
Schedule I
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Schedule I
Start with no cash, product, or contacts and build a drug empire in the west-coast city of Hyland Point. Produce different substances, discover recipes, distribute on foot, by skateboard, or by car, and grow through properties, employees, and automated supply chains. Law enforcement and cartel rivals push back as the operation expands; play alone or in co-op. Steam reviews are 97% positive across 292,312 reviews. The Steam PC release date is March 24, 2025. English interface and full audio are supported. Full controller support is available on Steam PC.
Credits
Lowest recorded in 36 months
$11.992026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Solo and co-op
Steam PC supports single-player and co-op multiplayer, as well as multiplayer.
Language and audio
English is listed for the interface and full audio.
Controller
The Steam PC version has full controller support.
03Frequently asked questions
Where is Schedule I set?
In Hyland Point, a grungy west-coast city.
How can players move around the city?
They can walk, skateboard, or drive to deliver products.
What can players do to scale their operation?
Buy properties, hire employees and dealers, and work with suppliers on automated production and distribution.
What threats does the operation face?
Increasing law enforcement and cartel competitors; combat includes fists, melee weapons, and firearms.
“A solo-developed crime management sim featuring sixteen reagent recipes, dynamic police AI enforcement, and a three-tier laundering economy.”
Our Verdict
# Verdict
Context: the loudest indie myth of 2025
The 2025 indie market was unusually crowded. Hollow Knight Silksong dropped in September and ignited community euphoria. R.E.P.O., a horror co-op game from a three-person team, surged starting in March. ARC Raiders shipped in December and lifted the shooter-melee genre. Schedule I landed in late March — a delicate window that avoided Silksong's summer heat and rode the GTA 6 delay into 2026, catching a wave of "open-city players who cannot wait."
327 million yuan in two weeks. 151 million dollars in full-year revenue. 298,000 Steam reviews with 97% positive. 460,000 concurrent peak. Eight million in sales. Together those numbers place Schedule I in the indie top 30 of all time. Its peers are Minecraft, Terraria, Vampire Survivors, Oxygen Not Included, Stardew Valley — all solo or tiny-team built, all carried by viral community word-of-mouth, all accumulating tens of millions of sales over years.
More importantly, look at its impact on 2025 indie ecology overall. Tyler's success directly seeded a wave of "I can do this too" solo developers. The number of "management crime, dark comedy, solo GTA-flavored" titles launched on Steam from Q2 to Q4 2025 grew more than 4x year-over-year. Tyler proved with one Early Access release that "in 2025, one developer plus one Unity license plus one TikTok account can move 8 million copies." That is the most historically significant fact about this game.
Who should buy it
Group one — open-city players hunting GTA 6 alternatives. If you have been waiting for GTA 6 to the point of exhaustion and want a "drive, manage, fight the police" loop right now, Schedule I is your 24-dollar emergency relief. It does not have GTA's cinematic script, but its management depth exceeds any GTA game.
Group two — simulation management lovers. If you enjoyed Theme Hospital, Oxygen Not Included, Rimworld, or Two Point Hospital, Schedule I's three subsystems of employee management, property investment, and recipe research will satisfy you. 16 reagent x 5 product combinatorics deliver hundreds of hours of exploration.
Group three — indie believers tracking Tyler's solo myth. If you cheered for Minecraft, Stardew Valley, Vampire Survivors, or Terraria's "solo legend" narratives, Schedule I is 2025's next chapter worth following. Tyler's dev logs and player interactions on Discord and Twitter are part of the long-term charm.
Group four — 4-player co-op fans. Schedule I's multiplayer mode has clear role division, and four-player exploration is more entertaining than solo. It is a good fit for students, coworkers, or friends settling in for a 4-hour weekend session.
Who should not buy it
Group one — players uncomfortable with the subject matter. Schedule I's core loop revolves around running illegal-substance operations, and although the comedic style softens the impact, the topic itself may not sit well for everyone. If you have any moral reservation about the subject, give it a pass.
Group two — AAA players who demand visual polish. Schedule I's visuals sit at 2015 Unity defaults. For players spoiled by GTA, RDR, or Cyberpunk, entering Hyland Point's streets for the first time will trigger a "this is worth 24 dollars?" moment. Adjustment time is real.
Group three — players who require official Chinese localization. As of late 2025, Schedule I has no official Chinese. The community "Heyday" patch covers 95% of text, but Steam does not auto-install — players must manually patch. For Chinese players under 5% English proficiency, that is a meaningful barrier.
Group four — story-completionists with a one-and-done mindset. Schedule I's core loop is simulation management, and the main story is skeletal. If your purchase calculation is "finish the story then uninstall," 25 hours of main story is mediocre value for 24 dollars. The true value of this game sits past 50 hours of long-tail management.
Recommended versions and discount lines
First choice — the Steam version. This is the only version — no Mac, Linux, console, or mobile alternative exists. Launch price was 24.99 dollars. The December 2025 Steam Winter Sale dropped it to 17.49 dollars with a 30% discount. A good entry point. If you can wait, the 2026 Summer Sale or pre-1.0 EA promotions may push it to 50% off.
Steam Deck users can buy and run a smooth 720p medium preset at 30 to 45 fps — the best option for non-PC players. Mac and Linux players can run it via Crossover or Proton with caveats. The community has detailed tutorials.
There is no "do not buy" version — only one PC Steam version exists. The caveat is the EA-stage risk — Tyler is a solo developer, and there exists a theoretical "development stall, slip, abandonment" possibility. Buyers of Early Access games should accept this uncertainty. Tyler's execution from March 2025 onward has been remarkably steady, but three years is a long time and many things can shift.
Console ports currently sit at "under consideration but not the top priority" per Tyler. The earliest realistic console ship date is post-EA 1.0 in late 2027. If you are a pure console player unwilling to use GeForce Now streaming, hold off and wait for Tyler to publish a concrete console roadmap before deciding.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
After 1 year, I am commenting on this game again after replaying it. So, after 1 year of development, the "single" dev became a millionaire and opened a company, but still, the game seems to be exactly the same, with only a few differences and that is all. 1 - The game still becomes a routine after a certain time, a boring routine. After you manage to buy the docks warehouse, the game is over. 2 - Weapons are now not so useless. You can use them to kill the dumb cops and sometimes enemy gang members. 3 - Cops are still dumb as hell, repetitive, always in the same spots. You can outrun them, you can kill them, all the same. 4 - It is still not possible to get your own seeds, always having to buy from some random dude. 5 - I think this has been fixed. 6 - Not expecting this nonsense to change. 7 - Still no costs for anything, same thing. 8 - They still cannot move drugs to dealers. 9 - Still the same nonsense. Honestly, this dev is extremely lucky for putting this game out for us. We have all been waiting forever for a "Breaking Bad" simulator, but the dev moves as slow as a turtle. As a developer myself, there is no excuse for the amount of time you take to fix things and add new content. You took 6 months to add some ridiculous weather nobody cares about. Please focus on the important stuff. Listen to people who have played for more than 10 hours. You wasted months making "mushrooms", but besides being a different drug, it is the same nonsense as everything else. Fix the main loop of the game. Allow us to automate everything. Make the game less boring, with more things to do. Add gang wars. Make cops smarter. Add raids, bills to pay, make people stop reviving, and so on. Honestly, you have the money now, wake up. -------------- LAST COMMENT 2025 I'm going to have to be that guy. This game is amazing, tons of fun, tons of potential, i am not recommending it hoping that the devs improve what is needed. 1 - After a while the game becomes a "routine", everything is safe and easy, there is no danger, no reason to even get money or work that hard, it gets boring and like a real job, repetitive, we need some challenges, some dangers, events, missions, etc etc 2 - Weapons are useless, right now you don't even have to have weapons. 3 - Cops are dumb and repetitive, they are always in the same spot, you can easily outrun them. Make ways that cops can find your place, raid, make so that cops change places, dont close that bridge every single day, make it random, make it change, it's so repetitive and easy. 4 - Why can't i harvest seeds from weed? Maybe you are trying to not make it easy for people to understand how to grow weed but c'mon. 5 - Packing staff always work at the same speed, indifferent of the type of station you have (this might be a bug) 6 - I understand the comedy in the game, but maybe do some "risk" in certain drugs, overdose, reduce the nonsense like horse semen in drugs and stuff like that, make it more adult and real, would be amazing 7 - Where are the "rent" for the places you get? The cost of it, bills, like the first motel room, after you leave it, it's your's forever, let's make it more real, more financial challenge and stuff like that, electric bills, electric company analising your "suddenly increase" of consumption and telling the cops... etc 8 - Allow packagers or some new type of staff to move product to dealers, also, allow cops to find dealers etc, more challenge, more risk. 9 - Why are my laundering business not making (or losing) money naturally? Maybe in a future also allow for hiring staff and things like that -- I listed the main issues for me in here, i understand this is early access, i also understand the dev is great and the endless potential for this game, but for me the number 1 makes me stop playing it for now.Show moreShow less
For a just "released in early access game" the devs managed to make a game that works, have a fun gameplay loop and satisfying pacing in growth. I would like to see: - a search function in the product management app - a way to change the strain's name after the fact, not only when you 'discover' it. - some one or faction being an obstacle. My RV gets blown to kingdom come with a dire warning, and I just go on to become a king-pin without hesitation? - I'd like to see the Popo chase NPCs too. There is this very important hardcore curfew! for... the PC, and no one else. - More interactions. I liked getting the quests and tasks with a little bit of story, but once you hit a certain point around the time you're ready to buy your first piece of real estate that isnt renting the motel or the space above the restaurant, it's lacking. Devs, Good show, and good luck! At this point, I have already gotten my money's worth already, but I hope to see more. Mushrooms are fascincating, arent they?Show moreShow less
Good game, but I will say that it gets a bit repetitive after a bit. It's just the same few mini-games over and over. The cops pose no challenge at all - and neither do the customers desires. I guess the game just lacks challenge. Additionally, there's zero need for a vehicle, in fact, getting a car is probably worse than just getting a better skateboard. I would like a larger map, and would like to experience this game on a larger scale. I want to start as a simple street dealer, but eventually grow into an empire with dozens or even hundreds of people working under me. I think that's where the game falls flat for me, you never progress to a "drug empire." You stay a humble street dealer, with maybe a few people working for you. It's like they knew the mini-games would get repetitive and boring after the 300th time doing them, so they added in workers to do them for you - which leaves you with just street dealing (running to a green dot on your compass and clicking two buttons). And perhaps I missed it, but where's the competition? Why am I not forced to own weapons, defend my turf, expand my business, etc? Based on reviews, people seem to really be enjoying the game a lot, and I do to, but I wanted to grow an empire - not be a small town local dealer. In summary, it's a great game - but there's not enough of it yet. 7.5/10Show moreShow less
A woman came up to me and asked for weed, didn't like the price I offered, proceeded to stab me with a broken glass bottle. 10/10Show moreShow less
I actually really love this game, it's amazing and it deserve all the praise and hype it's gotten. But as it currently stands there is ZERO end game or challenge. If you're going into this expecting to shoot at rival gang members, or have to navigate selling drugs while the cops are after you - there is NONE of that. This game has no consequences to building a drug empire as it currently stands, the cops are on fixed patrols and set up roadblocks in the same places every single night. They'll never get suspicious of you and escaping aggro from the police is painfully easy if you ever do slip up. As previously mentioned, there are no rival gangs. You can EASILY go through this entire game without ever once having to get into a fight. And if you decide to take it upon yourself to start slaughtering people GTA style, the response from the world is mild at best. If you're looking for a "minecraft creative" take on selling drugs, that's what this game is FOR RIGHT NOW. I'm sure the developers plan on adding more to make it interesting, but as it currently stands I find the gameplay loop to be addicting but painfully boring after only ten hours. TL;DR: If you wanted the intense shoots outs with rival gang members and police, drive by shootings, having to be discreet about how and when you sell drugs, expanding your organization's territory via hostile takeovers, etc. AKA all the things that come with being a gritty drug dealer, this game hasn't evolved to that point yet. And i recommend you wait until it does if that's the experience you're chasing.Show moreShow less
Look.. I'm old, started gaming in the 90's old. This is the easiest "trust me bro" of my life : Buy this game. First time I buy a game and feel like I'm the one who robbed the devs. The game keeps blowing your mind as you progress with its layers of depth, constantly challenging you how to grow your empire and engaging you to reach that Scarface status. You are producing all of these crazy drugs causing the NPC's to get addicted but none is getting more addicted than you with this game. Buy and enjoy No thanks neededShow moreShow less
This game is like going to the sperm bank. Fun and exciting in the beginning. As time goes on you slowly realize that in the end, all you do, is moving your hand back and forth as your staring blankly on a screen while filling jars.Show moreShow less
having lots of fun so far, this game NEEDS steam workshop. This getting modded would be actually amazing. Good quality and fun gameplay cycleShow moreShow less
Let it cook. + Game loop is addictive and good fun in the beginning. - It doesn't lead anywhere. What it means to be kingpin atm is manager/shopper/shelf filler for your employees. - Nothing is else going on in the city to make it interesting. No rival gangs, meth heads are very polite, police are useless. - Workers stop working and/or mess up the whole production line even though it was working earlier. - Save file corruption or whatever is going on, that leads to small problems or wiping progress altogether.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.