

Shadow Warrior 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Shadow Warrior 2
Shadow Warrior 2 is a first-person shooter starring mercenary Lo Wang, who fights demons with firearms, blades, and magic. Take on main and side missions alone or in online co-op, collect loot, and upgrade weapons with stones that improve performance or add elemental effects. Steam players rate the game 87%% positive from 24,176 reviews. The Steam PC version supports single-player and online co-op for up to four players. Full controller support is listed.
Credits
Lowest recorded in 36 months
$2.522025-11-20 · 2gameBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version supports single-player and online co-op for up to four players. The campaign can be played solo or together.
Controller and language
Full controller support is listed. English full audio and subtitles in several languages, including English, are listed.
03Frequently asked questions
What kind of game is Shadow Warrior 2?
Lo Wang fights demons using firearms, blades, and magic.
Can the campaign be played co-op?
Yes. Online campaign co-op supports up to four players.
Do the environments change?
The landscapes and paths are procedurally generated.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I paid for Wang, I came for Wang and I got the Wang.Show moreShow less
Considering its origins among the many mid 90s Doom clones, the 2013 Shadow Warrior felt ironically like a precursor to the excellent 2016 Doom reboot – a relentless ultra violent shooter that was scrappy but full of heart (and blood). To me it showed that there was still a market for linear, story driven corridor shooters with great encounter design and glorious OOT combat , even if the level design wasn’t always top drawer. Shadow Warrior 2 is inferior to the original in nearly every way, and its obvious appeal to more mainstream sensibilities breaks my black demon heart. Structurally the game is completely different - it now has a more open, mission based structure with objectives on large maps. Mission design is universally unimaginative, all being variations on go here and push button, go here and kill boss, or kill X number of monsters. Enemies are found in MMORPG style mobs – they’re largely random, and feel slapdash and unbalanced as a result. Then there’s the loot. It’s clear that SW2 takes a lot of inspiration from Borderlands, and by inspiration I mean stealing wholesale and filing off the serial numbers. Enemies explode into money, health packs, weapon upgrades and ammo like meaty piñatas. Numbers pop out of enemy heads when they are damaged, and most foes are tedious bullet sponges. The main difference is unlike borderlands there are a smaller number of weapons that can be enhanced with the literally hundreds of gems you acquire. And what this means is spending forever in menus, comparing gems to eke an extra 0.1% damage out of one of your five marginally different shotguns. In a game like shadow warrior this sort of banal RPG tinkering flies in the face of it’s reckless, fast paced combat. With RPG mechanics comes the ability to break the game, and with a few health stealing upgrades the game becomes nearly trivial on normal difficulty. In spite of this, the core combat still remains mostly entertaining with some quality of life improvements in controls. The sword skills and magic powers have been condensed and are now less clunky and more universally useful, and it definitely feels like a character can be built in a specific way to suit your playstyle – I went heavy on the magic and swordplay while using guns mainly to spice things up. The melee combat is as satisfying and absurd as ever, and you can de-limb enemies while they continue to fight which is exactly as Pythonesque as it sounds. If it seems like I’ve relegated the plot to a footnote, that’s because it is. The first game somehow managed to tell a surprisingly compelling and heartfelt story amongst the relentless ♥♥♥♥ jokes and borderline racism. Shadow Warrior 2 tries the same trick twice - we have another ethereal companion, but her stroppy straight man act has none of the chemistry of Lo Wang and Hoji. Like most open games, the story feels fragmented and sparse with no sense of pacing, and the insistence on using many side characters from the first game with no re-introduction is confusing for returning players, and nigh impenetrable for the new players it is obviously courting. It was with a sad sense of relief that I finished Shadow Warrior 2, and its cynical mainstream pandering feels a bit poorly considered following the success of Doom. I always wondered what Flying Wild Hog could achieve with a bigger budget – unfortunately this may be the creatively empty, radio friendly album that catapults them to stardom.Show moreShow less
This game is short, but honestly worth the price. I definitely took my time with this game. I never once felt like I wanted to put this game down.Show moreShow less
TLDR: A good game ruined by an awful loot system The gunplay is great. The swordplay is great. But if you want your weapons to not feel like cap guns in the later levels (not even higher difficulties, just later in the game) you need to invest in the loot system. Unfortunately the loot system is such a mess that you’ll spend more time fine tuning your weapons than actually shooting them. For starters, you’re inundated with dozens of upgrades gems per level you complete, 5% of witch you might actually find useful. You can combine 3 of them into one more powerful gem, but the Gem type is completely random, and with 23 weapon gem types that’s a 1/506 chance of getting exactly what type you want (gems have 1 to 2 attributes). Plus it cost money to combine gems, about 1/3 -1/2 what you would actually pay to just buy the finished gem in the first place. And if that wasn’t enough rank 3 and 4 gems have a third negative attribute that needs to be “purified” to remove it, which will cost you 50+ orbs. How do you get orbs you ask? They drop from curtain legendary monsters (0-2 can be found in each level). You also get them for completing a level on newgame+. Your difficulty setting determines how many orbs drop per monster and at the end of the level (3 orbs for level 2 difficulty, 7 for 3, and 27 for 4). So to recap, spend loads of time and money crafting gems, which you then need to purify, which requires you to replay levels a dozens times to farm orbs, because you’ll have to do it on lower difficulties, because you can’t do it on harder difficulties, because your guns aren’t strong enough, because you need better gems, which cost lots of time and money to craft upgrades for, which then need to be purified… see where this is going? Oh and by the time you’ve got that Gem purified, you’ll be 10 levels higher, and will have probably found a better one by then. You’re better off just using orbs on permanent stat upgrades to your weapons, but even they cost a lot once you’ve upgraded a stat past level 2. It's just a messShow moreShow less
Overall Score: 8.5 / 10 Quality 9/10Quality product (but needs patch) Performance8/10Performed great, except for some short lags (High/Ultra Settings) Utility 9/10No bugs for me, except that I got stuck once; steam cloud save supported Controls10/10Awesome controls, (air)dashing in a FPS is so much fun! full pad support Gameplay 8/10Classic FPS-action with many RPG influences Challenge 8/10Decent - a bit too easy on normal though; well hidden collectibles Content 8/10The campaign is quite short, but has high replay-value + coop mode Diversity 8/10Many cool weapons and enemies, but mission designs are repetitive Immersion8/10Pretty addictive, thanks to great gunplay, loot and character development Design 8.6/10Nice design overall, story presentation mediocre Visuals 9/10Cool enemy & weapon design, much gore, explosions and a nice photo-mode Sound8/10Funny one-liners, nice SFX; cutscene dialogues a bit boring designed Texts 7/10Nice story, mediocre presentation & localization; pretty funny though Mapping 9/10Cool maps, often with a lot of vertical movement; some levels used twice Interface 10/10Nice designed menus; customizable, informative & cool looking UI Tested with: 1920x1080; Windows 10 Home, 64-Bit AMD FX-8350, 8 x 4.03 GHz Nvidia GTX 970 (4GB) 16GB DDR3 RAM; Samsung SSD Settings: High/Ultra If you liked this review check out my archive and see how other games scored!Show moreShow less
This is a difficult thumb down from me. I didn't thumb it down because it is a bad game, but only because I want to send a message to the people reading the review. The game features awesome gunplay, but it is all so bland and feels uninspiring. Shadow Warrior 2013 had a lot of memorable moments and awesome storytelling that did not hinder the gameplay experience as it was in between chapters and it was brilliantly presented. Shadow Warrior 2 improves on the movement and gunplay mechanics of the reboot as one would expect from a sequel, but apart from the core gunplay, everything else falls apart. The levels are simply poorly designed. You do not find any bit of it memorable, and it's just unimaginative and uninspired.. It feels like a map designed by a random guy instead of a game developer who would carefully design the structures and corners to make combat in such places entertaining. They did not put any thought into designing these levels, when come to think of it, it's supposed to be a staple in a game such as Shadow Warrior. Fine, no modern game has complex level design nor are they maze like. Atleast it could've tried to have varied levels with different settings like the 2013 SW. It's just plain bland here, completely uninspired. Another drawback of this game is the enemies. A staple of old school shooters is the enemy variety and how you "tackle" every enemy type. SW2 has bullet spungy enemies. I'm not against bullet spungy enemies in games generally, but it's objectively bad in this kind of game because in an old school shooter that SW2 was supposed to be, you had to use specific guns against specific enemies during specific situations. Here that is done artificially by letting you equip "elemental powerups" to your gun. The stupid thing is, you can pause the game in the middle of a fight, unquip one elmenetal powerup and add in another one. Agreed not many people are willing to do that out of laziness, but that's my point. That's not proper game desig. Because a machine gun and shotgun don't exactly feel powerful or "necessary" in a situation you would expect it to be, because of these elemental powerups that you attach to these guns. For eg, an enemy is up close in your face. In an ideal situation you're supposed to use your shotgun against it. But when that specific enemy is resistant to the elemental eqipped on the shotgun, you're doing far less damage to it than say what an assault rifle with the right elemental equipped would do to that specific enemy. Long story short, the guns just feel fun to use but feel purposeless for the way it's meant to be used. The elemental powerups matter here and that is the reason you're switching weapons, and not because of the weapon itself, and that, my friend, sucks, and it is a damn shame.Show moreShow less
You are Wang. Wang kills demons. Demons drop stuff. Wang likes stuff. Stuff goes into your weapons. Your weapons like stuff. Wang likes his weapons. Wang's weapons like to kill demons. Wang likes when his weapons kill demons.Show moreShow less
I loved Shadow Warrior, it was a classic styled game for the modern era with a good story, characters, humor, and settings. Shadow Warrior 2 is a disappointment. The story comes off as forced and confusing coming off the previous game, they even recycle the whole buddy who stays with you and talks in your head from the first game. Instead of a level to level story game with a clear start to finish, SW2 is a hub world game with the same four reused levels played over and over again with pointless, unoriginal, and boring sidequests. Go to the same place, kill a different kind of enemy, return to hub world with little to no plot progression. After 13 hours I feel like i have accomplished nothing but figure out the needless new mechanics. They introduce a redundant amount of new weapons, a new elemental damage system that serves nothing but to marginally upgrade your weapons and fill your inventory with countless items that you don't care to sort through, and of course the new hub world. What pisses me off the most is how much they reference the first game and it just points out how unoriginal and bland this game is in comparison to the first. It rides on the success and jokes of the first, which only makes me want to play that instead. I loved spending hours playing SW1 twice, but here they throw so much area in the maps but nothing to see in them, its all copy pasted and I found myself just speedrunning through levels to finish instead of taking my time to enjoy like like in SW1. The only thing that kept me playing was Wang and to hopefully see the story improve, which even that couldn't keep me playing to the end. Don't bother with this game, just buy the first one or a Doom game. Wish I could refund it and I hope they don't butcher the 3rd one like they did this one but they probably will. SW has become a cash grab failing where Doom has succeeded. I have never done a review like this before but this game spit in the face of everything I enjoyed about SW that I felt I had to.Show moreShow less
Do you like Painkiller? Do you like Serious Sam? Do you like Borderlands? Do you like sarcasm? You will love Shadow Warrior 2.Show moreShow less
Somewhat dissappointing sequel to a hidden gem. As a standalone game this would probably be a very nice surprise from a small developer, but the weird change of direction from the previous title leaves me kind of cold. The first Shadow Warrior reboot was a fairly linear story driven FPS, similar to the likes of the new Wolfenstein and DOOM reboots. Shadow Warrior 2 however has more in common with games like Borderlands, or Hellgate: London. The game has taken a turn towards a loot-and-shoot, which is disappointing to me as a fan of Shadow Warrior 1. While there is nothing worng with the gameplay itself (shooting and swording is super fun, and movement is fluid and fast), the gear, levelling and map systems feel very half-baked and lazy. Almost all of item drops are just randomly generated statboosts, with bonuses that quickly start repeating themselves. Levelling is mostly just boring numerical bonuses, things like +20% damage here, or more +10% Chi (mana equivalent) there, etc. The mostly handcrafted maps from the first game have been replaced with randomly generated maps that feel too busy, too hard to navigate, and too quickly have repeating elements to them. Story elements are also disappointing, since much of the first game is ignored, or retconned out entirely. If you are hoping for any continuation of the story, you may be disappointed as well. I'd consider the newly added co-op a bonus, but even that feels like it was rushed or badly thought out. - You can't chat with your co-op partners via chat or voice. - You can't trade items at all - There is barely any animation work done for your co-op partners, just static poses for most stuff - The game frequently just turns other players invisible instead - Co-op partners experience FPS drops when there is too much stuff going on, an issue that our hosting players have not experienced - Game progress is not saved for anyone but the host, we're 10h in in co-op, but if my friends loads his save he'll be back in the tutorial, etc. - Unknown if it's a bug or not, but seems like some game features are not accessible for players who join the host, either. (Forge?) It's still a fun experience, but it really can't compete with the Bordelands series for similar co-op action. I'd only recommend this one if you're burned out on that series, but want more shoot-and-loot with friends. Finally, while this may be subjective, I've had a lot more bugs than I ever had with the first game. Things like clipping through walls and getting stuck is common, and forces resetting the game frequently. Audio is buggy, looping repeatedly and making dialogue unbearable for me with voice on. Maybe with patching and a serious co-op feature overhaul I could recommend this, but as is I find the title disappointing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.