

Solo Leveling: ARISE OVERDRIVE
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Solo Leveling: ARISE OVERDRIVE
Rise from E-rank hunter as Sung Jinwoo, fighting monsters with weapon-and-skill combinations, evasions, and parries. A branching skill tree with eight job advancements and four-player co-op raids accompany the webtoon story and new adventures. Steam players: 71% positive from 7,786 reviews.
Credits
Lowest recorded in 36 months
$21.192026-06-17 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Korean | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Thai | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Swedish | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Modes and controller
Steam PC offers single-player and multiplayer, including four-player co-op raids. Full controller support is listed.
Language
Steam PC lists 15 interface languages. English and Japanese have full audio; other supported languages have subtitles.
03Frequently asked questions
Can I play solo or co-op?
Yes. Steam PC includes single-player and multiplayer, with co-op raids for four players.
What is combat like?
Combat combines weapons and skills with dodges and parries. A branching skill tree has eight job advancements.
Can I craft weapons?
Defeating monsters yields items that can be used to craft weapons.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Ok so first off. My goal in writing this review is to help people make a decision on whether to buy this game with the most accurate information possible. There is far too much inaccurate information in the reviews that I've read and I feel this game is being misrepresented for better or worse. I played the original solo leveling arise game (the mobile gacha game) for 6 months, and I also now have 85 hours or more playing this game, reaching end-game and understanding all of this games mechanics. I will mention all the positives and negatives of the game. So first off, like a lot of people have mentioned, this game does re-use A LOT of assets from Solo Leveling Arise (the free mobile game), roughly 85% of the assets of this game stem/and are upgraded from that game (roughly). However, anybody who played the mobile game and Overdrive would notice that the two games, although they share a lot of similarities, are drastically different. First, let's start off with The Mobile game: I already created another account and played from scratch 3 weeks ago, and let me tell you the experience was beyond awful. That game is a GACHA filled with a million microtransactions. At the start of the game, you're going to be be given free loot that makes you way beyond overpowered, and it's far too easy to get top hunters, so what happens is that the story mode, is just a grind, a hassle, annoying frankly. There is no challenge in the story mode. For the mobile game to really feel like a real video game or a challenge, you would first have to grind 50+ hours to feel like you're playing a real video game. Now let's go to Overdrive. There is no pay-to-win gacha again, and you can die right at the beginning, especially if you've never played arise before or souls-like games. The game gets progressively harder, and far more difficult and challenging, to the point that even veteran players or even pros (from arise) can die. One of my fears in playing this game was that it would be far too easy for me (as I considered myself to be a top-level player in arise once), but it wasn't. Now for a lot of points, positive and negative: 1) The mobs and boss moves. If you played arise, you will be familiar with about 95% of all mobs and boss moves, changes in that regard, haven't had that much improvement. 2) The range of skills, abilities, and the way you press buttons in Overdrive are much more dynamic, situational, and skillful that in Arise. The learning and skill-curve is far higher. I would say that the mechanical satisfaction and complexion is about 85% of Elden Rings, to give you a reference. 3) There are quite a lot of bugs, but as for bugs that really affect your gameplay, there are few (minor) but overcomable bugs. Any game has bugs in the beginning and the devs communicated that they would be fixed, asap. 4) Cheaters. So this game has easy-anti cheat, which is a joke. It does nothing. Currently, the devs are figuring out a way to prevent cheating in gamemodes such as Battlefield of Time (which is a competitive gamemode unlocked once finishing the story). Most people probably wouldn't care about this gamemode however. 5) Performance. So for 98% of the time you're playing the game, you will be playing with great FPS. No lag, no problems. However, for some parts of the story, and specifically for the winter red gate and the forest-type red gates, you can see quite a bit of FPS drop given the vast open-space and detailed graphics. Overall, ignorable and runs greatly. 6) I read a review mentioning that stats do nothing. This is completely false. You need to pay attention to how something scales. For example, if a skill, weapon or qte skill scales of 3 attributes, pay attention to how much they scale off of each attribute. If the rating is S vs A, vs B, the skill with more points in the higher ratings will output more dmg. 7) Online/Offline. Currently the game is online only but will bring offline soon enough (the devs announced this). This isn't an issue for me, but if you have to play this game offline, I'd wait. (EDIT) 8: A strong negative point is that the CO-OP feature is basically in beta. There are a million bugs associated with co-op and it is simply not worth playing--for the most part. If you extreme evade or parry, you can still take damage, which is unintended. You can get infinite potions, you can summon shadows as Jinwoo (which for balance, you shouldn't be able to, according to dev intentions for co-op). The bosses attacks (their hitboxes) are vastly bigger, making it impossible to sidestep attacks, and then when you parry/dodge, you still get hit. I don't recommend this game for co-op at all. --- Overall. I'll make this very simple. If you fit this criteria, buy the game and play it: 1) You are a solo leveling fan. 2) You enjoy souls-like and/or Action RPGS. And preferably, watched some gameplay. Then yes, I'd buy the game. It very much feels incomplete and that it could use a lot more content (in terms of story mode, more abilities, more of everything really), but what is present is polished. I wouldn't buy this game if you're a bitter gacha gamer from arise, and want to leave a negative review with less than 2 hours of gameplay so you can get your refund, and try to lower this games chances of thriving.Show moreShow less
Imagine fighting Ignis 5-6 times, restart after restart, until you finally beat him with a sliver of health. Then you get prompted with a server error when attempting to hit the checkpoint. You get returned to the title menu, then when logging back in, you're pushed back to before the boss fight.. Why is this game even server based anyways when I'm playing SOLO..?Show moreShow less
I agree with a lot of the already posted reviews. I do think there is hope ahead if the dev teams truly listen to us on what we require. what is needed & what is absolutely not okay. Now with that being said I will list the good, the bad & the greedy. First the recommendations : Some thing's I would love to see added 100% OFFLINE MODE seriously it is a single player game with options NOT a 24/7 online game if that is the case make a damn MMO. I would love to see a weapon lv upgrade system where you spend materials to not only upgrade your weapon lv yet also add additional effects to your weapons to give more bang as the battles are seriously over powered unless you grind hard/ party up even then it feels truly one sided. I would also like to see where you can add others you're or have partied up with making it where you have to type a random number in so to speak is ridiculous to add others. Adding a party chat feature work be fantastic as well. Make the story more focused and more to do like go out into the city, bond with other hunters in such settings etc. For the love that is all good & just get rid of the anti cheat software,... that is lagging your game to no ends among update your software. It is 2025 there is no reason why this game should be so buggy, glitchy, randomly kicking off others when trying to play this game. Listen to us it will pay off. Remove the boundaries let us go ALL over a dudgeon when ever we like, let it feel like we have full control to enjoy all there is, add MORE MATERIALS to get in dungeons, make it random not always the same, that gets old and we appreciate variety. The combat needs better timing for dodging as well the lock on is a joke and needs to be worked on as well. The not being able to recover fastly in such a fast pace game is astounding and needs to be fixed. So while I do recommend this game as it is fun when it does work these fixes need to be fixed and more stuff added. DO NOT LET US DOWN!!!!!Show moreShow less
There is one reason that i feel the need to leave a negative review... 'always online', while i am playing single there should never, ever, be a need to lock me to online. There is NO EXCUSE for the game to suddenly lock me out of action and let the enemy beat me to death because my internet had a little brainfart and it trapped me in a 'reconnect or quit' screen... I will remove this review if they fix this, but until then, it'll stay negative.Show moreShow less
Let’s get straight to the point. I know there’s a lot of controversy and hate surrounding this game. A lot of that hate comes from the gacha-game community, who will tell you that the game isn’t worth buying because it’s “just a simple port” and that you can play it for free anyway… but honestly, most of those people only like gacha games, so I wouldn’t take their opinion too seriously. So here’s what I’ll tell you: this game is good. It’s not perfect, but it’s definitely not bad either. Yes, it’s made from the foundation of the mobile game, but it has a lot of changes that I really liked. The first thing is that this is not a gacha game. There are no microtransactions of any kind. It’s a non-gacha game and you earn everything by playing. Another thing I really liked is the combat and the animations. And yes, many will say they reused the same assets, but I still prefer this combat system over the one in the mobile gacha. You have parrying, a skill tree, constant progression, you can craft weapons in a Monster Hunter style, perfect dodges, counterattacks—things I enjoy a lot. In the first demo of the game, I noticed the enemy AI was lazy; the enemies were basically punching bags. But in the final version, I can see they changed that. At least when playing on hard mode, enemies attack more often and react better. (It’s still pretty easy, btw. I really hope the devs make enemy attacks faster and more aggressive... even adding mind-game mechanics like in Elden Ring and similar games, where enemies or bosses intentionally delay some of their attacks to trick you into dodging/parrying early. That would be a great improvement.) But in co-op everything becomes more easier and the enemies feel like punching bags again… which makes sense, since it’s basically four Jinwoos/other hunters beating up a single group of enemies or a boss lol. Even though the game is built on top of the mobile version, it’s more polished. The animations—both combat and character ones—are better, and you can tell the devs want to make it better and more different from the mobile game. There are things I don’t like and that I hope the devs change. First of all, I really like the story since they added new scenes and some really good cinematics, but sometimes the dialogue or character conversations look too much like a visual novel. This is not a visual novel, so I hope the devs put more effort into the storytelling. I know they can do it, because some dialogue scenes already have nice camera angles and feel more immersive. They should keep going in that direction. Another thing is the level design. For the story mode, I would like the dungeons to be interconnected. For example, the giant spider dungeon should be one whole map with hallways leading to each phase. I know they tried to do this using portals with loading screens connecting each part, but I really don’t like that. I hope they improve this and maybe give us something like an interconnected Demon Castle, with all floors connected—even if they didn’t appear in the manhwa. That would be insane: each floor with its own boss and enemies. Lastly, still talking about story mode: I’d prefer if they didn’t rely so much on manhwa panels like the mobile version does, and instead made more cinematics and animations like the ones I saw, which I really liked. I know they can do it, and I don’t care if it takes them longer to release new chapters—making the story mode more immersive would be worth it. I’m not against using manhwa panels; I like them since I enjoy Solo Leveling, but I don’t want them used for every scene. Just a few, and the rest should have animations. Oh, and one more thing related to level design: I would’ve loved to be inside the hospital from the first mission—the one where Jinwoo wakes up. Even if it’s not very detailed, being able to walk around in small playable areas of different locations would be a huge plus for the story mode. Another thing about the combat: I’d really like them to improve several aspects. They should add more debuffs and buffs to certain weapons to make builds more dynamic. I know there are Blessing Stones, but I still feel like the system needs to be more flexible and varied. They should introduce buffs, debuffs, and unique effects tied to each weapon skill—almost like a specific order or combo system where every skill applies a particular buff or debuff. That would make combat and build-crafting much more interesting. Another thing: please, devs, add an offline mode to the game... at least for the story mode. When you want to play a dungeon in co-op, then sure, it can connect to the internet. But for the story mode, please make it playable offline. Just look at what happened during launch: there were server issues and you couldn’t even start the game to play the story mode. An offline option would fix that completely. To finish, the big question is: is it worth paying for? For me, yes... but I wouldn’t recommend it to everyone. I’d only recommend it if you’re a Solo Leveling fan, if you’re not part of the toxic SLA community, and if you’re open-minded enough to give the game a fair chance. If you meet those conditions, then yes, it’s absolutely worth it.Show moreShow less
❌ TOTAL BAIT-AND-SWITCH – DO NOT BUY The Broken Promise: I bought this game specifically because it was advertised as a premium, buy-to-play standalone PC experience with NO mobile gacha nonsense or paywalls. The Reality: Netmarble waited until players sunk dozens of hours into the game and passed the 2-week automated Steam refund window before dropping a massive paid DLC paywall. Paywalled Content: The highly anticipated Jeju Island update locks iconic S-rank hunters (Goto Ryuji and Tawata Kanae) and premium weapons behind a mandatory real-money "Special Pack."Artificial Grind: If you refuse to pay extra, you are left with an incredibly punishing, stat-checked grind against the Ant King using heavily limited base characters. Greedy Design: They provided the bare-minimum story map for free but stripped out the actual rewards and characters to sell them right back to us. Conclusion: This is predatory live-service behavior hidden inside a retail PC game. Do not support a developer that waits for you to get attached to a game before changing the monetization rules. I wish I could get a refund.Show moreShow less
I've never seen a Gacha game transition to a pay-to-play format, and I think this line of thinking should be supported.Show moreShow less
Non-live-service game testing the waters with mobile crossover FOMO. After may 6th, anyone who who picks up the game will forever see unobtainable content. Given it's only just a test and only the first time, given it's netmarble this is going to lead to more FOMO if it's a successful event. It won't just be cosmetics but eventually they will test with shadows and hunters too. The community made a suggestion about summer cosmetics and we got them as FOMO for playing the mobile gacha version. Meanwhile, the company has made social media posts with misleading information and also have not yet fixed a couple serious bugs that have existed since launch such as inability to change your equipment because of a korean default screen rendering you forever unable to change your equipment indefinitely unless you know of a really annoying work around and also are aware that the piece of gear you equipped is the cause of the bug and unless you sell it, you will be prone to glitching yourself again. in a grindy game, you also need to hope that good item didn't come glitched with the korean menu bug or you need to get rid of it. The other is the fact the game still requires internet connection as phase 2 of offline mode hasn't been pushed yet which also has gotten an increase in players being unable to connect the game to even play at all. This event is going to have new players trying it out due to the sale only to encounter some nasty bugs that the company intentionally refuses to bother to fix despite being reported since launch and also the connection issues specifically were stated to have been fixed yet people are still saying it's not. Speak with your wallets and your Steam's Active Player statistic. Mobile-FOMO has no place in a PC-exclusive game that also is being pushed to consoles probably after the FOMO is over. If they drop the FOMO and make the content DLC, I'll gladly prove to the marketing team with my wallet which method is better for a PC-exclusive game.Show moreShow less
Very good successor to the mobile game. Does not have the Gacha elements, just straight combat and grinding as it should be. Solid good time.Show moreShow less
Currently with 244.1 hours and haven't played this game in months. Due to the lack of content, communication and passion that I don't see with this team. I wouldn't recommend this game to no one, even if you are a S.L fan. You only get a small portion of the story, and a small roster of Hunters. Most hunters are useless and the equipment doesn't give any significant buff's to make you fell powerful. Late game A.I enemies health and defense are almost borderline immortal due to how weak Jin Woo is in this game. Only less than a hand full of weapons are even worth using. We as a S.L community asked for more content from the Netmarble team that worked on S.L.O for months. Just for them to drop one weapon and equipment. Which we did ask for but this DEV team decided to not include stats. Stats to show how significant or minimal the changes were to not only Jin Woo but also his equipment as well as the hunter. What we get in return? Half ass work, and guess what? NO COMMUNICATION. No advertisements, No Trailers, No Drawing Boards, No Q.A's, No Roadmaps, No Community Discussions, No Nothing. Just throw out a lazy update and walked away as if they don't simply care. I wouldn't be surprised if they never release the Official Xbox version and Jeju island. Even if they do just expect this game to not be glanced upon ever again by, whoever is even working on anything on this game anymore. PlayStation players can just forget about.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
