

Sanctum 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Sanctum 2
Sanctum 2 blends tower defense with first-person shooter action. Plan routes with towers and walls before enemy attacks, then join the fight yourself to protect the oxygen-producing Cores. Choose from four classes and customize weapons, towers, and perks. Play the campaign solo or in co-op with up to four players. On Steam, 92% of 7,461 reviews are positive. Release date: May 15, 2013.
Credits
Lowest recorded in 36 months
$1.522026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
| German | Yes | — | — |
| French | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Classes and loadouts
Choose among four classes and customize your loadout of weapons, towers, and perks.
Play modes and controller
Play the campaign solo or in co-op with up to four players. The Steam PC version has full controller support.
Language
English is listed with full audio. Interface support includes English, Simplified Chinese, and Traditional Chinese.
03Frequently asked questions
How does the game combine tower defense and shooting?
Build towers and walls before enemy waves, then fight directly in first-person shooter mode.
Can I play the campaign alone?
Yes. The campaign can be played solo.
How many players can play co-op?
Co-op supports up to four players.
What does campaign progress unlock?
Beating maps unlocks comic-book pages that reveal secrets about planet LOEK III.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
free on humblebundleShow moreShow less
The first Sanctum was a first person tower defense game, with first person shooting aspects added to help give the players something to do during waves instead of simply watching your towers do all the work. It was a somewhat new concept in how well the tower balancing was executed while giving almost limitless designs and combinations. The drawbacks were simply trademarks of it being a new Indy title, a simple lack of content for missions and poor textures clearly showed the limitations of the budget and time they were working with. The first person shooting elements needed much more work to be entertaining in the long run however the game’s much heavier focus on the tower building distracted enough from this flaw that the game remained fresh with each new layout you created. With the release of Sanctum 2, I was looking forwards to an updated version of the first giving more customization, towers, maps and maybe a few thrilling scripted events during the campaign missions. As I launched the game for the first time, ignoring the many technical errors of the initial release and completed the tutorial I started my first mission. As expected the graphics were considerably improved as they took on a more comic based look, similar to the art design of borderlands 2, although it has been done before it definitely gives sanctum 2 a much more unique appearance. The new addition of a progression system allows players to level up to unlock perks, new weapons and towers that rewards players who play on harder difficulty settings with a shorter grind. Once I decided to get started building I suddenly realized I was only allowed to build seven blocks of wall, which meant I had to obey the map design when creating my maze for the enemies to pass through. This immediately felt very limiting, as one of the great aspects of the first is that it allowed you to create as many walls as you desired, and simply expecting you to create your own design within the map layout. With a limited number of wall blocks, the game forces you to take the basic route that the map often implies for you to take making it feel like I had little choice at all when it came to the design, just simply having to do what everyone else does within the same map. Speaking to my co-op partner on skype I found myself frequently saying, “I could do this amazing layout.. oh I don’t have enough blocks I guess this will have to do.” Constantly leaving missions with a feeling that it could have been better, and wasn’t complete, one of the worst feelings possible within a tower defense game. I decided to play a survival mission to get around this issue, where each wave I would be given more blocks. I would be able to finally create the layout I wanted, however I soon found myself no longer being given wall blocks after the first few waves, leaving me to keep the same incomplete design for the never ending survival mode. After my second to third mission I started to notice in the end game statistics that I was dealing considerably more damage then all of my towers each game. With the new design you will notice a much stronger focus on the first person shooting then the tower defense, with many levels not even requiring the use of towers providing the use of the right equipment. The stronger focus on shooting would expect dramatic improvements to the design of shooting compared to the first game, however this is simply not the case and some elements of the weapons have been removed. You are no longer able to spend resources on your weapons to improve their performance as possible within the first game. A bigger selection of weapons allows you to focus on certain strengths or help cover flaws that your character choice may have. With the addition one weapon slot being fixed depending on your character choice, you only have access to change your secondary weapon. With such a strong focus on the shooting elements, it leave me to question why they forced this to be so limited during missions. It soon becomes a boring chore to shoot during waves, especially when weapons empty their clips so quickly and then demand a five second cooldown time to reload. Within the game mechanics of Sanctum 2 the placement of a single block can often decide the success or failure of a wave on specific maps. Some maps are clearly much better designed then others, some of which only emphasize the first person aspects even more as you are not allowed to build along the enemies path at all. This just turns entire missions into a first person shooter with shooting that does little to excite. The new addition of boss waves simply takes all tower defense aspects and throws them out the window for the final wave. Bosses are able to destroy towers and wall bases, so on many maps a well designed layout will be instantly ruined as the boss targets a vital block and is soon followed by every other enemy in the wave. Pros: The character progression adds more value to replaying missions Four player co-op Colourful eye catching visuals Cons: A stronger focus on first person shooting, with little content within the shooting elements Balancing issues, some characters and towers are simply sub-par to others Boss waves completely ruin all aspects of tower defense Limited resources often leave your base design incomplete before the end Frame issues can sometimes cause huge frame rate drops Sanctum 2′s attempts to become a stronger hybrid between tower defense and first person shooting by removing many tower elements of the first leaves Sanctum 2 with little identity. Becoming a jack of all trades, it simply becomes a case of “Anything I can do, you can do better.” If you want an action orientated defense game, Orcs Must Die 2 surpasses anything Sanctum 2 has to offer. For those who want a more traditional tower defense game then Defense Grid or Sanctum 1 have much more enjoyment to be had. The limitations of the new gameplay mechanics means nothing stands out, leaving a disappointing collection of “ok” and as such no reason to buy it over other titles available.Show moreShow less
in order to kill the tankiest enemy in the game you have to shoot up its butt 10/10Show moreShow less
I dislike this game as a tower defense game because it isn't. A few maps are heavily dependent upon towers at easier difficulties but you quickly discover that the right combination of character and weapon can do more damage than all your towers combined, and hard mode is designed with this in mind. There are some levels where you can do 90% of the total damage done and still lose the round. And then the designers start trying to achieve greater difficulty by throwing in enemies that are 100% immune to towers, and then gimmicky enemies that towers stop targetting and then they return to 100% health if you don't kill them by yourself fast enough. The worst part is that they have all the elements for perfection. Their map design is really creative but then they only give you a few walls and towers to work with, leaving you feeling like a kid drooling at the lego box for the Millenium Falcon but then looking down at your hand and realizing you only have a dozen blocks to work with. When you only have 2 towers going into round four and maybe 5 or 6 towers going into the final round, there's not much stategy. The game would be more more fun if you were given far more walls and towers and the outcome were determined more by your maze building and tower placement skills, rather than picking the right weapons and perks and then showing off on youtube by killing all the enemies without even bothering to build your token towers. I thought this would be less of a problem in survival mode but there is no true survival mode. Survival is just normal mode with the normal waves but it repeats after the last wave and just boosts the health, speed, and regen of enemies by a LOT. So rather than being a mode where you can try to build the perfect setup and then see how many waves of every increasing monsters you can last through, you're instead just left with another form of hard mode that lasts maybe two or three times as long as normal. I've never seen a game be SO close to perfection and then just ruin it with poor design choices. But if you like PVE FPS then I do still recommend this game for you. Just don't expect much tower strategy in hard mode or you'll be disappointed.Show moreShow less
There is like 1 billion different Tower Defense games out there. Most use the conventional 2D top view to keep it simple. But there are some jewels that don't follow these old views.. jewels like Dungeon Defenders, Orcs Must Die and Sanctum! Sanctum 2 is definetly not an easy TD game but for sure a fun and challenging one! Playing this game in coop mode gets you the most out of it and it's also the most fun way to play the game in my opinion. If you like Tower Defense games, then Sanctum 2 is a MUST buy!Show moreShow less
It *does* fix that in Sanctum 1 your hand weapons were completely ineffectual (save the freeze gun) by the late waves, bizzarely *losing* the ability to upgrade them in the process. I can maybe see that the tower base limits were to force you to build incrementally, rather than splurge all your money on building the maze up-front, although for many maps they just don't give you enough of them. The tower limit is at least perhaps an intent to make you form concentrated kill-zones, rather than just carpeting the map with scatter lasers. It's still got rocket-jumping. For one character. A lot is missing. Holo blocks. Floor tiles. The overview map you could put beacons on. Televators. A final map which isn't one miserable luck-based will-the-boss-be-distracted-or-just-carve-a-beeline-through-my-defenses difficulty spike. But the real reason for the big, red thumbs-down is persistent unlocks. For a PvE co-op game they are utterly stupid, since if any of your friends don't want to spend the requisite hours grinding missions over and over with difficulty feats enabled, they're going to be less effectual and have fewer choices than you, and thus have a less fun experience. Stupid, stupid, stupid.Show moreShow less
Wow my old review for this was pretty damn cringy but the game's greatShow moreShow less
I can't think of a game that I looked foreward to more then Sanctum 2. My friends and I absolutly loved the first sanctum game and were all pumped as hell for the second installment. So you can also imagine our dissapointment when we discovered that the game that had a beatuful balance of TD and FPS had been transformed into what felt like a Call of Duty clone(ranking up and heavy reliance on your guns). Towers felt weak as hell and even the guns didnt seem to be as good as they used to be. Resources were also limited as and the way they were given out was downright moronic and limiting. While I have heard that some issues have been fixed, I honestly dont care. To me and my friends this game is terrible at its fore and the ammount of pure betrayal that we felt upon playing this game made us unistall it 4 hours after downloading it. If you like pure shooters then you might get more enjoyment out of this game then we did, however if you enjoy interesting tower defense games then you'd probably be better off avoiding this game and buying the original instead.Show moreShow less
Sanctum 2: A Review You might be wondering, why am I reviewing it now, why not 6 months ago, or even when it came out? The simple truth is this. Sanctum 2 has been out for a little more than a year now and in that time the game itself has gone though many changes. So much so that it is hardly the game it was whence it first arrived on the market. Sure it's always been a FPS/tower defence, but in such a different way than when it was first released that a whopping 3 whole days after it's release, the Devs released a patch that set in motion the game you see before you today. Now, your time is precious, and I understand that, so for those looking for just the short answer to the question: "Should I buy this game?" That answer is, unequivocally, and without a doubt in my mind, wholeheartedly, seriously why haven't you just pushed the add to cart button and checked out already?!?! For those of you who are of the more discerning...Steam...Steam-inites? Steam-ies? What suffix do we use to classify the people of our wonderful Steam Community? Hmm I wonder... In any case, for those of you wanting to be convinced, there are several reasons why this is the game for you, your mother, your brother's dog, and that pen-pal Geoffrey who you wrote to and exchanged letters with in primary school from Uzbeki-beki-stan-stan, that always said he was going to come visit, but never really had the means to do so; still it was nice to see someone from the other side of the planet and who had just as many gramatical and spelling errors in their writings as third grade you did back in the day. Yeah, remember Geoffrey? Well even though he wont be visiting "Amerika", he probably now plays this game and if you play this game too, the both of you have the option of text to speech chat! Ah yes, you heard me correctly, TEXT. TO. SPEECH. In an almost Stephen Hawking like manner (until you select your character that is), you can wow the masses with literal pronunciations of the written English language which is always good for a laugh, but terrible for poor old Geoffrey who's been desperately trying to learn how to pronounce words that he couldn't learn from his Speak&Spell. "Ok, so what's so great about that", you ask as you feel so very smug in your smug chair, wearing your smug bathrobe, listening to smug jazz, sipping your imported smugness coffee/tea/caffinated beverage, and occasionally adjusting your monocle...smuggly. Listen here Smuggy, have you ever heard Stephen Hawking sing the theme to the A-Team? No, you haven't? WELL I HAVE. And this game has let me do that, it sounded much like I thought it would if Stephen Hawking were part of the A-Team. "Big deal", you say? Well a little known fact about Stephen Hawking is that he has relatives, that's right, relatives! And whether they're actually related or not there's a player here in our very own Steam Community who goes by the very similar name of Tiger Hawkins. *(Flashback)* Long ago, in a galaxy far far away... he very bravely (and without the use of right pinky) fought off hordes of Lumes (the game's monsters) in a Survival challenge set forth by the Developers in Sanctum 1 with the promise of everlasting fame, fortune, and imortalization within their games. Alone on the battle field his war raged on, until finally, he cleared the threshold of damage being able to be dealt and beat the Devs at their own game! (Actually he just survived the most waves out of anyone...ever) He was imortalized in both games just as the Devs had promised, and he lived happily ever after. *(End Flashback)* Feel like the game has been out far too long for you to bandwagon onto? Not a chance! With every new Steam sale, a horde of eager beavers, not unlike yourself, flood through the gates of Elysion One Core Guardian training grounds and look like a bunch of fools until someone with a little more knowhow plays a map with you and corrects the error of your ways. To which you feel a little butt-hurt about it and you go off and play single player for a while until you realize that "HOLY CRAP, THIS ISN'T LIKE OTHER FPS GAMES IN WHICH THE ONLINE COMMUNITY IS JUST FULL OF RUDE ASSHATS AND TROLLS, AND THEY WERE JUST TRYING TO HELP ME LEARN!!!!" (*cough* sorry, accidental capslock and whatnot) Seriously, the co-op community in Sanctum 2 is very quick to come to the defense of someone who is 1.) New. 2.) Under Attack. or 3.) Being yelled by someone who they themselves aren't pulling their own weight. Want to be UBER L33T 360 NOSCOPE 420BLAZE-IT and go charging in head first, not a care in the world, complete disregard for your own safety for the sake of your own team mates? Go right ahead, so long as you have the right perks equiped. "Wait a minute, there's perks too?" Yes, there are. There are TONS of them, and you get to pick a few per map to help customize your own play style. Don't feel as though you need to be the guy mentioned above as you would rather spend your time building a map so that your towers do all the hard work? Sure, that's possible too! Find that you're at neither extreme and would like to join the rest of us under the Bell-curve? Great, see you there! *high five* Character skins, DLC maps, guns, perks, DEATH, Sanctum two has it all! But wait, order now in the next immediate time frame and CoffeeStain studios will supersize your order by throwing in their trademark easter eggs! Ever wanted to occupy your character with some rad-arcade-gaming action while you wait for your online friends to decide whether to upgrade this tower over here, or that one over there? BOOM! Wish granted! There are game stations that you can find in game maps that will allow you to play games within the game! Game-ception! (Except that I really hate this trend of adding "ception" to anything that happens within itself. Yes the movie started it all, but the title when way over your heads. Inception, was what it was called because of the plot point of planting the seed of an idea, not because they needed to go 12 billion layers deep! Whatever, Game-ception!) If that last point hasn't convinced you then there's not so much more I can do to convince you other than letting you know that this game has a super chill soundtrack, significant amounts of replay-ability, and you get to shoot things in the face/back/butt/weakspot, causes you to think and then punishes you for making bad decisions, and when you finally manage to beat it, you enable the Feats of Strength, and relearn every single mechanic the game has with expert precision, timing, and bragging rights per wave when the MVP status is awarded. Buy the game. Buy the DLC. And maybe, just maybe, this wonderful game will reunite you with Geoffrey.Show moreShow less
Sanctum 2 suffers from two glaring flaws. It can't seem to decide what it wants to be, and it can't stop holding the player on a leash. Unlike the original Sanctum which was very clearly a tower defense game as well as a shooter, Sanctum 2 focuses almost entirely on the shooting. The game gimps your ability to build proper mazes or place any significant number of towers, and oftentimes, your towers just can't do enough damage to matter and you find yourself relying more on your own gun. Furthermore, at certain intervals, the game forgoes the standard strategic preparation phase and gives you an abysmally short countdown. Not only is this countdown unable to be paused if you need to go use the bathroom in between waves, but it hardly gives you enough time to walk across the map, let alone build any towers. It's like the game itself is telling you "No time for strategy! Go shoot things! Go go go!" This wouldn't be that bad if the shooting element weren't so generic and constrained. The game limits you to a loadout of two weapons, and locks you into your first weapon depending on your character, so your only customization is a single weapon. Furthermore, unlike the previous game, weapons aren't even upgradeable. It's like the game wants you to focus on shooting aspect, but at the same time doesn't actually let you focus on the shooting aspect. Overall, Sanctum 2 feels like a game that doesn't know what it wants to be and, worst, doesn't want you doing too much. It was not a fun experience and my trust in the developers has been grievously violated.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.