

Sins of a Solar Empire II
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Sins of a Solar Empire II
Sins of a Solar Empire II combines real-time battles with the depth of 4X strategy. Zoom into individual engagements, direct fleets, and manage an empire while planets and moons keep moving through a changing galaxy. Three races and six factions provide distinct mechanics and play styles. Real-time planetary orbits gradually reshape strategic positions. Single-player, co-op, and multiplayer for up to ten players are included. Steam player reviews: 82% positive from 7,226 reviews. Released on August 15, 2024.
Credits
Lowest recorded in 36 months
$15.172026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
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| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language and subtitles
The Steam PC version has English voice audio and confirmed English and Simplified Chinese interface languages. English and Simplified Chinese subtitles are listed.
Modes and features
Single-player, co-op, and multiplayer are available, with support for up to ten players. Steam Cloud, cross-platform multiplayer, and integrated mod support are listed.
Platform and control
The Steam PC version is listed for Windows. Full controller support is not confirmed in the supplied data.
03Frequently asked questions
How does the gameplay work?
You can zoom directly from individual engagements to managing planets, fleets, and the empire. Every layer runs in real time.
How many factions are playable?
There are three parent races and six playable factions. Each has distinct starting conditions, mechanics, units, technologies, and play styles.
What multiplayer features are included?
The online system supports up to ten players, join codes, and lobbies. Ongoing games can be rejoined after a player leaves.
Does the galaxy change during a game?
Planets orbit their stars in real time, gradually changing the galaxy’s structure and creating new fronts.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Where do I begin. Alright, I know. What did you expect? Were you checking out this game because you remember the good old Sins of Empire days, spending at times entire days fighting over a massive map with fleets happily filling up entire planetary sectors with enough gunfire to make the Orks blush? Well, let me tell you, you have come to the right place. This, this I say, is what a Sequel to a, by now, old Game series ought to be. No, has to be. Taking from the old and making it new. not necessarily changing things but twisting them to make it fit a more interesting and engaging gameplay style, something that the old games struggled with just a tiny bit at stages. Giving you all kinds of quality of life improvements, from more Comprehensive menu's to better tooltips, over to the joy of clicking the button to build a ship or a building and having it research the stuff you need for it for you. Gone are the days spent looking through the, now extended, research tree to find that one damnable thing that unlocked a certain upgrade you want, or ship you desire. To the enjoyable Upgrade system, letting you upgrade both ships and planets more easily from a menu for either, while making additions with more extensive and intuitive plantary and ship upgrades on top of the powers, giving you even more customizability and capability to adjust things to your needs or expand upon necessities. And all that is without mentioning the changes to old game things like the capital ships now being made with so called "Exotic". making way for the slightly clunky feeling of the extra, seperate, supply system they had along side the normal fleet, which they also drained along side it, making it all a bit simplistic, if more direct. Now forget that extra research dump, no, now you get these new fancy exotics by exploring worlds, salvaging ships, both yours and those of your enemies, or simply making your own in the old well known refineries. Yes, those are now simply for forging exotics for you, automatically if you build something that needs it or manually if you wanna stock up on some. Which is nice. I rarely ever build the old one, but now? that stuff is necessary and ads to the more interesting trade offs your plantery logistics menu provides. Having to weigh your options with plantery specialization feels far more extensive here than it did in the older games, maybe I imagine it but sacraficing mining efficiency for a broadcast center can be a grading decision, that and once again having to go short on research stations so i can ramp up production. Oh, side note, gone is the days of building mining bases on asteroids. thats now also done through plantery upgrades. I like it, maybe some dont, you can still build upgrades on those asteroids but that does cost logistic slots so its once again a trade off. I could go on and on here. I did not even go into the minor factions and their mechanics, the mild changes to the market, the visual overhaul omg the visuals... I cannot say anything on it because i would be here all day but this game is as gorgeous as i remember the old games being, which i assure you are only that pretty in memory. this isnt. I didnt yet mention a thing about the trade changes, the escorts, garrisons, so on so forth, i mean god i did not get into changes for the good old battle stations yet or faction mechanics. So much more to say, but, this is already long enough. So, its best I give a tiny little short version. This Game is, to me, a rare but appreciated 10/10. This is a Sins of Solar Empire game. It is what you expect and nothing less, a bit more and certainly all around greater than the last, nearly. This is a sequel done right, and I think the Devs deserve some real pride for what they have delivered here. Few could have pulled this off. They did and I am here for it. ironclad, if you read this. Sins of Solar Empire Rebellions is one of my all time favorite games. And I swear, I think you just kicked it off its throne with this game.Show moreShow less
It's a good game. In fact, it's a very good and enjoyable game. HOWEVER - it's simply baffling that they chose to put the Campaign behind the incredibly expensive premium edition. There is not a SINGLE ounce of story in the game. There is no explanation who the factions are. The tutorial would have been perfect to just give a small glimpse of it, but no. Just absolutely NOTHING. For a 40€ game (or 50, once the introductory offer ends) I would have expected at least a GLIMPSE of story. Maybe flavor the tutorial a bit. But sheer audacity behind basically stripping out ANY story to later sell it or drive the premium model is simly not okay. Sorry about this. It's a good game, it really is. But this is predatory and frankly disappointing for a game that clearly HAS had some worldbuilding put into it.Show moreShow less
Just bought the game but so far the games feels fluid. Had constant 144fps with no drops. No Denuvo ♥♥♥♥♥♥♥♥ or crappy EULA. There are a lot of UI and QoL features that simply <makes sense> improving upon its predecessor. THIS is what I like to see in games and promote. I can't wait for mods when they come out. If you love the Sins of a Solar Empire I, or any other 4x RTS game, what are you waiting for?Show moreShow less
Been playing(entire sins franchise) for almost 20 years. its been enjoyable, until sins 2 came out and i actually met the dev/moderator community and community as a whole. my first experience was assisting a player in chat who asked "do the advent have research that speeds up research like the other races?", i answered " they only have 'knowledge aggregation'. I was jumped by a moderator and another player because "it doesnt directly affect research"(they were nasty and rude, neither gave the original question an anser or helped that player), last week a player/mod and I had a discussion about who the new race will be, we disagreed, wagered a very friendly bet, moderator jumps in, calls it toxic and bans both of us from speaking. last night a new player went into discord to ask about a game crash ( this game crashes at least 5 times per match, regardless of what you do), gets flat ignored...i mention that someone should be helping him, that it only looks as if mods are their to be conversation nazis, a moderator jumps on " no ones on with the weekend being here" then two more pile on right behind him(its still the weekend btw 02/16/2025, there are also 17 mods in there), one of which silences me for a week and deletes the conversation, because none of it broke any rules and he was out of line. ive got over 1500 hours so far into the game, which means ive been playing since it was released in august on top of the time i have in the other two games...all three are going in the trash today. over all the game has a lot of issues, treating the gamer community like this is poor for business and public relations. For 30 years Ive played rts games. The first two sins came without a campaign, you had people on one side of that subject and people on the other side, whether it shouldve had one. i couldnt have cared less either way, what held that game together for 17 years was its modding capabilities. BUT TO ADD A CAMPAIGN AND THEN CHARGE FOR IT IS OBVIOUS PRICE GOUGING, never in the history of RTS games has a company CHARGED for a campaign to a WAR GAME. Not to mention a kick in the balls to the players who have supported sins FOR ALMOST TWO DECADES! but then to rub salt into the injury Stardock/Ironclad decides to charge for the SOUNDTRACK (who tf listens to orchestra?), they charge for for two more dlcs, one of which adds a new race, the other two ships to each race and faction. Each of these things is going to cost the customer 50.00. youre talking over 200.00 for a game that is BARELY more than a remastered Sins: Rebellion. long run I only see this franchise imploding on itself and it should just take a seat at the table of losers that ran the Diablo and Homeworld franchises. the reason i take so long to write a review is that I want to give it an honest try, meet the community, and participate before doing so. all of the dlcs together as a sell-able would count as a put together game as a whole. what they did was gut the game and sell it piece meal. dont invest into this sort of predatory marketing, its diabolical. even in its 'heyday' the original SOSE and Rebellion didnt top 50.00. even with inflation over 17 years SOSE2(including the dlcs, seriously they need to charge for orchestra music?) shouldnt cost the customer base more than maybe 75.00. its horrendously overvalued and youre paying triple what its worth. please steer away from this dumpster fire for a game. youre going to run into issues, the game is great at crashing and very little else, they cant even lay claim to the art...its all slop for ai art, and the people that are supposed to help you are massive pompous diks.Show moreShow less
10/10. I'd have given it this score if they'd done a fraction of the improvement they have. The high point? Already played better back when it was an alpha than most games do on release. Buttery smooth. Even on aging hardware. Got those minimum specs? Not a problem. It will still run better than the original does on your hardware. For those of you who missed the original, the one, solitary, oh so teeth grinding problem with Sins of a Solar Empire, was that Ironclad started developing the game when Intel was still telling us we'd have 8ghz cpu's in a couple years. I'm sure the single threading bottleneck wouldn't have been a problem in that alternate version of reality, but the chug! Oh the chug... Medium maps and smaller were pretty great, but on huge, you'd be running at about a fifth the game speed by the time you spread your empire across the whole map. Still, I have THOUSANDS of hours on it, chug and all. Over 1100 showing on Steam(didn't track the dev exe till recently), with well over 10k actual hours playing the game, several thousand of which were done in the process of play testing the SOA2 mod. It's just that good a game, and the perfect environment for space setting ip mods. It was the source of an unhealthy addiction, for years. I am also so burned out that I will never open up a vanilla sins game and start up a skirmish. Ever. Despite having massively overplayed the original, I already enjoyed playing Sins 2 when it was just an alpha with one faction. With all three in, it's glorious. It's just plain better in every way. Better graphics, better gameplay, better modding platform. I drool at the thought of the mods to come, with point defense that can shoot down incoming missiles, added customization capability for capital ships and planets, fully animated turrets, maps with dynamic planetary orbits. Then there's the engine's performance, buttery smooth. I'm typing this on an i7 5700HQ and a GTX 970m, it runs on this old, barely above minimum spec laptop, far smoother than the 12 year old original does. I can play the big maps filled with ai, max out my fleet, watch several hundred ships with a couple thousand strike craft slugging it out, and not have the game stutter for a second with every tick. It's fantastic. Buy it.Show moreShow less
Sins 2 is a good game and is heading in the right direction, so my move against recommendation is more to do with release and marketing practices rather than an indictment of the game itself. TL;DR, I would wait about a year (or even two!) before buying just to let the game settle and for some good mods to come out, currently very difficult in this development environment. In short, I think Sins 2 released "officially" on Steam far too early, and that a lot of the development that's happened between now and then has been largely remedial, but is marketed to us as "new features." What's good about Sins 2? The game generally looks gorgeous, especially zoomed out. It's somewhat controversial, but I think they made the right call to take out some of the 'mandatory' gameplay aspects by now having resource extractors exact a logistics slots cost; diplomacy's pacts are gone, seeing as they were just strictly better to have than not have; stuff like starbase constructors have been removed in favour of instant placement. The combat model, with simulated ballistics/missiles and real-time turret tracking and lines of fire, is much more interesting than its predecessor. You get to have those Battlestar Galactica moments of watching flak turrets spin to intercept missiles, with some punching through anyways. And finally, the game is moving in a good direction overall. It was fun to play on 'release,' and has only gotten more fun since then. The devs are responsive and communicative, there are opt-in betas for most patches, adjustments take community feedback into account. So what's the problem? Sins 2 had an official 'release' on Steam last year in August, but the way things have gone since then, it's clear that the game was not ready to officially launch, and the magnitude of certain changes clearly demonstrates that. My understanding is that the official launch coincided with the addition of the third race, Advent, to the game. I'm going to gloss over the AI art, addressed well elsewhere. What I will say is that the new UI is generally soulless and lifeless compared to the first game, the colours of which, while goofy and animated, made the game feel a lot more vibrant than this sober slate blue we have to stare at everywhere we go. More importantly, the Advent factions almost immediately had to be reworked because they were poorly differentiated between one another, and their major race feature also had to be significantly rebalanced. This rebalance still isn't done, by the way, and they have plans to further differentiate the two. It's admirable that they're committed to fixing these issues, but it doesn't feel good to invest time into a race that you know is going to change significantly in the coming months. In the same way, gameflow has changed considerably. In the time from Steam launch, we have gone from a slow early game leaning heavily into capital ship spam and the extinction of mixed fleets, to a fast early game into cap spam with high lethality, then to a system that bottlenecks caps with high lethality (meaning large fleet battles were over in the blink of an eye), to the current 1.41 patch, where we have bottlenecked caps and low lethality, meaning more considered and thoughtful battles -- not to mention the addition of the Population mechanic which has drastically affected the impact of culture on the player's economy and is now non-optional if you want to keep up. People will say that, yes, of course RTSs go through changes and adjustments throughout development. But these are larger than changes and adjustments, these are gameplay changes through which the devs are trying to nail down what they want Sins 2 to feel like at base -- and that would be fine for a game that is still IN DEVELOPMENT. But Sins 2 is supposed to be finished, and finished games don't tend to have these crises of identity. As it stands, players are not simply learning a new meta from patch to patch, they are almost getting new takes on the design philosophy underpinning the game with each major update. So the core flow and feel of the game is not yet stable, though it seems like it's getting there. What else? One of the early official updates headlined the addition of visual destruction debris when your capital ships, starbases, and titans are destroyed. Really? This seems like a basic element of the visual oeuvre you'd expect to find in a large-scale RTS and should not be a headline of a major patch, and probably should have been there before the game's official release. Patch notes will also have little gems like updated planet visuals, updated ship visuals, certain audio cues being added. To be clear, these are not pitched as bug fixes or retroactive development updates, they're pitched as new additions to the game. But it's clear that what was being updated was not intended for full release, but was simply a first-pass from the game's development phase. Finishing passes to visual and audio which are not bug fixes are a part of development, not an "upgrade" that the customer is receiving for free. Other updates are borderline. We sometimes get new planet types. Great. Others are "new," but they're just restorations of what existed in the first game, and any returning player might have reasonably expected to find them in Sins 2 on release. So for much of 2024 you would not have found uncolonizable gravity wells like space storms, or at least not as many as are currently in the game now, which, again, is somewhat unbelievable to hear as a returning Sins 1 player. Finally, many road map updates are padded out with these kinds of "features," essentially finishing passes spun as "updates." More egregious is the promise of a whole new Advent minor faction (these are like city-state factions in Civ) -- which should NOT be a road map update feature but an expected part of the base game. Why? Because the game still lacks that Advent minor faction only because the Advent are the newest race to the game at launch -- they clearly didn't have time to design the corresponding minor faction for the race as well. I don't want to lose sight of my original thesis -- the game is good, but it released too early. Even their new scenarios DLC did not release with multiplayer functionality -- something they're going to add eventually (it's on the road map!), but it probably should have been considered a basic feature of the package to launch with, not spun as a free upgrade coming down the line eventually. I want to reiterate that all of the above is fine, expected even, for a game early in its life cycle. But Sins 2 is still at the stage where it would be more appropriate to consider it an Early Access title: one that is probably close to completion, but isn't quite there yet. If I had paid Early Access pricing to play this version of the game, knowing it would still be under heavy development and balancing, all would be forgiven. BAR, another RTS on a grand scale, is probably just as rough as Sins 2 is, maybe even rougher, and I have no complaints about BAR because they didn't charge me money to beta test for them. I don't expect free Sins 2. I do expect to receive a finished product if I buy the game at full retail price. Give them another year or two at minimum to work out all the kinks, and you will have at last a complete game.Show moreShow less
Its SoaSE, but newer. Unlike a lot of sequels there wasn't a 're-imagining' or 'designed for modern audiences' going on here. If you played SoaSE before you will largely drop right in and that's a good thing. Ironclad knew what made the first great and expanded and improved on it. In a world of marketing focus groups, microtransactions, and e-sports chasing, SoaSE2 steps away from the pack. TL:DR if you liked the first you will almost certainly love this one. If you're a newcomer you're in for a treat.Show moreShow less
TL;DR : This review is negative because of a single, critical issue that I care a lot about (AI art), but it is subject to change depending on future updates, and beyond that one issue, the rest of the game is well worth a positive review, if a bit of an unenthusiastic one because, for now, it's pretty much just Sins 1 redone and spiced up a little bit. As a first impression, after about 5 hours in, this is okay. It has issues, including one that was almost a dealbreaker, but if Sins is something you loved, then this is it being back. Gameplay is pretty much Identical, the additions and modifications are very subtle, the most visible one being the dynamic map stuff (orbiting planets), which feels more like a gimmick than a proper feature TBH. Not that it's badly implemented, mind you, it works well, but I don't find it very interesting. Will have to test around, see if it works better in some of the maps... EDIT : After having tested around, It certainly does depend a lot on the map whether the Orbit thing will be interesting or more of a hassle. Some of the maps it makes quite dynamic, and stays easy enough to anticipate and build a strategy around, while on some maps it just makes traversal and organisation tedious. I'd say as a whole, I'll probably have it disabled half of the time, but the other half will certainly be an interesting one ! Another notable addition is a new category of ressources, Exotics, that are more rare, harder to find/craft, and are required for capital ships and high-level upgrades. I kinda like the way it's implemented, it slows the access to larger units a bit and makes it primordial to harvest enemy capital ship wrecks to recover their exotics. One modification I'm not a fan of is the simplification of Titan construction. The Big Boyz are now built from a standard large shipyard, not from a dedicated Titan yard, and feel a bit simpler to get. They're still as chonky and powerful, but making them easier to get kinda diminishes the impact of them IMO. ERRATUM : At the time of writing, I had only played a single game that reached Titan level, and that was with the Advent, which do not use a Titan Foundry to build their chonkers, while the TEC does, so disregard that part... For the rest of the gameplay, this is so much of a 1:1 clone, that it feels more like you're playing a Sins of a Solar Empire Rebellion Remaster than a sequel, which is probably my main issue with the entire thing. EDIT / CLARIFICATION : What I meant by that is that while the game is certainly fun, as fun as the previous one was, as it is currently, and with the other issues I see, I don't feel like I got my money's worth, especially not with the Premium edition. That being said, I will not refund, because I love Sins and I think the issues I have with the game, although near dealbreakers for me, are relatively minimal compared to what the game can and will become given a year or two of updates on top of what it is currently. It's a solid foundation with a couple black spots, but worth 40/50 bucks it is not yet, much less 80/90 (though I hope it'll be)... Now onto why this review is negative. The Game uses AI art (allegedly trained on in-house data, though probably just trained on Sins 1 assets) for a lot of icons, images and elements of the UI. It's an issue that I do care deeply about (for personal, and ethical reasons), and will NEED to be adressed for my vote to be changed. Sins 1 had wonderful arworks all over the UI that added a great thematic depth to the universe. All the tech tree icons had a real vibe, and real art, in addition to being smartly designed so they could be recognized at a glance, which made navigating through the Tech Tree a lot less tedious than it is here, all of which greatly added to the experience. All of that's been replaced by the most generic and uninspired AI slop I've seen in a while. It's full of wobbly, nonsensical, overly smooth shapes that look frankly like a bad asset swap mobile game, at best. It's harsh, but honestly, it's not great. Shapes that should be symmetrical aren't, characters have too many fingers or pupils/irises that aren't round, everything looks like it's been dipped in a vat of vaseline, and then run through a Kuwahara filter and a heavy sharpen, it's sincerely disheartening. It's even more of a shame because the actual art that's in there is frankly great, especially all the 3D art ! The planet textures all look cool (if a bit low res, Guys, we're in 2024, we're a bit past those kinds of stellaris-ass low res textures and underwhelming planet shaders), so do the space backgrounds, the weapon and ability effects are nice and the explosions are pretty cool ! And the ships, gods the ships ! New and returning, they've all been redesigned, and they all look incredible ! All the faction have gotten a great facelift that makes them look even more distinct, while keeping the visual style coherent. The ship models are great, the textures crisp and fancy, it's frankly great stuff all around (special mention to the Advent ships by Mike Doscher, they be smooth !) If only all that handsome work wasn't ruined by bland and bad UI art... My primary concern now will be with the future updates. I really want them to hire actual human artists and redo as much of the UI art as possible, properly, so the game doesn't look like a chinese scamgame. Once that's done, I'm curious to see what they'll add, new factions ? A Campaign ? Everything could be great ! But I will not welcome any of it as long as the AI issue isn't fixed.Show moreShow less
If you enjoyed the original, you're going to love the sequel! Sins 1 was showing its age, being 16 years old, and was getting tough to run on modern systems along with missing some QoL from modern games. Sins 2 fixes all of this! The game feels almost identical to Sins 1 but with some serious build and automation improvements. I'm allergic to tedium so I noticed all of these: + Manage ALL planets from ONE screen. No more scrolling around to each planet to build stuff. + Build ships from the FLEET selection. Auto-selects the closest factory, builds the ship, and routes it to the fleet! + Capital ships auto-loot wrecks and artifacts (new to Sins 2). + Research can be queued from the research screen, eliminating the need to build-wait-build-wait. + Building something that requires research or exotic minerals (new to Sins 2) will automatically research the technology or refine the exotic mineral that you need. WOW! + Probably some more stuff I'm missing The tutorial is excellent and walks through all the above items. The graphics are crisp and smooth and run great on my machine. The only downside is the serious lack of graphics options configuration, but I'm confident those will come with time. The core game experience is top notch and extremely polished. Don't hesitate if you enjoyed Sins 1. Runs perfectly on Proton with no tweaks. Skip the launcher with the /nolauncher option.Show moreShow less
I enjoy the game but selling DLC like the campaign and additional race seems like a money grab. I bought the game at full price but pretty much just got a prettier version of Sins 1. Feel a bit ripped off.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
