
Solarpunk™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Solarpunk™
Solarpunk™ blends relaxed survival and building across floating islands: gather resources, make a home, grow food and craft gadgets. Harness wind and sunlight, automate tasks with drones, and travel between islands by airship. Steam players rate it 81% across 3,681 reviews. The Steam PC version supports solo and cooperative play for up to four people.
Credits
Lowest recorded in 36 months
$13.072026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
| Polish | Yes | — | — |
| Turkish | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version supports solo play and cooperative play for up to four people; one player hosts the session.
Controls and languages
Steam PC has full controller support. Interface languages include English, German, French, Italian, Japanese, Polish, Portuguese, Simplified and Traditional Chinese, Korean, Spanish, Turkish, Ukrainian and Russian.
03Frequently asked questions
What do you do in the game?
Build on floating islands, grow food and craft gadgets. Your airship carries you to nearby islands and new resources.
How do power and automation work?
Wind and sunlight generate power, with output affected by weather. Batteries store energy, while drones can gather resources.
Are there animals and farming?
Yes. Animals coexist with you; pigs treated well may dig up truffles, for example.
“Looking for a survival game with no combat and nobody rushing you? This is it. The clever bit is that weather feeds the power grid, so you read the forecast before placing solar and turbines, just know the late game runs thin if you came for deep factories.”
Our Verdict
Four years, two people, ten thousand players on day one
Place Solarpunk back in its 2026 coordinates and it reads as a small, real miracle. A two-person German studio, Cyberwave, spent roughly four years and produced a game with a million-plus Steam wishlists, a spot in the top 20 most-anticipated, and over ten thousand concurrent players on launch day. That record alone is enough to write its name into this year's indie ledger — and to stand as one more vivid case of a tiny team levering an outsized expectation out of a single strong idea and a striking look.

But heat and quality are two very different things, and the gap between them is where most of the post-launch disappointment lives. Its phenomenal anticipation rests heavily on that charming solarpunk aesthetic, and once you are actually inside, you find a game whose strengths and weaknesses are both razor-clear: visuals and building maxed out, the energy-and-automation core genuinely clever, but the narrative near zero and the late game unable to hold its own weight. That polarization is exactly why its reception sits in the "mixed, leaning positive" band rather than a unanimous cheer — and why it is decidedly not a game for everyone.
If you want to decompress by wiring a grid, buy without blinking
So who should buy it? The answer is sharp. If what you want is a game with no combat, no countdown, nobody rushing you — if you like slowly stringing a power grid, layering in automation, turning an empty island into a home of your own — it is practically tailored to you. It takes the tension out of survival and replaces it with the lightly strategic leisure of arranging your generators around a forecast. That irreplaceable wrinkle is hard to find done this well anywhere else right now.

And who should walk on by? Hardcore players chasing deep-factory complexity or long-haul loot grinds will probably leave disappointed. The energy chain has a theme but limited depth, and once an island is stripped there is no reason to revisit it — if your joy comes from untangling a sprawling production line, or from grinding gear toward ever-farther goals, this game cannot feed you, and the late-game hollowness surfaces fast. Plot-seekers should steer clear too: there is no story to speak of, you supply your own reasons. If you are the kind of player who stalls without a clear objective dangling ahead, that flat patch around hour five to ten is very likely where you quietly uninstall and move on to the next thing in your backlog.
It swapped dread for sunlight — and traded away the drive with it
To close, it comes back to the contrast with Subnautica. That game runs on survival pressure to push your growth; darkness and the unknown are its engine. Solarpunk's smartest and riskiest decision is to swap that dread wholesale for sunlight. What it buys is an irreplaceable looseness, a real sense of calm. What it pays is a missing thread to keep tugging you forward in the back half.
Whether that trade pays off depends entirely on what you want from a survival game. Want peace, a place to potter about and build at your own pace? It gives that generously, more generously than almost anything else in the genre right now. Want to be kept on a hook, pulled ever onward by escalating stakes? It runs out of steam, and no amount of pretty sky will paper over that. Solarpunk is a game that understands exactly what it wants to be — it just picked a path with a built-in ceiling. It is not trying to be the next Satisfactory, nor a story-driven epic; it only wants to hand you a patch of sky to build on slowly and a grid that has to answer the weather. Within that self-imposed goal, it lands beautifully and without apology. Work out which kind of survival you are actually after, then decide whether to climb aboard this cloud sea. If the answer is "I just want to quietly build things and be left alone to do it," it is comfortably worth the price.
Latest news about Solarpunk™
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Edit: Downloading some mods makes it a bit more bearable, so I'm giving this another try this way. Still think many things needs to be fixed with the base game before I can give it a thumbs up. I played the demo of this game over a year ago during Steam's Next Fest. I really enjoyed the short demo, and was really looking forward to release with "so much more to come" (their words). I went in all excited to finally play it again, but after playing for a few hours, I could hardly notice a difference between the demo and now. We can now go to other islands, but they feel just as empty as the first island. I thought to myself "well, I guess it's early release, so more will come". Only after a few hours of playing did I go to the steam page and realize, no, this is actually the full release. I'm sorry... what? To make it easier, I'm gonna write a list of things I like, and then things I don't really like. The good: • The artstyle is pleasant to look at. • Building a house is nice, I really like all the roof options, it excels there compared to most games with house building honestly. • It performs well, both on my mid-range PC and the Steam Deck (which I barely tried, but it looked to run well on medium settings). The not so good: • It feels extremely isolating. I've only played solo, which of course makes it even worse, but I don't think even multiplayer would save this from feeling isolating. Being on a small island by yourself, no NPCs to find, the closest area you can visit with the ship has a damn robot that sells you blueprints. I would've preferred a human or other living creature to give it a small bit of life. • Flying the ship is not the greatest experience. I also insta-died because I had a minor crash, while the ship seemed to be completely fine by the little bump. Other islands don't have docks (at least not the ones I went to, with the exception of the shop place or whatever it is), and lining up the ship well enough to be able to jump off and back on again is unnecessarily tricky. I assume a dock can be built, but that's yet another thing to spend lots of materials on. • Speaking of materials, things are often too expensive to make, so I feel like I have to farm for materials all the time and get little out of it. • Hunger and thirst go down quickly, so farming is both necessary and annoying. You have to water way too often, so it's essentially a speedrun to get electricity and sprinklers for it to become at least more bearable. • Things take a lot of electricity. One generator outputs 120w, and one drill takes 120w, so one drill needs a generator by itself. The generator also only has 12 minutes of uptime, which you get from inserting ~16 wood. Every 12 minutes you gotta insert 16 wood if you want to keep the electricity going. Or, you can go the solar panel route, which is what I use for my crops (separately from the drill), but it only works during daytime, and will not work if a cloud is blocking the sun even partially (+1 for slight realism?) • Customization is really limited. A handful of hairstyles, a few color choices for the clothes, and TWO SKIN COLORS? IN A FULL RELEASE? You also can't turn your character around during customization, so who knows how these hairstyles look from behind, until your friend sends you a screenshot. • I haven't tried multiplayer yet, I was intending on doing so tomorrow after trying it out myself first (I enjoy taking my time soaking games in solo first), but according to reviews it has issues. The biggest issue, which seems to be an odd design choice, is that only 1 person can use the ship at a time. I would've wanted to be able to explore the skies WITH MY FRIEND. The only way to do so is to build another ship and fly close to each other. However, you can't dock two ships at the same dock either, so you would also have to have two docks. If an island has one dock, good luck player two. It apparently doesn't have any kind of chat system either, which might be an issue for some who don't want to rely on other services. • Just the fact that it feels like an early access title, but is a full release prices way too high for what it is. Had I known of these issues a little earlier I would've refunded, but I'm too far past the 2 hour point now. I was too excited about it to wait and see what other people thought before buying it, and I can regret that now. I might try to play a little more, but unless they actually improve greatly on this, I don't see myself putting many more hours in. Very sad, considering how much I looked forward to this.Show moreShow less
nice chill game to relax on, but i just cant overlook the fact the Moon rotates opposite of the Sun, the sun goes behind a horizon that isnt there, AND NO STARS AT ALL. This concludes my Autistic Space RantShow moreShow less
The problem with Solarpunk is that I am ostensibly the target single-player audience: gimme a modular building system, subpar inventory, and a vast map, and I'll grind like a goblin possessed until my homestead is perfect. I don't need a deep story, combat, or interactive NPCs; I just wanna build cool stuff and explore cool places. I didn't want to write a negative review for this, but it's basically "Grinding to Pad Playtime: The Game." Gameplay + Details Click "F" to create Tool, click Object to harvest Object's Resource until Tool breaks, click "F" to create new Tool, click more Objects to harvest Object Resource. When you collect enough of Resource, unlock a new "Research Item" so you can grind more Resource to create Item. Don't have the Resource you need? Waste minutes flying to an island, then waste an hour tromping around in search of New Resource so you can start the cycle over. Controls. Works on controller. Flying is easiest with mouse/keyboard. Playtime. ~20 hrs? Infinite? Settings/Options. For the first time ever, I don't care. What Works For Me ✅ Building. I keep coming back for the building tools. While limited compared to similar titles, the modular system is solid: unlocking glass panels is relatively easy, material costs seem reasonable at first glance (until you've deforested your entire island twice to build a bridge or burned through crates of glass creating a small greenhouse), and there are plenty of odd shapes to construct truly custom buildings. ✅ Death. When you inevitably crash your airship or starve, you instantly respawn somewhere on your home island and a shiny beacon guides you to your neatly packaged inventory. So, dying doesn't do anything more than slow you down for a minute. ✅ Decorating. There are so many cute decorative items! Pots, pans, books, couches, photos. I'm using the weather monitor as a pseudo-television and have a lovely little book nook overlooking a lake. ✅ Technology. I really do love the various ways you can use and stockpile green energy, and the bot designs are cute. If it were less grindy, this would be such fun! -- EDIT: As a few commenters noted, there are later-game craftables that can mitigate the grind a bit, including setting up drills and drones as soon as they're unlocked. I admittedly should have implemented drones much earlier than I did. What Doesn't Work For Me 🟥 Animal Care. If there's a way to automate livestock care, I've yet to find it. Instead, these (admittedly cute) beasts devour everything at a pace that I -- as a solo player -- struggle to keep up with. While I understand intellectually that they won't come to harm if they're hungry or dehydrated, it's stressful to hop on my airship knowing that all troughs will be empty when I return. Also, you can't pet the animals or cluster them in barns or do anything more than feed/water them. -- EDIT: Well, I unlocked automated troughs after 24 hours, but now have to go grind more cobalt to build them. 🟥 Character Creator. Options are so few and paltry that this didn't even need to exist. Outfit options are recolors of the same outfit. Hair options are… lackluster. 🟥 Islands. You have this airship and promises of unique islands, so surely there's all kinds of wonders to discover! Well, no. Some second-tier islands have pretty waterfalls; one has a cave. But that's it. Each island only has a tiny handful of resources and a unique shape, but otherwise it's all the same. 🟥 Pause. Doesn't exist. The number of times I've died of thirst/hunger/aircraft crash/lightning in single-player because I didn't fully exit the game during a bathroom break or interruption is just… ugh. 🟥 Photo Mode? You put all this effort into building a cute house full of cute things, but there's no photo mode to capture the fruits of your labor, you can't interact with furniture anyway, and having a nicely furnished environment does not impact stats, needs, or even material output. You can build and furnish gazebos across your island, and the only thing you'll accomplish is creating new obstacles to walk around. 🟥 Progression. There's no story or lore; the only way to progress is to "explore," find a few new resources per island, grind those resources at your main base, and sacrifice them at the alter of a robot's floating shop to unlock new technology. I'm accustomed to The Grind, but everything is so spaced out, limited, and time-consuming that it feels designed to waste your time. 🟥 Sleeping. Build a bed, set it as your spawn point (fun fact: you won't respawn there), feed your furnaces and sprinklers and various other equipment, and then -- when the world gets too dark -- turn in for a night's sleep. When you wake up, your "needs" are the same, your furnaces are still processing the first resource, and your crops are in the same state they were when you passed out. The only thing that "sleep" does is change the lighting. 🟥 Survival. You have three meters: overall health, hunger, and thirst. Health is unimportant and can be ignored. For hunger, carry around a bunch of berries. Thirst can only be satisfied by drinking rainwater or, later, "cooking." Cooking yields some small benefits, but generally isn't worth the resource cost. I usually enjoy managing needs and cooking in survival games, but here these systems feel underbaked and don't add anything to gameplay. Final Thoughts + Recommendation I wanted to love Solarpunk. If you enjoy building at the expense of all reason or have a gaming buddy who makes grinding fun, then… yeah, this might be for you. But if you, like me, are constantly short on time and energy, then please note that this game has no respect for either. In 24+ hours, I've built a cute house, a cute mini-greenhouse, a power station, a fancy electrical network, and a small farm. I am also completely out of resources. The thought of logging back in just to mine cobalt so I can build wireless lights that no one else will ever see -- or flying south to dredge up algae so I can inch ever-closer to unlocking that final biome -- it all fills me with dread. This, from someone who happily spent 50+ hours solo-building cottages in Icarus. It took this long to pinpoint exactly what was bothering me about Solarpunk: I knew what to expect going in, but I'm not having fun. Instead, it feels like work. I have to harvest more crops to feed the animals. I need enough sticks and stones to mine copper. I need to wait on these furnaces. I need to check off all these slow tasks and then hunt down diamonds for no reason other than the robot shopkeeper craves them. I just want to build, but I have to grind grind grind. I'm constantly working, rather than reveling in the creativity that drew me to this game in the first place. This was a tough review to write because it's not necessarily bad, but I struggle to recommend Solarpunk to single players, especially at its ambitious asking price of $23 USD. At a similar price point, check out Enshrouded for the one of the best building/survival games I've ever played. See SoleSurvivor's lovely review about multiplayer for a more positive take. Follow Eekz Today for more crafting, life sim, management, strategy, and story-rich recommendations.Show moreShow less
This game does not do anything mechanically more interesting than other survival games. You are in for a 20+ hour loop of pick stuff up, combine it with other stuff to unlock the next part of the game, and repeat. What sets it apart is the "Solar Punk" aesthetic, which is what I bought it for. I wanted to live the fantasy of having a self sustaining existence somewhere with nice views. On that the game delivers.Show moreShow less
I and my wife kickstarted this game specifically to play together. Once we got the coop working, we spent some time building up and so forth. Shared research, hey good, that's nice. Then I got an airship built and... my wife couldn't even walk aboard. She could not walk onto the deck of my airship. In fact, she fell off the island in the attempt, and discovered another huge disappointment: A cozy, relaxed game with inventory dropping/corpse running, who thought that that made any sense? (Edit to add: We are aware of the lower difficulty setting, but TBH, the standard setting is easy enough as to make this choice stand out as, IMO, pretty stupid.) So she got an airship built just in time to discover the delights of having near zero visibility when flying in the rain. We headed for the trade platform, and ... she ran into it too fast and died. I feel like that maybe should not quite have taken her out entirely, since this is not Nuclear Option or DCS. And then we discovered a third disappointment: I docked at the trade platform, and then she could not. Why? Why not enable multiple ships to dock when you force each player to have their own? That was where we quit. The coop multiplayer is just unfun and unfinished. I cannot in good conscience recommend this game at the current point. It's simply not what it was said to be when we backed it. Maybe it's fine if you play solo, but we were promised coop.Show moreShow less
I think expectations can sometimes kill a game before it even has time to shine. Big kudos to the dev for posting what to expect from this game prior to release because it really helped me go into this experience with a level head. First and foremost, this game's primary focus is relaxation and creating. Either solo or with others. This review will be from a solo player standpoint. I persoanally HATE player made tags for games. It can sometimes be misleading. This game is very light on the "survival". Your tools break and you have a hunger/thirst meter. There is a cozy mode where upon exhaustion, you don't lose your inventory and everything decays slower. This is the mode I am playing on because why do I want my game to mimic the chaos of real life XD The character creation is just awful. The options are very limited and not all that appealing. That being said, you play the game in first person view, so you barely ever see your character. The starting area can be a bit slow and limiting with resources but the gameplay experience really opens up once you build your aircraft and start expanding your workstation. This game is all about discovery, collecting and crafting. The more you collect, the more you can craft to unlock more gear and supplies. There is no story but I do like how there is a tiered unlock system in place for crafting. It gives you something to work towards despite the very open world, sandbox feel. I was starting to get a bit bored with the starter floating island. So if you don't give this game enough time to unlock the other features, you will be really underwhelmed. I just unlocked my airship and the other islands offer a bit of change of scenary with new vegetation and new resources to collect. This is a slow burn type of game. You need to take your time AND give it time to be able to exerience all it has to truly offer. I am playing it on the steam deck and it runs just fine. I have no issues with the graphics or controls. My only gripe is with building. It can be a bit fiddly with navigating the outer edge of the scroll wheel and the placement of items takes a bit of patience. I imagine it is a lot easier on KB+M, but it is not unplayable. Just needs some work. If you are looking to chill and build your dream self-sustaining sanctuary, then this is for you. But if you are looking for a fight-for-your-life, fast paced survival game, you will be sorely disappointed. I think the dev did a great job with the promo videos for this game, so make sure to watch them all before you buy to see if this game is a fit for you. This game is by no means bad, but I don't know if I would recommend it at full price. Update: as much as I was enjoying this game, the aircraft is starting to really become bothersome. Flying it is a bit cumbersome with controller and I am constantly crashing it, which aborts the whole mission. There needs to be a proper landing dock and maybe some auto assist with landing. And as I’m gathering more resources, I am starting to notice how annoying organizing everything is because A) storage capacity is too small B) stacks of items are capped at 16, which is just insane. Just some QoL issues that could use improvement because it’s starting to affect gameplay.Show moreShow less
After about an hour of playing, I'm honestly pretty disappointed. My sister and I were excited to play together, but one of the biggest issues we ran into immediately was that we couldn't properly fly together in airships, which feels like it should be a core multiplayer feature in a game like this. Character customization is also extremely limited. There are very few masculine options available, no beard options, and it's difficult to create a character that looks male. For a game focused on player freedom and creativity, the customization feels surprisingly restrictive. Beyond that, the game just feels unfinished. I remember watching the livestream about a year ago where the developers explained that the game was still a work in progress, so I expected rough edges back then. Unfortunately, after playing the release version, it still feels rough in many of the same ways. The world has potential, but right now there's not much to do, and the first hour felt repetitive and boring rather than exciting or rewarding. Considering how long the game has been in development, I expected more content, more polish, and a stronger first impression. I really wanted to like this game, but at launch it feels more like an early access build than a finished release.Show moreShow less
I give this game a thumbs up but it’s a reluctant thumbs up. Here’s why. The game is fine. It’s average. It’s not broken, it’s not complicated or badly designed. But it’s a reluctant thumbs up because I personally don’t feel it’s worth its asking price. There’s simply nothing new or innovative in its gameplay, its graphics, its sound, its idea or pretty much anything. With the gameplay loop being really simple and kinda boring overall the game is just okay. But that’s why I still gave it a thumbs up. Because technically it did what it set out to do. It’s a fully finished game doing exactly what it advertised. So it gets its thumbs up. It’s not broken, it’s not trying to be anything fancy. But it has average graphics, average sound design, average gameplay mechanics, unoriginal idea and overall it’s just, okay. There’s not really a whole lot more I can say about it without going on a long tangent so I’d rather just say, this is an average game that’s slightly overpriced. But if you’d like a more in-depth review with actual gameplay then I encourage you to check out my review on my YouTube Channel (link below). https://www.youtube.com/watch?v=QjyqlUKQz4w Otherwise, thanks so much for reading and I hope I was able to help you spend your money wisely.Show moreShow less
This game makes me wish Steam had a 3rd option between recommend and not recommend. I don't want to say I don't recommend it, because it IS fun, it's pretty, and it feels like it has soooo much potential. I spent hours in the demo and I was so so so excited for this release. But I can't quite say I do recommend it at this point, because this is supposed to be the 1.0 full release. And it feels more Early Access than some actual Early Access games I've played recently. There are game-breaking bugs, and the world feels so barebones and empty. It's not a lack of NPCs - I can fully enjoy a solo game without needing other characters around. It's the sheer lack of worldbuilding. You wake up alone (or with your friends) on an empty island and there is just 0 explanation. I'm 20 hours in and there's nothing to tell you how you got there, why you're alone, why the islands are floating, or what happened to the world. No interesting architecture from a world left behind, no notes, no story, just a single crashed airship that you take to make a new one. The airship controls are janky at best and require both a learning curve and luck of the draw. The docks can rubber-band you all the way across the map in a split second, or refuse to recall your airship when it crashed 10 feet below. Animals get stuck on their own feeding troughs and freeze in place. Opening the game to host multiplayer can teleport you across the map and leave your airship behind. Progression feels artificially prolonged by watching plants grow. And I get that the devs don't want people to just rush through to the end in 2 hours flat, but at least give us something else to do while we wait other than micromanaging the animal feeders. The only differences between the islands are the shapes and what singular new resource you can exploit. The fact that it's a 1.0 and not Early Access is kind of insulting. It feels like the devs got tired of working on it and just said "screw it." With no roadmap and no further updates promised, I unfortunately feel like I can't recommend this game. If the bugs were ironed out and there was at least a few hints of the apparent lore of the world (that they want you to buy a whole book for), I would fully recommend it. But as is, it feels like an unfinished start to something that could have been better.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
