
Sherlock Holmes: Crimes and Punishments
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01About Sherlock Holmes: Crimes and Punishments
In Sherlock Holmes: Crimes and Punishments, investigate six cases spanning murders, missing persons, and spectacular thefts. Interrogate suspects, choose lines of inquiry, and combine clues with Holmes’s skills to reach your own deductions. You decide whom to accuse and what fate awaits them, with consequences for your reputation and the people involved. Steam player rating: 89%% positive from 7,159 reviews. The Steam PC version supports English interface language.
Credits
Lowest recorded in 36 months
No reliable history availableLanguage support
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| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
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Steam PC edition data · 2026-10-22
02Before you buy
Mode and controls
The Steam PC version is single-player and offers full controller support.
Language
English has full audio; the interface and subtitles are available in multiple languages, including English.
03Frequently asked questions
What cases does the game cover?
You investigate six cases, including murders, missing persons, and thefts.
Do choices affect outcomes?
Your deductions let you name the guilty and decide the fate of those involved.
Are there moral choices?
Yes. You can follow your moral compass or apply the letter of the law.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Everything about this game is fantastic except for the arbitrary nature of the deduction system. There will typically be at least three solutions with separate suspects and different means of having committed the crime. The different clues which have been collected during the investigation must be arranged to form different deductions in order to single out the perpetrator. The system is genius except for the fact, that the developers have failed to make some deductions more correct or coherent than others. Thus you can never be sure your chosen solution - based on solid reasoning (what Sherlock Holmes is supposed to be all about!) - will be correct. Even if you have taken all things into considerations and logically chosen the most likely explanation. This have been incredibly frustrating and immersion breaking. To further explain what I mean by the solution being arbitrary, I will provide the following observation: Any case in "Crimes & Punishments" will have established means, motives and opportunities for all suspects, if you diligently have found all the different clues. The problem as I see it is, that there should at least be some few things that makes one suspect more likely than the other, or deductions that stood out as far less sound, as they appeared to be in conflict with other circumstances like causality or the existence of contradictory evidence, but no. All the solutions are equal in likelihood and reasoning, and as Sherlock Holmes we are bound to make a decision on who we would most wish to see having committed the crime or who we intuitively believe did the crime based on knowledge of crime cliches. It seams the developers have constructed the clues, deductions and solutions in order to fit the model of "means, motives and opportunities" as conditions in order to establish guilt as found in common law legal systems. This still only provides a dissatisfying experience, as this doesn't prove the actual guilt of the suspect, which in turn today nor in Victorian era Britain were enough to lift the needed burden of prof of having committed a crime. Establishing the presence of these three elements is not, in and of itself, sufficient to provide a conviction beyond reasonable doubt; the evidence must prove that an opportunity presented was indeed taken by the suspect and for the crime with which he or she is charged. In "Crimes & Punishments" the different solutions are entirely equal in probability, and this is the prime weakness of the system: If all the suspects can be reasoned to be equally as likely the ones who committed the crime, then they are all equally as unlikely to be guilty, and in a court of law this would actually make providing a conviction impossible. The conclusion simply cannot be proven beyond a reasonable doubt. It frustrates and saddens me, that the deduction system have been built in such a way as the solutions are wholly arbitrary and in total disconnect with the books of sir Arthur Conan Doyle. Mainly because if you can ignore this, then the game is fantastic. The atmosphere is fantastic and the locations and voice acting is great.Show moreShow less
One of my favorite games from 2014, and probably my all time favorite detective game is this. Crimes and Punishment is a blast to play! The new engine offers breathtaking views and stunning textures, and the voice acting is fantastic. You have to make moral choices in this game, which affects the story. The cases are much more interesting in this game then the previous Sherlock games, thanks to great mission variation. Solve murders, investigate thefts and missing people. "Will you follow the law or your moral?", is the question you have to go by on every case. Every case is smart and well thought out. You always think you understand who did the crime, until it suddenly turns the other way around. When you finally complete a case you feel satisfied though. You will look around for a long time, just because you want to find every clue. If you get stuck you can get hints, look in your journal and ask doctor Watson. I think this game is very underrated. It's one of the most polished games released in 2014 and offers a great story with absolutely fantastic cases. If you haven't picked this game up yet, please consider doing it. I really hope Frogware will release more content for this game. DLC, expansion or sequel, because I adore the game and would really wish for more great and exciting cases to solve. Crimes and Punishment gets a warm recommendation from me.Show moreShow less
TL;DR: This game got a lot of positive reviews, so I feel my opinions may not apply to most gamers, but I found it dissapointing from a design standpoint, as a fan of adventure games, murder mysteries, and a Sherlock Holmes fan. The stories of Sherlock Holmes have been my favorite muder mysteries since the first time I saw the old BBC show. The level of intrigue cannot be topped. His use of pure deductive reasoning and keen observation can be truly astounding at times. However, none of the cases in this game gave me such a feeling. Actually, the cases often felt quite cut and dry. Perhaps having all the clues revealed to you the moment you find them ruins the climax--the moment where Sherlock reveals how all the pieces of the puzzle fit together. But often, the pieces don't even fit together and many outcomes (as many as six at a time) remain possible. Like Holmes always says: When you have eliminated the impossible, what you have left is guess-work. When you find a clue or learn a fact about the case, the game often suggests you hit the B key which brings you to a screen where the facts float about the screen and by clicking on two related facts, connecting them, Sherlock will make a deduction about them. Sometimes, multiple deductions can be made. For example "it was an accident" or "he did it on purpose". The right combination of deductions leads to more deductions, leads to a conclusion. While this demonstrates Holme's deductive reasoning in an interesting way, even after collecting every clue and making every deduction, many branches cannot be eliminated, and concluding who committed the crime without absolute certainty does not seem faithful to Doyle's writting. As simply and adventure game, Crimes and Punishments lacks well-drawn and interesting characters, difficult puzzles, good dialogue, and good story telling. Most cases can be solved in just an hour or two and the clues practically jump out at you, so as long as you don't skip entire sections of the map, you'll find most everything on your first go. Occasionally, you have to activate Sherlock's heigtened powers of observation (it'll tell you when) and the clue will glow yellow so you can't possibly miss it. In some cases, the clue is entirely invisible without this, and in others, even if you've spotted the clue (which I challenged myself to do), Holmes won't examine it. It would have been more immersive if they just had him take out a magnifying glass. This is by no means a bad game--despite my complaints, it is perhaps more disappointment over several design decisions than anything else. It's just not a great game, and for the price they're asking, I think you can find a better game to play, at least in the adventure genre (The Longest Journy?), although I don't know many in the crime genre and this very well could be the best.Show moreShow less
Watson: "Do you want to slit some more pigs throats?" Holmes: "no." Watson: "thank goodness for that." Holmes: "I wish to impale one with a harpoon."Show moreShow less
In a detective game featuring Sherlock Holmes, the least you'd expect is sound logic, but the correct deductions very often are based on poor logic, sometimes requiring veritable leaps of faith or even disregarding contradictory evidence. Entire cases hinge on stuff that makes little sense. Often you'll find new evidence and will want to ask the suspects about it, but the game won't have accounted for it no matter how obvious an idea it would be, so it won't let you. In my opinion, these are fatal flaws for this kind of game. As more minor annoyances, the controls are bad and movement feels clunky to the point of irritation. And what's the point of the quick-time events? (Good luck with those if you're left handed, by the way, as the game doesn't even allow you to rebind your keys). It's still entertaining, and a couple of the cases do work well, so you will probably enjoy this if you're a big fan. But ultimately I thought it was disappointing.Show moreShow less
I took it upon myself to wait until I had received 100% of the achievements before making my review. Compared to The Testament of Sherlock Holmes, Frogwares and Focus Entertainment have come a VERY LONG WAY! From astoundingly beautiful graphics, to great plotlines and endless solutions, I was in awe the entire time. The one thing I loved the most was the way they improved on Sherlock Holmes's personality. Compared to Testament, Holmes in Crimes and Punishments has a more gentle and chivalrous side to him, which is something definitely found in the books. I'm an oldschool Sherlock Holmes fan, so this game was perfect! I am very excited to see possible sequels in the future.Show moreShow less
So I've played a LOT of mystery games, and most of them have disappointed me. I hate when a game feels like it doesnt trust me to "find the fun" in solving a big mystery. I've tried a lot of Sherlock Games, and they ALMOST got it with this one. "Crimes and Punishments" gives you more options than previous titles when it comes to actually using critical thinking to solve each mystery-- --BUT-- --unfortunately, there's still an alarming amount of hand holding and clue-feeding to where I just didnt feel like I was using deduction to solve each crime. You'll get a crime scene to explore, but Sherlock (not YOU) still decides what is and is not relevant to figuring out what happened and what you should do next. The game just focuses a little too much on random fringe details (like Sherlock's costumes..?) and being nice to look at. If you want a game that TRULY challenges your ability to solve a mystery, try "Return of the Obra Dinn" and "Unheard."Show moreShow less
Aside from sentimental reasons, Sherlock Holmes: Crimes and Punishments is probably my favorite game of all time. I'm a bit biased as a big fan of the original novels and short stories, but I'd bet it's still quite good to anyone just looking for a great detective game. To get into it: Pros: - Genuinely one of the most faithful adaptions of Arthur Conan Doyle's work that's out there. This is one of the few instances of Sherlock Holmes related media that doesn't try to "do it's own thing" with the IP too much, instead just adapting it in a way that makes a very enjoyable game - One of the best if not *the* best detective/investigative games out there. There's a great combination of objective facts and more circumstantial data that you have to put together yourself in order to reach conclusions. Evidence is gained naturally and it never feels like you're clicking everywhere or just walking around. Additionally, while you can reach the wrong conclusion at the end, you can't really ♥♥♥♥ it up beforehand in a way that I always hated (for instance in LA Noire you can frequently mess up entire cases by misreading a character model's facial expression). - You can play as a dog - There's no big overarching plotline throughout the cases. This is a good thing, trust me. - An actually good morality system that isn't hamfisted in. There's very much a theme of "good vs law" where you might be weighing redemption against punishment, or the letter of the law against "natural law". These are almost always tough calls, and I was happy to see that I was both with and against the majority of people about an equal amount of the time. - In my opinion, great voice acting, character models, and locations. It's not a giant graphical powerhouse, but it looks very nice. - All the cases are fun and episodic. They all have very fun plotlines that really allow you to try and figure things out yourself as you solve them, and they're each the perfect length for more of a casual experience. - A lot of great quality of life features. Just the ability to play in first or third person, a really great loading screen where you can go through your notes and deductions while you wait, the ability to skip puzzles you really just don't want to do, everything kept in your notebook so you don't have to physically write things down, etc. Cons: - There are just a couple events in the game where you essentially have to just go out on a limb and guess a conclusion based on whatever hunch you as a player has at that time, where things are basically circumstantial. For example, there might be strong physical evidence to one suspect that has a weak motive, but a strong motive to another suspect with weak physical evidence. There's really only one case that this truly stands out as an issue, but in an otherwise really great and tight game it's kind of disappointing. - Of the many puzzles/minigames you do, most are great, but I can think of two that are pretty ♥♥♥♥. - The subtitle "Crimes and Punishments" is profoundly clunky. Like I get why they chose it, but ugh. - There's a single character in the game that's a bizarre token stereotype which really stands out in a game full of otherwise realistic and well-put-together characters. It's just weird and will feel very tonally dissonant - Occasionally in outdoor environments it can be difficult to tell what areas are just background and what areas are pertinent - I think there's a single achievement that I didn't get that I should have, if you care about that In conclusion / TL;DR: It's an extremely fun game that's great for anyone who enjoys games that aren't just action or similar. It strikes an incredibly difficult balance between allowing the player to really think and use their head while still never being hard or annoying. The game will always help you get to the conclusion no matter what, but you'll likely be beating it to the punch if you're paying attention. Buy it, and don't feel like you have to play Testament of Sherlock Holmes first. Crimes and Punishments is the best in the series by far and works wonderfully as a stand alone title. 9.92/10Show moreShow less
The game is visually stunning and manages to capture the atmosphere of late 19th century London and the surrounds extraordinarily well. The visuals themselves are most definitely the greatest part of the game, and as a series of sequences of eye-candy the game tends to work rather well. Where the game falls down is the actual gameplay, however. It is rather fun initially to run around sniffing out clues and talking to people, however this becomes repetitive rather quickly. There's very little available to actually challenge the player, as it's more or less a point-and-click to find the clues then these clues simply describe and fit themselves into the overall puzzle. There were an entire range of different aspects that I would have rather focused on in each of the cases if it was a more free-world kind of game, however the game simply guides you towards conclusions. As a mental exercise the game is therefore practically worthless, which is a pity considering it is about one of the more intellectually gifted characters of the modern world. The inability of the player to actually go wrong anywhere except in the final conclusion does rather reduce the level of reward the game can offer. As a relaxing little piece of visuals flitting across your screen the game works well. However at $40 the price is rather steep. I would price the value of this game at about $15-$25, depending on what you're looking for. If you're more interested in nice visuals and atmospheric gameplay then you might be willing to fork out a bit. If you're more interested in strong gameplay and a mental challenge rather pick up one of Paradox Intereactive's games for half the price, wait for this to go on sale (like, 50%-75%), or play a game of chess.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.