
Rusty Lake Hotel
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Rusty Lake Hotel
Rusty Lake Hotel is a dark point-and-click adventure about welcoming guests to a mysterious hotel and preparing five dinners. Explore six rooms, solve varied puzzles, and uncover a story involving the guests and staff. 96% of 7,397 Steam reviews are positive. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Danish, Dutch, Japanese, Korean, Polish, Portuguese, Portuguese-Brazil, Romanian, Russian, Spanish-Latin America, Turkish, and Vietnamese. Released January 29, 2016.
Credits
Lowest recorded in 36 months
$0.672024-04-20 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 17 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Romanian | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Vietnamese | Yes | Yes | — |
Steam PC edition data · 2026-10-24
02Before you buy
Language
The Steam PC version lists English full audio; other supported languages have subtitles. German is among the supported interface languages.
Play mode
Steam categories list single-player. Full controller support is not specified.
03Frequently asked questions
What do you do in the game?
Welcome guests to the hotel and prepare five dinners. The story unfolds through puzzles in its rooms.
How is the adventure structured?
The description specifies six rooms with varied puzzles and five dinners involving guests and staff.
Can I play solo?
Yes. Steam PC categories list single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Played Rusty Lake Roots and very much enjoyed it. Had similar hopes for Rusty Lakes Hotel but was to be sadly disappointed. It has the same quirky artwork and surreal (macarbre) settings which is fine but the game suffers from a HUGE problem That is, you can not SAVE the game and it's own AUTOSAVE funstion is totally f***ed up. To explain . . . Your task is to collect the cooking ingredients for a variety of meals (3 ingredients each) There are essentially 2 location areas. There's the downstairs lobby and the upstairs rooms. For some of the menus, the ingredients you need are both in the lobby and in the bedrooms. The way the game works is that once you enter a bedroom, it locks the door and YOU CAN NOT LEAVE THE ROOM until you have collected the "meat" element of the recipe for that room. This is an immediate problem. If you didn't realise that one of the ingredients was downstairs and you've entered the bedroom there is no NO WAY to complete the full recipe (for which you gain 3 stars). It's insane. You even get to go back downstairs after you leave the bedroom but the item you wanted can not then be acquired. There's a similar problem with the order in which things MUST be done if you want to achieve the full list of 3 ingredients for each recipe. For example in one room, you get a knife and you use it help you get into a box. However it is also used to rip open a picture on the wall. Guess what, if you open the box first then the knife stays there and can't be picked up again. Result you can't complete the recipe. WTF?! There is literally no clue about this unspoken order that is required, you thus are forced to keep redoing the "level" (bedroom) until you get it right. There is however a HUGE BUT . . . . When you go to reload from the autosave it puts you back into the bedroom before you touched anything which seems great until you realise that your inventory is MISSING THE INGREDIENT that you previously first picked up in the lobby !!! So once again you now can not complete the full recipe to gain your 3 stars. At this point you are totally stuffed. Your only choice now is to restart the entire ****ing game ! Sorry but this is simply ridiculous. Any player is going to want to at least be able to complete the game and do it properly to earn all the stars. However it simply isn't possible due to that broken autosave problem. After 3 bedrooms I had to abandon this. I could put up with reloading specific bedrooms, if that actually worked, but having to restart the entire bloody game over and over to get a perfect score is just ludicrous. A shame as Roots was a lovely game. This is unplayable imo.Show moreShow less
+++ easy 100 % Steam Achievements + interesting Gameplay/ Puzzles/ Design/ Story + Trading Cards Good for Achievement Hunters, Trading Card Fans, Puzzle Fans Buy it with => 50 % Discount or support Developer Thx 4 reading. Hope you enjoy. Happy Gaming. GL & HF <3Show moreShow less
I give it a 4/10. It is a Newgrounds level point and click adventure game with only one way to solve most of the puzzles. The pisser is if you complete the puzzles in the wrong order you lock yourself out of some of them because it steals your tool. There is no way to know and you can still stumble forward to the bad end but this seems entirely built to force you into replaying the very short game. There is no save system and no way to retry most puzzles so if you mess up you need to replay the entire game up to that point to try again. I got all but one achievement on my first play through and the final one is a puzzle 70% into the game that you only get to try once. Quirky art style is only skin deep and barely animated. It is basically an ad for their other games.Show moreShow less
Past is never dead. It is not even past. Rusty Lake Hotel is the 7th game in Cube Escape series, a series of mostly freeware room escape games with elegant yet disturbing undertone. All games in the series can be either reached via Kongregate, or can be purchased as a freeware for iOS or Android. I've played the first of these games, Cube Escape: The Lake in Kongregate some years ago, and found out that the developers continued to make new games in the series, revealing new clues to the spiritual, surreal yet eerie world of the Rusty Lake, connecting pieces of a morbid story with each new game. If you are curious and would like to appreciate the world of Rusty Lake appropriately, I strongly suggest you to play other games with the intended timeline to fully enjoy the experience that is Rusty Lake. Most of these games present you 15-20 minutes of gameplay with more anecdotes to speculate about the nature of the given world and its setting. In this short yet morbid puzzle game, we take the role of a butler that serves in the Rusty Lake Hotel, a mysterious establishment settled upon a small island in the middle of the infamous Rusty Lake. The world of Rusty Lake is inhabited by odd andromorphic animals, including our hotel staff: all knowing and charismatic hotel manager Mr. Owl, silent attendant and receptionist Mr. Crow, bell boy Mr. Bat and chef extraordinaire Mr. Toad. In a fateful evening, our guests arrive: Mr. Deer, Mr. Boar, Miss Pheasant, Mr. Rabbit and Mrs. Pigeon. They will be staying with us for a short while, and it is our duty to attend their needs and arrange an excellent dinner party for our guests each night. Sounds simple enough, yet with each passing night our encounters grow a bit more disturbing, ending with a peculiar story revelation somewhat meaningful only if you've played previous games. Here comes mild or speculative spoilers, so feel free to skip this paragraph if need be. As a personal interpretation, the Cube Escape series, aside from highly disturbing point and click adventures, serve as symbolic happenstances concerning memory, deed and afterlife. Various figures with their own vices - like vanity, gluttony, greed etc. are presented as andromorphic animals in this surreal habitat where they'll be lured with their own vices as bait and used to satisfy a supernatural demand by gruesome means. The hotel and its environment serves as a Limbo-like setting for their memories to be extracted and collected. It was mentioned in previous games that the lake feeds on memories and whence memories are extracted from guests, what is left would be unsettling creatures of nightmares - or rather our antagonists for the following games. Yet again, this is just a personal interpretation, so I highly suggest for you to try other games to present your own. It all is quite Twin Peaks-ish with a touch of John Keddie. The game mostly consists of a basic point & click adventure, with some neatly arranged puzzles and a room escape concept for each night. If you manage to complete the game, you will be given a code to use in following Cube Escape games, revealing more information about the nature of this symbolic setting. This is a gruesome and short experience for your own contemplation considering all events and figures presented are highly symbolic and more so supernatural. It's more like surrealist art; completely open to interpretation and even to introspection. Enjoy! Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!Show moreShow less
Its a nice idea and the rendering is cute, but the puzzles make no logical sense whatsoever. Spoiler alert - In one scene in a guest room i have to click on a deer trophy and then click again on its horn. This will make its horn grow. Click it again 12 times and the other horn will grow, with a piece or rosemary spice attached to it. Voila, you have achieved a mission goal and obtained rosemary. How would any sane person firgure out that you had to goto the deer trophy somewhere in the room to grow its horns to get rosemary??? This game, like some others is a case of "This is how my unique imagination works, so you must think exactly like me to solve my puzzles." Im sorry, but clicking on a trophy deer's head to get rosemary does not make sense at all. In another dimension perhaps, it does. If you want to keep your sanity, stay clear of this game.Show moreShow less
An artistic, bizarre, surrealistic, legendary, epic and romantic puzzle series (with some ARG elements). Spent bout 50 hours of good time with this series game. If u love detective stories and some brain works, this is the game for u. Recommended play order (chronological): a, Samsara Room; b, Cube Escape Collection 1 to 6 (From Seasons to The Mill); c, Rusty Lake Hotel; d, Cube Escape Collection 7 & 8 (Birthday and Theatre); e, Rusty Lake Roots; f, Cube Escape Collection 9 (The Cave); g, Rusty Lake Paradise; h, Cube Escape Paradox with DLC and the Movie; i, The White Door; j, The Past Within; k, Underground Blossom.Show moreShow less
If you don't do things in the proper order you get locked out of progressing unless you restart. When you restart you have to get the proper order. If you want to know the proper order you're going to have to go through a lot of trial and error or use a guide, with the possibility of still making some kind of error. That's not fun. I got through 45 minutes before getting locked out and having to restart and then it happened again. Lockouts are not game content, they're just a way to flesh out a lack of content. Also, I take great issue with devs selling games as brain teasers when those brain teasers are nothing more than 'figure out what I was thinking when I came up with this ridiculous thing'. Brain teasers use logic, not whatever it is that devs are using. In my life I have quit only one other game (The Hare In The Hat) but this one, I'm quitting for the foreseeable future. It's a very pretty game and it's cheap as chips. If you don't mind being forced to use a walkthrough to get your completion kicks, go ahead. I do not believe anyone (except the dev) could actually finish this in three hours or less without a walkthrough. My rating: 1.5 unfinished meals out of 5Show moreShow less
Hard to understand why they make this game, i don't like this.Show moreShow less
A really, really bizarre point & click/puzzle/adventure/horror game. I'd want to give it a mixed rating - the theme and atmosphere are really cool, but as a puzzle game it's way too impenetrable. The good: + Creepy atmosphere + Nice visuals & sounds The bad: - The puzzles are extremely opaque. I had to use the official walkthrough for parts of every single room. It's not that they are necessarily difficult puzzles, but it's often really hard to figure out what the game expects you to do to proceed. Your actions often have bizarre results, and you frequently have to repeat an action that at one random point gives a different result than at the previous repetitions. - There is a secret correct order to do the rooms at, which is the only way to get 3 stars for all dinners (and it's not the order the game implies by the room numbers). - Additionally to the previous one, some of the secret ingredients require completely unintuitive steps done at exactly the right occasion to acquire. And if you acquire them after you've already finished the room they belong to, too bad, you missed the opportunity to use them. To sum it up, while it has an uniquely creepy atmosphere, the game does a really bad job of communicating with the player.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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