
Serious Sam 4
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Serious Sam 4
Serious Sam 4 is a fast-paced FPS prequel in which Sam Stone and his squad fight Mental’s invading hordes. Push through enemy swarms with a broad arsenal and maneuver across crowded battlefields. Player rating: 83% from 15,695 reviews. The Steam PC version supports single-player and online co-op for up to four players. Full controller support is listed.
Credits
Lowest recorded in 36 months
$6.722025-11-20 · 2gameBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-15
02Before you buy
Modes
The Steam PC version offers single-player and online co-op for up to four players. The campaign includes main missions and side quests.
Controls and language
Full controller support is listed. English has full audio; other supported languages have subtitles.
03Frequently asked questions
Can I play solo?
Yes. The campaign supports solo play.
How many players can cooperate?
Online co-op supports up to four players.
What is the Legion System?
The Legion System features battlefields filled with thousands of enemies.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Look. I love Serious Sam. Played thru every game 5+ times, even SS2. I want this game to be amazing and croteam to make billions of dollars from it. But Jesus dude, its SO bad. None of these design decisions make any sense. And it looks pretty much the same as SS3 and runs 3x worse. SS3 wasn't great, but it feels like a masterpiece compared to this. You guys spent actual money on voice actors and a stupid story when you could've put it into ♥♥♥♥ that matters like oh i dunno performance, level design, new guns FFS. Colossal disappointment in every way. Its like you took everything bad from SS3 and made it worse. Do you guys just completely ignore your fanbase that pretty much all agrees the first games were the best? I'll pick this up again when it's $5 and has been patched like 40 times. Maybe in a year it'll be playable. edit: I played again for free on gamepass as of 12/7/2021. It runs a little better but the game itself is absolutely trash. Other than the shotgun feedback the entire game is catastrophically terrible, and worse than you can imagine.Show moreShow less
Read my extensive review here: https://wp.me/p4t3ff-gEK The short version Oh boy where do I even begin? First of all Serious Sam 4 is going to be a divisive game for many. It does some things right and some things wrong. It's Serious Sam to the bone but technical issues, a lack of polish, and several confusing design decisions (like not being able to rebind individual weapon keys) make the whole experience somewhat jaded. The game looks pretty dated even by Croteam standards. This alone isn't a problem for me but when a game is way more demanding than it looks, then that right there is a problem. Quad core users are hereby warned to look up benchmarking videos before purchasing. The open world section is kind of boring and a some of the sections of levels look really unfinished (eg: Oil rig). Some of the early level assets seem to be just ported over from The Talos Principle. The skill tree doesn't feel right in a Serious Sam game and the abilities should have best been introuduced via a McGuffin. However, despite it not being a glorious return to form for the series and my own harsh criticisms, I still managed to have fun thanks to the satisfying gameplay loop and the expanded combat options. I love the feel of weapons (the alt firing modes, dual wielding), the more aggressive pace of the combat and the various gadgets you can use to shift the tides of battle. There are also some ludicrous gibs! I also love the more varied pace of the campaign, like there are classic Sam levels, standard FPS levels and the open world sections mentioned above. If you're a hardcore Serious Sam fan, the game may scratch that particular serious itch for the time being, provided you are able to look past the jank. If you're a newcomer looking for a place to jump in, it's best to just pick up one of the older games and wait for Croteam/modders to patch out some of the issues.Show moreShow less
My rig: Ryzen 7 5800X3D, GeForce RTX 4070 Ti, 32 GB DDR4-3200 RAM, Samsung SSD 960 Evo Plus. Regardless of actual gameplay, from a technical standpoint it's a pure disaster: 1. Loading times are ridiculously long, ranging from 30 second to 1 minute, and that's with the game being installed on fast SSD. 2. Constant stuttering every time new scene loads up. 3. Combining VSync with frame limiter breaks it in Vulkan. 4. Missing DLSS, despite being advertised as having it. 5. No AA improvements whatsoever: FXAA just blurs the image while leaving it aliased to hell, MSAA only covers geometry and eats 20% of GPU power, SSAA will literally burn your GPU into ash. 6. Objects pop-ins with each taken step. What's worse, forcing LOD to 0 obliterates GPU performance, so you cannot avoid it. 7. MASSIVE CPU bottleneck in anything even remotely open. 8. The game was playable in Vulkan. Now it has broken shadding, so it's unwatachable. DX12 was removed, which isn't reallt an issue since it served no purpose. So the only remaining API that can be used is DX11, which makes already horrible CPU bottleneck even worse. 9. The performance in French outdoors went down the toilet, with dibs to sub-40 FPS just by standing still. 10. Animations are atrocious and on pair with Painkiller and F.E.A.R. from 2004 and 2005, which is unacceptable in 2020. 11. Voice acting and dialogues are worse than in any other SS game, despite hiring TTP writers. 12. NPCs are so loud that they are nearly yelling at you. Even if they are several meters away, you can still hear them as if they are talking directly into your ear. It's year 2020 and we are blessed with a game with NPC voice lines that aren't coming from NPCs. 13. Lighting is truly disgusting, making everything look flat and interiors outright unwatchable. Which is quite shocking considering that The Talos Principle looked so much better. 14. Literal sky wallpapers instead of fully dynamic skyboxes with volumetric clouds. Except for burning Pompeii, which does beg the question why they didn't use them everywhere, or at least in majority of levels. 15. Cutscenes somehow run worse than the actual game, with massive frame drops and texture errors. But since they are badly done anyway, you can just skip them and ignore them completely. 16. They turned Hellfire into feminist lesbian and Quinn looks like a fugly teenage chick working in the cellar. My fat man boobs look more feminine than they two combined. 17. They changed Quinn's voice, which I will NEVER forgive them. This game looks and feels like it was suppose to be released 10 years ago, but they forgot to publish it.Show moreShow less
It's Serious Sam 3: 2, and that's all I was expecting. They took Serious Sam 3, made the art style just a tad more vibrant and colorful like the old style, and then completely revamped the combat to make an excellent FPS. Serious Sam 4 is perhaps the best the series has ever felt in terms of combat. Every single weapon is punch, now projectile based, and sounds better than crumpled up paper, which used to be common for SS games. Regarding the NPCs, they are not with you constantly, just some missions. Otherwise, missions will play out exactly like a classic SS game. You are alone in old ruin place and get swarmed by enemies alone the whole level. As for the story... it's... alright? It's not good, that's for sure, but it's more like a hammy B-move type thing where they are very clearly self-aware of how stupid it is. If you take it seriously and expect it to be good, then you're probably an idiot yourself. Performance and bugs I will bundle together because I have not experience a single bug or performance hitch in the first 3 hours of the game. I'm on an RTX 2060 Super and Ryzen 5 3600X at 1440p w/ 16gb of ram, and it runs phenomenally at 60fps custom High-Ultra settings. Mileage may vary, as apparently people with better systems are experiencing hitching. Do I recommend the game? Absolutely. This is likely to be one of, if not my favorite SS game besides TFE. Just keep in mind that it could be buggy for YOU, in which case, I suggest waiting. Else, just take the gamble and utilize your 2 hour time frame,Show moreShow less
Serious Sam 4 could have been to the Serious Sam series what Doom 2016 was to the Doom series: a revitalization of an old school shooter. Instead, it became an okay sequel marred by inconsistent design decisions, technical issues and an assumingly troubled/rushed development. I am someone that has enjoyed Serious Sam games from the very first title in 2001 and to me, it seems as if there were two designers leading the game's development – one that really wanted to develop a Serious Sam game, and another that got really bogged down with a technology that was completely unnecessary for a Serious Sam game. The short story is that SS4, while it gets some things right, it gets more things wrong and in other areas it feels like a regression from SS3 and even SS2. Keep in mind that these games are 9 and 15 years old respectively, and it boggles my mind how on Earth this could happen. SS4 does have signature Serious Sam moments. You know, when you are on huge levels, carrying huge guns and wildly trying to prioritize which enemies to shoot first. These are easily the highlights of this game and some new mechanics like dual-wielding and new weapons like the chainsaw-rocket launcher or the autoshotgun or the mod to the laser gun that decimates almost everything really help bring this to a new level. The problem is that these moments are so far and few between that through my entire playthrough of around 14 hours, I can count these instances by only using one hand. Contrary to other reviewers, I enjoyed the banter between the characters and I appreciated the light-hearted tone of the game. It's not to be taken too seriously after all and my buddy and I often chuckled at the myriad of one-liners. Surprisingly, the memorable characters and the story was another highlight of the game – something that I definitely did not expect from a Serious Sam title. Funny secret areas also returned which I greatly appreciated. In general, the world-building is great with enjoyable radio messages, hilarious propaganda drones and a good attention to detail. Where SS4 becomes nothing short of a mess though is its decisions regarding the gameplay and visuals. The melee system is a huge step back from SS3 and becomes completely unnecessary in the course of the campaign. When you are playing on Serious difficulty, it becomes a hazard to use so why bother? You might say that at least it's fun to use, but it is absolutely not! The iconic Sledgehammer is gone and even the melee animations are inferior to that of 2011! So apart from unlocking an achievement or two, it didn't serve any other meaningful purpose. SS4 also boasted huge open areas and vehicular combat in its advertising but again, the execution misses the mark. The areas are huge – there is no denying that but that's pretty much it. Why have these seemingly endless enviroments when almost nothing is happening in them? At one point, my buddies and I fought through 2-3 kms on foot for a side mission, then the game spawned only one vehicle for backtracking – so yes, the others had to run back. Same thing with the combine harvester – fun idea and fun to use but in co-op, there are no seats for the other players...Again, this is something that SS2 did well in 2005: vehicular combat was simple but fun, where did this go? Instead, we just have vehicles that take us from one place to the next. Not counting the mech segments though - those were fun to use at least. I didn't mind the skill system but I felt it was unnecessary and it showed that the campaign did not have a clear design philosophy. Dual-wielding is a great addition that should have been default (at least in the later chapters) and I feel people are always going to choose that over the melee system. The legion system is non-existent apart from two scenes in the game which might have been solved by using cutscenes in the first place - moreover, when you see all these enemies on screen, it becomes very difficult to distinguish between the real enemies and the smoke-and-mirror enemies. So it is badly executed at best and dishonest advertising at worst. Performance is a mixed bag with framerate drops occurring frequently – even on mid-tier and high tier systems. The problem is these drops occur in almost all fights that involve open areas so you can expect to run into these fairly often. The visuals themselves are alright but the general art direction is bland and needs personality. In a recent patch, they changed the default color saturation to at least give the game more popping colours - if this doesn't tell you that SS4 was rushed, I don't know what does. Oh, and now you can customize the enemy multiplier when you start a co-op game - that is good but again it shows the lack of playtesting and clear design direction. Overall, SS4 was a huge missed opportunity for me and the sad thing is that you can feel that the game had at least some heart poured into it. The writing, the characters, the one-liners, the tone, the awesome music and the occasional Serious Sam gameplay is definitely there and when it is there, it is a lot of fun. At the same time, the game is really bogged down in unnecessary decisions, unclear design direction and technical difficulties. SS4 could have benefitted from an extended beta period but I'm afraid it would have done too little to change the fundamentals of its game and level design. In 2001, I could fire up Serious Sam with my friends, choose one of the whacky multiplayer models like Pirate Pete or Kleer Kurt and have a great time. 19 years later, I can fire up Serious Sam 4, choose from four basic Serious Sam models and have an okay-ish fun time. (There is no reason why Nonna or Father Mikhail couldn't be included.) Yes, this is a metaphor but it shows the feelings of someone being there from the first game. If you're a fan of the Serious Sam series, grab it when it goes on sale. Here is hoping that Croteam gets it right next time! Thanks for coming to my TED talk. EDIT: Croteam is regularly updating the game which is a great thing to see. I had fun with the Halloween update, and they even added some of the whacky multiplayer models that I was missing. Most of the criticisms I wrote about are still valid but I wanted to give credit where credit is due and who knows what else we will see in the upcoming months.Show moreShow less
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaShow moreShow less
Serious Sam is suppose to be about the guns, TONS of monsters that make you feel over whelmed, and fun secrets to find by exploring or doing something random, like shooting all the statues down. The only thing this game seemed to properly achieve from those 3 were the guns. The guns were great... SS4 prides itself on their new system, the "Legion System". This is suppose to allow up to 100,000 (yes, ONE-HUNDRED THOUSAND) enemies on screen, at once, with no issues. They nailed the "no issues" part. The game ran the same when there was "100k" enemies on the screen as when there was 20, atleast for the most part... The issue is they just didn't use this tech they made. They used it for ONE part of the whole game, and it was a very short part, it was cool for 10 seconds, but then you basically were forced to ignore it and focus on what they wanted you to focus on, so you didn't even get to enjoy it. You didn't get to feel that over whelming feel that really makes the SS games fun. Most of the horde fights would end up being you killed everything and you are literally waiting for more enemies to spawn... Thats not Serious Sam... My favorite part of SS games are the secrets. Exploring a area or shooting things randomly and finding a cool puzzle or a cool encounter was always fun... This game decided to go a different route with the secrets. While there was a handful (Literally a handful) of cool encounter secrets, 90% of them were parkour jump puzzles (and when I say puzzles, I don't mean adventure type puzzles). Basically it was theres a glowing purple device up there (Which are items you can use once and these items stack up to 10, but they will do things to help you in your fight, like a drone that attacks enemies, or a health pack/stim pack shot, etc) and you have to jump on some walls to reach it. Yup, thats literally what their secrets were. A big message would pop up when you grabbed it that would say "SECRET FOUND!". Might as well be collecting feathers in Assassins Creed. My other big issue was when I would try to explore and find secrets in hopes to find something other than a lame gadget, but instead, I was punished. So many times I'd end up outside of the map trying to find my way back in. Nothing to explore outside of the map either, just floating buildings, textures that disappear, and random water that had some weird push back mechanic (basically a invis wall essentially). To make it all worse, playing in Co-op, my friends would end up randomly crashing with all the optimization issues going on with the game (Which I wont really discuss much, theres enough posts about that), and when they would get back in the game, they wouldn't even have any gadgets that they spent all the time finding and collecting, because it doesnt actually save anything you do. Played all night and ready to call it a night when you finish this level? Got a ton of Gadgets that DO carry over to the next level? Well as soon as you log off and start up again the next day, you start COMPLETELY fresh. If you were max ammo when you logged off, you will now have what ever the level default was for starting ammo. Unlocked cool mods from the side quests for your gun? Now the weapon mods are gone! Gathered 10 of each gadget that you saved for a big fight? Thats gone too. Nothing really saves in this game. If you plan on doing part of a level each night and not fully finish the level, dont bother, theres no check point saving either. Its literally start fresh from the start of the level. As for the rest... Lots of bugs, lots of optimization issues, graphics are meh for a game in 2020 (although if the game play is good then it really doesnt matter, but sadly the gameplay is just... ok). I spent 20 hours doing the campaign (Most of this was looking for secrets that just really were not there this time). Theres only the campaign at the moment, no other game modes, but I believe eventually we will get some as the server list section has a drop down to search for specific game modes. This game would be a good deal for $15-20 though... So if it goes on sale, grab it then, but doubt that will be anytime soon. Im sure they will fix the bugs and optimization issues though decently fast, so I wouldnt worry to much about that, but the core game play... I doubt that will really change sadly. There will be mod support within 1-2 months of launch. Devs say in their Discord that players will be able to create everything they did in the campaign and more, including mapping (apparently they are giving a editor), and using the legion system, so hopefully that will create some fun SS experiences.Show moreShow less
Buy it. Just manage your expectations. I hate doing it, but I've gotta speak out against my fellow Aussie. GGGmanlives was dead wrong about this. As his video will likely be the main review people watch, I thought it was a little daft of him to review on a pre-release build when he likely knew that Croteam would patch the ♥♥♥♥ out of this in the coming days. I'm currently running this on a 980ti, with very little problems. Occasional texture pop in but that's it. Don't get me wrong, everyone's machine will cope differently but again, Croteam's going to patch the ♥♥♥♥ out of it. As for the rest of the ridiculous criticisms around this game ranging from story to tone, Serious Sam has always been a B-grade Endurance shooter. It's not of Doom tier, never has been. It's a Hold W/S and fire game. That's it. 1 and 2 are awesome games but they get tired and repetitive quickly. Adding in a cheesy story, dumb one liners, stupid characters are all part of the jank. If you can appreciate it, great. It's utter cheese. But if you can't, that's what the skip cut scene button is for. The shooting is awesome. The guns feel heavy, their responsive, and they send the monsters into mush. It succeeds as a shooter. Period. The main criticism that I think is very valid is simply around the level design. This is an endurance shooter, meaning the monsters need to keep coming, the ammo needs to keep stocked and you don't let your finger off the mouse until the end of the level. They haven't quite done that. There's wide open empty areas that are not used properly, and need some baddies and ammo filled in to ultimately make this flow and be what it can be. COVID has affected everything, even gaming. Don't be so f'ing reactive. And remember, say it with me.... Croteam will patch the ♥♥♥♥ out of this.Show moreShow less
I'm a die hard fan of the series. Completed TFE, TSE, SS2 and BFE several times each, each time was fun. But i have mixed feelings about this one. It feels rushed. Everything about SS4 has been said by many reviewers so i'll cut my review short : Pros : - Gunplay is fun, as always. - Cheesy one liners are still part of the experience, and i did laugh on numerous occasions. - Perk system is pretty forgettable although the dual wielding mechanic is very cool. - Music is ok, not the best work from Mravunac within the SS franchise, most of the time it just felt over the top and inadequate. A couple of nice tunes i guess although nothing truly iconic like in previous games. - A handful of nice sceneries and some really nice decor from time to time. - The color palette used in this game is a welcome change from BFE. - They did some worldbuilding in the first half of the game which is cool, it was kinda absent in other games. (resistance radio, alien drones patrolling streets delivering the villain's message like Breen in HL2, some graffitis, etc). Much less of it in the second half though which is a shame. - I DID get some "WOW" & "HOLY s***" moments here and there, like the big battle in the intro or whenever a huge wave of Kleers was coming my way ! - Some gadgets were fun and useful (holodecoy, Time Bomb) Cons - Non existent optimization. I have a nice rig but got some pretty crappy FPS at times in some of the levels. (during the Quarry sequence or whenever using the sniper scope which btw renders the weapon downright unusable). - Gigantic empty maps. The French countryside map is pretty much just a big terrain with vegetation on top of it to mask how hollow it truly is whenever straying off the main path. Also this map looks as bad as it did in the first SS4 trailers which was one of my fears... also the LOD sucks, you can witness literal trees vanish or fade in as you approach/get away from them. - Overall lazyness in the production. They re-used a lot of assets from other games (hello there Talos Principle textures and statue models ! Hello there exact same sound effects from BFE! ). Found a door in a France level (Carcassonne) that had italian text on it, the same one from prveious Rome levels kek. This is one of many examples but this is infuriating. I mean come on. I know Croteam is a small studio but if in 9 years between two installments you don't make new assets for a highly expected sequel, it's just downright laziness. I'm willing to hear out the 'they don't have enough manpower' argument but then maybe it's time for the studio to hire some people ? Like artists, designers etc... and testers which brings me to my next point : - It feels overall that the game didn't receive of whole lot of testing. I was playing on serious (hardest difficulty) and a battle for me was impossible. The one in France where you have to shutdown an alien portal using five switches to receive i believe 3 black holes (which BTW are pretty much a bad replacement for the iconic serious bomb rip). The amount of Kamikazes in this battle overwhelmed most if not all of my firepower. I even tried using a Chronobomb thingy but that wasn't enough. And don't give me the GIT GUD treatment. I beat the rest of the game pretty easily so yeah. - Audio. During some of the battles there is so MUCH going on, audio wise, that you just can't hear anything. You have your guns' sound competing with Mravunac's orchestral melodic metal competing with effin cringey NPC's voice lines (totally dispensable during battles imo) competing with the low end mud from countless projectiles and explosions. I have no idea if the devs are using an audio middleware like FMOD or Wwise but if not i would highly suggest using one for their next production. You can actually design a Mixing system with buss hierarchy/priority and whatnot which felt completely absent in this game. Sometimes overall volume of the game would lower itself by a couple of decibels just to readjust seconds later. Whenever a battle ends, gamestate changes from "You're fighting !" to "You're not" which normally would result in the music gradually fading out to go back to the Exploration version of the level's music. Well, said fade would sometimes NOT TRIGGER which means you go from 100 miles/hour to 0 in a fingersnap which completely breaks immersion. And finally countless badly edited voice lines (clicks, voice cuts too early, ♥♥♥♥'s microphone has a noticibly worse signal to noise ratio than the actors they recorded for the other characters), yadda yadda yadda. - Scripted final boss fight. - Bad animation. Aliens are ok, i'm talking mostly cinematics. Ok they did some MOCAP, which shows, it's a step up from previous games, but it still feels clunky. Facial animation is... uh. Characters are as expressive as planks of wood. It's a shame because models are so much better in this one ! - Cringey characters (not all of them that said). Special mention of that german scientist who was the most obnoxious of them all. - Lighting is meh. Makes ennemies (Kleers mostly) harder to notice. tl;dr Clearly rushed and unfinished product which isn't worth its full release price rn, would wait for a sale. You can have some fun with it if shooting guns at aliens is your thing. I'm disappointed. And i'm disappointed to be disappointed. :( I didn't want to be so harsh on Croteam because they're OGs but cmon...Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
