

Shadowrun: Hong Kong - Extended Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Shadowrun: Hong Kong - Extended Edition
Lead a team of shadowrunners through a branching story in a dystopian Hong Kong where magic and technology collide. Turn-based tactical battles make each move count, while a classless skill system lets you shape your character in different directions. Steam player reviews: 86% positive from 3,610 reviews. Listed interface languages: English.
Credits
Lowest recorded in 36 months
$1.922026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
Steam PC edition data · 2026-10-31
02Before you buy
Gameplay
The Steam PC game is a single-player campaign with turn-based tactical combat. Its classless skill system lets you develop a character in different directions.
Language
English is the listed interface language; English full audio and subtitles are not listed as supported.
03Frequently asked questions
What is the setting?
It takes place in Shadowrun's dystopian setting, where technology and magic coexist.
Do you lead a team?
Yes. You command a team of runners with distinct mission roles, skills, strengths, and weaknesses.
Is a bonus campaign included?
Yes. The description says the Extended Edition includes the Shadows of Hong Kong bonus campaign.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I am the very model of a shadowrunning samurai; I've razorclaws and dermal plates and target-sensing cybereyes. I know the gangs of Redmond and I ride a wizzer motorbike, I'm very well acquainted with a fixer known as Magic Mike. I may not hack the Matrix but I know just how to swing a blade, In such a way to guarantee my target simply won't evade. I understand unwritten rules of mercenary ettiquette... (ettiquette...) Like splitting loot or stealing kills or how Yakuza settle bets! I'm very good at cleaving skulls or stabbing things without a fuss, or taking trophies from awakened critters animalculous... In short you'll find no better suited member for your team than I, For I'm the very model of a shadowrunning samurai! I'll take the toughest missions, always eager to test out my skill, No matter the opponent, I can register another kill. I've made my reputation as a warrior decked out in chrome, I've worked for folks named Johnson breaking in to the Tacoma Dome. I'm stronger than a wendigo, with muscles cultured in a vat, My lungs can filter toxins and I've not an ounce of body fat, I'm swifter than a cheetah thanks to wired reflexology, (reflexology, hmm...) I'll get your decker in and out of Renraku Arcology! Then I can get the nuyen we were promised for the datasteal, I'd celebrate but essence loss has left me unable to feel. Don't bother even trying 'cause I'm never taken by surprise, I am the very model of a shadowrunning samurai! They never see me coming when I work to infiltrate a place, I move so fraggin' swiftly that you'd swear I thought it was a race. But if you see a cyber psycho coming at you like he's nuts, You'll never even realize I've already sliced out your guts. That's not to say that I don't have affinity for gunnery, I've got a smartlink Ingram that I use for long-range funnery, In short it doesn't matter if I'm using swords or pistolry (pistolry... aha!) You'll say my quarry never even stood a chance in history! So take me on your run because I'm plucky and adventury, More talented than anyone you'll hope to meet this century, If anyone says different then they're tellin' you a ♥♥♥♥♥♥♥♥ lie, 'Cause I'm the very model of a shadowrunning samurai!Show moreShow less
Since the update to the Extended Edition I noticed this: Pros: removed a lot of gamebreaking bugs, not that it matters. matrix mechanics slightly improved (e.g. hitchances and movement) cyberware bugs removed performance slightly improved (less stuttering in some areas that were prone to it) more items, spells and chrome character background stories slightly improved for some random NPCs Cons: Reintroduced a ton of bugs from prior versions, including gamebreaking ones. AI still dumb as a dust bunny HUD glichtes that were not there before (clicks not working, sometimes you need to reload) Sometimes you cannot switch item pickups properly when full (still!) still lots of spelling mistakes in the texts (e.g. inbox does not show correct amount of msgs) tons of unnecessary item bugs (albeit very funny) hitchances still on the fritz, even more so in matrix flanking sometimes not working properly (no, not talking about adepts) this game is so shodilly programmed that it has a quick save function, and when you press the button it says "saved game", when - in fact - it does not. numerous technical issues, including stuttering on a variety of different rigs. Definitely the game. Now that you have a list as an overview, maybe you want to know what I mean with some of the cons. HUD glitches: Well, things like Gobbet having the same spell equipped 4 times, buttons do not work sometimes, up to the point where you need to reload the last sequence. Nothing too time consuming, but hey, this is really ridiculous. This is supposed to be the final, polished version... Lets go to the item bugs: I left the matrix in one mission, after a fight took place and my Decker (main) remained in the matrix when a cutscene started that pulled him out of it. Guess what? Now I can use "Blaster 1.0" which is the basic matrix attack in meatspace. Not too shoddy, having a 50 dmg (!) single hit, ranged attack. Proof Really? This is the extended version, come on! So instead of losing items, as in the early versions, you now sometimes get duplicate items (not that I complain about free fireball spells, right?) which, in the case of blaster 1.0 can be truly gamebreaking, if you are willing to use it. Combat: Well, seeing that combat, no matter how smooth a talker or how much of tech-head you play, is a pretty big part of this game, this is the one issue that makes me unable to recommend the 3rd game of a good series. Hit chances are still in RNGsus hands, missing 3 times in a row with 99% on multiple occasions in different fights is really, really unpolished and frustrating. But the upside is, that the enemies are 99% of the time vegetables that do not really know what to do with their characters and resources, so I guess that makes up for it. Best example: enemy melee adepts use stride and then jump on my melee adept. Conclusion: U no buy and ♥♥♥♥ you, HBS. This game is a joke, it's beyond me how you can mess up so catastrophically after two great installments.Show moreShow less
Kind of astounded half of the negative reviews missed the point of a Shadowrun game. To much dialogue? Having to think up your character's backstory through in game dialogue choices? This is what annoys you about a text heavy RPG series? Really? Reeeally? Good luck with that mate.Show moreShow less
This is a neutral recommendation, and a review written for people who played previous shadowrun games. If you are a new player, look at other reviews. The story is really intriguing but follows the same lines as the previous: Some big bad supernatural mojo is happening, and you have to do something about it. Yeah, I have a lot of hours on this. The engine is still held together by masking tape and chewing gum, so I leave the game on while I do stuff like cook dinner instead of endure ridiculous load times. Even after all the patches, there are stuck dialog bugs and stuck NPC bugs from time to time. It's inconsistent and I've no idea how to reproduce them. It seems the more campaigns I play, the more bugs I encounter. I've played 3 campaigns and each had different NPC bugs. I had Crafty's conversations stuck on the same loop, and she is one of the most important NPCs to talk to regularly. I also had NPCs not appear where they were supposed to after cutscenes. Some of these bugs require restarting a level or even the entire campaign to fix and are incredibly frustrating, especially when you have lost progress. I've also seen buttons not trigger properly after cutscenes/dialogs. You have to make separate saves constantly to avoid these messes. After 3 games, they still don't have a way to address combat UI problems like moving to a space behind another character because clicking on that space selects the blocking character instead. When you try to shoot from beyond weapon range, the game doesn't let you know that your character will leave cover to move foward before taking a shot. This is a very serious oversight especially since the game never actually tells you weapon ranges in actual numbers. I've also seen enemies move positions after reloading a game, and characters starting combat with wrong amounts of AP. Things like line of sight and flanking angles are some times non-intuitive and really hard to figure out, and along with BS RNG, this makes combat a chore, especially when it loads 10 times slower than a fully modded Skyrim. Seriously, it's faster to terminate the game and restart than it is to ask it to load a save game while one is in progress. Some things that look like they should be cover are not, and things that look like they shouldn't block your vision does. Pros: * Best story so far (IMO) * most interesting companions to date (IMO) * better weapons (melee especially) * better cyberware * melee is very strong now late game due to new weapons and cyberware (still weak early) * riggers can use 2 of the same drone * a lot more missions where meeting etiquette and charisma checks will avoid all combat (good for role playing) * ley lines cause spells to bounce and heal the caster every turn (makes up for being out in the open. In previous games, it was often not worth being on ley lines cause you can get chunked hard) * you can boost essence by investing in to body stat. This allows magic users to get some nifty cyberware and not gimp themselves. * creative placement of some paydata outside of the matrix Cons: * rifles still king of DPS, especially with auto-reload cyber armlaunchers * mages/shamans still weak and boring * haste 4 has been nerfed (shamans do not need more nerfs) * new real time stealth matrix is terrible * new simon says matrix hacking is terrible. Both this and the above relies on player skill, not character skill, which is stupid in a RPG * End game missions seem much easier than in previous games, and not only because of new weapons. There seem to be fewer enemies, shorter levels, and the end boss is an anticlimactic pushover. * there is still really no reason to make your main character a decker. The provided party member is more than adequate and the matrix doesn't really get too hard until the very end. * money is still SUPER tight, especially if you want to get cyberware in addition to equipment. * there is no reason to use the paid shadowrunners as money is so sparse * companions still have mediocre builds and are unreliable in combat without shaman buffs, making it important to build your main character as a combat specialist I guess in conclusion, only get this if you want more well written Shadowrun stories. Shadowrun Hong Kong is still a top notch narrative ride, but the road is full of potholes speedbumps.Show moreShow less
>>>>>>>>>>>>[ WELCOME TO SHADOWLAND ]<<<<<<<<<<<<<<< ...sorta UPDATE: So far so good! OK so i am very much a completionist--thus i am reading and talking to anyone and everyone in game so my progress might be a little slow. So far though? AMAZING! If you love Shadowrun, then you have come to the right place. As the games go (Shadowrun Returns or Dragonfall) This is the obvious evolution. All the polish you saw in the directors cut of Dragonfall is here and it shines like a new set of chrome arms. The story is engaging, each character--from your fellow runners to random people you chat with on teh streats has their own personality. It really makes the world feel alive. As gameplay elements go, the Matrix has been redesigned. Even with modern hacking--the goal is to avoid/supress the defenses of the system you are hacking. This element was completely absent in previous iterations of the Matrix (SRR and DF) This new matrix is totally awsome--you could jsut run in there and fight through---but with a little skill you can avoid it altogether! On top of that, there are new hacking mini-games that add some flavor to trying to get that paydata. overall i am very impressed--kinda wish i rolled a decker now. Anyways, the game continues--I just got 3 jobs and am about to head off See you in the shadows, chummers! more to come as i get through it... UPDATE: ok--been playing for many hours now and i can safely say that the game is great. As stated before, the writing is top notch---and it really shines through in every character you meet. I find myself wanting MORE from each character--they each have thier own backstory that really tugs your interest. Also, the game time i have? I haven't even made it through the first 3 "side" missions you get. And no i haven't just left the game open. There have been a few re-loads (matrix runs are much more challenging when you get caught...) but a lot of the time is spent just reading--there is SO much lore in this game and each of your fellow runners seems to have a full range of dialogue to flesh it out. So to sum up--if you like Shadowrun and/or old school RPG's (i guess the official term is cRPG?) then this is the game for you.Show moreShow less
Unlike the other Shadow Run games, Hong Kong falls short on several avenues. In this iteration, only two of the five characters have their back stories flushed out, with personal missions garnering comparable intrigue to the main story line. That said, the main story line was not terribly interesting; however, the final chapter did have an appropriate climax and resolution. The engagements in the Matrix have changed dramatically and you will either love or hate the change. Personally, some changes such as the password component associated with firewalls is an interesting addition. Also the ability to disconnect from interface at any time is a nice change. A less welcome change is the addition of the frogger sequence where you need to dodge the path of the security programs. While the main story line and personal stories of some of the characters are lacking, the brief interactions you have with NPC's in the world are short but very interesting. Mission and gear: There don't seem to be very many missions. I think there were maybe 10 missions before the final chapter? There are some additions in terms of weapons but, in my playthrough at least, there were no special armors with attribute/skill bonuses - only cosmetic differences. Overall, the game, the story, and the changes are quite disappointing. If you're desperate for a new shadow run game, I would save your money until the game goes on sale.Show moreShow less
Free Hong KongShow moreShow less
Update: I've finally gotten around to finishing the game and I still don't recommend it. The Matrix is still really, really annoying. The ending of the game didn't quite give me the closure I wanted and worst of all, three months after release, there are still a lot of bugs and typos. I had to restart the epilogue because one crew member wouldn't go back to their spot so I could talk to them. The final fight was acceptable, I suppose. It wasn't all bad, but you're better off playing Dragonfall - Director's Cut. I did like the new cyberware-affinity stat, cyberweapons, and cooler portraits, but overall the whole game felt a little lacking. Gaichu and Racter are still the best companions out of the group and Is0bel was needlessly irritating throughout the game. Nothing about her character design, just her actions, motives, and backstory painted her as someone who was....not very pleasant or agreeable. I'd like to also point out that I am ranking a post-humanist psychopath and a ghoul samurai above her in terms of agreeability. ------------------------------------------------------------------------------------------------------------------------------------------- Want to love it, can't do it. Doesn't live up to Dragonfall - Director's Cut. Wait for a Director's Cut version of Hong Kong before buying. I'm a good ways into the game, and I have a couple big complaints. 1. Feels like QA was non-existent. Scripts are poorly proofread and have tons of spelling or grammatical errors. At first I thought it was some idiosyncracy due to the fact that everyone is speaking Cantonese, but after a while the errors became more and more obvious and it became apparent that proofreading teams didn't do their jobs. Additionally, programming leaves a lot to be desired. The fact that I have to wait 10 seconds to enter the matrix whenever Is0bel jacks in? What is up with that? Sometimes character models don't get their run animations and just ice skate around. I'm doing Racter's story mission at the Ares facility, and the poor AI programming I ran into there is what drove me to write this review. The other team of Shadowrunners has been naively programmed to simply run to the exit point and just stand there. They never leave the level or move out of the way. If you had someone left behind, they're stuck there and you either pray one of them moves out of the doorway for a turn to let you in or you restart the level from your last save (which is, unfortunately for me, back at the start of the mission). I'm not even to the end yet. Countless people I know have complained about even worse gameplay issues near the end of the game (portraits not switching, other strange behavior, unexplainable lag). I was going to continue with one run a day because of how long missions take, but at this point I'm too tired to continue the game at all if this is what I have to deal with. 2. Story is great, it's good. Story is what defines the Shadowrun games. Somehow, with Hong Kong, it feels like too much influence is put on dialogue in between missions with NPCs and side characters. I'm a completionist, so I try to talk to every NPC until they repeat dialogue, wasn't a problem in Dragonfall. For Hong Kong, it feels like every character gets their own sideplot, and it's a little too much. Talking to every NPC after a mission takes up to an hour, and I'm stuck in a Catch 22, either I speak with the NPCs and waste my time taking in details that may or may not matter, or I avoid them and possibly lose out on a side quest for nice gear/karma or some important story detail needed for an ending. All of them seem to speak with a heavy sense of foreshadowing, so a very fake sense of obligation is placed upon the player instead of genuine interest. I'm hoping a Director's Cut will fix the programming issues, at the very least. I enjoyed Dragonfall a lot, and I saw a lot of elements from Dragonfall making their way to Hong Kong, and I think the setting and overall plot is interesting enough to warrant a thumbs up, poor programming and story pacing aside. The crew is more or less just as interesting as last game's crew (Gaichu, Racter, and Kindly Cheng are great). The game's heart is definitely in the right place, it's just implemented poorly.Show moreShow less
As a disabled player, I love, Love, LOVE turn-based RPGs. Great story-line, Great characters, Great replayability, Great Game!!!!!Show moreShow less
Shadowrun: Hong Kong suffers from murky storytelling and horrendous pacing. I'll forgive a poorly told story, but that story better be injected with fun. The game's pacing is what brings it down a notch. After an exciting start, the game gets bogged down by two hours of exposition. After that, you move on to missions, a few which are interesting, but a majority of which are dialogue driven affairs. That brings up another problem. In Dragonfall, you could get a long way with three intellect and four charisma. In Hong Kong, you either invest a great deal into personality stats or find yourself getting into a lot of easily avoidable, dumb fights. Unlike Dragonfall, there are no "big" missions. They're all tiny side missions that are, for the most part, light on combat and extremely heavy on the dialogue. If you're a combat oriented character, this makes for an experience where your celebrated shadowrunner looks like a simple thug. After each mission, you're expected to return to base and talk. Some of these talks are fun. Some conversations seem to go on and on, with characters speaking in circles. The tedium is interrupted every so often by unnecessary meetings with your boss, where you find out that you're no closer to finiding the answers that your looking for. In Dragonfall, you took jobs to pay for a final mission. In Hong Kong, you take jobs to pass the time between the first and final act. Money and karma are an issue. Cybernetics don't just require essence and money, they require investment into a new skill tree. Do you get more karma per mission to invest in said trees? No, you only get 8 per mission. You'll receive less cash per mission. Now you may get more missions than in previous titles, but more missions means more medpacks and grenades. I remember being able to restock before every mission in Dragonfall, and getting a big enough payment before and during the final act to deck myself out. And one of your biggest cash outs isn't given until the very end of the game where it's no longer necessary. On the plus side, combat is less tedious than the previous titles. Your party members seem to hit a lot more often in this installment, and you get more milage out of their abilities. The enemies' stats on the highest difficulty aren't as minmaxed as they are in Dragonfall, and your companions are statted out to be pretty effective in combat. If these improvements carried over to the matrix portions of the game, Hong Kong would have had the best matrix sequences out of the three games. But now the matrix sections involve puzzles and frogger segments. Fights where you have one character running the matrix, and the rest of the party fighting off security, become a bogged down nightmare. *SLIGHT SPOILERS AHEAD The driving force of the narrative is the mystery of why your foster father wanted you to come to Hong Kong, and what happened to him. Your relationship to him is revealed through dialogue with your brother, which always break down into him complaining about your current predicaments, and him realizing that he has daddy issues. Your between-missions chats become tiresome after a while. You'll receive missions from two of your crew mates early on, and if you don't do them right away, you'll be locked out of conversations with them for the majority of the game. If you complete their missions towards the end, you better be prepared to slog through long, out of place talks that should have been delivered between missions thoughout the earlier portion of the game. You will not appreciate Racter's "beat around the bush" style of speaking, right before you head off to start the final mission. Where Dragonfall builds up to the final mission, Hong Kong brings it up abruptly, where you boss tells you "Hey, you can do the final mission now, but you better finnish your last three jobs". And the ending really feels tacked on and forced, as if it's supposed to follow the ending formulas of previous titles. *END OF SPOILERS Steam says I've spent 66 hours playing this game. I spent 20 of those hours asleep, having dosed off between missions. I probably spent 3 hours loading between screens, 18 hours in the main menu, and 15 hours reading dialogue.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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