

Slay the Spire
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Slay the Spire
Build a deck one card at a time as you climb a tower whose routes, enemies, rewards, and bosses change with each run. Choose safer or riskier paths, collect relics that interact with your cards, and adapt your strategy in turn-based battles. Steam PC includes four characters with distinct card sets, plus Daily Climb and Custom modes. Steam player reviews are 97% positive from 192,661 reviews.
Credits
Lowest recorded in 36 months
$2.492025-12-18 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 14 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
| Japanese | Yes | — | — |
| Polish | Yes | — | — |
| Ukrainian | Yes | — | — |
| Spanish | Yes | — | — |
| Italian | Yes | — | — |
| Dutch | Yes | — | — |
| Turkish | Yes | — | — |
| Thai | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Vietnamese | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and solo play
The Steam PC version is a single-player deckbuilder with Daily Climb and Custom modes.
Controller and interface languages
Steam PC lists full controller support and interface support for {supportedLanguages}.
03Frequently asked questions
What changes between runs?
The tower layout, available paths, enemies, cards, relics, and bosses can differ each time you begin a climb.
What do relics do?
Relics are items found in the tower whose effects can strengthen a deck through interactions with its cards.
What does Daily Climb offer?
It lets players compare their performance with other players around the world.
“The seven-year-defining roguelike deckbuilder ceiling offering four distinct characters, Ascension 20 precision, and a massive 30,000 mod ecosystem.”
Our Verdict
Slay the Spire earns an 8.9 overall, and that score certifies it as a genre-founding masterpiece — the game that created the modern roguelike deckbuilder and, seven years on, still stands as its benchmark. It is a near-perfect strategic experience held just short of the absolute summit by the deliberate narrowness of its scope: no story, no real-time action, and a reliance on luck that is core to its identity. The 8.9 reflects a game that does the thing it set out to do about as well as it can be done, and that founded an entire design language in the process.
Buy it for the one-more-run loop

Buy Slay the Spire if you love strategy, deckbuilding, or the particular thrill of a roguelike's risk and reward. This is the game for players who relish optimizing a build, weighing meaningful decisions, and chasing mastery over a deep system, and above all for anyone susceptible to the most famous compulsion in the genre — the irresistible pull to start just one more run. Its short, complete climbs make it perfect for both long sessions and fragments of free time, equally at home on a PC or a Steam Deck on a commute, and its four characters and twenty Ascension levels guarantee that the strategic well never runs dry. If any part of that appeals to you, Slay the Spire offers one of the deepest and most replayable experiences in all of gaming, a game you can return to for years and keep finding new things to learn. For the strategy player, it is not merely a recommendation but close to an essential purchase, a foundational text of a genre and a permanent fixture in any library that values depth over spectacle. Few games deliver this much for this long.
Skip it for story, action, or guaranteed fairness

Skip Slay the Spire, or approach it knowingly, if its deliberate limitations are dealbreakers. If you play primarily for narrative, there is almost nothing here — the story is a premise and some hidden lore, nothing more. If you want real-time action, reflexes or pace, the turn-based, deliberate nature of the game will feel like the wrong sport entirely, because there are no quick-time events, no reflex tests, and no real-time pressure — only thinking. And if you cannot tolerate losing to bad luck, the roguelike randomness will frustrate you: runs can occasionally fail to an unlucky draw or a brutal map despite good play, and only players comfortable with the restart-and-retry rhythm will extract the full enjoyment. These are not flaws so much as the defining characteristics of the genre Slay the Spire created, but they genuinely exclude players who want story, action or guaranteed fairness, and there is no shame in being one of them. Knowing your own taste here matters, because the game makes no concessions to those it was not built for, and it should not — its purity is its strength.
The genre it founded

What ultimately lifts the 8.9 from a great score to a verdict on something historic is Slay the Spire's influence. This is not merely an excellent game; it is the foundational text of the modern roguelike deckbuilder, the title that defined the genre's vocabulary and inspired a wave of more than sixty tribute games and successors, from Monster Train to Inscryption to Balatro, all of them building on the design language it established. To found a genre is among the rarest achievements in the medium, and Slay the Spire did it with a game so balanced and so complete that it remains the benchmark its own descendants are measured against, even as the genre it created has flourished. That historical importance, combined with its enduring quality and MegaCrit's eight years of generous free support, makes Slay the Spire essential — a landmark of independent design whose fingerprints are on a whole category of games. The 8.9 is the verdict of a near-perfect, genre-defining masterpiece, narrow by choice and bottomless by design, and one of the most quietly influential games of its generation. With a sequel on the way, its reign as the standard-bearer is far from over.
Latest news about Slay the Spire
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
An example to all those stuck in Early Access. These developers set realistic goals. Listened to feedback. Gave weekly updates. and released the game in less than a year with MAJOR improvements. They always responded to comments and made the users feel listened too. The game is just excellent in its pollished form. Each character feels unique and each run feels unique. Endless hours of entertainment. But mostly, I'm impressed by the developers work ethics here.Show moreShow less
I don't know what I'm missing, but I just don't enjoy this game. I have played multiple runs, but can't get into it. Everyone else seems to point to this as the golden standard of Roguelike Deckbuilders, but this is by far my least favorite one. I've greatly enjoyed every other Deckbuilder I've played (Neoverse, Trails of Fire, Iris and the Giant, and Across the Obelisk). The biggest problem for me is that very little carries over from each turn. This makes it feel like there isn't much I can do to prepare for future turns, which makes the outcome feel dependent on the luck of the draw. In other Deckbuilders like Neoverse or Iris and the Giant, a lot more persists between turns which allows for more future planning. With party-based games like Across the Obelisk or Trials of Fire, you can spend one characters turn setting up another character. This makes it feel like there is always something to do, even when you get a less than ideal draw. All in all, it just falls flat. I know that I'm in the minority and a lot of people will love this game, but it's just not for me.Show moreShow less
My boi NL convinced me this game was the best roguelike crossed deckbuilder game he'd ever played. He was right.Show moreShow less
After seeing so many overwhelmingly positive reviews I thought I would have more fun with the game than I actually did. Don't get me wrong, your first 10-20 runs are going to be great, but afterwards the scaling of difficulty, and inability to build the deck you actually want to use in any given run, killed off my personal interest. You might still enjoy it, but be cautious of the fact.Show moreShow less
My daddy Northenlion convinced me this was a good game. His constant misplays, bad damage, no knowledge of deck building and bad calculations have made me purchase this game just to ease my mind, knowing that I can, or anyone, could do better. I love you egg, and you've pointed me in the right direction but ♥♥♥♥♥♥♥♥♥♥ you bald prick.Show moreShow less
Initially, I loved this game. I liked the challenge of building a deck that could survive all the myriad of enemies... But then it got to the point where I realised that the game frustrated me more than it provided enjoyment. So many options that seem nice are traps, and they bite you hard. As soon as you start to identify how each "bonus" screws you over down the track you realise that unless you get a perfect roll of the dice your deck actually gets weaker on each floor you pass... and it kinda just sucks after a while. I'd say 7/10 runs end with a case of "Guess I'll die" because of some random effect forced upon me, 2/10 runs end because I done goofed, and the last 1/10 runs I can actually scrape through. Might be to some people's liking, but I'd much rather lose to my own incompetence than random events.Show moreShow less
please make mobile version i want to play this game always.Show moreShow less
Starts out really fun - there's a definite skill progression. You start to unlock things and you feel yourself getting better with every game. Then... it just sort of plateaus. Skill no longer matters as much, and things start to become much more RNG reliant. The final boss is impossibly hard and basically only even reachable when RNG shines down on you to allow you a run good enough to get there. I really wanted to like this game and did everything I could to pretend that I did, but eventually I realized I wasn't playing for the right reasons anymore. Being at the mercy of brutal RNG to min-max a run is extremely frustrating.Show moreShow less
Nobody will read my review, so I'll just say I'm gayShow moreShow less
I honestly can't recommend this game as it currently is, there is way too much RNG built into it. You go on numerous runs where you probably don't really have a chance based on the cards that are available or relics that you receive. The basic premise is you keep trying until it actually offers you a synergistic build and then you could get screwed by a bad shuffle. A bad shuffle is a thing with all card games but when you factor in you went on how many previous crappy runs? It just feels really bad. There is no retry system so you just have to star over. I don't really feel like I'm out played or not prepared ever, I just feel like RNG screwed me over. Whenever I talk to my friends about it the convo is never "Oh that's a clever build" its always "How did you manage to actually get all that?". I know its a Roguelike but I still feel like there should be either more options throughout the game for building or different persistence options. There is an unlock system but honestly I was receiving some of the items prior to unlocking them so I don't quite understand how that works fully. That system is the only real progression in the game and its not much. You get 3 characters currently, I believe a 4th is underway. Talking to my friends we all kind of feel similarly: The first character is kind of boring/generic (He does have build variety though), the second is pretty good with decent build variety, and the third is very RNG based because he requires some very specific cards. Overall I feel its a bit lacking considering you always start with the same deck. In terms of fights there isn't actually a whole lot of different fights, you mostly just encounter them in different orders based on your seed and the path you take. After a few full runs you will have seen all the different rooms. The monsters in a room are not randomized so there are only really 10 or so different rooms in an Act. With the steam sale I feel like I got my money out of it but I guess the basic theme of this review is "I want more". I don't think you would be upset for purchasing this but I do feel like it gets stale pretty quickly. After beating it, I only really go on a one or two runs every once in a while before it gets stale. Based on RNG and your ability to deck build that could occur very shortly. One of my friends beat it in a few days. The good news is it sounds like they are still actively developing it or adding to it so it could get better in the future. One change I would like to see is starter deck variety. Maybe have the option to start The Silent with the generic starter deck, a shiv deck or a poison deck for example. It doesn't have to be THAT specific with the decks but just something different to try each time to mix it up.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
