
Sizeable
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Sizeable
Sizeable is a relaxing puzzle and exploration game about changing the scale of objects in small dioramas. Shrink or enlarge things such as moons, clouds and houses to solve puzzles and uncover hidden objects. Steam player reviews: 97% positive from 3,206 reviews. Listed interface languages include English, German and Simplified Chinese. The Steam PC version supports single-player and Steam Cloud. Released March 19, 2021.
Credits
Lowest recorded in 36 months
$0.762026-05-16 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| German | Yes | — | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Dutch | Yes | — | — |
| Portuguese | Yes | — | — |
| Polish | Yes | — | — |
| French | Yes | — | — |
| Swedish | Yes | — | — |
| Italian | Yes | — | — |
Steam PC edition data · 2026-11-08
02Before you buy
Gameplay
Sizeable is a puzzle and exploration game where resizing objects in small dioramas helps reveal hidden things.
Modes and languages
The Steam PC version supports single-player and Steam Cloud. Listed interface languages include English, German and Simplified Chinese.
03Frequently asked questions
How do the puzzles work?
Resize objects such as the moon and clouds to alter the diorama and solve its puzzles.
What can I discover?
The description lists 39 dioramas, hidden objects and secret tortoises to find.
Is there a building mode?
Yes. Alongside puzzle levels, the game includes a diorama-building mode and secret and seasonal dioramas.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
sizeable is a diorama-based hidden object game with a resizing mechanic. I love one of those things and was interested in another enough to tolerate the hidden object gameplay. 38 regular and 10 bonus levels, the former unlocked one by one, with an extra hidden turtle on each. the first bonus stage unlocks after finding all of them, the others are more involved. at least they can be made accessible outside special dates (xmas, easter, etc.), no need for the usual system clock-changing nonsense. all you do is move and resize stuff until more stuff is revealed, with the ultimate goal of placing obelisks in the corners, at which point the level immediately ends. you were still looking for that turtle? tough. though you can just load the level after and look specifically for that, no need to solve the whole thing again. controls are mouse-based, left click picks stuff up, hold right click to rotate the level, wheel resizes on mouseover. can't zoom in and hotkeys are non-rebindable and unintuitive. arrows to rotate, sure, s/g to resize, wtf? only esc brings up and closes the pause menu, same for reset (r), no icons to click while playing. good enough presentation, as in, the usual 3d mobile aesthetic. music is unintrusive, sound effects are annoying. settings? what settings? mouse scroll speed toggle and a billion languages in the main menu, the end. in a game with barely any text because all they use is icons without tooltips, so it couldn't have taken a lot of effort. don't even dream of volume settings, there's a single music (not all audio!) toggle and 'next track' button, only available while playing, windowed mode or resolutions nowhere. so can't turn off audio completely or only get rid of sfx, and if you click settings while playing (for no reason because there are no settings), can't go back the the level you were just playing. progress is stored in the registry, wasn't even surprised by that after all of the above. but hey, there's an exit button, that's something these days. $10 (or any dollars) is way too much for something this lazy, I bought it at 70% off and still felt ripped off. couldn't even recommend for free because functionality would be the same non-existant variety. played a few levels, wasn't entirely satisfied with the controls either, then asked for a refund, something I almost never do. move nature is a similar game, one might call it a clone, even less polished (shocking, I know), yet not that much worse overall and costs a lot less. also has less content, but I can only recommend avoiding both.Show moreShow less
Intuitive puzzle games are a treasure that I can always appreciate. Some people may think they're too easy, but I love a design and aesthetic that makes it feel like an experience rather than just a brain teaser. Games like Superliminal and The Pedestrian pulled this off really well, and now Sizeable is joining their ranks. Abbreviated Review: https://youtu.be/TfgymYmF3u0 Short, Simple, Sizeable Sizeable isn't a particularly long game, maybe two hours, but every minute of the game is rewarding. The 21 main levels and four additional secret ones are each totally unique and, even while using the same basic mechanics, still feel distinct to complete. The stages are comprised of cute little diorama chunks of a world that require you to interact with their various components to unlock the three obelisks necessary to complete the level. Sometimes it may be as simple as moving some item out of the way as several items can be picked up and placed elsewhere. However, most of the time you'll be shrinking and growing the objects in the level and triggering events in the process. What makes this so rewarding is how intuitive these interactions feel when they're in motion. They still require some thought as well as trial and error to execute, but you get moment after moment of neat little events that feel like miniature Rube Goldberg machines. The minimalist control system adds to that, making the game seem just as much like a show as a puzzle to be solved. I also like the little side mission of finding the turtle in each level. I almost wish there were several 'Where's Waldo-esque' tasks like that for each one given the way each level unfolds the numerous nooks and crannies used as hiding spots. Audio-Visual Serotonin The tilt-shifted design of the colorful cartoonish dioramas always looks fantastic. It somehow manages to look detailed even when there aren't many components. It's just a visually pleasing art style and design all around. There's rarely a doubt as to what you can interact with while still looking totally cohesive. The music pours down over this visual experience to add another rich layer to the relaxing environment. Even when Sizeable presented puzzles that were tough enough to have me lost for a bit, I never felt the frustration that normally creeps in when I get stuck in puzzle games. That's an achievement for me, as that usually comes along pretty quickly. If there's any real complaint I can lob at this game, it's that it could be longer. There were some levels that I completed so quickly that I felt like I was neglecting the quality of the design. Then only having 25 in total left me hoping for more down the line. I suppose that may be a possibility, but it seems like games in the puzzle genre rarely get expanded upon – unless it's user-created content. I'm not sure how or if that could work here, but if it worked in Portal 2, why not? Whatever the future brings, this little game is a blast to play right now and it left a smile on my face, so that's worth a recommendation. If you'd like to see more of my reviews, check out my curator page here: Endyo's Indies, Abbreviated Reviews, and online at BagoGamesShow moreShow less
I'm a big fan of puzzles and a big fan of relaxing games. Even though everyone in the reviews repeatedly calls this game relaxing, I found Sizeable annoying. The gameplay is frustrating because eventually you end up just clicking and scrolling on absolutely everything in the scene- and at that point each level lost its fun for me. Certain portions of puzzles aren't intuitive, and because some of them don't make logical sense the game becomes less of a cute puzzle and more of "get lucky clicking around" after not figuring out the last part of each scene. Each level has a hidden turtle to find, but if you complete the 3 parts of each puzzle before finding the turtle you have to go back and do the level again to find him. There's no hint button either. On its surface Sizeable is a unique little game and really I wanted to like it. I can tell love was put into making it and the scenes I played through are adorable. But I felt more and more over it after each level.Show moreShow less
My Playtime: 3.6h (100% achievement, finished the game) Grindy Achievement(s): No. Optional Achievement(s): Yes (13 achievements). Difficult Achievement(s): No. Intro Sizeable is a puzzle game that focuses on trial and error. Each level consists of a small area you can rotate, where you have to find objects that you can shrink and enlarge to find 3 obelisks needed to solve the level. Pros: - Unique gameplay - Secret levels to find Cons: - Levels can be too small to the eye with a lack of a zoom in option Specs Intel Core i5-9300H 2.40GHz, 8GB RAM, NVIDIA GeForce GTX 1650 Should you buy this game? Yes. If you want to play a casual, simple game with unique gameplay, buy this game. In-Depth Review Visuals Sizeable uses a 3D visuals. Objects and backgrounds are made to look simple and easy to distinguish from each other. The lack of words won't prevent you from understanding how the game works, although it might take some time before you notice the existence of hints in each level. The Game Gameplay The game's core gameplay lies in shrinking and enlarging objects. You need to figure out which objects can be manipulated that way — these objects will usually wiggle when you hover them. Some objects will also affect other objects after you manipulate them; making a sun smaller can make it sets down, changing the setting into the night. It's not always the case, though; you need to test it out on each level to figure out what happened yourselves. You'll have a fresh take on each level, new objects with their own sets of rules that you need to discover. You need to figure out how things work yourselves. It might be hard to figure out at first — I even got frustrated at the first few levels because of it. Give the game more time, and you'll realize its charm. It's so refreshing and satisfying to figure out the rules in each level, and how silly you were for not figuring that out before. https://steamcommunity.com/sharedfiles/filedetails/?id=2497068960 If you still don't understand how to solve the levels, it also has a hint. You need to find 3 obelisks and place them on the corners to beat the level. The game will give a hint on where the obelisks are in the top-left corner, which also serve as a way to tell you which one you already found. However, the hint only stopped at that — you are on your own after that. Despite only offering 39 levels, it also has several secret levels. It's not that hard to find them all because the game gives you a hint at which level they are in, and you'll figure it out in no time if you have finished the levels normally. There are 14 secret levels in total, and that's not counting the 9 optional, easier ones. https://steamcommunity.com/sharedfiles/filedetails/?id=2881568884 Length and Difficulty I finished the game in 3.6h. I did all the levels, both main and secret levels. The game's difficulty lies in how good you are at doing trial and error to figure out the logic behind each level — despite it looking like relying on trial and error a lot, most levels also have some logic behind them that you need to find. That being said, it's still easy to figure them out — you won't have to fry your brain to solve them. Conclusion Sizeable's gameplay is so unique that you won't find it in any other games. It's refreshing, but it can also be frustrating at the same time. You might spend some time to figure out how to solve a level and feel silly about it. It's a game that you need to finish without looking at a guide or you'll ruin yourself of it. The game is short, but I think that's for the best — it doesn't benefit from having repetitive levels, and it can be hard not to do that if they have a lot of levels.Show moreShow less
Not a puzzle game with sense of revelation, to be honest. Half of the puzzle was solved unintentionally by looking around the map and try to find out if that object is resizable or not (while another half is almost no-brainer puzzle design with giveaway solution). Might not be that bad game for introducing someone to the world of puzzle, or if you're aiming for a relaxing experience. However, be prepared to be disappointed if you are a veteran puzzle solver. Edit: The speed-run achievement is gone. That's good. But there are still achievements for seasonal-based levels. That's a bit unreasonable annoying, but you can set the datetime of your PC anyway.Show moreShow less
First off I want to mention that I got this in the Yogscast Jingle Jam Charity game pack, so massive props to the devs/publishers for offering some keys of this game to help support a wide range of wonderful causes. On to the actual review. This game is honestly an utter hidden gem, the music is beautiful and relaxing, the art style is really cute and visually engaging and the puzzles themselves are not so challenging that you get stuck on them for ages and need any sort of guide, but they are complex enough that completing the puzzles feels satisfying and gives a sweet sweet dopamine hit. I could go into more detail about the game and why I think it is so enjoyable and satisfying to play, however I think the best way to understand how good it is, is to simply buy it and play through it yourself. I haven't completed the entire game yet, as there are a few hidden levels I have to go back to unlock and then complete those, but I think by the time I have completed all those levels it will have taken me about three hours for the entire game. At £7.99, for three hours of content it might feel a little pricey, however having played it, I think that the price is well worth it if you have the money to spare, of course if you are in doubt about the price for the amount of content then pick it up when on sale, but don't skip out on it completely because as I said, it really is a wonderful little gem of a game. I would definitely recommend this game if you like little puzzle games for its relaxing atmosphere, unique way of presenting puzzles and the satisfaction it delivers when you complete the puzzles 10/10Show moreShow less
The puzzles range from too easy to be enjoyable to a bit fiddly, and none of them are really a joy for me to solve. It's more of "well, that happened".Show moreShow less
I bought this because the game was on a 90% discount and I was just interested in playing a puzzle game that didn't take too long to complete. I found the puzzles to be fairly easy to complete and not too difficult. I also thought that it was fun and interesting that the game had some secrete levels. The achievements were overall not too difficult to complete and I also appreciated that the holiday levels could be unlocked without having to be around the actual date. Overall I think this is a good game if you are interested in a somewhat short puzzle game that had some interesting themeing and some interesting puzzle design.Show moreShow less
I don't get itShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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