If you think this review is bad then just vote it down and maybe write a comment about it on the review comment section But please, STOP spraying cancer over my profile, the whole "i read ur review and have to tell you your a whiny ♥♥♥♥♥ and not a pro pvp player like me xd" isn't changing anything about your penis size and it's becoming really ♥♥♥♥♥♥♥ annoying. Another thing: Everyone adding me and asking me to buy Rust for them will get reported and blocked by me. No, you can't trade games in your steam library because that would be literary the most retarded thing steam could do for their own finances. I am also not going to buy this ♥♥♥♥♥♥♥♥ game for your and trade it for your trading cards or whatever. ♥♥♥♥♥♥♥ kids these days. Just got the 10th kid adding me and asking me for something like this.Show moreShow less
Chased a guy with a rock, with a rock, around a rock. Game Rocks.Show moreShow less
Imagine waking up to the sound of gunfire in the dead of night. With nothing but pants, a rock, some bandaids and a torch you run aimlessly through the wilderness. Your torch runs out; you hear crunching behind you. You whip around only to see a dimly lit half naked man weilding an axe who then yells "DO YOU LIKE ROCKS?" through the mic and smashes your face in to death. You then respawn. You are lucky this time, you have been alive for 3.5 minutes! You make it to a road-THE road. You then see a man in full kevlar body armor running at you. Natrually, you turn the other way and begin sprinting. To little suprise you hear him laugh "LOL NEWBBBB" through the mic as he unloads his sub-machinegun on you. Fast forward 3 hours of this. You respawned for the 50th time. After every wild animal, naked man, clothed man, zombie, and feild of radiation has raped you of your soul; you grow cold inside. You and your rock bitterly smash away at trees until you see another man in full armour come up to you. He gives you a handful of valuable resources that you were never able to get on your own. You prance around like a kid on christmas with your new axe. You also find your two friends who you have been looking for for the past few hours. Things are great-maybe you can actually enjoy this game now! JUST KIDDING YOU GET SHOT TO DEATH WITH A BOW AND ARROW BY SOME COCKY 8 YEAR OLD WITH AIM BOTS. In short, great game. Terrible, horrible people.Show moreShow less
A lot of naked men throwing rocks and trying to survive against zombies, animals and other naked men.Show moreShow less
This was easily one of the most fun games I had in my entire library! Building and raiding bases, trolling nakeds and getting trolled by nakeds... complete with one of the most toxic player base I've played with and against.... would definitely recommend!! But then 11 days after investigating reported hackers on my community server (Grimlock Gaming), Steam notified me that I was banned from Rust. As per EAC's totally 100% accurate system, I was using "3rd Party Software" (on my own community server - a server where I'm the admin... and owner... which btw already contained all the admin tools I needed to assist in identifying hackers). I appealed (obviously) but was told that they (EAC) are totally 100% accurate, I was a bad boy and the ban will not be lifted. I contacted them again but received no response. I contacted Facepunch twice and was told that they totally trust EAC's totally 100% accurate system and to get lost. I have sent EAC numerous emails, logged a number of tickets... and even created a Reddit post (which the admin quickly deleted) and they still refuse to investigate my case. It's now 240+ days since my ban and I've officially given up! I've lost quite a few bucks on this game; skins, 3 (or more) gifts, two community servers... I cannot recommend a game where the devs offer no support whatsoever. Lesson learned!! Buy at your own riskShow moreShow less
Killed a deer got chicken meat out of it, BEST GAME EVER. 20/10Show moreShow less
An excellent example on how you can take an absolute brilliant piece of concept and turn it to utter rubbish by messing up the execution part. Rust is so severely plagued with horrible developer decisions, It's physically and mentally painful to play it for more than an hour. Starting off right from the bat is the horrible community. Trolls, griefers, "Bandits" and hackers make up for most of the population as any new player entering the game will be utterly bullied down to the ground without remorse by the veteran players, simply looking to kill some time with a near-infinite amount of hi-tech guns, ammo and bodyarmor, all made by hand. "Testing" phase or not, the percentage alone of people looking to simply ruin the experience for others is stomach sickening and we have the pacing of the game to thank for that which is expanded upon more below. Second major issue with this game is how fast you can turn from slapping a rock against a tree to a gun-blazing maniac with hundreds of bullets. All you need is some iron ore, stone and wood, all being open for grabs within the first couple of seconds of playing as slamming your free starting tool against a nearby rock deposit will supply you with 66% of the ingredients, trees (that are everywhere) being the remaining 33% and you're good to go to create weapons that can 1-2 hit any fully-armored newbie player from 25 feet away making the game a thing of deathmatching rather than a case of actual survival against nature and all It's elements & trials since resources are nowhere close to being scarce. I wrecked up about 400 units of metal ore within 2 hours of first setting my foot into the game and that's enough to build over 15+ firearms with ammo to boot considering I also had significant amounts of sulfur (all being harvested from the same, generic rock deposits) which is a compontent to create gunpowder. Third problem would be the game mechanics. Glitching through doors & walls is more than a common occurance, leaving most methods of banking extremely unsafe and when player constructions aren't as easy as butter to go through with either hacks or abuse, they are instead utterly impenetrable in the form of having Metal doors (also, very easy to make) that require over 11-15 blank-range hand grenades to be destroyed or 3+ plastic explosives which are one of the most expensive items in the entire game. This means you'll not only need some of the most rare recipes there is in order to even be able to break into other people's houses without wooden doors but you also need to grind SIGNIFICANTLY to even have a chance to raid any half-decent base that has more than a single metal door. 3 C4 costs over 900 gunpowder to make (amongst other things) so If you plan to raid a mediocre house with say, 5 metal doors in it (which requires only 1000 metal fragments and some wood), you'll need: ------------ 4500 Gunpowder (2250 Charcoal + 2250 Sulfur / 400 Sulfur Ore) 2250 Metal fragments (450~ Metal Ore) 1125 Sulfur (200~ Sulfur Ore) 450 Low-Grade Fuel (900 Animal fat + 450 Cloth) 25 Leather 15 Flares ------------ Just those numbers of supplies will hopefully come across as a lot, even for those of you who haven't even played the game yet. And all of these requirements for C4 makes the alternative of hoarding up on a whole bunch of ammo, building a tower in a populated area and then taking pot-shots to 2-3 hit kill whatever person/newbie that comes within 1-2 miles of range a routine no-brainer time-killing choice for anyone who played the game for more than 6-10 hours on one server. And If you play on a server with decay activated, (which a majority of all servers currently have, about 70-90%) just waiting for someone's house to wither away is a much more viable method than spending days upon days on mindlessly grinding supplies for explosives as can be witnessed by the common scenario of someone raiding with C4 and being laughed at in the global chat due to the cost to gain ratio. And as described vaguely above, there's also a rather dumb rule where you need to find "Blueprints" in order to create anything more advanced than an 9mm pistol/dirty shotguns/cloth armor which you find rarely by looting world-crates and red bears & wolves which are often complete suicide missions for any newbie due to the rampaging deathmatching going on everywhere. But suicide or not, if you do find a blueprint, you can simply "use" it and your character will learn it permanently even through death which may sound like a good idea at first until you realize that every guy who played on the server before you will have an insane, massive advantage with that development decision in place, easily being able to create high-tech body armor and assault rifles as you are constricted to recoil-heavy 9mm's & dirty shotguns while wearing clothed diapers. One may argue for a skilled FPS/Survivalist player, this would not be much of an issue.. Except the health & damage system in this game is so depressingly shallow, restricting itself to "Health points" and "Statuses" such as bleed being thrown at you during certain injuries which can instantly be healed by consuming bandages. It's the same disgusting design philosophy seen in games such as The War Z where you can jump around like a complete psycho & hide and wolf down health-kits like nobodies business. Sure, this may seem acceptable at first but when you are facing an overwhelming foe and say, you headshot him 3 times in the head with your 9mm pistol as he ambushes you with an assault rifle from a nearby tower and he still doesnt die but instead rub his buttocks to the left a few inches, healing back to full HP within seconds, there's something seriously wrong with the game. Throw a grenade if you have one you say if they're behind cover? Sorry, but they are completely useless as you require up to 3 consecutive, blank-range exploding grenades to have a chance of killing someone UNARMORED. If they have any range from the explosion impact and armor while healing, you could be talking about tossing 15 of them and still have nothing happen. For this game to have ANY hope whatsoever, the developers will need to REALLY re-think a majority of the decisions they've made, be it making guns a RARITY (as there are other ranged weapons like bow & arrow which require actual skill to use) while remaking the method of raiding others or revamping the entire health system completely to have things such as infections, concussions, broken bones and bruising instead of the current, despicable health-kit mouth-absorbing simulator that has no longevity other than mindless grind of ores and certain blueprints while bum-rushing naked to airdrops in hope to get explosives to even have a chance to raid other people's houses which currently litter every inch of the current Rust map before disappearing into thin air rather than having any meaningful player interaction.Show moreShow less
Edit 1/15/2026: This review was originally posted in December of 2013, when the game originally released into Early Access as a PvPvE zombie survival crafting game, most similar to the successful ARMA mod DayZ. Rust is now an entirely different game than what it was back then. Please keep this in mind before you decide to post another comment to my inbox complaining about my opinion. Thank you. ----------------------------------------------------------------------------------------- After around an hour and a half of bad spawns, scarce resources, and short-lived ventures into the more inhabited areas of the map, I ran into the first friendly player I had met in Rust. I had initially spotted him pretty far away, but I paid no real notice to him as he had a rock equipped. Eventually he got close enough for us to clearly see each other and, upon the realization that neither of us were hostile, we both pulled out torches as a mutual sign of peace (or the highest possible level of non-aggression that can exist in Rust). I dropped my old hatchet for him as I had just finished crafting one with metal, and he gave me some food as a sign of good faith. After nearly 30 minutes of searching and scavenging, we had pooled enough resources to craft us each some minimally decent gear. We knew that if we wanted to progress any further we would need to mine boulders, and a lot of them. I used what remaining materials we had to put together a 9mm handgun and several bullets, though I reminded him it was only in case we really needed it. I had decided earlier during my many unwanted experiences with bullets to the face that I would try my hardest not to run around slaughtering every newly spawned player that I came across. A few minutes out from camp we had encountered a player with a hunting bow. I had been running with my hatchet out, so I quickly took out the handgun in my inventory and pointed it in his direction, attempting to scare him away. When the player was far enough away we continued up a road towards a few stones. The area was surrounded by trees so I opted to stand guard with the handgun while my friend mined. Just as we were moving on to the next boulder, I heard the gunfire start. I turned around to see a player with an assault rifle gunning down my friend, and before I could land any shots on him he had already begun shooting me. It was at that moment that I remembered I hadn't even crafted a sleeping bag for the camp, as that was one of the objectives of the trip we were taking. I typed into the chat, thanking the friend I had made for all of his help and asking the player who had killed us if we had been intruding in his area or something along those lines. He simply wrote "Sorry guys :D" This is the single problem that I have with games like this. Why does it have to be "shoot-on-sight?" That player had obviously taken us by surprise and was better equipped than us. Even if he had a justifiable reason for approaching two very poorly equipped players (which he really didn't considering we were in the middle of the woods and he had pretty much all of the gear you could need in this game) he could have easily told us to cooperate by either putting away our weapons or just leaving the area. But of course, he comes around, sees some players trying to gather enough supplies to get to a stable point in the game, and decides to go out of his way to approach us and use unnecessary ammo for a hatchet and a handgun with four bullets. Then, to add even more of an insult, he adds an apology at the end, as if he had no choice but to shoot two unexpecting, half-naked, unprepared players. All in all, though, I do see a lot of potential in this game, and the good in the community does shine through every once in a while. I just wish that people would realize that they don't need to go around killing players who haven't had the chance to experience the game. People like that are the single reason why so many players on steam feel that they wasted money on what would otherwise be a great experience.Show moreShow less
The issue I have with the game, is by far, its community. DISCLAIMER: This review is old, and as such does not reflect the game in its current state. I have been notified that apparently substantial changes have been made to the game. These changes might have fixed a lot of the issues that were inherent ot Rust, especially community based ones. But I myself am unable to confirm this as University and studies are taking up more and more of my time and as such i am unable to actually recheck any of my above statements. WANT A PREVIEW WATCH STIMPEE AND MEMEIO ON YT DISCLAIMER 2:for those unsure what this review is. The game contrasted with Vallheim shows the issue of a lack of PVE elements where the E is dangerous. That is just a fact. Want a co-op game do that. Rust is a PVP game with survival elements. DO NOT CONFUSE RUST WITH A SURVIVAL GAME. RUST IS A PVP GAME WITH BASE BUILDING AND SURVIVAL ELEMENTS. THIS REVIEW IS FROM SOMEONE WHO BOUGHT THE GAME EXPECTING A SURVIVAL GAME. PROS: -Intense survival experience, you are a mortal in a dangerous world - Initially cold, hunger and thirst are real threats. - The graphics can be very pretty, if you can run them. - Sounds are nice, gun shots ring out and pierce the still air. - Building is interesting and fun. - exploration is interesting and the blueprint system is pretty fun. CONS: - The community tends to be absolute garbage *Expanded at the bottom* - Servers tend to be immediatly taken over by massive constuctions, and sometimes clans immediatly dominate. - Resources become scarce pretty damn quickly - Animals run up sheer cliffs and can be quite glitchy - No costomizability *this is very minor* - KOS; COD style. -Optimization, my decent rig constantly overheats if I don't put my fans into hyperdrive; manually. NOW TO EXPLAIN: The community is simply cancer. If you are neaked and a geared trooper sees you, you can almost bet that he is going to shoot you for no reason. The excuse is; this is PVP, and that you ar a potential danger, or even "Just like in real life" Well here is the issue, KOS is not very real life, BUT the game is silent, it is dead when you move around. The only thing to break the silence is gunshots, some screeming from what is usually a poor helpless naked that has just barely managed to get his 2.5k wood to start his shack. Even when he makes his shack, instead of negotiating forming an alliance, this player is eliminated, his base raided for little to no resources and as such he has to start all over and the raider gets the thrill of raiding an offline 2 by 2 shack. This is all due to a KOS mentality that is so far from survival mentality that it is in reality COD mentality. The game runs like this: 1) Spawn, get materials build a small base 2) get blueprints and start gettign ready to wreck some anus 3) establish dominance in your area 4) Once dominance is established with your little posse build a massive unraidable castle 5) dominate the area and consume all resources, killing anyone you see for the fun of it, because you are now bored. 6) Make four excuses : "Git Gud" , "Become like us" , "Everyone is a threat, therefore I can KOS because I feel like it" , "Man salty nakeds" I once managed to get a small group going, immediatly a small but well armed clan emerged from their base and began hunting nakeds, just because. We had just managed to make a bow for one of us, when they emerged from the trees and just sprayed into us, killing all 5, and screaming through their mics that we suck and to "git Gud". This behaviour has slowly but surely been spreading throughout the entire community because it is the best way to play. Kill everyone, steal their resources, build yourself. It's also pointless. It makes the game a ghost town. Not but one year ago the servers were full of new players. Now the servers I usually play on barely peak over 1/2 the population, most of those being either clans or KOS' ers. It is sad to see such a great game go to waste because of the community, the only break from this is RP servers and PVE servers. RP servers maintain that PVP aspect, but give it a nice twist where KOS is rerely an option as each side has quite a lot to loose and tensions get higher than ever, whereas with KOS its usually just a naked dropping dead every so often. Sometimes clans will clash and then everything looks great. But those occurences are rare. The community needs to change if the game is going to ever survive, and in fact, thrive. I would suggest implementing a system like unturned has. You cannot hide weapons in your quickbar, either you have a tool to quick draw or a weapon, and then everyone can see how well armed you are, as well as add some strategic depth to the game. Also make nature more intense, make the PVE aspect even more challanging, its apparently post nuclear time, some strange ♥♥♥♥ ought to be walking around. It would add a nice threat to well geared players and well give nakeds a nicer start as they are suddenly not the primary target for ♥♥♥♥♥ and giggles. There also needs to be benefits to living a peaceful life, and benefits to living a violent one, and each needs its downsides. Right now violence is the only solution, pitifully so. Your chances of going out and finding a place to survive peacefully is nigh impossible (This is vital as you have no means to fight back effectively unless you are a god at PVP, you need time and space to build up otherwise clans are mandatory or just a willingness to grind and be online 24/7). Especially when these massive bases make their rise. The only person rading such a base is another person with a similar base, and even then they will probably fail, and require a clan. KOS is simply not beneficial in any way, and it is in fact detrimental. It simply takes away any real purpose in playing solo, and in fact makes random encounters and random party forming... impossible. KOS should remain firmly in the realm of FPS shooters, COD and Battlefield. Not survival games where you shoot at non threats because you have hit endgame and need someone to plink at. The game needs to change, and minor changes are needed. But as it stands I would not recommend the game. An amazing idea ruined by a terribly toxic community. Maybe ill come back to it next year. --> NOTE: No I havent don't have time. EDIT: Basically this review is beyond old, i put the damn disclaimer in. Additionally now that it has been years since I have played but I have managed to watch some playthroughs of random people, stimpee is one example go sub to the man, the issue of the game and many like it seems to be that the game lacks a real PVE aspect where the enviorment is any threat at all. Sure you get helicopters and now player placed turrets and guards, but thats really a null threat in the end as you get better, and generally they can be avoided. But there were ideas early on to make the world truly threatening and even terrifying. This makes all raides a double gambit. Imagine if firing guns causes some kind of mechanical construct to come to the area eventually. Or mutated animated stone or something. The sky is the limit. But it would mean that all PVP actions are bringing to the game extra content. In a way this means that areas "dominated" by players will become high tier areas. There is huge threat there, and there is also huge payoff there with additional end game content and items and challanges. This then frees up areas around the region for people to build up and deters nakeds from entering this area. As said before a lack of ability to hide your items is also very important. It means that when you are raiding, you are raiding. When you are mining, you are mining. When you are armed... you are armed and everyone knows it. The game doesnt need to be a toxic hellscape full of prepuberty squekers who just want to take out their adhd on something. But maybe thats exactly what the game was meant to be.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.