

Sid Meier’s Civilization® VI
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.










01About Sid Meier’s Civilization® VI
Guide a civilization through history by exploring the map, expanding cities with districts and wonders, and advancing technology and culture. Rival leaders pursue agendas shaped by their historical traits as you compete for one of five victory paths. Steam player reviews: 86% positive from 276,970 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian. Released October 20, 2016.
Credits
Lowest recorded in 36 months
$2.362024-06-11 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version lists single-player and multiplayer, including cross-platform multiplayer.
Language
English is listed for interface, full audio, and subtitles.
03Frequently asked questions
How do cities and districts work?
Cities expand across the map, with districts, wonders, and improvements built on separate hexes.
What can I research?
Research covers technology and culture; the Civics tree unlocks governments and policies.
What diplomatic options are there?
Diplomacy develops from early encounters to later alliances and negotiations. City-states and spies also feature.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Civilization, for me is remembering sitting next to my dad for hours and hours and him trying to explain it to me but my little brain not understanding it. For this I will always have and play this game, Thank you Dad, miss you very much....Show moreShow less
I have almost 600 hours on this game and I like it. I was very excited for the gathering storm expansion, and I even pre-ordered it, but I won't be playing. Sadly, because of the new EULA which basically turns the game into spyware, I have already played my last game of CIV 6. SORRY FIRAXIS, BUT YOU'RE A DAMN VIDEO GAME COMPANY AND I DON'T TRUST YOU WITH THIS INFORMATION, AND YOU HAVE NO RIGHT, AND NO GOOD REASON TO BE AFTER IT. New EULA: "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use."Show moreShow less
Ok, This is my very first review so it's gonna be extremely confusing and completely baseless. 1.) Let's go with the basic simple review, is this better than Civ 5? - Eh, it's more flexible i guess. In Civ 5, i either kill everyone and conquer every cities on the planet or just turtle up myself with any number the tradition policies told me too. Districts system is good that you could give your cities their actual characteristic, probably the best part of Civ 6. Eureka systems are good but sometimes lead to repeatitive early game interactions like "Try to kill barbarian with this Slinger" or "Make 2 Galleys", some of them also depend on map RNG. 2.)Is the game well-balanced? - Lol, nope. Some Civs are very strong since the Ancient Era while some are like playing without any bonuses until Renaissance. Babarian can be annoying most of the time, sometime they went full Genghis Khan and dunk 5 Horsemen into your face on very early game (I think Babarian condition that "If they are any Horse resource nearby, they will make even more Horsemen" are work even with horses in your cities). City-States do something weird as well, some will never make more than 5 units, some will make 10+ units and make traffic on the continent worse than morning rush hours, so ally with some City-state don't improve your army while some could eradicate some armies for you. City start could be very bad or extremely good, coastal start like Spain or England could be pretty bad. -Edit: Somehow 2K went buffing and nerfing some Civs, Norway, England and Spainish got buffs and Kongo got a nerf.(DLC Civs are still OP, no worry). Barbarians're still annoying, I don't think they touched this part anyway. 3.)Is patching, bug fix or A.I improvement come fast? -Edit: 2K seem to give out the seasonal patch and update(?), some of it actually make the game better while some of them are pretty bad(like making Alliance with A.I. in latest patches which is pretty annoying) 4.)2K sell so many DLCs, should I support them? - No idea, Just be yourself. The prices are a little higher than a TCG pack in my country, so i'm not that mad about it. 5.)Should I purchase it now? -If it's on sale and you will play it right now, yes. If you want to play it later, No, wait for better patch or expansion. TL;DL: It's good game design and improvement over Civ5, but still need more patches and balancing. The decision is up to you, but for me it worth it, maybe. Edit: Ok after realize so many people actually read my gibberish review so I guess I will update the update, patching, and some other parts.Show moreShow less
I used to enjoy this game and civ 5 but i would strongly advise not to purchase with the current EULA it was updated a few months back and is now a disgraceful piece of spyware. In short the publishers of this game are granting themselves full permission to your personal information, nothing seems to be off limits then they go on to state how they will then distribute your personal information to anyone and everyone who wants it including countries with poor privacy protection records! (yes it actually states that) Found half way down the Terms and conditions under INFORMATION COLLECTION & USAGE is this gem of a passage. Here is a copy and paste of that section in it full glory. INFORMATION COLLECTION & USAGE By installing and using the Software, you consent to the information collection and usage terms set forth in this section and Licensor's Privacy Policy, including (where applicable) (i) the transfer of any personal information and other information to Licensor, its affiliates, vendors, and business partners, and to certain other third parties, such as governmental authorities, in the U.S. and other countries located outside Europe or your home country, including countries that may have lower standards of privacy protection; (ii) the public display of your data, such as identification of your user-created content or displaying your scores, ranking, achievements, and other gameplay data on websites and other platforms; (iii) the sharing of your gameplay data with hardware manufacturers, platform hosts, and Licensor's marketing partners; and (iv) other uses and disclosures of your personal information or other information as specified in the above-referenced Privacy Policy, as amended from time to time. If you do not want your information used or shared in this manner, then you should not use the Software. END QUOTE As you can see not your usual EULA the licensor recommends not using the spyware sorry i meant software, if you do not want your data collected and distributed in this way, good advice.Show moreShow less
HOW TO REMOVE 2K GAMES LAUNCHER: 1. Right click on game in Steam library 2. Select "Properties" 3. Under "Set Launch Options", enter the following command: "C:\Games\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Binaries\Win64Steam\CivilizationVI.exe" %command% 4. Make sure to change this file location to whatever drive you have the game saved on. (If you want to find the correct location, select "Properties" on the game as before on Steam, then select "Local Files", then "Browse". This will show you the exact location of your game folder). 5. If you want DX12 version, change CivilizationVI.exe to CivilizationVI_DX12.exe This solved the launcher issue for me, hopefully it can help others remove this annoying "feature".Show moreShow less
New EULA: "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use."Show moreShow less
To bypass 2K dumb and greedy launcher which causes crashing or fps problem: Library -> Right click on Civilization VI -> Properties -> Advanced Launch Options box -> Insert this line "C:\Program Files\Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Binaries\Win64Steam\CivilizationVI.exe" %command% (Note: the line is Steam folder by default, if you change your Steam folder location, customize the line to your Steam folder location; if you want to play the game with DX12, change CivilizationVI.exe to CivilizationVI_DX12.exe)Show moreShow less
New EULA: "The information we collect may include personal information such as your first and/or last name, e-mail address, phone number, photo, mailing address, geolocation, or payment information. In addition, we may collect your age, gender, date of birth, zip code, hardware configuration, console ID, software products played, survey data, purchases, IP address and the systems you have played on. We may combine the information with your personal information and across other computers or devices that you may use." This is terrible. I was actually coming around to buying the expansion, but this definitely puts the break on that choice. I'm uninstalling this game for the time being and I recommend you do the same. I have zero tolerance for companies who pull this sort of stunt on its customer/fan base.Show moreShow less
"I can quit any time I want."Show moreShow less
tl;dr: Just play Civ V instead. Well, I've been trying to love this game for 642 hours now (as opposed to 3532 hours wasted/enjoyed in Civ V). Some observations about this game as it stands alone, now that the adjustment period from Civ V is out of the way: - AI's military tactics are still extremely weak. It does not assemble its units for advantage, attack when it has the advantage, or defend its cities effectively. You'd think a fundamental goal for any game like this would be to have fronts naturally develop, as in a real-life war. Nope. Scattered, random skirmishes that the AI always loses. You can run the map with 1-2 infantry or cavalry units, plus 1 artillery. - Diplomacy mechanics bring nothing to the game. If you so much as defend yourself or retaliate against an aggressor, as one does in war, you're branded a warmonger. Were the Allies warmongers in WWII for conquering Germany? Leaders relentlessly spam you with their disapproval, consuming ridiculous numbers of UI-animation seconds before you can esc/cancel with each one. Despite claims that leaders approve of certain things, it seems to be an either/or, all-or-nothing, hair-trigger mechanism. A leader will love you one turn and denounce you the next, because they expected you to have one more military unit that turn or something. There is no nuance, spectrum, or "scoring" to this system, as far as I can tell, contrary to the claim that there are several levels between "friendly" and "denounced." It's a waste of effort to try to get along with everyone while trying to win a science or cultural victory. Just let them inevitably declare war and fight them off. - Firaxis has figured out how to make leader interactions annoy you further and waste even more of your time. Clearly, you want to be spammed with an inconsequential 30-second message for "good job" "or "I hate you" several times each turn - often interrupting your next click - and wait an additional several seconds for it to respond to multiple Esc presses. - The AI engine is SLOW. I've played on an i7-5930k and an i7-6850k, and on both, it takes up to a minute to process AI turns in late game. I think most hours spent playing this game are for the "please wait" stage. Why Firaxis cannot take advantage of parallel processing, or cache possible scenarios in advance while you're taking your turn, I do not know. There should at least be an option (or default) where other player moves have faster animations so that you can see what's happening without losing time, without making all the animations bizarrely short like in quick combat. - The lack of automated builders brings more tedium to the game than it does craftsmanship. In late game, I really no longer care about the details of each city; there are no real mistakes to be made, and I do not want to micromanage every single tile of every single city on a standard to huge map. Keeping the charge mechanic on builders, but adding an option to automate (or making it a technology, like a "self-reliance" civic) would probably still encourage early game caretaking, while removing late game tedium. - The game in general just feels slow and tedious. This is in no small part due to terrain penalties and weak road bonuses for unit movement. (And the fact you essentially can't deliberately construct roads; military engineer roads are too expensive.) Even in the middle ages, no, it didn't take 20 years for a unit to cross a civilization. It takes a lot of the oomph and fun out of army mobilization when it's far more practical to move single powerful units against the weak AI than to assemble melee and archer units into a tactically appropriate formation. There's simply no reason to bother with a combined arms / blitzkrieg approach in this game. - I like the districts mechanic in principle, but it's not flexible enough. Districts should be removable at a cost, or at the VERY least, there should be more information displayed in early game about the future optimal options for each tile. It's really not fun to try to wing it and guess where it will be best to place an industrial, commercial, or theater district in the future, before you can select those districts to see the adjacency bonuses. (Or for placing future wonders, each of which have strict, arbitrary requirements.) At the very least, there should be some sort of filter (a lens?) to display all adjacency bonuses on a tile. - Tile info popovers are slow and unreliable. Just show the dang info when I mouse over. I'm not afraid. At least make it so that mousing over a resource icon by accident doesn't prevent tile info from displaying until I leave the tile and reenter. - Personally, I think the air unit mechanics in this game feel awkward and unnatural. Why not just emulate real life instead? Carriers in real life can project power farther and to more places at once than allowed by the 2 short-range aircraft, as can air bases. Jet fighters intercept attacks, like in Civ V. They don't sit there and take it. No cruise missiles or ballistic conventional weapons in this game? They do exist in real life... Also, by the time you can build aerodromes and project significant air power, you could far more easily have created 3 times as many land units of greater power. The air game seems to be rather pointless, and is placed too late in the game in terms of military advancement. Air units are too weak for the time they take to acquire. Minor note: you'd also think cheap surveillance or attack drones would be making an appearance by now. - Nuclear weapons are thankfully a little more realistic in this game, since they really ruin whatever land you'd like to conquer, but at the same time, you've got to ask, of what use are they in the game? The AI never has a powerful enough conventional army where you'd need nukes to defend yourself. Since you can conquer all other civs with 3 army units, it's foolish to nuke them first and ruin your takings. Best guess, if you're trying to win a science or cultural victory, you'd like to ruin everyone else's day? If you're in the mood to go for one of those victories, initiating nuclear war doesn't really fit the bill. - In my experience, all games devolve into domination matches. As soon as someone attacks you (inevitable), you will have an army and be branded a warmonger for defending yourself. So you might as well remove the nuisance of neighboring civs who like to attack you. Nature then takes its course. Maybe this is a bit realistic, but it doesn't exactly meet the 4x, varied experience Firaxis is trying to accomplish. - City state and liberation mechanics are flawed. There is no real way to defend an allied city state, or even just to play peacekeeper. You're not notified that they are attacked, and you are not given any casus belli for declaring war. War of liberation (after the fact) also doesn't seem to become available when it should. If you do liberate a city, all your units are immediately expelled from that territory, bizarrely and unnaturally disrupting your advance in a way that just wouldn't happen in real life. Takes the fun out of liberating that neighboring continent that had been conquered by a single civ; liberating France as in WWII is literally impossible. - So tired of hearing "best not to aid that city state" from other leaders. What are you talking about? I didn't aid any city state. Which one??? - The tech/civic boost mechanic is neat, but it makes games far too uneven. Either I hit all the boosts by the luck of the map and launch a moon landing or accidentally win a culture victory in 1700, or I'm tied up in a war for 500 years (in which I can't go on the offensive to end it or else become a warmonger), miss a lot of the boosts, and discover petroleum in 1960. I fired up this game this morning on a sick day to pass the time, and found that it's more fun to write this review than to sit through any more hours with the game. That should tell you something.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.