
Shovel Knight: Treasure Trove
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Shovel Knight: Treasure Trove
Shovel Knight: Treasure Trove combines precise jumping, combat and treasure hunting in a pixel-styled action-adventure world. The collection contains five standalone games: Shovel of Hope, Plague of Shadows, Specter of Torment, King of Cards and Showdown. Shovel Knight swings his shovel blade against foes and explores levels, while the other adventures feature different characters and play styles. 95% of 14,253 player reviews are positive. Released June 26, 2014. The Steam PC version supports English, German, French, Italian, Spanish, Japanese, Korean, Portuguese, Simplified Chinese, Traditional Chinese and Russian.
Credits
Lowest recorded in 36 months
$19.192026-05-16 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controller
The Steam PC version lists single-player, local co-op modes and local Showdown for up to four players. Full controller support is stated.
Collection and language
The collection contains five games; Shovel of Hope has a cooperative campaign. Supported interface languages include English, German, French, Italian, Spanish, Japanese, Korean, Portuguese, Simplified Chinese, Traditional Chinese and Russian.
03Frequently asked questions
What games are included?
The collection includes Shovel of Hope, Plague of Shadows, Specter of Torment, King of Cards and Showdown.
Can I play with others?
Yes. Shovel of Hope has a cooperative campaign, and Showdown supports local matches for up to four players.
What extra modes are there?
It includes more than 100 challenges, New Game+ and a Body Swap mode for Shovel of Hope.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I DO recommend the game because it is truly a masterpiece. BUT, I also don't. It depends what you are after. Read on: This is a great game made with love, passion and atention to detail. Music, art, and vision is superb. It is the best retro-game I have seen that really nails the retro-feel down. It feels like I'm playing on a NES, but with just the right amount of extra (that a NES would not be capable of) that still fits in the game-world really well. For example, music has more audio channels, there are more colors and graphic tricks (that are really tastefully done - like text for example, how it gives characters more emotion - great). And it all works really well and amplifies the experience. The game plays great homage to the many older titles. Many games come to mind, and there is some self-reflecting humor put in as well. Controls are also good. All this is good, and worthy a purchase on its own. But not for me in the end. I'm sure I'm one of the few with this opinion but hear me out. I can't handle the game mechanics. This game gives me nostalgia in a bad way. That is, games in the past were frustrating and hard. Not so much because they were challening, but because of game mechanics that pretty much were "instadeath and restart" in order to lengthen the games and because technically there weren't many other options. Luckily this game has a nice check-point system, and a health bar, but the fact is that you still "insta-die" to so many things in this game. And replaying a section over and over again until you mangage it loses its charm quite quickly. And an extra slap in the face is that you lose money everytime you die. You might be able to pick that money up again, OR you might die on the same spot AGAIN and thus lose more money. You risk grabbing the cash which means you might die, or you give up trying and lose your cash. This leads to frustration quickly. Trying to beat a section with the same enemies and traps for the umpteenth time starts become tedious, especially after you manage to beat a hard section just to die to something at the end of that section, just before a checkpoint... I'm sure many love this type of "challenge", but for me it is just a chore, and not much fun after a while. Trust me, I like a challenge, but this is not a challenge to me, this is hard work and the skills needed here is time and patience - something I don't always have when I just want to play a quick game. This feel like a game for die-hards with a passion. I'm ok with that, and that is why I both recommend it and ultimatel don't recommend it, following my point of view. Look, the game is beautiful in so many ways, and it has variety in the world and some game-play mechanics, but I don't find frustration-mechanics like "insta-death and repeat everything again" very fun - A reason pretty much all games developed further mechanicically through the years. It was not just about graphical upgrades, but also about game-mechanics upgrades. Games for the last 15 years have pretty much skipped this idea of gaming because it ain't that fun to throw the controller at the screen and scream... Unless you are venting, but there are better ways to do so... So, I really appreciate the work that went into this game. The vision and art is absolutely fantastic. I'm throroughly impressed and wish the devs well. I'm just not into this kind of game-play. You might want to consider that before purchasing, even though most people seem to really like it. I do think this game is for a specific audience who love the old-school and the ol' days. Not me though. Too bad. Cheers!Show moreShow less
I still dig it.Show moreShow less
Despite the praise this game has receieved from critics and my love for old platformers like Megaman, I ultimately did not enjoy Shovel Knight. The aesthetic is great and the music and charm are exceptional. However there are a lot of problems I could not look past. Powers are almost all worthless except for the invincibility and fireball, which takes most of the charm out of collecting new skills. New equipment is similar with few shovel or armor set upgrades, most of which are not useful either. There is a lot of enemy variety, but they do negligible amounts of damage until NG+ mode, and this is further lessened by the fact that you always have 2 chalices for full life refills. The levels are varied in style but are plagued by frustrating spike/instant death sections which make up large portions of each stage and many boss battles. Finally, there is little replayability since all the upgrades can be collected in one playthrough of the short story mode. In all, I enjoyed the charm of the game but just could not look past many of the frustrations of the skills, equipment upgrades, and level designs.Show moreShow less
Dig a hole, throw in Zelda 2, Mario 3 and the ghost of Mega Man. Fill that whole with gorgeous 8-bit graphics and sublime chiptune music. Then jump in the hole, point your shovel to the sky and rejoice, my brothers and sisters, REJOICE!!Show moreShow less
It didn't click with me. I know this is on me, and I'm offering my opinion here as a recommendation for those with similar tastes. It's not that the game was too hard, nor was it particularly badly designed. It was just too slow and overly methodical for me. It was overly obsessed with precision to the point where I personally felt it was at the detriment of fun. I think what really leads to a lack of a recommendation is that it's disingenuous and untrue to itself. It's visually reminiscent of Duck Tales (and other, similar 8- and 16-bit games) but it plays more like Super Meat Boy or I Wanna be the Guy. Now I'm not saying that I feel that it was misleading, nor am I saying that they falsely advertised. What I am saying is that it feels like it has a split personality and it creates a dissonant vibe for me as I play it. On the one hand, it wants so badly to look like an updated version of games I used to play. It strikes the closest parallel aesthetically with Duck Tales for the NES (due to Scrooge's pogo walking cane attack), but the heart and soul of the gameplay is indubitably contemporary and similar to other equally modern indie platformers. This identity crisis made it even less appealing to me as it felt oddly patronising. As though I would be too small-minded to accept it had it gone with a less familiar aesthetic. I don't like feeling patronised by my games. Maybe this, too, is a failing on my part. Perhaps it's just a paranoid insecurity, but whatever you think it just didn't sit well with me. I can imagine that there might be others who could feel the same way about it. I also understand that a lot of the fans just simply won't be able to grasp these complaints, and they'll create their own to argue against based upon misunderstandings of my perspectives. This is the Internet, you have to expect that. The thing is is that I'm not saying it's a bad game. I'm just saying that if you're like me it just may not sit well with you. Where something like Freedom Planet is completely honest about itself and confident in that to the end, for which I love it, Shovel Knight is more like a hustler that's trying its best to manipulate me into liking the game it is rather than being honest about the game it is. That doesn't mean it's a bad game. That just means it's a dishonest game. I don't like games that are so untrue to themselves. I feel that lack of confidence and I don't know how I'm supposed to have confidence in it if it has none in itself. I recommend this game to anyone who wouldn't have these issues.Show moreShow less
Did you have a good childhood as a gamer? Buy this game immediately. Did you have a s***ty childhood as a gamer? Buy this game to make up for lost time. Are you still a child yourself? Beg your elders to buy this game for you.Show moreShow less
The only things this game has to recommend it are charm and nostalgia for the "NES-hard" era. If you want a NES era platformer that ignores all progress games have made since 1990, but with slightly nicer graphics and more audio channels, then Shovel Knight might be for you. Let me start by saying I have a high tolerance for difficult games. Dark Souls and Super Meatboy are both in my top ten. I enjoy a challenge if it feels tough but fair. Shovel Night is tough, but it is not fair. You will die a lot in this game and at least half of the time you will feel like the death was ♥♥♥♥♥♥♥♥. This is due to a combo of game mechanics that have died off in the past 25 years: Instant death pits and knock-back when you take damage. These mechanics should have stayed dead, and should never make an appearance together. They were not what made Castlevania or other NES games fun. They were ways that companies padded out short games when the industry was still young and we didn’t have better ideas. The combination of these with the randomness of some enemies will result in a lot of cheap deaths that pad out the games length. The main “skills” required here are patience and time. Given enough tries you will finish even the most unfair sections or bosses. And then at the end you might feel slightly accomplished. Maybe? I feel like I learned most everything I needed to in the 1st hour of play, I don’t think the four hours after that really increased my skill at the game all that much. It didn’t give me a feeling of mastery when I beat something, it game me a sense of relief. “Glad that’s over” Overall, in spite of some charm, I don’t like this game and can’t recommend it. Nostalgia is no excuse for discarding the many new game design ideas since the NES that this game throws in the toilet. Pros: Great first hour. Play that, then stop and just imagine that the rest of the game is like that. Nice Art & Sound Charming world Cons: Frustrating/unfair Not much mechanical depth to master Mostly useless gadgets/upgrades. (I only ever used 3)Show moreShow less
I've kickstarted this game the very second I saw it and I was not let down. This game really brings back the memories of how games were when you and I was only children. The nostalgic "8/16 bit" look makes you think of the old NES/SNES and MSDOS days when you sat up hours straight because you could not save or you just could not stop (just one more level). This has all that and more. Remember the annoying sounds and music that some games had due to the very primitive soundboard. Well forget about that with Shovelknight because the music is just beyond awesome. Everything about it screams well done, and there is also a person in the very first town that you can talk to if you want to change the music in case you find it repeatative. Just gather more notepages and he can play more songs. This game is filled with hidden treasure, fun jokes, awesome characters (a horse in a dress!), lovely artwork, great enemies and very well done boss fights. The game is like a combination of Duck Tales, Super Mario, Mega Man, Faxanadu and many more epic titles + more. If you are looking for anything to tickle the old nostalgic nerve this is the game for you. Even thou I have tried words can't describe how awesome this game is. Try it for yourself. You won't regret it. TL;DR 10/10 this game is awesome go buy it!Show moreShow less
As Frustrating As You Probably Don't Remember I wanted to write this just to provide an alternative perspective to the mostly gushing reviews this game has enjoyed. First off, most of what those glowing reviews say is true: this game replicates the look and sound of the classic 8-bit games flawlessly. The enemies are varied, and you'll probably recognize many of the archetypes from a game you used to play as a child. Same goes for the level design; the sliding platforms and fire-spitting hatches are all there, just as you left them. That said, the game carries over the flaws of that bygone generation. You die, a lot. The further in you go, the game demands more split-second precision, shovel-fulls of luck, and a masochistic desire for repetition. The bosses require learning their every move while dying a lot. Then they require practicing your motions while dying a lot. Then they require executing your motions while trying not to die. By the time I completed a level I felt more frustration than satisfaction, just wanting to quit. Thankfully, a "Quit to Desktop" button is one modern creation which was implemented here. The frustration is one of those things you may not remember about those old games. Shovel Knight brings those memories right back. What I'm trying to say is that this game is not for everyone, and that sometimes nostalgia is best left as a memory. This game is a creation that faithfully recreates the 8-bit era, adopting its triumphs and failures. Back in the day as a child, and with no alternatives, I may have had a higher pain threshold(and free time) to see these games through, but not any more. My own realization was that my nostalgia is not worth paying for this replica, and re-living those frustrations. However, if you really do want to relive the NES experience, why not just get an emulator and play the originals?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
