
Schrödinger's Call
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Schrödinger's Call
Schrödinger's Call is a visual novel about Mary, who wakes with no memories as the world nears its end. Guided by a mysterious cat and a single phone, she listens to souls caught between life and death and records their lingering regrets, one chapter at a time. Steam player rating: 94% positive from 1,173 reviews. Steam PC supports English, Japanese, Simplified Chinese, and Traditional Chinese interface text. Full controller support is available on Steam PC.
Credits
Lowest recorded in 36 months
$14.392026-07-24 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 1 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-15
02Before you buy
Interface languages
Steam PC lists English, Japanese, Simplified Chinese, and Traditional Chinese interface text. These languages have subtitles; full audio is not listed.
Controller
The Steam PC version has full controller support.
03Frequently asked questions
What is the story about?
Mary listens by phone to souls caught between life and death and writes down their regrets as the world approaches its end.
Who guides Mary?
A mysterious cat named Hamlet guides her.
Who developed and published the game?
Acrobatic Chirimenjako developed it, and SHUEISHA GAMES published it.
“Put on headphones, sit in that room at the end of the world: your job isn't to crack a case, it's to let dying strangers finally say what they never got to. Nine or ten hours, bare-bones play, no branches — but the feeling lingers.”
Our Verdict
As Japanese visual novels fade, three people land a clean shot
Set Schrödinger's Call against the 2026 landscape and its weight comes into focus. OpenCritic hands it a 92 'Mighty', 95% of twenty-one critics recommend it, Metacritic reads 89 — a striking line at a moment when Japanese visual novels have largely slipped out of the mainstream view. Reviewers reach for the same phrasing: with the category fading, this is one of the few worth pressing into someone's hands. And it isn't a publisher's machine. It's a three-person debut that arrived with a Grand Prix award, 100,000-plus wishlists and a 96% demo rating, then cashed every expectation in word of mouth. That trajectory — from a quiet curiosity on a wishlist to a critical darling with a 92 aggregate — is the kind of story the indie scene tells itself to stay hopeful, and here it happens to be true.

What can't be lifted from it is the choice to make listening the mechanic. Hold it next to a sprawling narrative production like 13 Sentinels: that rival wins on the dense interlock of its engineering, dozens of timelines clicking into place; Schrödinger's Call runs the other way, trading three people's hand-drawn art and a single, focused route for a purer, more direct emotional hit.
It doesn't compete on how complicated its story is. It asks one question: the world is ending — whose last words do you most want to hear? That single question is the whole design philosophy, and the reason a tiny team could outpunch studios many times its size: it picked one feeling and built everything around it. Art, score, mechanic and runtime all bend toward the same nerve, and when a team is that clear about which nerve it wants to hit, the disadvantage of scale flips into the advantage of focus. There is no second system competing for attention, no subplot diluting the central ache — just one room, one phone, and one thing it desperately wants you to feel.
Who should sit in this room, and who should hang up
So is the eighteen dollars worth it? It depends entirely on what you want. If you're the kind of narrative player who'll let writing and emotional density outweigh mechanical thrill, who can carry the weight of loss, dying and isolation — or a visual novel newcomer hunting for a low-barrier, deeply affecting way in — this room was built for you. Put on the headphones; PC and Switch shipped together, and while the PC build has no English dub, it carries full subtitles, so the experience is complete on either platform. The Switch version suits the intimacy of the thing — a small, quiet game played close, late at night, with the rest of the world switched off — but the PC build runs it just as faithfully for anyone who'd rather have headphones and a dark room.

A few people, though, should hang up. If you want branching endings, strong agency, or real puzzle-solving sparring, this restrained single route will feel passive. If loss, abandonment or deep emotional trauma are hard subjects for you, its emotional load is a burden rather than a draw. And if you simply can't sit with pure text and need constant mechanical feedback, then however good it is, it isn't for you.
In the end, Schrödinger's Call isn't a game you play — it's a game you listen to. It asks for patience instead of skill, presence instead of progress, and it rewards that attention with one of the most distinctive narrative experiences of the year. If that trade sounds like a chore, this isn't your game and no score will change that. But if it sounds like exactly the kind of thing you've been missing — a story brave enough to be small and sad and sincere — then few releases this year will reach you the way this one does. Decide whether you're ready to answer, then pick up.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I was really excited by the premise and the art style, but it just doesn’t do it for me. The stories are OK, but I feel it repeats itself three times over every time there’s a new story part. I can’t recommend it, although I see I’m in the minority.Show moreShow less
If you're a fan of Umineko or Fata Morgana, please play this game. The soundtrack is excellent, the story has unexpected twists and turns and made me cry several times. I'm a huge visual novel fan, and, outside of visuals, I think the soundtrack and story are the most major components of a good one. Not to spoil anything, but the game remembers particular parts of your choices and, at the end, it feels like it's a critical part of the gameplay. I finished it in about 7 hours, which was a good three-night gaming session for me. Excellent length for a VN fan who, like myself, has a job and stuff to do but wants to enjoy a heady, tragic story.Show moreShow less
It felt like this game was trying to take a page from "WILL: A Wonderful World" and similar games but fell short. From the very start, it was impossible to feel invested in the protagonist, and all the meaningless choices slowed down progress. They seemingly wanted to avoid opening with an infodump, so instead, they give us an amnesiac "Last Confidante" (yes, there should be an 'e' on that to make it feminine) and trickle out the pointless choices to try to hint at a setting that was already explained in the description. The big questions of why Mary was selected and what she did to become The Last Confidante will be answered later ... if you can bear through constant repetitions of "You're like me!" from NPC "voices" on the phone while meandering through options that can be chosen by pulling one from a hat for all the discernable impact they have. The lack of a feedback loop to let players know if they're actually accomplishing anything made it that much more painful. It was impossible to connect with the protagonist. Opening from where she first "arrives" was a bad choice, but it could have been redeemed if they had just gone with an infodump to let players get into the actual story, rather than waste time with a bunch of arthouse film-style philosophical dialogue and scenes that made me feel like I was being forced to watch the "Matrix" movies again. This game would have been far better served by starting later in the timeline, sparing the player watching Mary go through the unbearable tutorial, and then having flashback scenes - and that's only if we really needed to have information revealed during that period of her forced servitude to the telephone that couldn't have been revealed somewhere else. I'm glad I got this game refunded, I just wish I could get back the time I already wasted on it.Show moreShow less
All I could say is... It's beautiful From the moment I tried the demo (chapter 1), I fell in love with the soundtracks, the artstyle, and the narrative. And I was right, through the next chapter till the end, I really enjoyed this game. The story is just beautiful, and carefully written. I don't know how to exactly put it with words, but this game will definitely has a place in my heart. It's not a long story, but each chapter was such an emotional roller-coaster, beautifully written, to convoy a pure, kind message to the reader. This is one of those visual novel you'd wish to forget about and wanted to feel it all over again like the first time you've read it. The soundtracks also really helps with the atmospheric and to build up the tension. So for anyone who read it and want to try this game, I really recommend you to use a headphone while playing the game. The puzzle, well, it's not really that outstanding. But that's because it was clearly made so the player doesn't really need to scratch their head over the mystery, but rather to feel and interact with the world themselves. The artwork, is also stunning. Maybe not for everyone, but I really love the hand-drawn child-like style with all the animals and symbolism. And once you've reach the conclusion part, you'll see that this is a perfect style for this story. Finally, for you at the end of the line, I want to say: Thank you for making this game with all your heart. I hope this story and its message also reach to those who need it. I hope this message reached each of the developer team. Sincerely, your reader.Show moreShow less
I'd love to enjoy this game but it's just impossible. I don't know what people writing dialogues, approoving and putting them in the game were thinking about. Dialogues keep repeating one thing for too many dialogue lines so you stop feeling anything and just thinking "For how long it's going to last?" And constant explanations of every thing no matter how obvious it was make me roll my eyes. At one point cat started to annoy me every time he reminded Mary she's "The world's last confidant". In the very first dialogue he said it three or four times. if you have the patience to go through all this then play. I'll never touch this game ever again.Show moreShow less
Schrödinger's Call is a game about listening. About empathy. About the empathy found within lies. About forgetting. About loneliness. And it handles all of these themes on a truly remarkable level. Unfortunately, the game is not always the most efficient, as it tends to repeat itself quite often. Some scenes are presented to the player multiple times in short succession, almost as if the game does not trust them to remember something for more than a few minutes. There are also a few situations where the player has to answer questions — but they are so ridiculously easy that you would almost have to try to get them wrong. The game tells several short stories, all woven into a larger, interconnected narrative, with the protagonist Mary always forming an emotional bond with the people she speaks to. Every story is well-written and filled with likable characters. They are mostly tragic, but often come with a sense of reconciliation and are occasionally lightened up by humor. Even so, I still found myself with tears in my eyes at the end of every story, and the final resolution hit me especially hard. The stories are not the only thing that is well-written — the presentation of Schrödinger's Call is equally impressive. The sound design is perfectly tailored to each scene and conveys the intended atmosphere wonderfully. I especially enjoyed the voices of the characters: they are unintelligible and sound heavily compressed, yet they still convey the unique qualities and emotions of each voice. Visually, the game uses many effects to create a strong sense of otherworldliness. I particularly loved Mary's notes in her diary. Schrödinger's Call elegantly transfers a physical thought experiment into the human state of mind. It is a game full of empathy for its characters. It knows exactly how to hit the right emotional notes, both in its beautiful and its tragic moments. I enjoyed it immensely. But what did you actually hear on the other end of the line?Show moreShow less
F@#k Lucas... Other than that, the game is great for a small short indie emotional game.Show moreShow less
Game : Schrödinger's Call Developer : Acrobatic Chirimenjako Score : 9/10 An emotional mystery driven narrative, with artistic presentation, and impactful after taste. Definitely one of the best indie game (or visual novel) for this year. Gameplay : The gameplay isn't particularly interactive. It plays more like a detective-ish visual novel, where you gather clues and present them correctly to progress the story. Dialogue choices you make don't really affect the storyline, and there are no real consequences for choosing the wrong option. The game simply rewinds and lets you try again. That being said, the game, or visual novel i would say, rarely felt boring. The investigation segments really did a great job of making me feel like i’m solving a real mystery instead of just simply watching. Visual : The visual is excellent, this is the level of presentation i hope to see in every visual novels. I absolutely love the hand drawn art, it looks beautiful and feels like looking straight at a storybook, and they even took it a step further with those gorgeous animation sequences. I also have to mention the color work, i think it’s just amazing the way they switch from monochrome to colorful to express emotions in some specific moment. Story : The storytelling is easily my favorite part of the game. It feels incredibly artistic and emotional, especially in the way the ending scene is presented. By that point, i just couldn't hold back my tears anymore. The story itself plays around mystery investigation and themes of life and death. It’s well written, very emotional, and the mystery is really interesting to uncover due to the amount of unexpected plot twist. Sadly, it does suffer from some pacing issues due to the number of flashbacks that feel unnecessary. It's not really dragging or anything, but it's worth mentioning. Audio : The soundtrack is great. It has a fitting track for every mood, nothing feels off or awkward, and the way it uses instrumentation to support the story delivery is particularly brilliant. I just wish there is at least one vocal track to make it even more memorable, but it's not a big deal. Anyway, definitely wear a headphones as suggested by the developer to get the full immersive experience. Final Verdict : Such a fantastic and memorable experience, i honestly never thought this would end up being the most emotional game i've played this month. Highly recommended for anyone who enjoys emotional stories, and mystery driven narratives. I've been working on a video game journal project, feel free to take a look at ix.aphelion on instagram!Show moreShow less
The art and music are really really well done, the story premise is interesting on its own but the execution is maddening. It's so repetitive it felt like it was made for an audience who would be tuning it in and out while they looked at their phone. The netflix tv show script of visual novels. Played it on stream and chat and I were yelling "ROLL CREDITS???" when the game still had like two hours left. It just keeps going. Secondary review by someone from my chat: "I finished the game. Eventually. And I did finish the game - here's a flashback of me finishing the game, as proof that I did finish the game. The writing style in this game - cue a flashback of some of the game - involves a lot of flashbacks to very recent events. And on that subject, I did finish the game. The writing is quite impressive. It gives a very strong impression. An impression that the writer thought the writing very impressive."Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.