
Shadowrun Returns
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Shadowrun Returns
In Shadowrun Returns, a search for a mysterious killer draws you through 2054 Seattle, where magic, technology, and corporate power collide. The Steam PC version is a single-player RPG with turn-based tactical combat. Your team combines combat, technology, and magic, while a classless skill system allows varied character development. Steam player rating: 88% from 9,530 reviews. Released July 25, 2013.
Credits
Lowest recorded in 36 months
$1.512026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | — | — |
| German | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode
Shadowrun Returns is a single-player RPG with turn-based tactical combat. Its team brings together combat, technology, and magic abilities.
Interface languages
The Steam PC version lists English, French, German, Italian, Spanish, and Russian interface support.
03Frequently asked questions
What is the story about?
The story follows a search for a mysterious killer through Seattle, from its slums to powerful megacorporations.
How does combat work?
Combat is turn-based, with tactical choices such as moving to cover, charging into melee, and using weapons or spells.
Can I shape my character freely?
Its classless skill system lets you develop your character in different directions from a chosen archetype.
Latest news about Shadowrun Returns
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Pros: -Some good writing -Turn based combat is great, slightly better than Fallout with cover system. -Beautiful hand drawn world -Game editor and User Generated Content. (from what I read, the editor is quite restricted.) Cons: -Clunky user interface, clearly meant for touchscreens -No voiceover. -Non interactive world. Everything that you can interact with is highlighted with the hand icon. Anything not highlighted is just a background. Makes the world feel empty. -Non practical inventory system: cannot trade items between party members. You can only manage your inventory during start of a mission and at the safehouse. -Too little choice of weapon and armor. -No lootable corpse. Perished enemy will simply disappear into the thin air. -Moving and clicking is a bit off, particularly because it's a tablet game in the first place. -Extremely linear campaign and no sidequests. On tablet this game easily score an 8 out of 10. The game was designed for tablets in mind, making the developers overlooked some of its flaws and ignored many of the aspect of a good RPG other than writing. In fact, Harebrained Schemes (HBS) is a tablet game developer, has only released mobile games. Bear in mind that Shadowrun Returns comes with an editor and a default campaign made by HBS. The campaign is restricting and painfully linear. You cannot go back to previously visited place and there's only a few sidequest that you can do for extra cash. Right now there is some user made campaign available on the workshop which was designed better than the campaign made by the devs. Shadowrun Returns is a disappointing RPG lacking of real depth with so many unfullfilled potentials. If you're really looking up for this title and has already run out of RPGs to play, just wait for a sale. Score: 6/10 Edit: You can now save anywhere in this game. And they lower the price too.Show moreShow less
Strongest point of Shadowrun Returns is its writing. In best tradition of older RPGs, game describes what you character sees in flowery language. Character introductions, location descriptions and dialogues are smart and charming. The setting of Shadowrun is a blend of cyberpunk and urban fantasy - don't think I knew something like this exists before. I wouldn't mind experiencing Shadowrun Returns in book or graphical novel form. As a game, however, it is not so magnificent. SR was made by relatively inexperienced developers on tight budget using Unity and it shows. Graphics are mixed bag - wonderful character portraits, bright and detailed, if somewhat cartoony 2D backgrounds, but awful character models and awkward animations. Sound direction feels cheap overall - music are fine, but forgettable and there is absolutely no voice acting. Combat mechanics ripped straight off X-COM: Enemy Unknown. The biggest flaw of SR is its linearity. I just didn't have the opportunity to explore the world of Shadowrun - game kept railroading me on one story after another, with brief breaks in same small hub. All two side missions are one chance affairs - go on them right now or miss it forever. While writing itself is great, spending points to improve charisma and get new dialogue options felt like total waste - game is too short and there is almost no opportunity to use your mad speech skills - I think I used each etiquette only once or twice in whole game. Story starts as a noir-like murder mystery, but after halfway point abruptly turns into "save the world" scenario and ends with series of boring battles against bugs. Absolutely unnecessary twist, in my opinion. My final impression: SR is an enjoyable short RPG; not without flaws but if you are able to overlook them, you will have a great time playing it.Show moreShow less
A huge disappointment. I was really looking forward to this game since it showed up on Kickstarter. Fallout 1 & 2 are among my favorite games ever, and this was touted as a return to that style of RPG. It...isn't. I find the combat enjoyable. It's basically a simplified version of XCOM: Enemy Unknown. One problem with it is that once combat starts, it doesn't end until you move to another map, even if there are no enemies around. So after a fight ends, you'll have to move your party through the map in turn-based mode until you get to an exit. The story is good by video game standards. You receive a recorded message from an old friend who's been murdered and are tasked with tracking down his killer. For the most part, dialogue is well-written. There's no voice acting, which some may take issue with, but it allows for more robust dialogue. Unfortunately, this game doesn't take advantage of that benefit. The game is extraordinarily linear. There's exactly one path through the story. A handful of situations where you may be able to get from point A to point B by a slightly different route exist (i.e., bluff your way past a guard vs. hacking through an unguarded door), but these are so few and so insignificant that they don't make any real difference overall. Dialogue is pretty much the same no matter what: Ask about story-related stuff, ask about general backround/setting information. Very little opportunity to employ your character's personality. Sidequests are almost nonexistent, and the few that the game does have are simple "go over there and get me that thing," or "while you're on this run, see if you can find a thing I want" sorts of things. The whole game is designed entirely around mobile devices and it suffers for it. The UI is a bit clunky and unintuitive for PC, limited to what would work on a touch-based interface. The save system is simply unacceptable. The game has no manual save option. Not even a save and quit function. It's entirely based on reaching checkpoints. This is supposed to be fixed with the DLC scheduled for January 2014, but until then, if you screw up a fight at the end of a mission? You're replaying the whole mission. Have to leave before you finish a mission? You're replaying the whole mission. As I understand it, this is because the game cannot save the current map state, which explains some of the linearity. When you return to a location, you're actually loading a completely different map of the location with its own triggers, different versions of NPCs with dialogue appropriate to that point in the story, etc. This means that the player can't affect any change in the game as every change or combination of changes to a location would require its own unique map, and I'm not even sure if the game is able to load different versions of the same map based on variables. I can't really speak to the user-generated content as I haven't used the editor or played any user-made campaigns yet, but from what I've heard from those who have, the editor is very, very limited in what it can do. As a result, a lot of people who were planning on making content for the game have given up. Maybe the upcoming DLC will improve the editor, maybe (probably) it won't. Either way, I wouldn't suggest paying more than about $5 for Shadowrun Returns.Show moreShow less
First all, let me tell you about my background - 39, working professional, married with kids. Was looking for an RPG game that I can really sink my teeth into without getting bored, and coming from a gamer background myself, not many games can catch my attention. Then saw a recommended game review somewhere about this Shadowrun, so being the typical gamer that I am since I dont like to pay for something I haven't tried yet....so I *cough*cough* got a copy of the game to try..... ...and then I closed the game, went to the Steam website, and purchased a legitimate copy. Let me tell you why :- a) this is an RPG - story, story, story - this is what's it all about b) the interface and game - slick, modern XCOM style combat, with that turn based system thats good for my pace and strategy. c) the real world/cyber world - the transitions are nice, a good break from the routine. d) Story - did I mention story? I like how I have to slow down to read, even the freaking Splash screens got something to really read So I parted with my cash to show support to this developer. Keep up the good work and I look forward to purchase Dragonfall and any more of DLC of this kind :)Show moreShow less
I love Shadowrun as an IP. It was one of the first pen and paper games I ever played 20 years ago, and my friends and I still plat it regularly (though now we're on the 5th Edition). But this is a hard game to recommend. The mechanics are fine, but it's very easy to run into unsolvable problems - if you roll a hacker, you're going to have very little to do in the main campaign and are going to rely on NPCs and hirelings. And if you're not a hacker, every time you NEED a hacker you'll be provided one free of charge. There's more too it than that, of course, but that's pretty illustrative. The game feels extremely limited in a lot of places, from missing mentor spirits to customization through what's available from the NPC stores. Honestly you'd probably be better trcking down an old copy of Arcanum: Of Steamworks and Magicka Obscura.Show moreShow less
Edit 06/20/14: Base game review: Pros: - Vibrant characters - Smart writing - Fun combat - Included editor that allows the making of a lot of user generated content. Cons: - Too short (12 hours) - Too linear Base game 8/10 Dragonfall review: Pros: - A lot less linear than the first campaign. - Story is a page turner with a lot of twists. - The characters have a lot of depth and are well developed. - Combat, and gameplay in general, has improved siginificantly. - Improved editor. Cons: - Minor bugs from the base game are still present but they're not game breaking. Dragonfall campaign: 9/10Show moreShow less
There are curently 3 Shadowrun games from Harebrained Schemes. Shadowrun Returns is the first one they have released and clearly the weakest of the three. That does not mean that Shadowrun Returns is a bad game, far from it. The following titles are simply much better and deeper experiences, making Shadowrun Returns kind of no longer relevant. For people with limited free time, if you want to play a Shadowrun Game, go for Dragonfall first, Hong Kong second and, if you still crave more, give Shadowrun Returns a shot. The Good: + Great, immersive atmosphere + Well designed visual style The Mediocre: ~ Combat needs polish, some character builds are overpowered, other almost useless ~ Relatively short ~ The plot is not very interesting The Bad: - Extremely linear, the player does not have much say in how the plot unfoldsShow moreShow less
** My full reaction is here on my blog should you want it http://riksreaction.blogspot.co.uk/2014/03/riks-reaction-to-shadowrun-returns-pc.html ** I thought this was great, from start to finish. Excellent. It is difficult to know what else to say... I just thought this was great. I'll just ramble as follows. As an RPG it was the perfect amount of complexity, deep but easy to understand. The artwork is lovely, everything is well animated and it is just generally a really attractive game. It is VERY well written IMHO, the characters come to life through the text and written dialogue, it's great! I honestly felt like I was enjoying an interactive book, which is a feeling I tend to get when I am fully engaged. The locations, the people, the story.. all of it is vivid and believable, not so much due to the on screen action, but more through the filter of my imagination which the writing nutures throughout, things playing out in my mind's eye as I read the next interchange between characters, or digested the description of the place I'd just arrived at. The narrative is solid, and makes sense (within the world it is told) and pans out well, I thought the pacing was excellent. Some might dislike the linear nature of the game, I personally love it. Side missions are available, but they are in direct relevance to the main storyline at all times which keeps things moving, and therefore aren't always available for you to come back to tidy up and complete later, so bear that in mind. I am a fan of a well told story, and "sandbox" games are never as good as experience for me as being told a well crafted story. Shadowrun Returns nails this. I really enjoyed this game, took me 17.2 hours to complete but it felt like a lot less purely because I was enjoying every minute of it and was just waiting to turn the next page in this electronic short story and learn what was going to happen next. Like a good book, it was tough to put down. It has it's flaws here and there, like checkpoint saves (due to be changed in a patch or via the next DLC I understand), some sections keeping you in turn based combat mode when there aren't any enemies about and on some of the longer battles the combat music can get a little tiring, but those are small complaints. Excellent and I'm looking forward to see what they do next! Recommended.Show moreShow less
I love the Shadowrun universe, so I was pretty excited about the Kickstart campaign and the eventual release of this game. As an old school gamer, my gaming history is based on games like Fallout(1&2), Shadowrun(original), XCOM(originals) and many other genre-defining legends, my expectations were pretty high, I must confess. Once I finished the game (about 10h or so) I couldn't believe it was over, it felt like something was missing. And then i realised that the experience I hoped for was never going to be delivered. The game is not a total waste but it's tremendously shallow, as linear as it could possibly be. Character creation doesn't feel deep enough: generic 3D models, character photos don't match your char model, lack of customisation options, lack of classes information... During the course of the game you won't interact with the world, but instead with overlays on the GUI. You will never go up or down a stair, you will interact with the overlay near the stair and then you are going to be transported to another map. Levelling up feels boring, most of the time you don't feel like getting stronger. Also, the possibility to wait for a stat check barrier (the game tells what values are needed) to spend your karma points feels too exploitable. All around, it's an excessively minimalist game: graphical engine, art, interface, world, combat, skills, progression... everything. If this was a mobile game it would've been a fair accomplishment, but at this point in gaming history, a "return" to the Shadowrun universe on PC shouldn't have looked like this. This game lacks the depth of the Shadowrun universe. Two good aspects about it though: - story: Does a good job immersing you on the plot. - content creating community: The level editor and the content created by the community can keep you entertained if you happen to like the game-play. The community made a lot of other adventures for you to run if you so wish. For me, unfortunately, that is not enough. And most importantly, not what I was expecting of a Shadowrun "return". Therefore, for people with high expectations in a game on the Shadowrun universe, I truly cannot recommend it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

