Schrödinger's Call

Schrödinger's Call

Schrödinger's Call centers on intimate phone conversations with souls caught between life and death, making its chapter-based visual-novel story a natural choice for a quiet solo session. At ≈ $16.61 from Kinguin, weigh that focused premise against your current game budget.

The Steam player rating stands at 94% positive from 1,173 reviews, a useful snapshot as you decide whether this story fits your plans. Full controller support gives Steam PC players another comfortable way to follow Mary's calls. At ≈ $16.61, Schrödinger's Call costs ≈ $1.38 less than Steam's current price of $17.99 for the comparable base game.

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94%Steam Reviews1.2K reviews89Metacritic/10090OpenCritic/100
Released: May 27, 2026
Visual Novel · Female Protagonist · Post-apocalyptic · Story Rich · Choose Your Own Adventure
Schrödinger's Call PC Steam CD Key·Platform:Steam·~ $19.68-16%from~ $16.61(~ €14.76)Save $1.38 vs SteamBuy now
·Platform:Steam·United States Steam official price~ $17.99Buy now
All-time low ~ $14.39across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $14.392026-07Current Low Across Stores~ $14.39SteamAt its historical low now
~ $14.48~ $16.01~ $17.54~ $19.0726-0526-0626-0826-0926-10~ $14.39

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Schrödinger's Call

Schrödinger's Call is a visual novel about Mary, who wakes with no memories as the world nears its end. Guided by a mysterious cat and a single phone, she listens to souls caught between life and death and records their lingering regrets, one chapter at a time. Steam player rating: 94% positive from 1,173 reviews. Steam PC supports English, Japanese, Simplified Chinese, and Traditional Chinese interface text. Full controller support is available on Steam PC.

Credits

Developer
Acrobatic Chirimenjako
Publisher
SHUEISHA GAMES

Steam player reviews

94%positiveVery Positive1,173 Steam reviews

Lowest recorded in 36 months

$14.392026-07-24 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 1 more languages
LanguageInterfaceSubtitlesAudio
JapaneseYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Interface languages

Steam PC lists English, Japanese, Simplified Chinese, and Traditional Chinese interface text. These languages have subtitles; full audio is not listed.

Controller

The Steam PC version has full controller support.

03Frequently asked questions

What is the story about?

Mary listens by phone to souls caught between life and death and writes down their regrets as the world approaches its end.

Who guides Mary?

A mysterious cat named Hamlet guides her.

Who developed and published the game?

Acrobatic Chirimenjako developed it, and SHUEISHA GAMES published it.

8.5
Overall Score
External ratings94%Steam Reviews1.2K reviews89Metacritic/10090OpenCritic/100
Graphics
8.5
Audio
9
Gameplay
7
Story
9.5
Content
6.5

“Put on headphones, sit in that room at the end of the world: your job isn't to crack a case, it's to let dying strangers finally say what they never got to. Nine or ten hours, bare-bones play, no branches — but the feeling lingers.”

Our Verdict

As Japanese visual novels fade, three people land a clean shot

Set Schrödinger's Call against the 2026 landscape and its weight comes into focus. OpenCritic hands it a 92 'Mighty', 95% of twenty-one critics recommend it, Metacritic reads 89 — a striking line at a moment when Japanese visual novels have largely slipped out of the mainstream view. Reviewers reach for the same phrasing: with the category fading, this is one of the few worth pressing into someone's hands. And it isn't a publisher's machine. It's a three-person debut that arrived with a Grand Prix award, 100,000-plus wishlists and a 96% demo rating, then cashed every expectation in word of mouth. That trajectory — from a quiet curiosity on a wishlist to a critical darling with a 92 aggregate — is the kind of story the indie scene tells itself to stay hopeful, and here it happens to be true.

A wide shot of the room at world's end

What can't be lifted from it is the choice to make listening the mechanic. Hold it next to a sprawling narrative production like 13 Sentinels: that rival wins on the dense interlock of its engineering, dozens of timelines clicking into place; Schrödinger's Call runs the other way, trading three people's hand-drawn art and a single, focused route for a purer, more direct emotional hit.

It doesn't compete on how complicated its story is. It asks one question: the world is ending — whose last words do you most want to hear? That single question is the whole design philosophy, and the reason a tiny team could outpunch studios many times its size: it picked one feeling and built everything around it. Art, score, mechanic and runtime all bend toward the same nerve, and when a team is that clear about which nerve it wants to hit, the disadvantage of scale flips into the advantage of focus. There is no second system competing for attention, no subplot diluting the central ache — just one room, one phone, and one thing it desperately wants you to feel.

Who should sit in this room, and who should hang up

So is the eighteen dollars worth it? It depends entirely on what you want. If you're the kind of narrative player who'll let writing and emotional density outweigh mechanical thrill, who can carry the weight of loss, dying and isolation — or a visual novel newcomer hunting for a low-barrier, deeply affecting way in — this room was built for you. Put on the headphones; PC and Switch shipped together, and while the PC build has no English dub, it carries full subtitles, so the experience is complete on either platform. The Switch version suits the intimacy of the thing — a small, quiet game played close, late at night, with the rest of the world switched off — but the PC build runs it just as faithfully for anyone who'd rather have headphones and a dark room.

Mary and Hamlet the cat

A few people, though, should hang up. If you want branching endings, strong agency, or real puzzle-solving sparring, this restrained single route will feel passive. If loss, abandonment or deep emotional trauma are hard subjects for you, its emotional load is a burden rather than a draw. And if you simply can't sit with pure text and need constant mechanical feedback, then however good it is, it isn't for you.

In the end, Schrödinger's Call isn't a game you play — it's a game you listen to. It asks for patience instead of skill, presence instead of progress, and it rewards that attention with one of the most distinctive narrative experiences of the year. If that trade sounds like a chore, this isn't your game and no score will change that. But if it sounds like exactly the kind of thing you've been missing — a story brave enough to be small and sad and sincere — then few releases this year will reach you the way this one does. Decide whether you're ready to answer, then pick up.

Expand to read the full review