
Salt and Sanctuary
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Salt and Sanctuary
Shipwrecked on an uncharted island, a sailor explores a cursed realm of forgotten cities, perilous dungeons, and twisting passages. Salt and Sanctuary combines fast, brutal 2D combat with deep RPG systems and gear to discover, craft, and upgrade. Steam player rating: 89% positive from 20,144 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, German, Japanese, French, Italian, Spanish, Korean, Portuguese-Brazil, Polish, Russian, and Turkish. Released: May 17, 2016.
Credits
Lowest recorded in 36 months
$4.492023-10-26 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Japanese | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
| Korean | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Combat and gear
Combat combines fast, punishing 2D action with RPG mechanics; over 600 weapons, armor pieces, spells, and items can be discovered, crafted, and upgraded.
Modes and controls
The Steam PC version lists single-player, multiplayer, co-op, and full controller support.
Interface languages
Listed interface languages include English, Simplified Chinese, and Traditional Chinese.
03Frequently asked questions
What is Salt and Sanctuary about?
A shipwrecked sailor explores a cursed island of forgotten cities, dungeons, and hidden passages.
Can I play solo or co-op?
The Steam PC version lists single-player, multiplayer, and co-op categories.
What is the gameplay like?
It pairs fast 2D combat with RPG systems and gear to discover, craft, and upgrade.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'll start this off by saying I am colorblind, so if you are too, then you'll probably want to avoid this game. I was having an absolute blast with the first area. The combat is fun, varied, and deep. However, the problems come in the second place the game takes you. It's greyish-green backgrounds, with greyish-green platforms, greyish-green enemies, and traps which are, as you can guess, also greyish-green (or possibly red, I am unsure). If you step slowly and cautiously, the game won't let you walk off the platforms. Doing anything at speed or while engaged in combat however becomes extremely frustrating, turning an otherwise fun game into pure trial and error guesswork. The good news is that after this, the game gets better, just be warned that if you are colorblind, this probably isn't the title for you.Show moreShow less
When I get stuck on a part of Dark Souls 3 I play Salt and Sanctuary. When I get stuck on a part of Salt and Sanctuary I play Dark Souls 3. I haven't seen my family in 10 days.Show moreShow less
This game would be fun for a certain niche set of players (including myself), but also has some big issues that ultimately make it so I would not recommend it for everyone. I have four major issues: 1) The game isn't well balanced. There are some builds that are extremely powerful, and some that are very weak. 2) The mechanics aren't very clear. This, combined with the fact that leveling up is permanent with very little room to undo mistakes, means that it's very easy to accidentally build yourself a terrible character if you aren't very familiar with the genre or look up information beforehand. Some in-game information like weapon levels flat out lies to you with 'lower' ranked weapons being superior to higher ranked ones. 3) Experimentation is punished. This makes it frustrating to figure out the mechanics or find the strongest setups, even if you were to try. As I said before, leveling is permanent meaning the only way to 'fix' a broken character is to grind the levels to change your specialization. And if you spend your limited upgrading / transmuting items on suboptimal pieces of gear then you will have to grind enemies to get new items, which is not very fun. 4) No in game map. The levels can often be maze-like and confusing, with nearly identical passageways interconnecting several different zones. Trying to run from one sanctuary to any other specific place can be very confusing. Thankfully this negative is mitigated somewhat by the very generous fast-travel system. This can all be mitigated by looking stuff up online, but that can be very immersion breaking and not very fun for some people. However, if none of that seems deal-breaking to you, and you like the idea of a 2D Dark Souls clone, then give the game a shot! Aside from that, the game can be very difficult (which some players may see as a plus, while others would see as a negative). The platforming aspect is very limited. Simple mechanics pop up pretty often, and usually pose no danger. There are only a few complicated platforming sections. There are a few "gotcha!" sections that can be very annoying, although cross-player messages often warn you when one is coming up.Show moreShow less
Wow the full Epic game store exclusivity for the sequel is really a ♥♥♥♥ you to a lot of your fans.Show moreShow less
**I just completed Salt and Sanctuary with 100% of the achievements earned and it took me about 30 hours. With that being said, I think that I've seen all that this game has to offer and I find it hard to recommend this game to others.** This game clicked for me immediately from the moment that I started playing it. I defeated the optional tutorial boss after only a couple tries. The first boss is very powerful and can be difficult for a freshly created character to defeat. If you defeat the optional boss, you get some endgame upgrade materials and an achievement. This is similar to the opening for a Souls game and I just ignored that similarity at that time. After the first few bosses and some quick salt farming, I found that the game had a very similar gameplay loop to Dark Souls. You kill some enemies, collect salt, level up, kill the boss and unlock a shortcut to a previous part of the game. This is imitation as a form of artless flattery. The game has a wonderful art design but it just copies the Souls series a little too closely. After some time, you get the ability to place guides at your sanctuaries. These guides sell a horn consumable that you can use to teleport back to them. After returning to them, the Guides allow you teleport to any sanctuary your visited just by talking to them. This essentially invalidates the need to unlock all the shortcuts the game offers you. There's very little point to them and you get nothing like the relief and achievement you would feel unlocking a shortcut in Dark Souls. After some significant gameplay progress, I found that there was just too many similarities to the Souls games in general. Too many npcs and game mechanics were just copy and paste with a name change. It started to feel less like homage and more like plagiarism. Even the end of the game has a choice much like the first Dark Souls and it made the finale less satisfying to me because of that fact. The bosses have some issues as well. Because everything happens in 2D, it's just a matter of dodging through the boss and hitting them after they do an attack. I defeated almost all of the bosses on the first try. There was only a few at the end of the game that gave me some issues, and that was simply because they had homing projectile moves or grabs that did very high damage. If a boss was challenging, it felt like they were just cheap. There were very few unique boss mechanics, most of the bosses are just damage sponges. I can only recall a few bosses that required some thought and that was just because you were required to attack a spot that you wouldn't expect. One boss had minions attached to it you needed to defeat and another boss was a sentient weapon, the wielder was immune to damage. The next issue I had was the platforming. The jumps throughout most of the game were reasonable but the final few levels required far too many blind faith jumps. In the end it was just a matter of killing yourself until you memorized what path the devs expected you to take. It seems like they should have just taken a break and finished these final levels with fresh eyes. They are rushed and filled with artificial difficulty. The final thing that I'd like to point out is the music. It gets incredibly repetitive. It's very rare that I mute the music in a game. I had to do that with this one. The electric guitar felt out of place and I just got tired of hearing it. The boss fights use the same song until the last few fights at the end of the game. The sanctuary song never seems to change, it's always the same tune. The sounds in general were fine, except for one water dripping effect in caves that was very jarring and artificial. In closing, I'd definitely recommend this game on sale for 50% or greater. There's no doubt a fan of Metroidvanias would get his/her money's worth out of it. But I really want to impress upon others that as a complete experience, from beginning to end, this game is a flawed gem. It's similar to the Souls series but in a way that I found to be less than enjoyable.Show moreShow less
\[T]/ Praise the Sun! ...Pass the Salt?Show moreShow less
I tried, o how i tried to love this game. 500 + hours of Dark Souls 1/2/3 games, loved every minute of getting wrecked in them. This game however, tries so hard to be Dark Souls, that it forgets what makes the Souls games awesome, a FAIR challenge. In this game, rolling is busted and hardly works, there's no stat to increase HP, the controls are clunky and fail to give the player the required fast and crisp input to complete the gimmicky bosses and over-used platforming sections. Not to mention that most of the deaths in this game come from either missing a jump, and dying, or getting hit off a ledge and dying that way. Thats not fun at all, there are hardly any fun 1v1 enemy encounters, it's constantly throwing multiple enemies at you that stunlock you, or send you flying, becuase if anything touches you, you GO ♥♥♥♥♥♥♥ FLYING OFF THE SCREEN. Most enemies can 2 shot you, if there's 2 enemies on the screen, be sure as hell they will combo you around the screen like a ♥♥♥♥♥♥♥ Super Smash game. The main problem with this game is that there are too many arbitrary and artifical ways they make the game harder. "Here, fight this boss on a series of crumbling ledges that also periodically shoot fire at you" this is the definition of a gimmicky boss, sure it takes some skill, but the amount of trial and error required to get passed some of these poorly designed encounters, leaves the player feeling frustrated even after a win. Everytime i beat a boss in a DS game for the 1st time, i was so happy at what i had just accomplished, knowing i just completed a difficult, but fair fight (barring some cheesy ass bosses in DS2 of course). Another issue is that the game also reduces your total amount of HP everytime you are hit, another artifical way to increase the difficulty, even with the ring which helps reduce the amount of HP lost from taking those hits, its still completely unnecesary. It just feels like the devs made the game to make players feel bad, "hope you like fighting on ledges that 1 misstep and your dead while 5 enemies are constantly chasing you and archers are launching arrows at your face! isnt it great how hard our game is!?" Its like the game just laughs at you and doesn't respect the player like a Souls game, which always builds up the players skills, making every new area a fun new challenge that's teaching you the ropes at the same time as kicking your ass. In the end, i think if there was far less crushingly difficult platforming and less ledges/cliffs/holes in the ground, i would have maybe stuck it out (The controls certainly don't help). But im sick of trying my best in a given section, only to have a trash mob enemy hit me once, and throw me flying off a ledge to my death. The Souls-like mechanics are well done in some places, the way Salt(Souls) work, fat rolling, weapon/armour variation and the tech tree is OK for what it is, the atmosphere is nice as well, but the game severly lacks the balance from a Souls game. That is to say, the balance of difficulty vs frustration, which is what keeps the player playing, that feeling of "Man, i got my ass kicked, but i totally made some mistakes, and i can do better", not "Hey this boss will 2 shot me no matter what happens unless I play perfectly for the next 5 mins" and "Why am i fighting 5 enemies on a bunch of narrow platforms, this is cheap and makes me feel bad!". Im a patient man, having just finished casually speedrunning DS3, beating Doom on Nightmare (which was hard as ♥♥♥♥, but so fun!), but this game will test the patience of any gamer i can think of. Be wary of this game, as it will crush your soul so hard, youll boot up a Kane and Lynch game while cutting yourself for reprieve. -RebuffShow moreShow less
Salt and Sanctuary is an amazing game. It came very close to that feeling Dark Souls gave me. The level design is incredible and I loved the way all the areas would lead back into a previous area much like Dark Souls did. It has a great price tag and was very fun to achieve 100%. Please do yourself a favor and go buy this game!Show moreShow less
Used to be the best 2D soulslike Completely ruined and unplayable now. Long long after the developer finished the game, someone else (a former modder) got their hands on it and have forced horrible changes that completely break movement and make the player about 80% slower with no way to avoid it. Completely unplayable in the current state. Absolutely don't give money to these creeps, and if you're interested in this game make sure to get 1.0.0.8 or older to have a working version.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.