
Shift At Midnight
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Shift At Midnight
In Shift At Midnight, you run a gas station, restock shelves, receive deliveries, and keep the store clean while investigating every customer. Some are doppelgangers; if you miss one, it returns as a monster. Barricades, traps, and hiding become essential when the shift turns dangerous. Shifts are randomly generated, and the listed modes include Story Mode, single-player, online multiplayer, and co-op. The Steam PC version supports Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Russian, and Portuguese-Brazil. The player rating is 88% from 11,152 reviews.
Credits
Lowest recorded in 36 months
$7.992026-10-09 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC version lists English, French, German, Italian, Spanish, Polish, Simplified Chinese, Traditional Chinese, and Japanese interface support, with full audio in the listed supported languages.
Modes
Story Mode and Endless Mode are listed; Story Mode contains 13 randomly generated shifts. Multiplayer supports up to three players and includes proximity chat.
Play options
The Steam PC version lists single-player, multiplayer, and co-op. Controller support is not specified in the supplied data.
03Frequently asked questions
What do you do in the game?
You inspect customers, check their IDs, cross-check details on a computer, and observe behavior before letting them leave.
What happens after a mistake?
Missed doppelgangers return as monsters. You can then barricade doors, place traps, and hide.
How does Story Mode work?
Story Mode has 13 randomly generated shifts, so individual shift layouts and events vary.
How many people can play together?
Online co-op supports up to three players and uses proximity chat for nearby communication.
“Want the co-op where you and two friends scream over voice chat? It turns the dull grind of restocking a gas station into a hunt—the hard part isn't fighting monsters, it's deciding whether the customer in front of you is even human.”
Our Verdict
One small idea, sharpened to a point, became a 2026 phenomenon

Shift At Midnight doesn't lean on tech or pile up scares. Its success rides one thing: taking the smallest possible idea and honing it to a razor — making you work the most boring retail shift on earth while making the most lethal call you'll make all night. Steam's 99% across seven-thousand-plus reviews already tells you it hit a nerve. The trajectory recalls Lethal Company and Five Nights at Freddy's: a precise little concept, solid execution, and a community that instantly gets why it works. Looking back from 2026, it's the textbook stream-and-shorts breakout — it went viral on TikTok clips before it even shipped. It proves the real moat for indie horror was never budget. It's whether you have a core idea nobody else thought of yet everyone gets the second they see it.
Who should buy in, and who should walk past

Here's the honest split. If you've got two or three friends to play with, and you love screaming over voice, winding each other up, and arguing yourselves into knots over whether that person was even human — this game was built for you, and it will hand you a string of stories you made yourselves. And the part you need to hear plainly: if you only want to play through quietly on your own, and you can't stand leaning on teammates and live-fire panic to move things forward, the appeal drops hard. Solo is playable, but the night balance is tuned for a group, and you'll feel both frantic and alone. Its most direct rival is That's Not My Neighbor, but the Neighbor has only that single doorway-verification layer, while Shift At Midnight locks shop sim, detective work and survival together and lets three of you play it at once. Which is exactly why it took that old face-stealing premise and rebuilt it into something nobody is going to copy in a hurry. Buy it for the right reasons — a group, a headset, and a taste for the kind of horror you cause yourself — and it's one of the easiest recommendations of the year. It won't be for everyone, and it isn't trying to be. What it is, instead, is a near-perfect execution of a single sharp idea, the rare indie that knows exactly what it is and refuses to dilute it. Years from now, when the next wave of gas-station-shift horror games arrives chasing this one, this is the original everyone will still be pointing back to.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Fairly underwhelming and fundamentally flawed. The main appeal of the game is interacting with people to determine whether they're a human or a doppelganger. This aspect of the game is actually really solid, as some doppelgangers (especially drivers) seem completely normal, but once you check the last piece of info available, you find that their story is impossible. There's other games that do this, but this one does it well and plays with the idea in some fun ways. Unfortunately, the rest of the game does a bad job of supporting this concept, to the point where it collapses by the end once you realize you're heavily incentivized to just ignore it and fail on purpose. If you find a doppelganger you're supposed to kill them; if you find a human you sell things to them and let them go. If you kill a human, you lose money, if you let a doppelganger, you have to do a boss fight at the end of the night, which scales in difficulty based on how many doppelgangers you failed to detect. Problem is, the entity(s) you fight are shockingly non-threating, to the point you can just face check the boss without any issue. There's very little punishment for failure, which sucks because those fights are a major part of the game which gets built on over time with new threats to deal with. There's a lot of tension early on for you not to screw up, and the buildup to the fight is good, telling you how many doppelgangers you missed (aka how hard the night will be) and giving you some time to setup defenses and plan your strategy. However, all that tension goes away when you realize that you can win without issue by just sitting still and left clicking, making the whole thing into just one long chore. Moreover, when you do let a doppelganger through they pay with real cash, so you actually get a reward for letting them pass. There doesn't seem to be a real bonus for doing perfect detective work on who is or isn't human, so if you want cash (for the true ending you need a lot), there's no reason not to let everyone through even when they're obviously doppelgangers. It's a big problem for any game to have where intentionally failing the main mechanics is almost all rewards. If the end-of-shift sections were harder, then it could work as a risk-reward system. Hell, the demo at least had one answer: Doppelgangers paid in counterfeit money which couldn't be used, so letting one go was always a negative. I think the former would work better, but it's incredibly weird that this was a known issue with the game which had a solution, only for the release to take that away without something to replace it. Outside of detecting doppelgangers or fighting the entity at the end of the night, there's not much to speak of. It's a lite gas station management sim which involves menial tasks like cleaning and stocking shelves. It's fine I guess, but mostly just pads out the game. Doppelgangers always wait at the counter and you can take as long as you want analyzing them, so these chores can't really distract you from discovering them, which feels like a missed opportunity. Very late into the game customers will leave if they're left waiting too long. Apparently a lot of people hated it, but I think it'd be perfect to have earlier in the game with a longer timer. Having some urgency to serving customers in time would help make tasks a little more stressful as taking time away from your questioning and maybe leading to having to take risks on letting someone through prematurely. The tone of the game is also a little jarring. It's comedy horror with more of a focus on comedy I feel. Which is good, multiplayer seems to be the focus so it's a good direction - hard to build an atmosphere when you're surrounded by 5 other people. Though sometimes the game shifts and seems like it suddenly wants you to take the horror seriously, despite making its own constant breaks in the tension with it's humor or just general lack of any buildup. All you really get is a poster at the start of the shift, a one-off spooky thing to find, and maybe sometimes, a story related customer and/or event at the end of the night. Like, sure, going into the woods to do a ritual (for no reason) could've been a tense moment. But not when the most threatening thing you've seen that entire shift was someone drinking gas straight from the nozzle a few minutes prior. Or when you learn there's nothing to pose a threat to you outside the fight when the shift ends. The biggest issue this game has shouldn't be too hard to address and with an expansion to endless mode being planned, it kind of needs to be. Endless just doesn't make sense being built off a version of the game where you can ignore the good part of the game and be rewarded for it. Honestly seems like the only reason you'd want to keep playing is to see all the doppelgangers and events you missed, I just wish the rest of the game supported that better. Overall, I don't think this is a terrible game, but it's not great despite the overall reviews. Really flawed and runs out of steam quickly the further you get into it - a disappointing expansion of what was set up by the demo. Wait for updates or get on sale if you have people to play it with.Show moreShow less
For solo players, I know the game is being advertised heavily as a multiplayer experience. The descriptions, trailers, and even many reviews emphasize how much fun it is to play with other people. But if you’re someone who prefers enjoying games alone. I’m here to confirm that you can absolutely play this game solo without needing anyone else to join you. In fact, I’d argue that playing alone can make the experience even better. You get that strong sense of isolation that a good horror game should have. Dealing with mysteries by yourself feels much creepier and more tense, because there’s no one around to share the fear with or make you feel safe. It creates a kind of horror experience that you simply can’t get in multiplayer. And if you’re worried that this game is going to feel like one of those free Roblox horror games, don’t be. While it may look somewhat similar to the free-to-play horror games you can find on Roblox, this game offers plenty of content and an experience that feels well worth the money. Just buy it and give it a try. I honestly don’t think you’ll regret it.Show moreShow less
good, but not worth the price for 2-3 hours of gameplay and then an endless mode which is just the same thing over and overShow moreShow less
Honestly REALLY solid game, ADORE the graphics, ADORE the feel but feels like a... one play through then never touch it sort of vibe, which is sad. Add more days & make replay-ability much better & you got a serious banger here.Show moreShow less
it feels awesome for the first little while, then you realize that there isn't actually any more depth to the story beyond the introductory hooks. questions are asked and never answered, events occur and they are never explained. you never figure out what is happening or why, or anything about the world or people in it. you pretty much have about as good of an idea about the plot, and what the entities are at the end of the game as reading the store page. the entities themselves are creepy and intimidating at first, but they very quickly are revealed to be no real threat. other entities such as the marionette are introduced to you as the game progresses and are presented as an additional threat to be wary of. the marionette, for example, is described as a small music box which plays 3 times, and you are warned "DO NOT allow it to play 3 times". there is a tangible sense of dread and fear as these new enemies are exposited to you, as you doubt more and more if it's safe to take the the trash out to the dumpster or if you'll make it through an attack that night. however, there seems to be NO THREAT OUTSIDE OF THE ENTITIES AT THE END OF THE NIGHT, excluding one single jumpscare at the end of day 5 (?). in other words, you don't need to be worried about encountering any enemies which can actually do you direct harm until the very end of every day; enemies do not spawn in the world or pose any threat to you individually, they only spawn all together when an attack is underway. as for the attacks themselves, they are very nervewracking for the first couple nights, but similarly lose their intimidation factor and become very routine. the entity only arrives at the end of the night if you fail to ID a doppelganger, but there are two nights with "blood moons" where the entity arrives no matter what, with doppelganger ID failure only increasing the entity's HP. you get a 60 second countdown before it arrives, every time. the entity has a big HP bar which doubles as a timer, so you could hide and wait it out for the entire duration if you so chose. however we did not choose to do that at any point, and had very little challenge actually dealing with the entity. the first time a marionette spawned with the entity and we heard the music, the panic set in as the fear of the unknown again bubbled up. we tried to sneak around the entity to get to the music box in time, but i was just a moment too slow! three times music, oh no, what's gonna happen??? ...oh, the marionette just spawns a little ghost guy who attacks you and is pretty easily dispatched as well. okay. once we got over the fear of the unknown and not knowing what it might do to us, it was really obvious that all the entities are capable of doing is trying to trap you in a corner and slowly drain your HP. and seriously, it is pretty slow - I've been on fire from a molotov while getting attacked by the entity and a marionette, and i came out with 89/175 HP. even without the HP upgrades I'd still have been alive. even if you DO get to 0hp, you just end up crawling on the ground in a "downed" stance until your teammate revives you. I'm assuming if everyone gets to 0 it's game over, but we didn't even remotely get close to that. supposedly the entity gets stronger the more doppelgangers you let through, but we made plenty of mistakes and had little challenge, even on the final days. also, just wanna say that my review would have been much more glowing if not for the ending. I played through with my friend and we were clearing 5 star reviews and easily making $100-200+ per day. On the second-last day, we were at around $240, only $10 short of the $250 required to complete the game and get your pet's medicine. This netted us about $25-35 per day. Out of nowhere you get a suspicious and aggressive email from someone who says they know you're poor and can't afford the vet bill, so you should call the sheriff to come in tomorrow and your bill will be covered. Knowing we'd easily clear that much money, and suspecting that it was a trap to lure you into a "bad ending" where you betray your boss and get fired or something, we chose to not call the sheriff. Then you start the final day, and everything changes as the odds are suddenly completely stacked against you. You are swarmed with problems and doppelgangers to take care of, as expected, which was a nice challenge. There are scores of troublemakers who run in and need to be cleared out, while also shooting at doppelgangers. Unfortunately, my friend missed one shot at the very start of the shift and hit a troublemaker by mistake, which is a $15 penalty. No biggie, we make tons of money every day, and we still have all day to get customers! Except, no you don't, because you get rugpulled and you have effectively no real income on the last day. Even with clearing up all the obstacles rapidly and still maintaining a rating above 4 stars, only ONE SINGLE CUSTOMER came through for the entire day. This netted us a total revenue for the day of only $35, which meant we only got $3.50, and we got the bad ending. The game cheekily tells you as you close the credits that your save file has now been modified and you'll need to play it again to get the good endings, teehee! even outside of that, the ending is disappointing. at some point through the last day, the dentist (which has been stalking you the entire game and consistently built-up as a threat through dialogue with npcs and jumpscares) appears at the front counter; upon shooting it you end up locked into a sprinting obby. if you die, you just get revived and booted back to the start of the obby. you run through several extradimensional rooms and places, then find yourself running into an office with a faceless man sitting in the chair. then poof, you're teleported back to the store, and the story is over. it's not explained wtf just happened, why it happened, how you survived, or if you've now "defeated" these entities or merely live to die another day. So in essence, the "challenge" of the game is not surviving the entities at all. It's getting through a final level whose "challenge" consists of rug-pulling you on the home stretch, and effectively locking you into a bad ending unless you are UNBELIEVABLY lucky. Again, we had a PERFECT RUN up until the last day. With this in mind, it is also worth noting that there is NO PENALTY for allowing doppelgangers to pass beyond the entity showing up and wandering around the store for ~3 minutes at the end of the day. You actually get REWARDED for letting doppelgangers through, because as far as we could tell, the doppelgangers pay you with real money which is counted towards your store revenue for the day. It seems if you really wanted to most easily get the "true ending", you just process every transaction as normal and stock up on tons of weapons. We didn't even stock up *that* much, only unlocking the full weapons locker on the final day, and we still had very little challenge in combat even when faced with multiple enemies. considering how many doppelgangers we inadvertently let through, and having read other reviews, i think you might HAVE to do this in order to get enough money. I was really impressed with it at first, and I certainly would have found the game much more compelling in the end if the story felt like it actually respected my time. But no, I'm not gonna bother playing this game again, whether for endless mode or going through the story again to try to get a better ending. I'd have been perfectly happy to have left a positive review having completed the game with nothing changed, all the way up until the final day. When you make the "challenge" to be surviving the game designer writing a level designed to piss you off with all the mechanics suddenly changed without warning as a "challenge", you're not writing a good game, you're compensating with artificial difficulty.Show moreShow less
Fed my friend to the nice man outside. Then my friend came back to work the next night. 10/10 gameShow moreShow less
While a fun game to play with friends, it's a very "one and done" kind of game for me. The gameplay is enjoyable but only because you're playing it with friends, otherwise it becomes stale and repetitive very quickly, The addition of healing the pets as a goal to work towards was a good way to get me engaged in the beginning, but once that was gone I quickly found myself tired and bored of the game. TLDR: An enjoyable but short experience that I believe does not justify its price point of £10, pick it up on sale or not at all.Show moreShow less
I am fully prepared for my career at 7-Eleven in Gary, Indiana by playing this game. 10/10Show moreShow less
I really like the idea of this game and the gameplay loop of it. My only problem is that this is fundamentally a social game, which isn't bad per se, but when you have an official Discord discouraging people from speaking languages other than English, deleting messages, and even telling the community "If you don't like it you know where the door is," you can really become disappointed. I refunded the game after that, which is a shame, but I don't like bigotry in my games. In an era where the developer spent money on a professional translation of the game, and when the community can use plenty of tools to understand each other over the language barrier, forcing the community to use a single language in the official channels of the game is just being an ♥♥♥♥♥♥♥.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.