
Scrap Mechanic
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Scrap Mechanic
Scrap Mechanic blends survival, exploration and inventive construction on a distant farming planet where rogue Farmbots pose a threat. Build vehicles, bases and machines, alone or with friends. Steam player reviews: 92%% positive from 109,794 reviews. The Steam PC version supports English and other interface languages.
Credits
Lowest recorded in 36 months
$13.392023-11-21 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| French | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-16
02Before you buy
Play modes
Survival features exploration in a dynamically generated open world, enemies and base-building, with friends. Steam PC categories also list single-player, multiplayer and co-op.
Building and language
Creative mode offers over 400 building parts, while Challenge mode has 40 trials. The Steam PC version lists eleven interface languages, including English.
03Frequently asked questions
What does Survival Mode involve?
Explore a dynamically generated open world with enemies and dangerous robots, and build bases to protect yourself and your valuables.
What can I build in Creative Mode?
Creative Mode lets you use more than 400 building parts to make vehicles and other contraptions.
What is in Challenge Mode?
The Master Mechanic Trials include 40 challenges; you can also create challenges and share them with friends.
“Axolot's homegrown physics engine and a decade-long Workshop make this the Swedish-industrial home base for sandbox vehicle tinkerers”
Our Verdict
Ten Years on the Long Haul: An Industry Outlier
Scrap Mechanic occupies an unusual seat in the history of sandbox-construction games. It is not a mass-phenomenon like Minecraft, nor a hardcore engineer's cult standard like Besiege. It is a mid-sized indie sandbox that has held a ninety-percent approval rating for ten straight years. That figure is itself an industry marvel. Most Early Access titles watch their approval slide below sixty percent past the five-year mark. Most sandbox builders bleed their core players when no formal release ever arrives. Scrap Mechanic ran the play in reverse, holding a high rating across a full decade of Early Access.
The Axolot Games team has stayed small for the long haul, between five and ten people, a model of the Swedish boutique indie studio, with founders drawn from Mojang and DICE. When they set up in Stockholm in 2014, the mission was stated plainly: make a sandbox an engineer could play for a lifetime. The May 2020 Survival update surged to the third spot on Steam's best-seller chart in its launch week, the single largest milestone of the Early Access run. Weekly revenue spiked that week, but the team did not use it as a springboard to expand. They chose to hold under ten people and pour the funding back into Chapter 2. That "small team, slow cadence" instinct grows rarer in the 2026 indie landscape, and it is the root reason the game holds its craft.
Who It Is For, and Who Should Walk Away
The target profile is sharp: an engineer-minded player who wants to use circuit logic and physical parts to build things that drive and fly. If you have played a physics sandbox before, wired a redstone circuit in Minecraft, or taken an interest in Besiege's siege physics, this is nearly a lock. If you are a Minecraft player looking to migrate toward a deeper sandbox, this is a medium-difficulty next stop, friendlier than Besiege but far deeper than Minecraft.
The inverse profile is equally clear. A traditional campaign-first player who wants a tight story and a defined clear condition will bounce within five hours of survival; the game will never tell you what comes next, and every sense of progress comes from goals you set yourself. One group deserves a separate warning: anyone who has never touched a building sandbox should warm up on Minecraft or challenge mode first rather than leaping straight into survival, where the drop-off rate is steep.
The on-ramp recommendation is simple: clear challenge mode's forty levels first to learn the basic mechanics and circuit logic, then move into survival for the full fight to stay alive. Don't jump straight into survival or creative and lose the guidance of that learning curve. The replaceability verdict circles back to the angle's core. A homegrown Swedish physics engine, a library of more than a hundred industrial parts, and a Workshop alive for ten years are three things that, in 2026, still have no true replacement. For engineer-minded players, this remains the unavoidable Swedish-industrial first choice, even with Chapter 2 five years late.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The idea for this game is great and this game could be incredible, but I just don't see any progress being made, even after a year. Most updates are small, meaningless, and add nothing to the game, thanks for that toilet we all wanted. Problems that have existed since the game's release still plague it, such as huge lag spikes when colliding objects, Multi-player extreme rubber banding, and poor optimization on large machines. However the most disappointing thing about this game is the constant promise of "survival mode". I'm just gonna say it. I don't believe they’re working on it and it will never be finished. There is simply no evidence that any of their time has ever been spent on it. No inventory system, no crafting system, No hunger/survival aspects, no monetary systems, no combat systems. There's nothing here and there's no proof that they have ever done anything for survival mode what so ever. One scrap of evidence and I'll change my review. Until then, I cannot recommend it. EDIT 06/24/2017, After reaching 1st place in the steam reviews and gaining some negative attention this review was set to hidden to improve the sales of the game during the summer sale. This was intended to be an honest review and I won’t be silenced. I've lost respect for this game and they've proven to me this game and the developers cannot be trusted. EDIT 06/25/2017, Hidden from the front page again. Updating this post seems to bring it back up. I will not be silenced. EDIT 07/05/2017, This review has gotten way more attention than I ever intended, even from a developer. I'm glad the developers are at least willing to listen to criticism about a valid point. In my previous edits I've mentioned my review being hidden from the front page and this did happen, despite my review have having hundreds of ratings more than any other. I find it unlikely my review was rotated out, because it was the top review and none of the other top reviews were ever hidden. For the haters out there, I’d like you to know I really do love the idea of Scrap Mechanic. The possibilities are truly endless and I’ve even posted a couple of my own creations to the Steam Workshop. The purpose of this review was never meant to sabotage Axolot Game, but rather to push them. This game has shown clear signs of abandon-ware and the public deserves to know. Almost no progress has been made in the last year and anyone can check this. At the end of the day I would prefer to be wrong and have to change this review. However, my doubts remain and until then, I do not recommend this game. EDIT 08/13/2017, Thank god it's in Russian now. EDIT 05/10/2020, I plan on updating this review, in 3-6 years when the game is finished.Show moreShow less
I got Scrap Mechanic a few years ago with a gift card I got for Christmas. This game is why I got steam. With 280+ hours, I can assure you that this game is fun an well made. This was posted the day of the Survival Trailer, and I cant wait to see everything that brings us. Never have I seen the first product of a company go so well. This may soon become the next Minecraft. 10/10, 5 Stars, and a big thumbs up from me.Show moreShow less
Scrap Mechanic is a wonderful game. You can create anything your imagination can come up with; whether it be an oil derrick, or a powerful trophy truck. You can create planes, boats, mechs, and so much more. Recently survival mode was released, and in the year since it came out, it has not had very many updates; some of which are very dearly needed. I love survival mode, but the lack of content, end-game activities and goals makes it hard for me to want to return to the game after having the perfect vehicle and base setup. There is no real story other than the fact that you have crash landed on a farming world where all the automata that are supposed to maintain and work the farms on said world are malfunctioning and are now hostile. Thats pretty much the extent of the story. My recommendation for this game is to avoid it until survival is properly finished and able to offer lasting, repeatable content for the mid to end game.Show moreShow less
This review is for the current version of the game(2/1/16) What is Scrap Mechanic? Scrap Mechanic is a 3d sandbox where you can construct all kinds of things. From spider mechs to transforming houses, the things you can make are surprisingly vast considering how early in development this game is. The best part? They are planning to add plenty more, which will open up your options to even greater extents. Positives: This game has a pleasing aesthetic............... There's no limit to how complex/big your creation can be. You can set up your vehicle to have multiple passengers, or "co-pilots"(Useful for aircrafts and mechs). You can automate things. (Spinning windmill, elevators, etc) The game actually has pretty good physics for the most part. Decent variety of materials to use. Quick load times. Drop in/drop out multiplayer works flawlessly. You can make games within this game! Like what me and my friend did in this video. This game doesn't take a lot to run, has pretty low minimum requirements for a 2016 game. A survival mode is planned for the game. Devs seem to be fairly active on the forums There's 2 maps, one with terrain and one flat-world for those who just want to build. You can create, (auto)save, and load back into multiple worlds. There are in-game tutorials to help you out; they are well designed and easy to understand. Negatives: The game can lag pretty bad, even on high end PC's(especially in multiplayer) The maps are kinda small, but plenty big enough to have fun in. The game will crash from time to time. Fixed for the most part. Sometimes you'll run into weird bugs while building more complicated things. Intense rubberbanding can occur after long playtimes on multiplayer When in a semi-fast vehicle, your character twists and warps backwards because it can't keep up with the speed. The triggers (buttons, sensors, switches) only work one way. (i.e. You can't hook up two switches to a single door for inside/outside) Other people can build on/destroy your stuff Devs don't seem to have a roadmap Devblogs are being released with this info. At this time, there's no real "point" to making things. Those looking for "objectives" will want to wait. So is it worth it? Absolutely. This game is extremely fun for what it currently is. You'll find yourself figuring out how to make your vehicle faster, or how to climb hills better, to not flip over, and so on. Before you know it, you'll have spent 3 hours improving it to perfection. Then you'll find yourself thinking of new ideas you'll want to try, even while not playing the game. I can easily recommend this game to anyone who enjoys creative sandboxes like Minecraft or Garry's Mod. Although this game has a fair amount of negatives, they do not make the game unplayable by any means, and they certainly don't outweigh the positives. If you can, you should pick this game up for sure. (Did you like this review? If so, please vote it up! Feel free to add me as well.)Show moreShow less
This review might change in the future, but for now it's this. While at first it looks promising and it does deliver a few things to tinker with, it's still quite barebones. My review is kind of biased, since I'm getting tired of all these 'sandbox' games, that feel more like tools the developer made to create the actual game, but never did. As of writing the review, the game version is 0.1.11, which means that it has a long road to go, until it gets to the complete version. It might get faster after it's up on steam, but at this point it's believing on the promises the devs made, and I already have trust issues with most early access titles in the past, that seemed really promising, but did not go in the way I thought they would. See, the problem is, I see this as a promising game, but when it gets to thinking about the future of it, it can go many ways, and only a few make me want to play it. There are a lot of questions that the game does not answer. And we are not talking about the creative mode, we are talking about the other gamemodes, that will actually make the game challenging. Will it be more like Factorio, where you make automated factories for extracting resources, or do I have to grind everything like Minecraft? Are most of the stuff cosmetic, or would they have an actual use? The electricity panel, the pipes, etc. Would my car run out of fuel, so I'll have to extract fuel to make it run? Is it going to get more in-depth, or is it going to get more content to work with? I prefer the former, since I'm already tired of all the games that provide the second. Can you promise me that? No. For example, I saw 'Multiplayer', and when you first hear multiplayer, you are thinking about a server list to join in. Nope, you make a world and invite your friends to play with. I personally am not fan of that kind of 'multiplayer'. I want to join and do stuff with random players, not convince my friends to buy the game, so I have to play it, in a specific hour, and a certain period of time. I don't want to be dependent on that, I want randoms that go around in circles and do stupid stuff, so I don't feel like the last person on the planet. Will it improve? Probably. Can you promise me that? No. The game currently doesn't give me any info on how is it going to be developed further. Sure, I can ask the developers, but there are two factors - Player feedback, and realization. If most of the players want more content, and it gets more content, then I paid for a game other people want, not me. Then it's the realization, I might speculate all day how it's going to be done, but in the end, they are going to do it their way. So, should you buy it? Depends. Do you want minecraft meets GMod? Yes. Do you want in-depth resource management, and complex contraptions that go beyond a house-car transformer? Wait, and see how it goes. In the end, we've gotten to a stage where 'Early Access' titles are not even in Beta, nor Alpha, but merely Prototypes of the actual game. Basic controls. Check. Core mechanics. Check. Map to explore. Check. And by reaffirming the devs with all the positive reviews, and that it looks 'promising', you are going to see a lot of future titles, that are no more than prototypes that look 'promising'. Castle story also looked 'promising'.Show moreShow less
SURVIVAL IS OUT BABY WOOOOOOOOOShow moreShow less
I love having an early access game that hasn't had an actual update in 4 years.Show moreShow less
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It's on sale! Now, before you dive in... This particular review is based mostly on the time I've spent with survival, in its current state. It is subject to change. EDIT PLACED AT BOTTOM OF REVIEW THE GOOD The world that Axolot has crafted and the toy-come-to-life art style is very appealing. The character models and animations, especially those of the robot enemies, are delightful. The in-depth engineering mechanics make me eager to play more and understand them better. It feels similar to the first time I got a programmable K'NEX set or Lego Mindstorms. This game is somehow very addicting. It might be because I'm stubborn, but I think it's just the powerful sense that you're always close to another layer of depth. You're never as close as you think you are, but that first moment you get a vehicle moving on wheels is a banger. My friends and I were rolling with laughter, especially when our characters kept dying from hunger & thirst and our bodies would tumble off the vehicle. This is all great, when it works without a hitch. THE BAD The rate at which hunger and thirst begins and deteriorates in the game is brutal, especially when the crates and drop rates for actually edible items are so awful. This downside is emphasized by the obnoxious OOFs and UGHs of a hungry, dying player character that everyone has to hear, every second, every tic off your health bar. All three of us were confused at the logic; not only were we all dying from hunger & thirst on the reg, we were genuinely frustrated that any corn you pick up, steaks that you harvest, and potatoes you find, etc are NOT consumable items. I'm sure the Cookbot you are able to manufacture later would allow for these items to be utilized, but the resource requirements for these robots, like the food, are horribly sparse. Having a few of us to combine resources made this easier, but I can't imagine doing this solo in a rewarding manner of time. On that note, the amount of time it takes to refine materials is a bore. There seems to be a mid-game option to have a robot do it for you but who knows when the RNG decides to make that viable. While a huge, spread out map seems great on paper, it's tough to get around and even harder when you can't get Sun Shakes or milk to keep going and constantly reset your loop. THE UGLY After a fluid three hour loop of creative mode, the game started crashing routinely. Even launching hours later, it would not load into a world. Every time multiplayer connected, it got choppy, laggy, and then disconnected. It does not currently support multiplayer in this state. It has serious technical bugs that break the game and make all the fun you've found in your hours playing turn to frustration. THE LOWDOWN We were optimistic after having tried Axolot's RAFT. Unfortunately, the experience in Scrap Mechanic Survival is VERY clunky and jarring. It took us over 2 hours of actual groans and moans to grasp what I can consider the first signs of an intended gameplay loop. It just isn't that enjoyable from the get-go. I never expect my hand to be held but the bottom line is that when I play a survival game, I want the discoveries to be rewarding. They should mount up over time in a way that makes me less reserved about things. Pair the issues up with a very unreliable multiplayer connection and you are given a game that has all the makings of greatness but only works about half of the time. There's gotta be some balance changes before Scrap Mechanic Survival can feel like the rewarding experience it has the potential to be. I hope Axolot is ready to put in the work on this because it could be great and I want it to succeed. I'll update as I attempt to explore more of the game. EDIT COMMENTS: CREATIVE MODE Creative mode is an absolute blast. With or without a guide, you will undoubtedly find an engineering style that works for the creations you are imagining and then creating. It's tremendously rewarding, no matter the amount of trial and error, to create a functioning vehicle of any kind, of any shape. Axolot has done an incredible job crafting a detailed physics engine with all sorts of tools, while allowing for a simplistic exploration of mechanics with an incredible amount of depth. I had loads of fun making creations in all manners while experiencing the trial and error of engineering. THE DOUBLE-EDGED SWORD This complex physics system seems to be at the mercy of an individual's internet connection. While I played solo mode, I experienced essentially ZERO errors or game crashes. However, any time we attempted to bridge a multiplayer connection ( be it on one PC build/network or another ) the game would have very unpredictable and consistent lag and/or crashes. I hate to say it, but the multiplayer needs work most of all. If you are seeking a multiplayer game, skip this until it has reached a point of playability. Here's why: from what we've been able to tell, you have to consider the amount of complexity of each invention per server. Perhaps more simply put, the more complex creation(s) you have populating a multiplayer world, the more trouble you may experience with playing 2+ players. Any time we put a new machine on the lift, the lag came to a halt and the game operated smoothly. The moment we removed a lift to bring a creation into testing, the entire world began to lag and chop. It didn't seem to matter what we removed from the gameworld to keep the cache open for new creations. The physics engine is fun and complex enough to keep each invention you create interesting, and the payoff to a working creation is tremendous. However, it lags and introduces issues each time you add a new player to the world, in order to experience your creations &/or Steam Workshop additions. This problem absolutely must be addressed if Axolot seeks to continue marketing this game as what it says it is.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.