

shapez
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About shapez
In shapez, you build a factory that automates shape production: extract basic shapes, cut and combine them, add color, and deliver the results to the HUB. New buildings and more demanding shapes expand the production challenge; copy-and-paste tools help scale your lines, while optional wiring and logic let you create further automation. Steam player reviews: 96%% positive from 14,360 reviews. Release date: June 7, 2020.
Credits
Lowest recorded in 36 months
$0.392026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 21 more languages
| Language | Interface | Subtitles | Audio |
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| French | Yes | — | — |
| Czech | Yes | — | — |
| German | Yes | — | — |
| Korean | Yes | — | — |
| Spanish | Yes | — | — |
| Dutch | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese | Yes | — | — |
| Russian | Yes | — | — |
| Norwegian | Yes | — | — |
| Japanese | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Danish | Yes | — | — |
| Italian | Yes | — | — |
| Finnish | Yes | — | — |
| Hungarian | Yes | — | — |
| Romanian | Yes | — | — |
| Swedish | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-22
02Before you buy
Play mode
The Steam PC game is single-player. Its factory can spread across an infinitely expanding map.
Language
The interface supports English. The description does not specify audio or controller support.
03Frequently asked questions
What do you make in shapez?
You extract basic shapes, cut and combine them, add color, and deliver increasingly complex results to the HUB.
How does progression work?
New buildings unlock as you progress, and the requested shapes become more complex.
Are there enemies or time pressure?
No. The description specifies no enemies, timers, or resource limits.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
free autism diagnosisShow moreShow less
To be honest, there's probably enough here to be worth the purchase if you're into this kind of game. I just can't heartily recommend it, because for me, the appeal evaporated so completely at a certain point. It's a very pure experience, but in that purity it distills away a lot of things that should keep a game like this interesting. The first way this game is different from Factorio is that all the belts and things are free. There's no "you." You're just a camera, placing any belt or building wherever you feel like. And you don't need to produce anything to be able to do so. This is a fun choice. It's very freeing and relaxing. Your ability to fix your crappy factory isn't limited by the crappiness of your factory. The other way this game is different is that everything you make is just arbitrary abstract shapes. At first, that seems fine. It's basically the same fact as not producing your own materials, right? Well, not really. What it boils down to is that every production line feels the same. You cut, you paint, you combine. You come up with a design for a combination line, then copy paste that wherever you need another one, which is everywhere. It doesn't need to be any different because it doesn't ever matter what the inputs or outputs are. The basic schematic is always the same. Then you combine lines with identical schematics and eventually you have the thing you're trying to make. It was around the third time I was making the same big setup to mix white pigment that I started to feel like I wasn't solving any problems anymore, and I could foresee no end to it. You do a little thinking when it comes to finding the best shape mines to use for whatever you need. You do a little thinking with load balancing. But with limitless space and resources, all you're really doing in scaling up the same simple factory patterns over and over. Is this an inevitable artifact of making structures free? I don't think so. I think an interesting tech tree and varied production processes could result in a game with a lot more flavor and challenge, without turning the player's inventory into a cog in it's own machine.Show moreShow less
It is Factorio, but less. It is not "Factorio, but different", it is not "its own unique spin on Factorio". It's a feature stripped from Factorio and sold as its own game. It is what VR Missions is to Metal Gear Solid. It is that custom level where you stand still shooting bots in Counter-Strike. It is what the starting menu warm-up mode is to FIFA. If you're not familiar with Factorio, go play Factorio. If you are familiar with Factorio, shapez.io is not all bad. I give it a thumbs up after all. But be wary of these reviews, they are spinning the game in a very positive light. It is not just Factorio without the context, the resource management, the pollution, the danger, the difficulty, the player character. It is all those things, but that's not all. In Factorio, each material represents a resource. They require specific manufacturing steps to build more complex compounds and devices, allowing you to process further in the tech tree and thus the game. In Shapez.io, there is the cutter, the stacker and the painter. That is all. Each is introduced in the 15-minute tutorial, and the rest of the game is cutting, stacking and painting. Any progress in the game is having more cutters, stackers and painters in conjunction. Some reviewers are saying "there's endless complexity in the variations!" as some sort of replacement for the content found in Factorio. It's true, there are many variations. Each "block" is just the titular shapes after all. When playing the game you are asked to build quarter circles combined with a green square combined with a yellow star. Undoubtedly the mathematical possibilities of different shapes are astronomical. There is no complexity to it, though. Manufacturing any shape happens in a combination of cutters, stackers and painters. You might rotate a block differently, or stack from left to right instead of right to left, but the procedure is the same each time. This gigantic number of possible variations is of course achieved by having the blocks be entirely meaningless. You're not using them to build anything like in Factorio, they are simply "collected in your HUB", so you can open up the pause menu to view how many you have collected. You do get some missions that don't seem to do anything after the tutorial, and a level up mechanic, which basically just speeds up the game. Not "speed up" via unlocking features or abilities. Literally speed up by sending a multiplier to the game engine to run faster. Because there is no context, no setting, no story, no character and no danger, there is also no incentive for the player. You could just leave the game running on its own, and you won't be any further along or in a more advantageous position if you spent the ten hours playing intensively. That might not matter to you, but it's worth mentioning. That lead me to the dreaded conclusion: this is a game for people who like to "kill time". I don't like to kill time. I do it out of my own stupidity or laziness, but I don't seek it out. To me it's like saying "I like to burn money" or "I like to throw away food". I gain no enjoyment from it. There is however something in this game that in my opinion pretty much justifies its existence: the Puzzle DLC. I should review it separately, but giving access to the Puzzle DLC is what makes this game worth getting. The Puzzle DLC is very self-explanatory, it's puzzles with limited resources, using the same mechanics familiar from Factorio. It truly is "a unique spin on the Factorio formula." So if you're buying this game, get it with the DLC. The base game might have some value in keeping your fingers occupied while listening to a podcast or something, but you could also just learn to knit. It's more engaging, more exciting, has more variety and you get socks or a nice hat out of it.Show moreShow less
So...I'm kinda torn on this game. Initially, I love it. I enjoy the concept, and the leveling is fun and somewhat intuitive (for the most part...we'll get back to that). Taking just 4 shapes and cutting them into quadrants, coloring, cutting and combining them into the required shapes is actually fun. So is developing your own little 'factories' for each operation you can eventually copy and paste around the board...then upgrade, and move on. But there is a bad. And it's hard to describe without actually playing the game. Eventually, there seems to be a large dependence on a piece type that's not actually supported by the games own systems. You need to combine 'shrunken' pieces to make the shapes. But the game doesn't actually support shrunken pieces. Every other type of combination can be made separately and combined later, even 4 separate quadrant pieces. But not shrunken ones. They force you to create these frankensteiniean, ugly pieces and go through some odd cut and combine process to keep the game from restoring it back to the correct size. This is exasperated by the level that is supposed to teach you this technique. The instructional bit says to seperate the pieces out, and recombine them...but you can't. It's own instructions can't show how to make it work. Now this wouldn't be a problem to me, but the later levels DEPEND on this. A LOT. I got to a level that required a shrunken piece inside another shrunken piece in only one quadrant and I said that's it. It simply isn't worth the pain to try and not undo the work you've done trying to make these pieces because you can't figure out how to rotate it just the right way. So while I want to recommend the game, I can't for it being too annoying in the later levels for me to want to continue playing. Make it so I can shrink a bit and cut it apart WITHOUT it undoing itself, like you would actually think would happen, and I may actually come back to make endless factories of increasing sizes just to fiddle with the game. But as long as it depends on that mechanic itself doesn't support, I can't recommend this game.Show moreShow less
Factorio for the poorShow moreShow less
I'm a big fan of Factorio but find that it can be quite cumbersome and the slow startup period can be pretty offputting, so I thought I'd enjoy shapez.io. Unfortunately the experience I got was pretty shallow; even though it's simple to get into, it's simple to a fault. You'll be kept busy, but you won't really be solving any puzzles and the gameplay loop from very early until late feels the same. Imagine in factorio if the whole game was just the conveyor belt tools and research packs, but the research packs just made your conveyor belts go faster. I'm sure it's zen for many people, but for me it's missing too much to make it an engaging experience.Show moreShow less
It's Factoria, except they got rid of all the resource management needed to build things, all the combat fighting bugs, all the other nonsense, and distilled it down into it's purest form - Building endless production lines in pursuit of expansion and efficiency. Sometimes simpler is better. You will lose hours.Show moreShow less
Great idea in general, fun to start with. Unfortunately the dev seems to have chosen completely unsuitable tech for this, JavaScript (Electron), which is never going to perform particularly well in general, and cannot really scale beyond one CPU core without some massive tricks and even then it's kinda so-so. After only 7 hours of gameplay I can see one core fixed at 100% usage thanks to this game, and I've not even built anything particularly large, nor unlocked all the speed upgrades that will just make the game require even more resources to run at full speed. I'm also already having issues with zooming lagging because the game cannot keep up. The tech choices being what they are, I cannot imagine there is anything the dev can possibly do to fix this without a full rewrite.Show moreShow less
Take any factory game you've ever played, and consider - what really matters here? Does it matter that your metal ingots you've smelted have ray-tracing and reflective metallic shaders? Does it actually matter that your smelted metal ingots are used to make metal rods to make some other part to make a new kind of conveyor belt? It's nice that there's a glorious sunset, but does it really matter? Ok, this widget plus this widget makes computer chips, but is that actually important? Shapez distills the factory-building game into its purest, most unadulterated form. The fact that there are even conveyor belts is but a gracious allowance of a semblance of reality, for it knows that it is difficult for mere humans to see beyond the shadows on the wall and grasp the true form of the factory game. There is no world here. There is no rocket or space elevator to build. You do not exist. There is nothing but the shapes you have in front of you, and the shape which you must create from the meager tools at your disposal. You will paint shapes. You will slice them. You will stack them. You will do this because, ultimately, life has no meaning but that which we create. You will be rewarded for your diligence with new ways to stack, split, and transport shapes. You will hunger for the moment you've finally delivered 50,000 purple windmills, because the marginal paint speed bonus that you earn will be utterly game-changing, despite the fact that it throws off the exquisite balance of your existing pipelines. You will be overwhelmed by the additional headroom in which you're suddenly drowning - it must, MUST be utilized. You will return to your earlier designs, and realize that you are, truly, a stupid idiot. How could you possibly have been so shortsighted? These shapes are being wasted, you must re-purpose these designs, make them better. Reroute the output where needed, or demolish them entirely and try again. You will begin to design with an eye on your possible future needs, standardizing inputs and outputs, coming to grips with the challenges and benefits of vertical and horizontal scaling. You will be riding high, swimming in endorphins when you reach your first, true skill check. Shapez players all know what it is. I am not ashamed to say that it took me longer to figure out this ♥♥♥♥♥♥♥ shape than it took me to defeat Margit, the Fell Omen. But the rush, the absolute RUSH, when you build it for the first time will be unforgettable. Around this point, doubt will begin to seep in. You are beginning to understand that the shapes you see in front of you are but a shadow on the wall, a base approximation of the true form of the factory. This is beyond the challenge of just sourcing materials and managing a power grid - are you up to this task, truly? Never fear. God only tests you because you are capable of surpassing the challenge. God will then declare, "BUILD ME CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw!!!" and you will say "yes, God, I will build you CbCuCbCu:Sr------:--CrSrCr:CwCwCwCw!" And you will fail. It's just a simple shape - you can see how to make it, the recipe is right before your eyes. Despite this description you will try and you will fail. You will reflect on your career as a software developer and realize that you're not nearly as procedural of a thinker as you think you are, nor do you really know how to implement a half-decent load-balancer. But this is all part of the path. Have faith. You will realize that you are at but level 26, and there are 50 more levels before you reach the most complex shapes of the divine mandate. Keep in mind the mantra that there is always room for improvement - for this is the true meaning of building video game factories, at least.Show moreShow less
Blueprint unlocks way too late, and the scale of the factory required to smoothly proceed before the blueprint is just too high. Manually placing 50+ repeating patterns one block by one block is not fun. Oh, and it actually costs resources to stamp blueprints. Really? Why so many gates behind such a basic function for a factory game?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.