
Shadow of the Tomb Raider: Definitive Edition
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01关于 Shadow of the Tomb Raider: Definitive Edition
Lara Croft’s journey through a perilous jungle blends exploration, traversal, combat and puzzle-filled tombs as she faces a Maya apocalypse. The Definitive Edition includes the base game and seven challenge tombs. Steam player reviews: 84% positive from 72,106 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Korean, Polish, Portuguese-Brazil, Russian, and Arabic. Released: September 14, 2018.
Credits
近 36 个月最低记录
$3.642025-12-11 · GamersGate基础游戏 · 与上方图表记录相同;美元历史记录,并非地区 Steam 史低。语言支持
| 语言 | 界面 | 字幕 | 音频 |
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| Simplified Chinese | 是 | 是 | 是 |
| Traditional Chinese | 是 | 是 | 是 |
| English | 是 | 是 | 是 |
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| French | 是 | 是 | 是 |
| Italian | 是 | 是 | 是 |
| German | 是 | 是 | 是 |
| Spanish | 是 | 是 | 是 |
| Korean | 是 | 是 | — |
| Polish | 是 | 是 | 是 |
| Portuguese-Brazil | 是 | 是 | 是 |
| Russian | 是 | 是 | 是 |
| Arabic | 是 | 是 | 是 |
Steam PC 版本数据 · 2026-10-16
02购买前须知
Language support
Steam PC supports English, French, German, Italian, Spanish, Polish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese and Arabic interfaces. Full audio is available in all listed languages except Italian.
Controller
The Steam PC version offers full controller support.
03常见问题
What does the Definitive Edition include?
The description lists the base game, seven DLC challenge tombs, and downloadable weapons, outfits and skills.
What environments can Lara explore?
The game features a jungle, underwater areas with crevasses and deep tunnels, tombs, and a hidden city hub.
What is the story premise?
Lara races to stop a Maya apocalypse as she becomes the Tomb Raider she is destined to be.
“The dark finale of the rebooted trilogy turns whole tombs into spatial puzzles and combat into jungle stealth, putting exploration back at the series' core”
Our Verdict
A steady finale, a slightly quieter echo

Settle the ledger first. Shadow holds a 77 on Metacritic, an 80 aggregate on OpenCritic, and an 84% positive rate on Steam across nearly 70,000 reviews, flagged Very Positive. That is a solid "generally favourable" with no wreckage, and it does sit a touch below the critical highs of the first two chapters. The game has sold past 8.9 million units worldwide; it started slow at launch, found its footing over the long haul, and quietly became one of the series' durable evergreens.
Drop it back into the coordinates of 2018 and it shared the calendar with giants — a God of War that redefined fatherhood, a Red Dead Redemption 2 that pushed the open world to its ceiling. Against company like that, Shadow never seized the loudest conversation; its voice got drowned out.
The funny thing is how, looking back now, the very purity people overlooked — the willingness to slow down, to turn whole tombs into machines, to make combat a matter of jungle stealth — only grows rarer. While most action-adventures keep sprinting toward faster, flashier and more open, Shadow's patience, its readiness to hand the running time over to puzzles and stealth, is the colour that makes it hardest to replace.
Who should buy it, who should walk

Plainly: if you relish dropping alone into a black tomb, staring down a wall of gears until you read how it runs and bend it to your will; if you like crouching mud-soaked in the grass and treating every fight as a riddle to take apart; if you have the patience for an exotic civilisation and a slow-burn expedition — then Shadow is a dish you will struggle to find a substitute for in recent years. It is built precisely for that crowd, the ones willing to slow down and think.
Flip it around, though. If what you want from an action game is snappy gunfights and bullets flying, if you cannot stand stopping to solve things and have no patience for a slow-burn plot, Shadow will most likely leave you fidgeting. From the ground up it is coaxing you to shoot less and think and sneak more, the polar opposite of a pure shooter; force the two together and you both end up uncomfortable, and the game will keep gently insisting you do it its way.
As for which version, point yourself straight at the Definitive Edition — full story, all seven challenge tombs, every outfit and weapon, and the multi-platform ports, the cleanest way to walk this dark finale end to end with nothing missed. Set against its sibling Rise of the Tomb Raider, Rise leans toward the open-world, base-and-checklist mould, while Shadow pulls the focus firmly back to tomb puzzles and jungle stealth — purer exploration, a darker, more grown-up tone. It may not be the loudest chapter of the trilogy, but it is the one that does the word "exploration" most like a Tomb Raider game should. As the endpoint of Lara's coming-of-age, it holds the line, and it earns the name on the box. Years on, with the noise of its launch window long faded, what is left is a confident, atmospheric, puzzle-first adventure that knew exactly what it wanted to be — and a Lara who, for once, has to live with what she has done.
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As a huge fan of the original game in the reboot trilogy, and a big fan of the sequel, I am already massively disappointed in this third entry. Impressed in many ways, but disappointed and frustrated. Since human nature tends to focus on the negative, I'd like to start my review with what the game does well. The Good The environments look incredible, with a very high attention to detail (though there is very little variety; see The Bad section. A few standout scripted "escape" sequences that have become a staple of the reboot series. Combat is fast, furious, and visceral. This has some of the best facial animations I've ever seen in a game, able to capture the nuances of our expressions perfectly (in the main storyline cutscenes only, see The Bad. Some story elements are truly emotional and engaging. Not all is wonderful, however. There is a lot of frustration and hate to be had with this entry. The Bad Other than the main storyline, almost all of the dialogue is horribly awkward and forced (ie: walk up to a random stranger, press [F] and they randomly start telling you their life story). This is done to supposedly reveal more of the backstory or secrets to be found in the world, but it's jarring and unrealistic. These natives tribal folk also all speak perfect English and use incredibly modern terminology. The writers here took absolutely no pride in their work... Navigation is an absolute chore! I am all for exploration, but the way the environments are laid out and how the map works, it is incredibly difficult and tedious to find your way to any given point on the map. You will do a lot of backtracking as you realize the long "trail" you were following to your objective is blocked by a cliff that can't be climbed. This is especially prevalent in the "social" zones (the populated cities and villages). Nearly ever male NPC sounds like it was voiced by the actor that also voiced Jonah. Whether that is true or not is irrelevant because the voices were similar enough to be distracting. From a story perspective, your hard work and exploration mean nothing. You will part with Jonah to make your way through vast ruins and caverns, only to find Jonah has already arrived at your destination by the time you get there. Seriously, this happens constantly! I guess he found a much easier way to get there? Like in Rise of the Tomb Raider, you will often climb, grapple, and fall your way to a remote location, only to find it's already inhabited by a multitude of enemies. How did they get there? In Shadow, you'll often find enemies in locations that no one has apparently been able to access for 1,000 years. You work so hard to find a secret key to open a temple, and boom...there's a ton of people already in there?? Every supposed "jump scare" is telegraphed several seconds before it happens. As I'm exploring or working through the campaign, I know very early when I should expect an "unexpected" enemy to suddenly jump out at me (usually, the music dies down or the camera moves in a random way). Did you just kill an enemy and loot his body and clearly see 6 shotgun shells attached to his armor? Too bad; those shells are just decoys: you get one shell as loot. (Yes, I know this is a visual design vs. gameplay mechanic, but it's still obvious and distracting. Very few challenge tombs. I know that most reviews say there are so many, but I've played through about 20% of the main campaign and I still have not found a single challenge tomb that I can access (they've all been blocked so far because I do not have the right equipment or skills to access them). I guess they've all been saved for DLC? If you play on Normal difficulty, plan on hearing the exact same line of dialogue from Lara every time you activate Survival Instincts. Apparently, the developers believe players are too stupid to remember that "I need to open that door" in order to proceed, so they have Lara repeat it over and over and over and over and over again. The Ugly Lara's character model has been radically changed from the original in the reboot series. Her skin no longer has any texture and she looks like a plastic doll (as do all of the NPCs). The original had done such a fantastic job of making her look like a real person, this is jarring. Character models are reused a lot. Every NPC pretty much looks the same (most in a village even where the same outfit). In fact, I am pretty sure a child model used in a cutscene early in the game is the same child that shows up in a later village (with dozens of twins). There is an insane amount of "pop in" for the textures and even entire objects. This is an almost constant issue on the PC. Entire walls will suddenly appear out of nowhere as you're moving along. Take a step back and they disappear again. And I'm not talking about distant landmarks, either. Early in the game, I was running through a narrow alleyway and a doorway appear about 10 feet before I reached it... There are also a lot of audio glitches where the audio will skip or become unsynced with the video for long periods of time. The tutorial never stops. I give kudos to the devs for including the option to adjust the individual difficulty levels for gameplay, combat, and puzzles. But if you choose "Normal," the game will hold your hand the entire time. I do not need to be reminded to press [E] to grab a ledge every single time I approach a ledge when I'm playing on "Normal." Yes, you can turn this off, but then you will miss the necessary instructions when a new game mechanic is introduced. There is a lot more I could say about this, but I am only about 20% through the main campaign. But I am already willing to walk away from the game because it is just ... so ... tedious. Bottom Line: There are moments of brilliance in the animation and world design, but the overall experience is very frustrating. Add to that a horrendous mapping system, numerous graphical and audio glitches, and a complete lack of any "fun factor," I cannot recommend this game. My System Specs: Processor: Intel i7-8750H CPU @ 2.20Hz RAM: 16.0GB Graphics GPU: NVIDIA GeForce GTX 1060 NVIDIA Driver Version: 430.86Show moreShow less
The story? Wack. The dialogue? Wack. The characters? Wack. Exploration? Tight as fucc. It seems like the developers didn’t exactly know what they wanted Lara Croft to be, and so she struggles to find an identity that is believable and makes sense. Lara oscillates between being an emotional, gentle, cutesy, light-hearted goody-two-shoes on the one hand, and a battle-hardened, dispassionate, cold-blooded murderer on the other hand. Within the first 30 minutes, it’s basically established that you are a mass killer responsible for the deaths of thousands of civilians, without much of an emotional reaction from Lara apart from an indifferent “oops”. Weird flex, but ok. As soon as you engage with civilians one on one, however, you are the sweetest, most compassionate puritan imaginable, incapable of hurting a fly. Bi_tch, you just killed north of a thousand people, and will kill another thousand in combat throughout the game. The juxtaposition stretches suspension of disbelief way beyond its breaking point. Also strange: you only ever kill men. Where’s the female representation? Don't these men have family, hopes, dreams and fears as much as Lara does? The narrative of brave, oppressed female leaders vs. evil, male antagonists is pretty on-the-nose, dull and off-putting, which only manages to elicit an eye-roll. The heavy-handed virtue signalling yet again subverts any suspension of disbelief. The story is a pretty run-of-the-mill “save the local savages” Avatar affair. A mediocre story can be saved by great characters… but I’ve seen toast with more personality than these supposed “characters”. To add insult to injury, much of the dialogue is slow beyond belief. For some arcane reason, much of the most pointless filler dialogues are stretched out to an absurd degree. And in many conversations, there’s an awkward silence where the camera lingers on certain shots for a few seconds too long, just enough to make you feel uncomfortable. Especially after the first two games, and considering Lara has crawled through rivers of corpses, decapitated heads, limbs, rib cages, has murdered plenty of people and witnessed the supernatural, she really shouldn’t be as emotional as she is. So, the real question is: how can you merge the passionate yet naïve archaeologist/ explorer with the dispassionate executioner? You could explore the soft underbelly of Lara’s psyche: the regrets, doubts, apprehensions and fears she harbours after exposing herself to so much gruelling imagery. Give the whole thing a “Senua’s Sacrifice” spin. She’s stared death in the face innumerable times, and in turn exploring the heavy psychological toll it takes on her would be fascinating. Interestingly enough, this is exactly what the devs did in the “Nightmare” DLC, which was by far the most interesting content of the game story-wise. A real shame the DLC was so short and only scratched the surface of Lara’s mental state! Despite all of the above, the saving grace of the game is the exploration: it’s wonderful. Every minute you’re discovering something new. The ancient Incan and Mayan aesthetics are fantastic and a real blast to explore. Puzzling together the various stories of what happened throughout the game universe via 400-year-old accounts and diaries left by pioneers of the old world is vastly more interesting than the main story and its cardboard characters. The majority of the tombs are a joy to explore, and each tomb has its own unique story to tell. Fantastic! Despite all the criticisms, I consider SOTTR a great game worth your time.Show moreShow less
I wish Steam had a Mixed rating, because this game is a prime example of a mixed rating IMO. It will be hard for me, because while I enjojed the game, I will still give it a thumbs down. So Ill list the cons first: They copy-pasted the weapon upgrade system/much of the skill tree from Rise, but Square Enix put MUCH less combat/action scenes into Shadow, and thats is why: About 80% of the skill tree feels completely useless and unrewarding, because most of these revolves around combat/upgrades. I finished the game with around 7 unused skillpoints, thats how useless they are. I could count on one hand how many skill upgrades actually felt rewarding and impactful. The game often forces you to use a bow only/or wear certain outfits. This can be really annoying. You just dont really use your rifle/handgun/shotgun and most of the outfits at all. Quite a few times the game just takes away you weapons, just to force you to stealth WHICH SHOULD BE OPTIONAL imho. Above is the reason that even tho the crafting/merchant system don't suck, its just useless and uneccesary. A minor-ish thing, but in Paititi, the constant horn blowing gets REALLY annoying after a short time. And you will spend a lot of time in Paititi. Again, a minor thing, but miss me with the jump scares...there werent a lot, only 2 or 3 but still, please no. Not enough nature/predator threat as well... I expected a LOT of threat and danger in a place what was called the Green Hell by conquistadors. There was like 2 times I had to fight dangerous predators if I remember correctly, one in the beginning of the game, and an another much later on during a sidequest. No dangerous snakes, disease, sickness, spider/bug bites, caimans or anything like that. At least they bothered to put piranhas in game, ands eels appear very rarely too. Not the electric ones sadly. Pros: Amazing graphics and rich, diverse, living enviroment (jungle) through the whole game in Mesoamerica. The tomb/exploration part of the game absolutely rock. Much better than in RIse. Side quests, puzzles, extra things to do in larger areas. Also lots of collectibles for those who enjoy exploration. Epic escape scenes, as always. Good story and not a cliché antagonist You learn a lot about Pre-Columbian culture/religion/architecture/etc. I know its not everyones cup of tea, but I liked it. Very good and clever level designs With future Season Pass updates we may get much more combat/action, so maybe some of the cons could be fixed later on Conclusion: The combat/gear/skill side of the game absolutely suck (as of now), the exploration/tomb raiding/story part is great. Honestly an 50/50 game. Its still very much worth playing, dont get me wrong. Square Enix just f*cked up one side of the game so bad I simply couldnt give this a thumbs up... Yes, the whole game is beautiful. But we write 2018 now, when stunning graphics are more like an expectation, not a huge plus in a game. But all in all, its an 'OK' game, no more, no less. But definitely does not worth the $60 pricetag. Wait for a -40% at least, thats about the right price of this game. Overall, the weakest from the trilogy. Rise>2013>ShadowShow moreShow less
Well, here I am, just finished the game. I'll be honest with you, I was really looking forward to this game, and whilst I did most certainly enjoy it, im still disappointed. Im going to start this review with the negatives, and end on a more happy note. Though the game length isn't short, took me about 20 hours to complete around 75%, it still feels a lot shorter than Rise of the Tomb Raider. I can't really explain why, but I found myself quite suprised as to how fast the story was progressing. Speaking of the story, I hate to say it, but it's really quite bad. All the characters are pretty much bland and without any character or personality (with the exception of Lara and Jonah). I guarantee you you won't care about anyone else. Also the story just really lacks depth, I didnt get invested in it, at any point. Then we get to another really weird issue. The dialogue. Whilst the quality of the audio is excellent, I can't help but notice quest givers pause a lot longer inbetween sentences than what I would declare a normal way of speaking. It get's really bad when you are sitting at camp when Lara is narrating, sometimes she pauses like 5 seconds before saying anything. Literally half the time I think shes done talking and then suddenly theres more. It's just weird and feels unnatural. Then we get to the gameplay, first of all, I find there to be a lack of enemies. Sure you do fight quite regularly, whether it's stealth or combat, but, I just ended the game feeling like I hadn't really done much in the way of combat. In the trailers you see this cool scene in a dark jungle where Lara is taking out some soldiers, whilst this is in the game, its literally one quick sequence where you have no weapons, just a knife. There is stealth in the rest of the game of course, but I was hoping there were more areas like the one I just mentioned, instead of one litte sequence. Then we get to the "hubs". Do you feel like talking to everyone? I most certainly didn't because of the bad story, so good luck with that. I literally walked past most random civilian dialogue people simply muttering the phrase "I dont give a sh*t". Sure it gives you information about secrets and possible tomb locations, but as I said, I just didnt care. Then theres another issue: You will be locked from selecting certain outfits and using certain weapons for a big portion of the game. Now don't get me wrong, I understand the reasoning behind this, it's to "blend in", but I just found it really , really annoying. To end on a more positive note: The tombs are excellent. The new climbing mechanics work well The graphics are amazing. Excellent voice acting for Lara and Jonah Stealth is just as good as it was, though really easy due to bad AI. To sum up, if you liked Rise of the Tomb Raider, you will like this, BUT, you will feel it is inferior. I do recommend this game, but I would wait for a sale, especially if you loved Rise of the Tomb Raider. Seeing as though this is the last game in the trilogy, I do want it said that I really do hope they make more of these games, they are a joy to play.Show moreShow less
As much as I hate to say it, for me this is the most disappointing game in the Tomb Raider reboot trilogy. There are many problems with this game, but the two most important are its story and its stale mechanics. Lara being completely unlikable is perhaps the biggest reason why Shadow's story failed. Lara is no longer the desperate young woman stranded after a shipwreck who was so easy to empathize with in the original reboot. She is now a bloodthirsty killer with an unhealthy obsession towards destroying a generic evil organization. But I don't dislike Lara because she is now a killing machine, I dislike her because a killing machine is all she is. In order for a player to be invested in a story, they must be invested in its characters. The original Tomb Raider reboot made players feel sympathetic to Lara by making her a victim of violence and hardship. But as she grew in strength in each game, she has found nothing else to hook players with. In Shadow of the Tomb Raider, she is not a victim anymore, instead, she is nothing. She has no character: she never cracks jokes, she talks in a monotonous voice, and her decisions are generic... She is a shadow (heh) of the older Lara that a generation of gamers fell in love with. As a result, every scene containing Lara in this game (a.k.a every scene in the game) feels dry. Combined with forgettable allies and villains, an insistence on unneccessarily dark themes, and a complete lack of levity, Shadow of the Tomb Raider's story could not engage or let alone interest me in any way. Gameplay wise, the game is almost identical to 2015's Rise and 2013's original. Tomb Raider (2013)'s mechanics were fun and exciting when the game released, though it's combat system was relatively weak. Rise of the Tomb Raider lifted it's gameplay almost 1:1 from Tomb Raider (2013), but it's massively improved graphics helped add some novelty. Shadow of the Tomb Raider adds almost nothing to the table gameplay wise, but more importantly does nothing to fix the glaring problems with its existing mechanics. Combat is immensly frustrating: enemies are far too tanky and don't even flinch when shot, close quarters encounters (almost all combat scenarios) do not suit most of Lara's arsenal, the cover system is unreliable etc. Even the traversal mechanics are showing it's age: Lara's movements feel floaty and sometimes imprecise, difficult jumps are made even harder by bad geometry that stop Lara in midair... All of these are problems that were also present in the previous game, but I expected them to be fixed 3 years later considering there are no massive graphical leaps this time around. By the end of this game, Lara's origin story is over and she is ready to embark on a fresh new journey with the skills of the true Tomb Raider. Hopefully by the next time we see her, she will also have the charm and character of the true Tomb Raider, and the gameplay behind her will be as excellent as a Tomb Raider game deserves to be.Show moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ☑️ Normal 🔲 Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game 🔲 Good ☑️ Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special ☑️ Good 🔲 Beautiful ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story 🔲 It's there for the people who want it ☑️ Well written 🔲 Epic story ~ PRICE ~ 🔲 Free 🔲 Underpriced ☑️ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave 🔲 Average ☑️ High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) 🔲 Short (3 - 15 hours) ☑️ Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive ☑️ Actually pretty amusing 🔲 Ride of your life ~ REPLAYABILITY~ ☑️ It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ WORTH BUYING ~ 🔲 No ☑️ Wait for sale 🔲 YesShow moreShow less
When you launch the game it forces you to accept a predatory privacy notice that collects the following data about you: "Contact details Your name, address, telephone number and email address. Account profile data Your name, email address, birth date, username and password. Financial information Your bank account number, credit/debit card details and billing address. Information that identifies you Your birth date, IP address, login information, browser type and version, time zone setting, browser plug-in types, geolocation information, operating system and version, cookies, Google AdID, Apple IDFA and other unique device IDs. Information on how you use our websites Your URL clickstreams (the path you take through our site), products/services you view or purchase, page response times, download errors, how long you stay on our pages, what you do on those pages and other actions. Information on how you purchase and use our games and services Your gaming platform, game version, mobile and hardware identifiers, device event information, crash reports, language or subtitle options, game scores, game metrics, achievements, rankings, play time, feature usage, player performance and progression, purchases, time zone, timestamp, session duration, challenges or gifts sent to other players and number of friends on the platform. Survey information Any information that you decide to provide to us when you complete one of our surveys." They don't even give you the option to decline and exit the game, you have to ctrl+alt+del out of it. Pathetic.Show moreShow less
I am now at 83 hours and I wanted to update my review. While I still strongly say that this game isnt worth full price (and i recommend waiting for it to go on sale), It is still a DECENT tomb raider game. After playing tomb raider 2013 again, I was wrong to say this game beats it. Although theres more features in this game, the story was so much stronger in 2013, and it feels like rise and shadow lost their way in terms of story telling. Especially in shadow. The Lara Croft that was presented to us is not even the same as the one in shadow (I cant say much about Rise because its been a long time since I played it). I will say the the Lara Croft in 2013 is more mature then the one we got in shadow (which is honestly puzzling how a writer can go backwards). A prime example is when, in the reboot, two pilots bail out of a rescue plane after a failed rescue attempt. Just as Lara was about to go help the first pilot, Roth grabbed her and told her she shouldnt help the pilots as there was more at stake, than the pilots lives. He tried to lecture her that she only knows about loss, and doesnt know much about making hard choices. She replied with "Im not going to choose to let them die Roth". In shadow, we have her steal a artifact (knowing that by doing so willl cause great catastrophy upon the world btw), but since she doesnt want trinity to have it, she still decides to take it. What is even better is, after all the death shes caused, she doesn't want to help the villagers out.......and when Jonah mentions it on the plane about how bad he feels for the people, Lara annoyingly keeps changing the subject back to finding the key. (she acually gets annoyed at Jonah btw) I could rant on and on but my biggest suggestion is, play tomb raider 2013, then play this. You will seriously laugh. Horrible writing but DECENT gameplay. I think Rise and Shadow shouldnt be apart of the Lore at all. Especially since the devs cant even make up their mind on what race Jonah should be. Also the fact I had to look up what happened to Sam is really annoying. Rise should of covered this (same with the dual pistols), but they decided to put it into a novel. Good job. summary: Its an OK game. Plenty to do (albeit alot of it being boring) but its semi enjoyable. question for the devs: How does Lara Croft look better in 2013 then in Rise or Shadow. Im not talking graphically, Im talking facial features. Its like you guys are scared to make a pretty female protagonist. Not saying shes totally ugly in Rise or Shadow but make her look like the 2013 trailer Lara for god sakes. Pros: -Good Graphics -Stunning underwater sections -tombs (a few challenges that really rack your brain) -photograph mode (makes for some wicked backgrounds) -smooth movement, climbing, jumping and rapelling. -guns sound way better and perform much better than previous two titles. Cons: -Story isnt terrible, but decently weak. -Unlocking many Perks provide no BIG usefulness unless planning for new game plus run (and trust me, its not better the second time) -Outfits in this game are very lacking. No shorts or jungle girl outfit????seriously?!? (my guess is due to objectification of women/Lara) -Laras character is noticeably weaker than the 2013 reboot. -Zero enemies after game completion -game stuck at 99% completion even with everything done. If you plan on doing this, please keep in mind it probably will bug out on you. Im just Trying to save you time. Overall score 7/10 Buy or wait for sale? Wait for sale.Show moreShow less
Bought the Croft Edition. Big mistake. Base game is fine but feel gouged after playing the extra content. The entire season pass is content that should have been in the base game, it all happens as part of the main story canon before you complete the campaign so why they were still releasing DLC for it in May is nonsense. Somebody very, very clearly ripped this content out of the game and chucked a season pass on it. Horrible, horrible behaviour. Each publisher once they do something like this gets put on a list they can't come back from, Squeenix that now includes you. Rise of the Tomb Raider is way better, just for survival mode alone.Show moreShow less
来源:Steam 用户原始评价。有帮助票数为存档快照,并非实时数据。最后采集时间:08/15/2026。