

SD GUNDAM BATTLE ALLIANCE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About SD GUNDAM BATTLE ALLIANCE
SD GUNDAM BATTLE ALLIANCE is an action RPG bringing Mobile Suits and characters from across Gundam history together. Lead a squad of three units through missions, chain attacks with varied weapons, and fight enemies in dynamic battles. A distorted history alters familiar events; missions let you develop additional Mobile Suits and strengthen your favorites. Steam players: 62%% positive from 4,908 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Thai, Portuguese-Brazil, Japanese, Korean, and Spanish-Latin America. Released August 24, 2022.
Credits
Lowest recorded in 36 months
$7.932025-11-21 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-29
02Before you buy
Play modes
On Steam for PC, the game supports single-player, multiplayer and co-op for up to three players total. Full controller support is listed.
Language
The Steam PC version lists interface and subtitle support in twelve languages. Full audio is available in English only.
03Frequently asked questions
What do you do in the game?
Lead a three-unit squad through missions, use Mobile Suit weapons in combos, and develop additional units as you battle enemies.
Can I play solo or cooperatively?
Yes. Co-op multiplayer supports up to three players total, and single-player is also available.
What is the story about?
A distorted Gundam world twists familiar events. You correct those changes and encounter notable scenes from the series.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
So a lot of the negative reviews are from people who didn't read the description on the store page. This is a beat em up hack and slash multiplayer game. It is exactly that so anyone expecting this to be like any other mech fighter is going to be disappointed. Read the description before you buy. Now that that is out of the way the game is a blast with a buddy. Bring a friend.Show moreShow less
I don't know about you, but seeing that Artdink was making a new Gundam game amped me up. But this isn't anything like Gundam Battle Universe or anything. This is a repetitive, questionably designed beat 'em up with SD Gundams. You get new mobile suits by collecting blueprints that are dropped by completing certain levels. Sometimes you have to replay a level a few times to get them. As the game goes on, the enemies get stronger and you're expected to level up your mobile suits. But every time you get a new mobile suit, it starts at level one. That means you can't use it in the levels you haven't played yet, as it will absolutely get destroyed or take forever to kill anything. Instead, you have to replay levels to grind for money until you can afford to level them up enough to use them. But it takes a while to do this, which means that a lot of players will just stick to mobile suits they got early on instead of bothering with it. There are three types of mobile suit: melee fighters, ranged fighters, and balanced fighters. Unfortunately, the ranged attacks mostly suck. For your main ranged attack, you get five or six shots before you run out and have to wait for a lengthy reload. There are also skills that operate on another cooldown, but they take so long that you'll predominately be doing damage with your melee attacks, which makes the ranged and all-rounder mobile suits practically worthless next to the melee ones. As for melee, attacks use up your boost gauge, which interrupts the flow of your combos. The combat is okay, but there's a delay on everything that makes it feel like you're queuing up attacks instead of having precise control. The levels are mostly short and boring. You go in, kill some fodder that mostly stands around, and then a boss enemy drops down. The bosses are mostly unflinchable unless you put them in a break state, which means you have to walk up and mash buttons to hurt them. But they have a massive amount of health and, even if your mobile suits are leveled up, they can kill you in a couple of hits. Since your attacks don't flinch them, they can attack you at any time during your combos. You can dodge or guard to mitigate this, but your partners will be hitting them, which creates visual effects that obscure their character models, which makes it borderline impossible to watch what they're doing, so you can mostly forget about using your guard and dodges to get out of the way, as you simply won't usually be able to see through the explosions and beam shots. This game is a massive disappointment. Gundam Battle Universe came out in 2009 and is still notably better. At least the game looks nice, I guess. Update: After getting to Directory 5, things get even more tedious. Some missions have you fight three bosses in one go. If you play this, I really hope you're playing with friends. You have to uncap your suits using materials. After your second uncap, a single stat boost costs 13,000 of your currency. I've been playing with one suit almost exclusively, pumping all of my money into it. I meet the level requirement, but the bosses are tearing me apart on normal. You get pilot skills every couple of levels. I'm level 28 and, every time I get a new skill, my response is, "who the f*ck cares?!" Because they're almost all completely useless. I'd like to try out some new suits, but I've invested over 100,000 of my currency into the Exia and it's still not enough, so that's a pipe dream. I'd also like to change my two assist pilots, but they're also level 28 but still getting routinely wrecked by the bosses. Grinding up new ones would take hours. And y'know what? I probably wouldn't be this hard on the game if all of the above was true but it was fun.Show moreShow less
How to enjoy the game: 1. Go to options and turn OFF auto Lockon and max camera speed 2. Expect a SRW story 3. Upgrade your favorite MS and tune it to what suits it best 4. Dodge and Block properly, Just Guard boss melees can result in a counter 5. Use All mechanics: 100% meter Role Action + Chain Breaker + Aerial/Weakpoint combo into SPA 1+2+3 will take down most bosses Is a pretty good game for most parts, could be way better if it ever gets a sequel Cons: Map variety Gameplay Loop Janky Lockon with multiple enemies (Which is why you turn it off)Show moreShow less
unless you're a massive, and I mean *massive* fan of gundam, I don't think this game is going to be for you it has a massive roster, yes, but unfortunately the progression system works completely contrary to itself you can unlock an absurd amount of gundams, but unless you want to grind for ages, you only get to focus on one or two. This is because not only do you need to pay credits to upgrade a mech, you need to "unlock" mechs with certain parts, dropped in missions or found in crates sounds good, right? wrong. Because every time you unlock a mech, you need to drop more credits to max out its level again. I'm pretty sure the amount to max out a gundam's level, at the 2nd unlock point, is around 1 million credits, probably more. I did like it until about the 6th ring, but that's when the grind finally got to me and I had to bail. because at that point the levels went from easy 10 minute affairs to complex 30 minute affairs with branching paths and multiple bosses, all of which you'll have to gun down if you want all the drops. I did like how in the beginning it was pretty simple, you play the mission, you get 1-2 parts, and you need 4-ish parts per gundam. I was still on board a few missions in where you needed multiple types of parts to finish a gundam, like type I dropped from one mission, and type II dropped from another, but usually they didn't bother and had both parts drop from the same enemy. It only gets worse when you consider chaos missions, which require an item to access you get one from every chaos mission you beat, and there's a rotating roster of free chaos missions you can complete. But it takes 2-3 keys to enter a missions that isn't free, and that starts to add up quick when you might need to beat a missions 5 times to unlock it's associated gundam. tl;dr, I thought I could handle the grind, but nope.Show moreShow less
Solid single and multi-player mission based action RPG. The game centers around grinding missions for parts and upgrading your roster. Customization is on the limited side - each MS only has a few option slots. Fortunately, the entire roster seems quite big. Plot is serviceable but nothing incredibly special. The environments, lighting and animation are where this game shines - the mobile suits look beautiful. Worth it as a Gundam fan! But if you are looking for the next genre-breaking mech sim or action game (or even RPG) look elsewhere.Show moreShow less
I wish I could give this game a neutral rating, rather than Yes/No. Battle Alliance starts off pretty solid for the first several hours! You're unlocking new suits, familiar faces, and reliving major parts of Gundam canon, from OG Mobile Suit Gundam to Iron Blooded Orphans. The tutorials do a reasonable job of teaching you the basics, give you small capital rewards since you don't have a cash grinding setup yet, and things go pretty well! As time goes on, little things start seeping in. The controls are a little wonky and keep you locked on dead enemies, (This is so you can continue attacking them to generate SPA, though I don't know if that's working properly right now, as I've ran into pilot skills that just don't work) or that the fight keeps going while you're using your SPecial Attack and you wind up whiffing, (Looking at YOU Gouf Custom) or losing your target in a giant explosion/beam since they have no outline in combat, you cannot rebind multiple button actions like the Role Action or Chain Break! (This functions like a Burst in Guilty Gear, a crucial "Get off me!" effect) Again, little things that don't really mar the experience too much. Then Directory 4 rears it's ugly head. Mobile Armors are HORRENDOUSLY overtuned, being faster than mobile suits, able to turn on a dime, and having very little attack wind up for some VERY hard hitting attacks (200+ damage if you fail to guard at all, ~60-100 on a standard guard) . At first I figured I just needed to learn the patterns better, improve my suits some more and come back. So I did! (Alex Gundam is a beautiful cash printing machine by the way, clearly Zeon was stealing it to finance the war) I even went back with a friend, and we routinely had our ♥♥♥♥ wrecked on the MAs in Directory 4, overleveled as hell to boot. After about six attempts we cleared a particularly painful Mobile Armor. Then it was on to another Mobile Armor fight which was less hellish, and then onto a more hellish Mobile Armor fight. A pattern emerges here. This is a fun game at it's core, but there are *several* questionable design choices present that make me regret paying full price for it. Get this on sale, as there's probably a thirty or forty dollar game here. Modders will probably be the ones to save this game on it's flaws if the devs don't. Bottom line, If you can overlook some questionable design choices there's a LOT to love here. But god help you if can't. Edit: turning on a time, while a humorous screw-up, doesn't make much sense.Show moreShow less
When this game was initially announced I hoped for months that it would come out and actually be good, as unfortunately not all Gundam Games are created equal. Since the release I've been dying to finish the campaign of this game so that I can write a review with a clear picture as to the entirety of the game. SD Gundam Battle Alliance may quite possibly be the best Gundam PC Game I've played to date. Currently there's a lot of vitriol being spewed upon the review section of this game, regarding things such as the game not being SD Gundam Online 2, not being a Gundam Battle Game continuation by ARTDINK (last release was in 2012 on the PSP), and also related to the lock-on system which can be disabled in the menu. Before buying this game, please be fully aware that this game is NOT a sequel to SDGO nor is it a continuation of the Gundam Battle series and has never advertised itself to be either of these things. Also be aware that it is an ACTION RPG experience with long grinding. Update 11/27/2022: They've completely rectified the issues related to Capital Earning, and have given players a swath of free missions to play which give you large amounts of Capital in both early and late-game. I was able to grind every single MS to level 100 in a matter of about 8 hours. Much better now than it used to be. If you like this review, feel free to check out my personal Steam Curator page by *Clicking Here* for other long-form reviews. The Good Combat - There's a vast arsenal of mobile suits at your disposal, with differing combat styles and weapons available to them which can vary combat quite a bit. In my current 51 hours of playing the game I've yet to play two mobile suits which feel similar, with even ranged mobile suits having distinct differences to their playstyles which fit their actual designation and actual in-lore arsenals. Unit Design & Animations - You can clearly tell that the animations and design of these mobile suits were done with love. There's a staggering amount of detail put into the tiny SD Mobile Suits, from their weapons to their animations with things such as the Wrench Mace for Barbatos looking masterfully weathered. Attack animations sometimes will have callbacks to obscure instances within either manga or spinoff anime's. ARTDINK's team has really done their homework, and it shows. Map Design - The maps are truly designed to feel like they're properly at scale for the mobile suits, making it to where it seems as though the SD's are truly just meant to portray shrunken versions of the full-size mobile suits. Traversal of these maps is easy, with quite a lot of detail for not being the center of attention, and with how quickly the players zip around it makes it so that even missions which you're farming for parts don't feel tedious. Class and Mobile Suit Variety - This game truly does have something for everyone. There's 74(?) mobile suits available with extremely diversified movesets and playstyles, as well as three individual unique class types for mobile suits which have specializations. Built with Co-op in mind - This may be a negative for some people, but it is extremely obvious that this game has been built from the ground up with Cooperative Gameplay in mind. None of Bandai's proprietary online account based stuff is required, this game just allows you to start it up and join up with friends easily with no issues whatsoever. Latency doesn't seem to effect the game much as well, which makes it much easier to swap hosts to anyone within a friend group. The Ok Story - The Story is interesting at times, but has your somewhat familiar SRW style story. Unfortunately as well, there's a lot of the storyline which I'm missing as if you play Co-op with people it doesn't give you the Visual Novel styled storyline information, only giving you quick summarizations whilst in a mission. Unit Selection - Whilst this may seem to contradict what I'd said regarding Class and Mobile Suit Variety, this isn't what I'm trying to imply. From a gameplay perspective the variety of classes and mobile suits is incredible, but the unit choices are... Meh? There's a lot of iconic mobile suits and their variations missing from the game, as well as mobile suits which are just built into the game with their own playstyles being missing from the roster such as Gato's Gelgoog, or Ramba Ral's Gouf. Whilst I don't hate the selection, I truly wish they'd done more and given us more grunt suits as well. The Bad I-Fields - I've played many Gundam games where I-fields are present, and the way they're presented in this game is probably the worst iteration I've ever seen, as they actively dissuade you from playing anything but Physical Suits. If you're playing Co-op and you're the only person using beam weapons it is particularly awful, as you'll be stuck doing nothing against mobile armors with them for 80% of the fight. There are better ways they could've been handled, such as damage degradation based off of I-Field charge percentage, but it's just the laziest way for them to be handled. A Lack of Multiplayer Modes - Whilst I don't necessarily mean a PvP mode, I'd like to see some stuff related to large-scale arena style boss fights, or boss rushes themed around specific factions. This game definitely feels like it would work well with such, so it's a bit of a shame that they don't exist. No Rare Drop Listings - There is virtually no rare drop listing available for this game be it online, in-game, or otherwise. I'm not talking about unit drops however, but rather rare chips as they remain a mystery unless you or your friends happen to randomly find one and mention it. This wouldn't necessarily be an issue if they weren't the BEST in the specific category they cover, but that is unfortunately the case. - Final Verdict Overall Score: 8.5/10. An incredibly fun Co-op experience for Gundam fans and newcomers alike. Worth $59.99? Honestly, if you have two other friends you're able to pile in together with that can also get the game, I'd say yes. I've thoroughly enjoyed all my time spent playing this game. Closing Thoughts: Currently I've played 55 hours of this game, and I STILL keep finding new things to obtain or tinker with, and not to mention the additional content that will be added for free as time goes on. Hopefully they'll address the unit choice issues and capital earning rates in time so that it's a better experience for first-time players as well.Show moreShow less
Coming from someone who played a lot of SD Gundam Online Capsule Fighter: I'm not a fan of the target lock/auto aim gun play. Sucks the fun and skill play out for me big time. Special attack is back - and for competitive play this is utterly boring. Once again if you get hit by one you're forced to watch helplessly being attacked for good 5 seconds. Although I do watch Gundam animes but for game play I really hate watching it. The control seems to gear toward controller player, which I don't have one. It's manageable for keyboard in my opinion. Unlike SDGO, you get to use all weapons simultaneously without needing to switch between 1-5. Instead you hit F, C, V for specific attack, left mouse click for standard melee and right click for standard ranged attack (beam or Machine Gun). G for Guard which can hold for infinite amount of time it seems, and also can be used to break animation and let you move again, instead of waiting your other attack animation finishes. I like the ability to guard but for previous mention I think it's not been implemented greatly. No doubt you can abuse the guard mechanic to make you move faster. (Reminds me of the whole weapon switch in original SDGO to cut short attack animation to let you move again thing.) Mouse sensitivity is rubbish - even set to highest level you still have to move a significant amount of the mouse to do a 360 turn in game. For a fast pace action shooter game this is terrible and massive disadvantage to mouse/keyboard players. Unskippable cinematic is a bit annoying, consider that this is published on steam which means spending too much time reading / watching will make you lose your ability to get a refund (which is limited to 2 hours play time). Going through all 3 missions and tutorial is 1 hour. And that's me constantly trying to speed up text. Graphics wise this is very nice. Can't see anything wrong with that. The actual plot is OK, since it's about universe being somehow combined (which happened in other Gundam / robot games before...) Sounds like they used most of the OG Japanese voice actors, which is cool. But I'm not a fan of being interrupted by all these characters talking while I'm trying to melee some enemies. Speaking of enemies, AI seems OK actually. Fighting Epyon was crazy consider it's melee attack is fast and big area. The game does seem to balance toward melee fighting since range weapons have very limited ammo and takes time to reload. No paint/colour customisation yet. No important but can't imagine without it as a finished product. Not too big of a deal. Didn't play multiplayer since everybody else in my region are sleeping. -------------------------------------------------------------------------------------------- Ultimately decided to get a refund anyway - the target lock/auto aim just turn me off completely. I'm also not sure about playing with standard office mouse and keyboard but have to manage all the attack buttons, guard button, lock button and lock switch buttons in such a fast pace gameplay. (After first mission I didn't bother use lock switch buttons, which is default bound to 2,4,6,8 button...) I think if anyone dreamed for a proper decent sequel to SDGO (the actual SDGO 2 failed years ago by the way), then you'll find this disappointing too. The combat gameplay for original SDGO is very fun. All they needed was improve graphics and server performance (hit register) and get rid of special attack. Instead they only improve one thing (graphics) and made gameplay less fun by adding locking/auto aim mechanic, and kept the un-fun special attack mechanic. I'm sure other players / gundam fans may find this fun, but just not for me personally. Don't let me stop you from enjoying the game otherwise.Show moreShow less
Hey Bandai, This is great. I'm having a blast. Can you port Zeonic Front and Lost Heroes 1/2 to PC though too? Thanks. Love, Gizmo More seriously, it's a pretty good game for any Gundam fan.Show moreShow less
I could've bought a $60 Master Grade and have more fun than this.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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