
Slots & Daggers
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Slots & Daggers
Slots & Daggers turns slot-machine spins into a compact fantasy roguelike, mixing numbers, fights and goblins. Its retro-styled adventure pairs arcade-like play with classic roguelike mechanics, and an Egg Arena mode adds a high-score challenge. 93%% of 7,577 Steam reviews recommend the game. The campaign is described as lasting 4–8 hours.
Credits
Lowest recorded in 36 months
$5.592025-10-24 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes
This is a solo roguelike blending a slot machine with fantasy combat. It also has an Egg Arena high-score mode.
Length and audio
The description estimates a 4–8 hour campaign and lists English full audio.
03Frequently asked questions
What is the gameplay?
It combines slot-machine spins, fantasy combat and classic roguelike mechanics.
Can I play solo?
Yes. The description names a solo campaign and an Egg Arena high-score mode.
How long is the campaign?
The campaign is described as lasting 4–8 hours.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I think this game is meant as a demo if anything. Dont get me wrong its very fun to see high numbers but I got all the achievments and got all the unlocks within 3 hours. I dont consider myself a particularly good gamer to do that. I just feel like at its current state it doesnt provide much content or replayability. I was hoping something like balatro but it fell very short. I do hope the game succeeds cause its a fun idea but as of now I find it lacking. Also my pc depsite being able to run games like Resident evil 4 on the highest graphics cant even get above 60 fps in this game. So overall the optimization is bad and the replayability sadly not there. I do hope it gets better...Show moreShow less
The core gameplay loop is great but a lack of content and build variety hinder any long term replayabilityShow moreShow less
It feels bad that there is no variety and no reason to replay the game.Show moreShow less
I accidentally gained 100% achievements in this game in about 2 hours. I didn't unlock all the upgrades yet, but beat the end boss anyway in a strong run that took me from the middle of the game right to the end. I don't regret playing this game, but I am disappointed about the shortness. It plays like a really really awesome demo for a game that feels super haptic and polished. But now, let me buy the full game pleaseShow moreShow less
Lacks depth in its current state. I was very excited to play the full version. Progress carried over from the demo (which was very fun), but I beat the entire game on my first run. less than one hour. I don't really know what to do at this point. If you didn't play the demo and want 2 hours of fun game play get it. If you are looking for more than that I would steer clear. I am very disappointed that it was as short as it was.Show moreShow less
cool game, mid-level difficulty progression. once played through - unfortunately - there's very little replay value as the meta becomes very obvious. a wider variety in items, weapons and power-ups would help the game in order to discover new strategiesShow moreShow less
The game is fun, and imo worth the money but the developer abandoned the game a week after launch and it seems he has no plans to come back since he made a lot of money from it already.Show moreShow less
Slots & Daggers Retrospective Slots & Daggers is a short roguelite with roots in older titles, yet it brings enough of its own identity to feel distinct and memorable. Friedman states they set out to create a dark fantasy crawler where every action is determined by a slot machine, and the final game reflects that intention convincingly. The blend of visible RNG with player-driven influence over the odds is well-executed. It creates a satisfying balance of chance and strategy that kept me returning to experiment with new approaches. The game does not have the depth or longevity of larger roguelites, but it never claimed to. Instead it embraces its intended scale and demonstrates that shorter experiences do belong in this genre. The grimy art style reinforces the dark theme with style, and the distinctive mechanics and well-paced progression make it a strong choice for players who want quick, engaging runs without significant time or mental investment. There is room for growth through new or refined content, and new playable content has been suggested and would be welcome. The game provides a solid foundation that achieves its intended goals, I look forward to see how Friedman continues to build on this concept. The Essentials Length: 5-8 hours for the campaign and unlocks Session Duration: 10-30 minutes per run, suitable for short or mid-length sessions Achievements: 12 achievements covering campaign progression Achievement Difficulty: 2/10. All are tied to normal campaign progression Replayability: 4/10. Not as deep as alternatives, although numerous unlocks and the endless arena mode add replay value Build Variety: 4/10. Moderate variety with some combinations that clearly outperform others Value: Good. Short by design and priced appropriately Platform Details IO: KB+M and controller supported. I preferred KB+M on PC Steam Deck: Verified. Performance and controls were smooth Performance Issues: None. It could probably run on a Casio watch Ultrawide Support: Good. The UI scales cleanly Accessibility & UX Colourblind Support: No dedicated modes, although colour coding is paired with text Motion Options: Screen shake severity slider and a camera sway toggle Audio Options: Volume sliders for music, SFX, and ambience (no advanced audio options) Mechanical Complexity: Light. The systems are intuitive and reward some experimentation Puzzle Complexity: Not applicable Physical Demands: Light. Some timing-based skill checks appear, although they are not demanding QoL Features: Solid. Includes speed mode, auto-resolve, and a simple save system Tutorials: Optional tutorial toggle in the menu Stumbles Build variety exists but is moderate, and certain combinations are noticeably stronger than others, which makes weaker options feel unappealing to use Whilst fast mode improves pacing, it can make one modifier feel redundant, which feels like a missed opportunity Timing-based skill checks may frustrate players who struggle with rhythm inputs; these are not demanding, but they appear on some of the strongest options The Wins A distinct blend of slot-machine mechanics, fantasy crawling, and roguelite progression that feels fresh while respecting its influences Clean and readable UI that stays unobtrusive Quick unlocks and a well-paced progression system keep motivation high Arena mode adds replay value beyond the main campaign More content is hopefully coming The Verdict Consider this if you: Prefer short-session games or roguelites that do not require sustained focus Appreciate visible RNG mechanics that you can influence, but not control outright Enjoy light-to-moderate mechanical complexity with multiple combinations Like run and account progression systems that encourage experimentation Avoid this if you: Prefer long-form or high-hour progression; progression here is intentionally limited Look for deep buildcrafting, theorycrafting, or extensive optimisation; the game is intentionally uncomplicated Expect large ability pools with high synergy depth Require systems with minimal or tightly controlled randomness; RNG can be influenced but not removedShow moreShow less
It's a neat game, but there just isn't enough of it. I had the strategy figured out and beat the game in under 3 hours. The rest of the playtime was for the Arena mode, where I beat an enemy that was clearly intended to be impossible and then the game just threw me into the start of the main story rather than give any sort of ending. Balance is generally messed up. The obviously good options are so obviously good that there's little thought into how you maximise your strategy. And if you figure out the really busted build the game basically plays itself. It's a fun little puzzle to figure out for the first hour or two but there's not enough to justify the price tag.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.