

Sid Meier's Civilization® V
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.















01About Sid Meier's Civilization® V
Guide a civilization from humanity's beginnings into the space age. Explore a world of hexagonal tiles, research technologies, wage war and negotiate with historical leaders as you build an empire. Steam player reviews: 95%% positive from 128,366 reviews. Release date: September 23, 2010.
Credits
Lowest recorded in 36 months
$1.872026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version supports single-player and multiplayer, including online competition and local LAN matches.
Language
English is listed with full audio and subtitles. The game also supports several other interface languages.
03Frequently asked questions
What is the game's premise?
Lead a civilization from humanity's beginnings into the space age, developing technology, waging war and conducting diplomacy.
How does the map shape play?
The strategy map uses hexagonal tiles, and city-states become part of the diplomatic landscape.
Can players add community content?
Players can create and download community-made maps, scenarios and interfaces.
“Hex plus 1UPT reshaped turn-based strategy, VP mod and NQ esports keep the 4X benchmark alive at fifteen years”
Our Verdict
Add it all together and Sid Meier's Civilization V is a landmark of the strategy genre — the game that reshaped turn-based 4X combat with hexes and one-unit-per-tile, and then, through two great expansions and the community's Vox Populi mod, matured into a strategy Bible that has stayed alive and beloved for fifteen years. It is demanding, time-devouring, and not without flaws, but in its depth and elegance it remains a high-water mark the whole genre is still measured against.
A Genre-Defining Achievement
What makes Civilization V special is the clarity of its central idea and the depth that flows from it. The 1UPT system turned warfare from numerical stacking into genuine tactics, and that single change rippled through the entire genre, influencing nearly every 4X game that followed. Around that core sits the grand, irresistible loop of building a civilization across all of human history, channeled toward five distinct victories that each demand a different mind. It is a game of enormous strategic richness wrapped in an "one more turn" compulsion so potent it has become a genre-wide punchline.
The numbers confirm the achievement: a Steam rating that has held at 96 percent positive for fifteen years, cumulative sales around fifteen million, a competitive multiplayer league running for over a decade, and a workshop of tens of thousands of mods. Few games of any kind sustain that kind of life, and fewer still do it while being widely regarded as the high point of one of gaming's most storied series. The community's Vox Populi overhaul, which repaired the game's one real weakness, is itself a measure of how much players care.
Who Should Buy It
This is for anyone who loves strategy and history and wants the genre at its deepest. If the idea of guiding a people from a single settler to a spacefaring or world-conquering empire, of out-thinking rivals across a hex map over a long, absorbing evening, sounds thrilling rather than daunting, Civilization V is close to essential. It rewards patience, planning, and mastery as generously as any game on the market, and its replayability — five victory paths, forty-two civilizations, endless mods — means it can be a hobby rather than a single playthrough.
It is also the natural home for fans of 4X and grand strategy who want the cleanest, most elegant expression of the form, and the strong recommendation for newcomers is to buy the complete edition with both expansions, and on PC to seriously consider installing Vox Populi for the definitive experience. If you have ever lost a night to a strategy game and come back wanting more, or if you simply love history and the fantasy of shaping it, this is one of the most rewarding long-term investments the medium offers — a game you can return to for years and still find fresh strategies to chase.
Who Should Skip It, and How to Start
The caveats are real and worth heeding. Players who need instant feedback or short sessions will struggle with a game whose single campaigns run six to twelve hours and whose first fifty hours can be repeatedly frustrating as the dense systems sink in. Anyone expecting a strong solo AI challenge out of the box should know the official AI is weak and that the best opponents come from the Vox Populi mod or human multiplayer. And anyone wanting a console or mobile version is out of luck entirely, since the game lives only on PC. For those it fits, the path is clear: buy the complete edition so you start with the religion, ideology, trade, and World Congress systems intact, give yourself permission to lose your early games while you learn, lean on the community's guides, and once you are comfortable, install Vox Populi to meet an AI worthy of the systems. Clear an evening, found your first city, and discover why a fifteen-year-old strategy game still owns so many players' nights — which is exactly the experience this final score is built to honor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I only played a little but it was fun.Show moreShow less
Stop trying to find negative reviews for this game JUST GET IT ALREADY!!!!!Show moreShow less
Never. Trust. Ghandi.Show moreShow less
My review is mostly related to the single player part and the AI of the game, which i both consider to be very relevant in this game. First of all: With the BNW add-on the CIV5 game gained new potential. Especially in late-game the game has become a lot better. However, Civilization 5 still lacks a lot of the strategic component of former installments of CIV or Alpha Centauri (one of my all-time favourite games). Especially without GK and BNW the game is very simplistic and strategically non-challenging, offering few ways to win and few actual decision-making. This is a shame, especially when comparing the game to its predecessors. With BNW the strategic component got a lot better, allowing many different paths to victory, exploring new strategies, and finally giving culture an actual purpose and allowing you to win with culture. A downside however is, that the different civilizations and leaders are poorly balanced. For example when playing at the last two difficulties, it seem almost impossible to win (unless you use specific AI and gameplay exploits...). This is mostly the case because it is generally not possible to keep up with the rapid technology advance and army production of the AI. The AI can do this because it receives massive bonusses and you receive a massive handicap. As an effect of the research and construction speed handicap, you will very often find yourself in a situation where you cannot build certain wonders in your game, even with an ultimately optimised building strategy and a perfect starting position - which is quite frustrating and will limit your selection of feasible strategies in higher difficulties, to a small selection - most of which are based on exploiting the overall weak choices the AI makes in wars. The AI also often reacts irrational and seems random, for example the way it changes from being your best friend, to backstabbing you and siding with your enemy, in just one turn, or when they declare war on you despite the immediate outcome being obviously negative for that civilisation as well as already having another enemy at its neck. The options for diplomatic interaction are overall weak. My main point of criticism is that the AI is dumb to the point that it can only be seen as challenging by that it produces a lot of military units and advances a lot faster in technology than you. This also means that you inevitably have to prepare for often long wars against an ridiculously large stream of enemy units that you might often destroy easily due to the AI's weak decision-making while attacking. Often you can only win with perfect start position and by exploiting certain game mechanics and the mentioned lack of AI tactics. This is what makes this game of little interest to me. A strategy game that offers a lot of different ways to win needs a good AI and not one that acts as military-unit factory. For example, games with the difficulty setting at which the AI has the same handicaps as you feel like a pony-ride to any halfway experienced player, even when there are lots of rivaling civilisations on the map. However, once you play at higher difficulties, the AI plays with the exact some behavior and underlying "intelligence" but can manage to be ahead of you at all times in matters of creating wonders, researching technologies, producing culture, and army. At the "king" difficulty, where you already have penalties, I found it possible to win pretty much any game at any starting position with any civilisations or leaders. But at the last two difficulties the AI advantage becomes clearly unfair, the intelligence of the AI however is still not any better. It is apparent that the AI "knows" what goes on on the entire map and will use this knowledge to its advantage. In addition, the advantages it receives are not possible to be compensate using smart decisions. For example, at Deity difficulty, Firaxis basically throws you into a gladiator fight where you play a limbless and "slow" person. You fight against dumb, aggressive and cheating brutes that will turn hostile at some point, no matter what. Sounds more fun than it is. I found it to be still possible to win at deity, but you are WILL find yourself limited to a very very small set of tactics and choices and even leaders: The most likely option to win is militaristically: you have to wait for your enemy's rare appearance of a weakness, at which point you have to attack with your limbless body hitting the enemy gladiator continuously, which will feel like cracking a hard nutshell with a rubber spoon, until the target slowly turns into a pudding-like consistency. You will have to forget all the other tactics and playstyles you might have previously liked to use, once you play in that arena you have to stick with what the little that's left, being severly crippled in your abilities and fighting against dumb hostile brutes. Thumbs down for the AIShow moreShow less
Don't attempt to play this before going to bed.Show moreShow less
Solid gameplay. Gives a well-rounded approach to explore, expand, exploit and exterminate. Even on a fast setting games will take a very long time to complete unless your goal is specifically to end them in an early game era or you know how to exploit science in the most up to date version. Thousands of hours of gameplay between achievements and trying out every civilisation, though some civs balance is quite poor in solo/multiplayer. Fantastic mods are available to improve gamefeel, introduce new civs or improve a wealth of surprising things, such as submarine stealth through unfriendly territory. Good recommend if you want something with a historic feel and have time to burn on it. Strong recommend with dlcs on sale. The following was my review prior to the removal of the 2K launcher in November 2024: You shouldn't tolerate the new launcher. This is setting a standard that flies in the face of a full release pay-to-play game, keep your adverts for f2play freemium titles or not at all. I'll remove this review if they make any meaningful change to this situation. To get rid of the new launcher see below: *FIX* For people who the new launcher doesn't work for, or who just don't want to have to load adverts every time they launch their game, you can revert the the old CIV 5 launcher using the following steps: Open up Steam and navigate to your LIBRARY. Right click on the game in your library and choose "Properties." Selected the "BETAS" tab. In the text box to "Enter beta access for to unlock private beta:" enter the password "ineedlegacyaccess". Click on the "CHECK CODE" button. You should see a confirmation message that access has been granted. If not already selected in the drop down, select "legacy" and click close. Steam may require you to download and update for the game. Wait for this to happen or force it using "LIBRARY -> DOWNLOADS". Once the game has been updated, click "PLAY" as usual and you will be running the legacy branch. Credit: u/pedal_pusherShow moreShow less
> build the Great Wall of Portugal > lose the nuclear arms race to Gandhi > bring the tenets of Judaism to every corner of Germany > construct the Great Pyramids of Honolulu > make Ethiopia the most well fed civilization in the world > share your Crabs with friends to make them happy 10/10, would give Crabs to Queen Isabella again.Show moreShow less
This game was in a perfectly fine place after being left alone for years as the developers worked on Civ VI. But as of the November 2018 update, the previously sleek and lightweight, and quick to load launcher has been replaced with a bloated piece of garbage that not only takes minutes to load, but is also riddled with overt, aggressive ads. Such things have no place being added into a game that received its last major expansion pack 5 years ago. We've paid you money for this well-designed game already; is that not enough for you anymore?Show moreShow less
50 Hours into your latest save, all is going well. Only 3 leaders left Gandhi, Caesar and Washington. you draft an 'end game' plan in your mind, you will make friends with Gandhi (for obvious reasons he's chill) then procede to befriend Caesar. Then you will take out Washington because he is a ♥♥♥♥ and did not accept an open border agreement 3000 years prior HE MUST PAY. 20 turns later all is going to plan, we are now on Washingtons doorstep, Gandhi and Caesar appear to love and probably fear your superpower nation. All we need to do is eliminate the pesky Americans and ith all our military now on American soil this should not take long. Then after the swift invasion of America we will make a vote for world peace at the U.N (in rome of course) with our new found Indian and Roman brethren it is a sure win! But all of a sudden the distant droning of nuclear sirens start, quickly they become louder and louder, "what is this!?" you think to yourself, a false alarm? You shrug it off maybe Caesae bombing a city state. The game pauses... Gandhi appears on the screen, with a sinister grin he shouts "WAR" in your face. Only seconds after you see a gut wrenching sight. The camera focuses on a nuclear submarine stationed just off the coast of your pride and joy, the capital of your glorious nation. You then hear a rumble, just seconds after a nuclear warhead emerges from the previously hidden submarine, you realise it is too late... you can only watch as the missle closes in. As your city goes up in a giant cloud there are short lived screams from your beloved people, then silence. Before what had just occurred had sunk in, before you could make rescue efforts to save your much loved citizens the humming of quiet engines fall upon your ears. Suddenly countless 'stealth bombers' appear seemingly out of no where, soon the sky is blackened by planes, the game falls almost silent only the whistle of falling bombs remains. You faint from the shock of what is unfolding. You awake shortly after, Gandhi is still flattening what remains of your once prosperous empire, now with 'giant death robots' making the most of his seemingly never ending turn. As Gandhi clinically and relentlessly razes what's left of your broken nation all you can do is weep, your people hacked down in their prime and your glorious nation so mighty just minutes before has just been been all but eliminated in 1 turn. Why oh why did you turn of autosave? did it really speed your game up? was it worth it? Ghandi is a complete ♥♥♥♥♥♥♥, he acts like your friend but WILL nuke the ♥♥♥♥ out of you if even the slightest oppurtunity presents itself. 10/10Show moreShow less
Firaxis marketing VP: Ok, we released one DLC cycle for Civ 6 and now we are coming up with another, but Civ 6 still isn't as popular as Civ 5! Our fans are still mostly playing a game we haven't developed for five years. What do we do? Fireaxis marketing team: Let's hire some contractor who never worked on the original title, develop a crappy, bloated launcher that has an ad feed, force everyone to download it, break crap that wasn't broken, and call it a day. Firaxis marketing VP: Genius!Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
