Schedule I

Schedule I

Hyland Point turns a small operation into a hands-on empire, with production recipes, delivery routes, hired dealers, and automation all feeding its growth. At ≈ $5.29 from GAMIVO, this is the site's recorded low for the game, and the Steam reviews are 97% positive from 292,312 players.

The mix of solo play and co-op gives room to run the business alone or with others. Its appeal rests on building and managing the operation as much as on city combat, so the recorded low suits players drawn to both sides. At $13.99 on Steam, this offer is ≈ $8.70 lower for the comparable base game.

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97%Steam Reviews292.3K reviews
Released: Mar 24, 2025
Simulation · Crime · Co-op · Management · Multiplayer
Schedule I - EN Global·Platform:Steam·-74%from~ $5.29(~ €4.70)ALL-TIME LOWSave $8.70 vs SteamBuy now
·Platform:Steam·United States Steam official price~ $19.99-30%~ $13.99Buy now
Schedule I PC Steam Altergift·Platform:Steam·~ $21.94-22%from~ $17.01(~ €15.12)Buy now
Schedule I Steam Key (PC) GLOBAL·Platform:Steam·~ $49.84Buy now
Schedule I Steam CD Key·Platform:Steam·from~ $60.19(~ €53.49)Buy now
SCHEDULE I (STEAM ALTERGIFT Ключ) СНГ-МИР (не все страны) + ПОДАРОК·Platform:Steam·Credit/Debit Cardfrom~ RUB 1,832.99Buy now
All-time low ~ $11.99across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $11.992026-06Current Low Across Stores~ $19.99Steamvs. Historical Low+67%
~ $13.39~ $15.99~ $18.59~ $21.1925-1026-0126-0426-0726-10~ $11.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Schedule I

Start with no cash, product, or contacts and build a drug empire in the west-coast city of Hyland Point. Produce different substances, discover recipes, distribute on foot, by skateboard, or by car, and grow through properties, employees, and automated supply chains. Law enforcement and cartel rivals push back as the operation expands; play alone or in co-op. Steam reviews are 97% positive across 292,312 reviews. The Steam PC release date is March 24, 2025. English interface and full audio are supported. Full controller support is available on Steam PC.

Credits

Developer
TVGS
Publisher
TVGS

Steam player reviews

97%positiveOverwhelmingly Positive292,312 Steam reviews

Lowest recorded in 36 months

$11.992026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
EnglishYes—Yes

Steam PC edition data · 2026-10-19

02Before you buy

Solo and co-op

Steam PC supports single-player and co-op multiplayer, as well as multiplayer.

Language and audio

English is listed for the interface and full audio.

Controller

The Steam PC version has full controller support.

03Frequently asked questions

Where is Schedule I set?

In Hyland Point, a grungy west-coast city.

How can players move around the city?

They can walk, skateboard, or drive to deliver products.

What can players do to scale their operation?

Buy properties, hire employees and dealers, and work with suppliers on automated production and distribution.

What threats does the operation face?

Increasing law enforcement and cartel competitors; combat includes fists, melee weapons, and firearms.

8.2
Overall Score
External ratings97%Steam Reviews292.3K reviews
Graphics
7.2
Audio
7.5
Gameplay
9.2
Story
7.8
Content
8.6

“A solo-developed crime management sim featuring sixteen reagent recipes, dynamic police AI enforcement, and a three-tier laundering economy.”

Our Verdict

# Verdict

Context: the loudest indie myth of 2025

The 2025 indie market was unusually crowded. Hollow Knight Silksong dropped in September and ignited community euphoria. R.E.P.O., a horror co-op game from a three-person team, surged starting in March. ARC Raiders shipped in December and lifted the shooter-melee genre. Schedule I landed in late March — a delicate window that avoided Silksong's summer heat and rode the GTA 6 delay into 2026, catching a wave of "open-city players who cannot wait."

327 million yuan in two weeks. 151 million dollars in full-year revenue. 298,000 Steam reviews with 97% positive. 460,000 concurrent peak. Eight million in sales. Together those numbers place Schedule I in the indie top 30 of all time. Its peers are Minecraft, Terraria, Vampire Survivors, Oxygen Not Included, Stardew Valley — all solo or tiny-team built, all carried by viral community word-of-mouth, all accumulating tens of millions of sales over years.

More importantly, look at its impact on 2025 indie ecology overall. Tyler's success directly seeded a wave of "I can do this too" solo developers. The number of "management crime, dark comedy, solo GTA-flavored" titles launched on Steam from Q2 to Q4 2025 grew more than 4x year-over-year. Tyler proved with one Early Access release that "in 2025, one developer plus one Unity license plus one TikTok account can move 8 million copies." That is the most historically significant fact about this game.

Who should buy it

Group one — open-city players hunting GTA 6 alternatives. If you have been waiting for GTA 6 to the point of exhaustion and want a "drive, manage, fight the police" loop right now, Schedule I is your 24-dollar emergency relief. It does not have GTA's cinematic script, but its management depth exceeds any GTA game.

Group two — simulation management lovers. If you enjoyed Theme Hospital, Oxygen Not Included, Rimworld, or Two Point Hospital, Schedule I's three subsystems of employee management, property investment, and recipe research will satisfy you. 16 reagent x 5 product combinatorics deliver hundreds of hours of exploration.

Group three — indie believers tracking Tyler's solo myth. If you cheered for Minecraft, Stardew Valley, Vampire Survivors, or Terraria's "solo legend" narratives, Schedule I is 2025's next chapter worth following. Tyler's dev logs and player interactions on Discord and Twitter are part of the long-term charm.

Group four — 4-player co-op fans. Schedule I's multiplayer mode has clear role division, and four-player exploration is more entertaining than solo. It is a good fit for students, coworkers, or friends settling in for a 4-hour weekend session.

Who should not buy it

Group one — players uncomfortable with the subject matter. Schedule I's core loop revolves around running illegal-substance operations, and although the comedic style softens the impact, the topic itself may not sit well for everyone. If you have any moral reservation about the subject, give it a pass.

Group two — AAA players who demand visual polish. Schedule I's visuals sit at 2015 Unity defaults. For players spoiled by GTA, RDR, or Cyberpunk, entering Hyland Point's streets for the first time will trigger a "this is worth 24 dollars?" moment. Adjustment time is real.

Group three — players who require official Chinese localization. As of late 2025, Schedule I has no official Chinese. The community "Heyday" patch covers 95% of text, but Steam does not auto-install — players must manually patch. For Chinese players under 5% English proficiency, that is a meaningful barrier.

Group four — story-completionists with a one-and-done mindset. Schedule I's core loop is simulation management, and the main story is skeletal. If your purchase calculation is "finish the story then uninstall," 25 hours of main story is mediocre value for 24 dollars. The true value of this game sits past 50 hours of long-tail management.

Recommended versions and discount lines

First choice — the Steam version. This is the only version — no Mac, Linux, console, or mobile alternative exists. Launch price was 24.99 dollars. The December 2025 Steam Winter Sale dropped it to 17.49 dollars with a 30% discount. A good entry point. If you can wait, the 2026 Summer Sale or pre-1.0 EA promotions may push it to 50% off.

Steam Deck users can buy and run a smooth 720p medium preset at 30 to 45 fps — the best option for non-PC players. Mac and Linux players can run it via Crossover or Proton with caveats. The community has detailed tutorials.

There is no "do not buy" version — only one PC Steam version exists. The caveat is the EA-stage risk — Tyler is a solo developer, and there exists a theoretical "development stall, slip, abandonment" possibility. Buyers of Early Access games should accept this uncertainty. Tyler's execution from March 2025 onward has been remarkably steady, but three years is a long time and many things can shift.

Console ports currently sit at "under consideration but not the top priority" per Tyler. The earliest realistic console ship date is post-EA 1.0 in late 2027. If you are a pure console player unwilling to use GeForce Now streaming, hold off and wait for Tyler to publish a concrete console roadmap before deciding.

Expand to read the full review