

Slime Rancher
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Slime Rancher
Set out as Beatrix LeBeau to build a slime-ranching life on the Far, Far Range. Gather colorful slimes with your vacpack, grow crops, harvest resources, and explore a sprawling world of secrets. Use your earnings to upgrade equipment and expand the ranch. Steam player rating: 98% positive from 140,275 reviews. Released August 1, 2017.
Credits
Lowest recorded in 36 months
$1.992024-11-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
Choose Adventure, Casual, or Rush. The Steam PC version offers full controller support.
Language
Supported interface languages include English, Simplified Chinese, and Traditional Chinese. Full audio is not stated for these languages.
03Frequently asked questions
What do you do in the game?
Play as Beatrix LeBeau, collecting slimes, growing crops, harvesting resources, and exploring the Far, Far Range with a vacpack.
Can you combine slimes?
You can combine slimes into more than 150 hybrids.
What is Slime Science for?
Slime Science helps you find rare resources and craft decorations and gadgets.
“Monomi Park cozy genre benchmark, with VacPack and cute slimes shaping a zero-pressure brain-switch-off loop for after-work hours”
Our Verdict
Put it all together and Slime Rancher is the canonical cozy game — Monomi Park's benchmark for the entire relaxation genre, a zero-pressure, brain-switch-off loop built around a vacuum backpack and the cutest creatures in the medium. Eight years on, it is still the first title many people name when they want a game to unwind with, and that staying power is no accident.
A Landmark of the Cozy Genre
Slime Rancher arrived as the cozy wave was cresting and helped define what the genre could be: gentle stakes, gorgeous art, a loop you can play with half your attention while your mind decompresses after a long day. It proved that a game with no combat to speak of, no villain, and no urgency could still command hundreds of hours and a devoted audience. The numbers back the reputation — a roughly 97 percent positive Steam rating, more than six million copies sold, over fifteen million players, and eight years of stable monthly activity. That is a rare combination in the indie space, where titles tend to be either beloved-but-niche or popular-but-shallow; Slime Rancher is both adored and widely played.
The design holds up under that scrutiny. The art is the visual ceiling of the cute lane, the breadcrumb narrative gives quiet emotional weight to exploration, and the suck-feed-collect-sell loop is simple enough to relax into yet deep enough — via Largos and the market — to keep your hands and a sliver of your mind engaged. Each pillar is modest on its own; together they make a genuinely durable comfort object.
Who Should Buy It
This is for anyone who wants to switch their brain off after work and just exist somewhere pretty and kind for a while. If a cute art style, a slow pace, and the steady satisfaction of collecting and tidying sound appealing rather than boring, Slime Rancher will reward you generously, and its no-monetization, all-ages design makes it one of the safest possible recommendations for younger players or for parents looking for something gentle to share. It is also a strong pick for anyone burned out on high-stakes games who needs a low-commitment world they can dip into for twenty minutes or lose a whole evening to, with no pressure either way. And it is a natural fit for the player who values atmosphere over challenge — someone who would rather watch the light shift over a pastel desert while a corral of slimes burbles contentedly than sweat over an optimal build. If that description makes you exhale a little just reading it, this is almost certainly a game for you, and one you will likely return to for years rather than finish and forget.
Who Should Skip It, and How to Start
It is not for players chasing hardcore farming strategy or high decision density — its depth sits well below Stardew Valley by design, and farm-sim veterans may find the loop too light. It is also a poor fit for anyone especially sensitive to repetition, since the four-step core can start to feel samey past the fifty-hour mark once the novelty of new biomes wears off. For everyone else, the path is simple: buy the base game and let it teach you the loop at its own unhurried pace, pick up the cosmetic and character bundles only if a particular slime or storyline charms you, and approach Slime Rancher 2 with patience while it finishes cooking in Early Access. Start on the home ranch, fill your first Slimepedia entries, and let the Far, Far Range slowly open up — that gentle unfolding is the entire point, and it is exactly what this final score is built to honor. Judge it as a hardcore management sim and it will come up short; judge it as what it actually is — a beautifully crafted machine for relaxation — and it is close to the best of its kind, a game whose modest ambitions are executed with enough care and consistency to outlast titles many times its scope.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is one of the few games that are worth buying on early access unlike those that get ditched by the devs once they milk their product enough. Slime Rancher will appeal to the audience that like to play and relax on their games. With so many games out there that make us frustrated, angry and anxious, Slime Rancher tries to oppose those feelings, and to me, it succeeds easily. My only complaint about this game is the lack of content, but considering it's early access, and that the devs are still updating the game, more content will be added in the future. Overall, I recommend this game to all my fellow gamers that are bored of being competitive and anxious all the time and that just want to have fun just like the old days!Show moreShow less
This game is a real gem. It has a lovely art direction, simple gameplay and it just makes me smile so much. But the negative comments do bring up a good point. As of right now, not much content is in the game yet. I'm sure a lot more is coming but for the moment, it is missing more meat to it. I understand why people love it though. It's one of those games you can play for hours while listening to something else in the background. I'm not entirely sure in what direction the devs are going to take it, but it'd be nice of them to pull other things from similar games in the genre. Add little ideas here and there. Slime guards for your ranch or pet slimes that help you carry things back to your ranch. If you really must have a cute management game with colorful slimes, by all means buy it. I can see a lot of potential here to make something wonderful, but as of right now, wait a bit longer before buying it. At least until the next update to see what they add.Show moreShow less
I played through the entire game with my daughter at my elbow, issuing me commands and squealing any time a cat slime booped me. Seventy-one hours of father-daughter time I wouldn't trade for anything.Show moreShow less
While I do enjoy this game enormously, and feel it is a fantastic concept, there simply isn't enough to it or in it to justify the cost. Do not get me wrong, it's far from bad. But until this game has the requisit amount of depth and content, I cannot honestly recommend it.Show moreShow less
I am divorced and my life is in shambles. But now instead of my children I have kitty-slimes. Exploding kitty slimes.Show moreShow less
Slime Rancher has great art, lots of personality, but playing it makes me feel like I'm living in an endless nightmare. This is a management game. You catch slimes, you put them in to stables, you feed them and harvest their resources. Slimes require different food (which can be farmed) and will generate different resources. Those resources can be sold, which you can use to buy upgrades for your ranch, meaning more slimes, more resources, more upgrades, etc. But there's not a lot of depth to any of it, and Slime Rancher's solution is to wind the loop of farming-feeding-gathering-selling so tight that it actually starts to become painful. Stables are of finite size and finite amount. That might not sound so bad, given there's only about six or seven types of slimes, but they're all spaced just far enough apart that moving between them takes a lot of effort. You can buy automatic feeders and harvesting tools, but those still require manual maintenance to fill with food and empty resource tanks, on top of it always being more efficient to still do everything by hand. There's a whole huge world out there to explore, almost like a Metroidvania, but eventually you reach a point where you're stuck running around your ranch just dealing with harvesting food, feeding slimes, gathering resources, and selling stock that you'll spend hours never even leaving the gates. Not that you'll want to, given most of the world is incredibly same-y despite its intricacy, and you'll have access to most slime breeds within the first hour or two of play. No matter how efficient you are, you never feel efficient enough. There's always more crops, always more resources, and never enough upgrades or inventory space to help you stay on top of it all. Once I realized how many hours I'd spent running between the same seven plots of land without needing to leave my ranch, I actually, genuinely began to feel like I was losing my mind. There are missions that request certain types of resources or slimes or whatever, but the rewards for finishing those missions are nearly worthless. Three carrots means nothing when I have a plot of land that automatically spits out 12+ carrots every few minutes. Eventually you unlock a science center, which opens up a whole new faucet to the gameplay, with enemies raiding your ranch, new resources, new toys to gather them with, and new upgrades, but by then the thought of a new treadmill after I ran myself ragged on the last treadmill made smoke begin pouring out of my ears. It really cannot be understated just how tightly they let you wind the loop. You'll feel like you're absolutely destroying yourself in service of this dumb ranch, but it never feels like enough. You'll have excess amounts of everything except the few things you truly need. You're constantly caught in a perpetual state of catch-up, pockets always stuffed full, and any small break from the loop to unwind a little will just mean more work and less profit when you come back. It's maddening. Eventually it broke me. I realized I wasn't having fun, not for a while. So, I quit. And I never looked back.Show moreShow less
This game makes me happy (:Show moreShow less
I really want to love this game, it's got great style and character and it's a delightfully simple game (you suck things up and you shoot things) but at the same time it sorely lacks the depth other games of the "farming" genre has. At the end of the day, everything you do boils down to selling slime poop (plorts) for money with no real grand mid-end game goals in sight and gosh does it get repetitive. (I'm at 14 hours playtime) When I first started it up I was really enjoying it, got a grand island to explore and gather all different types of cutesy slimes and run a nice ranch but as time got on I found myself already maxing out all the plot upgrades within a few small hours and any difficulty in rearing different types of slimes can be solved by simply feeding them another type of 'plort' and solving their weakness. Got a tabby slime and it's annoying rearing chickens? just give them a rock plort and now they eat both meat and veggies. They grow into big slimes and so they can bounce higher, but at the same time you've got a fully maxed out corral so it doesn't matter at all. Mixing slimes (with plorts) doesn't create new interesting slimes, just a hybrid of the two that poops out two 'plorts' to sell. Exploration is your standard overworld exploring affair, there isn't any puzzle type "dungeons" to explore. The most complex it gets is feeding giant slimes to reveal keys/teleports and just jetpacking everywhere, there is very little difficulty and challenge in exploring, or reward even unless its unlocking a new area to find 2 new slimes. Also any enemies can just be pushed into the sea or blasted with water twice to be defeated, there's no challange in it at all as soon as you unlock the water container (which is available to buy straight away). And slime science isn't about creating new wild slime types, it's about being able to collect resources from machines that allow you to sell plorts easier, which isn't a tedious task in the first place even with a fully upgraded & expanded ranch. What this game really needs is more depth in what it's got, at 14 hours in all that I can really do now is just use my money to buy more cosmetic looks for my house, exploring feels tiring after the first look around the place and any reason to go to a new area boils down to "you can earn a bit more money with nothing to spend it on!" There's no collectathon to try and get all the slimes / find all the resources / find the secret treasures of the island, it just boils down to selling easily obtained slime poop to buy colours for your house. I really want to be able to recommend the game, but as of it's current state (0.6) it just gets boring and you feel like you've done nearly everything within a short time (me being within 14 hours.)Show moreShow less
one of the slimes smiled at me and i criedShow moreShow less
I'm kinda surprised at how this game is rated as overwhelmingly positive, since mechanically it's very shallow. The concept is quite good, but all you do in the game is collect slimes, force feed them, sell their poop, travel to a new area with new slimes and repeat (add in combining slimes at any point during this). Quite a few upgrades for farm buildings are nearly pointless outside of incredibly unlikely fringe situations, ranging from the garden having an upgrade to scare slimes away from your grown food, which on paper sounds incredibly good, until you find out that anywhere you can make a garden, slimes don't spawn naturally. So if you have free range slimes you'd think it would come in handy, but it ends up being easier and less time consuming to let them help themselves to said crop (note: raising slimes free range sucks because you end up having to suck them all up every time you want to collect said poop which is time consuming and generally not fun to do). Then there's one upgrade for slime pens that is literally only for one slime type that you can get early on in the game that poofs (along with any of its poop) if exposed to direct sunlight. Oh, also there's only one slime pen, there aren't unique ones for certain ones (unless you count the pond you need in order to raise water slimes, which basically do nothing but poop and float around timidly) The different kinds of slimes look quite varied at first, but ultimately are all handled the same way in your ranch: higher walls upgrade and getting the roof upgrade. Barring filling it to the point where they're stacked on eachother, constantly bumping into the roof and de-powering it, they will never escape and you likely can get away with not feeding them either. Actually, the only times I've had slimes escape are from them clipping through the pen walls because they were cross-bred with one of the rock slime species, causing them to rarely clip through said walls when they do their rolling animation. I almost didn't give this game another try when it came out of EA until I saw some of the things added to it (the slime science lab being one of them), but hoo boy, it seems all it is for is making devices to gather unique materials exclusively gathered by themselves (which takes half an hour per device you set down) which can be used for other devices that cut down on travel time (even with the shortcuts that seem to have been added since I last played, you spend way too much time running to and from places) and then random doo-dads that are there for decoration it seems. So to summarize: the science lab is just for grinding materials to make things to make other things that will make your travel time a little shorter. Now, for the slimes themselves. They look cute at first, but once you've seen them form a tower with other slimes/get carried by one of the few slime species that can fly/float, you've seen just about everything they will do regularly. They also are hard to care about in the least since they seem to lack any kind of self-preservation (or are incredibly messed up in the head) with regards to not becoming tar monsters. The dumb idiots will literally eat anything in front of them, including one poop variety too many which turns them into tar monsters that murder all of their former friends and family. The game tries to act like it's a big deal when this happens, but you literally can just ignore it and keep going with 0 consequences whatsoever. It even tries to say raising largo's (hybridization of two slime species by having one eat a different species' poop) is risky because of the possibility they could become a tar monster, but barring incredibly unlikely circumstances, it will never happen in your pens. Actually, if anything, tar monsters are BENEFICIAL to you because you can use it to clear an area of slimes temporarily (Im pretty sure the game despawns them after a certain amount of time has passed, otherwise I would leave them to proliferate in a few areas indefninitely), making it easier to gather food for the ones in your pens. The game tries to sell you on the fact that all the slime species you encounter are unique, but the differences just come off as gimmicky, with some that roll into you, some that explode, some that give you cancer (I never had the bar fill up when near the RAD slimes, but that's what I'm assuming happens) and some that just float in the water, doing nothing at all. Literally every single one (except ones you can't hoover up) you handle the same way in the wild and the same way on your ranch: hoover it up so you don't get hurt/throw it into the same one-size-fits-all pen. The aesthetic is charming at first, but it quickly falls away as you notice all the problems the game has, ranging from the gameplay being very shallow (see my first few sentences, that's the game), to the titular characters being one-dimensional not only in how they act, but also in how you raise them. I haven't even touched on the request system which tries to add a bit of human presence, but all of them are always the same "bring me X slime/poop/food of Y types in exchange for: a couple slime poop/some chickens that will feed a couple slimes/a fair amount of food which reduces the need to run around that game day to keep your slimes fed!". They're boringly written and just boring rewards in general that aren't even all that helpful. There's no sign of any of the characters you 'interact' with developing in the least or having any kind of advancing story, they're just there. Anyways, to summarize, see my second sentence. It was an ambitious project by the developers of this game and kudos to them for making a good return on it (I hope?). They clearly had a lot of good ideas, but couldn't realize them either due to time constraints, funding, lack of experience/manpower or any combination of those. Ultimately though, it's not a good game and none of the problems I saw months ago back when I got it in the humble monthly were really addressed/improved upon. It doesn't even feel like anything substantial was added to the game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.