
SOMA
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About SOMA
SOMA is a science-fiction horror game set in the underwater facility PATHOS-II. Explore its isolated corridors, search terminals and secret documents, and encounter humans, machines, and creatures as you uncover the cause of the chaos. You cannot fight back; survival means outsmarting threats or escaping. Steam player reviews: 95%% positive from 47,105 reviews. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, and Russian. Released September 21, 2015.
Credits
Lowest recorded in 36 months
$1.492024-12-09 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and controls
The Steam PC version supports single-player and full controller support. Its interface includes English; English is also fully voiced.
Language
German subtitles are available, alongside subtitles in several other languages.
03Frequently asked questions
How does survival work?
Explore PATHOS-II and evade danger; enemies cannot be fought, so you must outsmart them or run.
What is the story about?
Its unsettling story explores identity, consciousness, and what it means to be human.
Does it support controllers?
Yes. The Steam PC version has full controller support.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Hypothetical situation: You’re playing a videogame and in it, you’re walking through dimly lit, narrow hallways looking for the exit. Occasionally you stumble over a mangled corpse, listen to audio tapes and avoid disfigured creatures because you can’t fight back. Which videogame am I talking about? Answer: It doesn’t matter. There’s a point when certain clichés used without a hint of irony become annoying and Soma marks that point. It plays like a checklist of every popular element featured in a horror game in the last eight years. Dark corridors? Check. Player vulnerability? Check. Puzzles? Check. Audio logs containing either exposition, terror or directions? Check. Side character that blabbers in your ear? Check. Being forced to take detours over Mordor? Check. It wouldn’t be that much of a problem if the game offered somehing more substantial beyond that, or at least something interesting for the player to do. Soma is the fifth game developed by Frictional Games and it marks a shift from cosmic horror to science fiction horror. An underwater research facility serves as the backdrop for this horror adventure, but it’s not just monsters who are out to get you. Psychological elements were thrown in as well since the plot deals with existential themes like identity, self, reality, death, humanity and how technology influences our perception of those. While not badly executed, Frictional is so in love with their sci-fi concepts that they drastically overestimate their novelty. Unless you have willingly ignored all the works of science fiction conceived in the last fifty years, nothing Soma throws at you will come as a surprise. Again, which wouldn’t be a problem if the game had more to show you. It’s noteworthy that traditional game elements take a backseat in favor of conventional storytelling. While Penumbra and Amnesia featured item management as part of their survival approach, Soma doesn’t even have an inventory. Instead, the game goes great lengths to dump more exposition on you via audio recordings or diary entries, which are always conveniently placed thanks to the mindful souls who create them even if the monsters are already feeding on their entrails. Sometimes Soma remembers it’s supposed to be a game and lets you perform a menial task, for which you will be rewarded with more exposition like the good boy you are. While none of the puzzles in Amnesia or Penumbra were too challenging, at least they made you stop and think for a moment. Despite the occasional underwater sections, Soma feels like an on-rails experience where you’re shoved from one exposition dump to the next. To top it off, Soma commits the cardinal sin for any horror game: It’s simply not scary. One reason for this is the lack of player involvement. In Amnesia, you had to be mindful with your items. Failing to manage your resources properly resulted in a game over. To increase your chances of survival, you could explore Brennenburg Castle, but you risked running into more creatures. Amnesia was scary because the fear of failure amplified the fear of the game’s creatures and failure was always a result of the player’s longterm decisions. In Soma, it’s more like you’re just tagging along for the ride since there are long sections where it’s clear you are out of danger and you are not making any longterm decision at all. Amnesia is genius because it does what all great works of horror fiction do: It lets your imagination do all the work. Before any threat is introduced, just through environments and lighting alone Amnesia makes it clear that you’re playing a horror game. You’re constantly expecting something in the shadows, afraid it might jump you in every new room you step into, but it never happens. When you’re almost getting bored, Amnesia drops the hammer. And even then, it tries to keep the threat as vague as possible for your imagination to fill in the blanks, because uncertainty is scary and nothing is scarier than what your own mind can come up with. To achieve that, Amnesia puts you through a chain of vulnerabilities: You can stock up on items, but you run danger of encountering another creature. You can eliminate your fear of what might be hiding in the darkness by lighting a lamp, but doing that too often will blow through your resources in no time and make them unavailable for when you might actually need them. And you might attract a monster. You can get rid of uncertainty by looking at the monsters, but you risk a game over since direct exposure to the supernatural horrors affects the main character’s sanity. So does hiding in the shadows since he is supposed to be nyctophobic. To cut a long story short: Every fear Amnesia tingles is backed up by a game mechanic. Soma features nothing along those lines. It takes you on a sightseeing tour and expects you to be scared just because it made the lights flicker a bit. The monster encounters are more tedious than scary and every bit of tension is destroyed because the game gives you enough opportunity to observe how sluggish and dumb they are. Speaking of monster encounters: You better pray that the creatures kill you if they ever spot you. Soma has no health meter, so any damage you take is represented visually by gradually enhancing the amount of chromatic aberration in the picture. While the effort of having as little HUD as possible is appreciated, the effect is so excessive that it will make your eyes bleed. It is also applied whenever you relive someone else’s memories. Unless you’re really careful, your screen will be a blurry mess for a good chunk of the game. Even the atmosphere isn’t as tight as it could be. Being stuck at the bottom of the ocean practically screams for evoking a sense of loneliness and desolation, but it’s ultimately ruined by the characters’ chattiness. Soma does have its moments, though. Like a trip to the deep sea where all kinds of horrors might be lurking. But it takes way too long to get to those segments and they don’t compensate nearly enough for the whole lot of nothing that occurs beforehand. For the majority of its length, Soma remains a dull affair. As if there’s a much shorter game in here that has been stretched way too thin. Frictional Games seem to have taken too many cues from The Chinese Room. If there’s a lesson to be learned here, it’s that your game better backs up what it’s aiming for through the game’s mechanics. And that telling a story by letting the player sift through audio logs and notes has been officially done to death. It’s time to take the old boy to the backyard and put him down.Show moreShow less
First 10 minutes: Hey this looks pretty cool! Simon is from Toronto just like I am! First 30 minutes: Oh ♥♥♥♥, this just got awesome. 1 hour later: This is like if Rapture was taken over by sentient synths. 3 hours later: Jesus christ, is this really happening?! 2nd half and on: WHAT THE ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥ IS GOING ON???!???! Epilogue: I am a broken man. 9/10 - One of the most incredible psychological horror games I've ever played.Show moreShow less
SOMA is the perfect example of how a game is not automatically good simply because it has very high user reviews. At the end of the day, SOMA is a more frustrating and boring experience than a fun or fulfilling one. SOMA is supposed to be a suspenseful, thought-provoking, and stealth based horror game that relies heavily on story and immersion. The plot is good in its own right and explores interesting concepts; however, the pacing and level design of the game wind up making the game a chore to play through. SOMA is large game space-wise - you have a LOT of ground to cover, and there is very little to do in most of it. Gameplay elements consist of hearing the story through plot points (audio logs, computer terminals, etc.) or by solving puzzles that complete objectives to move you to the next area. While a game being too short can be frustrating because you wanted to play more of it, SOMA winds up being far too long, with the feeling that it is dragging on rather than resolving. The is most true during the middle portions of the game. I found most of the levels to be frustrating to navigate, with one particular set being the biggest culprit. SOMA overstays its welcome in most of the different areas of the game, making it feel stretched rather than a satisfying length. The horror part of the game is done pretty well, but I often found the monsters and baddies frustrating rather than interesting. While scary the first few times you encounter them, they become a real nuisance when combined with confusing levels and overly lengthy missions. It almost feels like SOMA tries to do too much, while not doing enough at the same time. There are better horror games, there are better stealth games, there are better walking simulators, there are better puzzle games, there are better sci-fi games, and there are better games that explore the concepts introduced. None of these particulars are fleshed out enough to be meaningful, leaving a half-baked game in its wake. I would pass on this one unless you can get it for cheap during a sale and absolutely love the genres listed above, AND have nothing else to play. Otherwise, you won't be missing out on much.Show moreShow less
10/10 pros: -spooky -makes you think about life cons: -makes you think about lifeShow moreShow less
Not RecommendedShow moreShow less
10/10 one of the best gaming experiences in my life. . . . . I Don't normally post reviews, but this game man . . . .. . . . this is nothing like I've ever played. If you're not a horror fan I still suggest you still grab it and fight through the scary parts, which aren't too bad IMO, some of them are a bit of an annoyance but it does the job well; it's more of a psychological thriller anyway, plus you can mod out the scarier parts if you wish. I'm not really a fan of horror but I heard good things about this game and am sooo glad I went through with it. This should be the standard of story telling in any medium not just games and with the range of recycled formulas and sequels this deserves your attention and the developers deserve your money. However if you are unable to spend the money and really REALLY struggle with playing horror games alone I suggest watching an online walkthrough as the game and story needs to be shared and experienced. The gameplay is pretty typical of other indie titles, as it's primarily based on player interactions as well as uncovering and exploring things within the environment. With the excellent voice acting and a superb soundtrack, mixed with the intensity of your situation; brilliantly intensifies the passionate emotions you feel throughout the game (subjectively of course). Without spoiling anything the game makes you more receptive and sensitive to these odd feelings posed by philosophical questions, mixed with fear and dread the game opens you up and makes you vulnerable to these emotions and ideas. In summary, as it's hard to explain without spoiling anything; if you're into brilliant witting, atmosphere, acting, mixed with suspense, then this is the game for you. I really can't stress how good this is (I understand these things are subjective) it's worth slogging the game for the ending alone (my god what an ending) also the devs need more support. I'd be happy if the devs moved away from horror and focused on more immersing story telling experiences, but I know that's not what brought them to popularity in the first place. I hope they continue down this path though. Buy the Game. These types of titles are few and far between (for any entertainment medium). 10/10 one of the best gaming experiences in my life.Show moreShow less
As someone who’s been playing these types of games for years, I was excited to finally try SOMA, given its reputation as one of the greats. But after finishing it, I can’t help but feel it’s overhyped and underwhelming. It’s not even that the game is outright bad; it’s just painfully mediocre in almost every aspect, and I’ve seen it all done better elsewhere. Let’s start with the story, which is supposed to be SOMA’s strongest point. Frankly, The narrative about artificial intelligence, human consciousness, and what it means to exist has been recycled in countless books, movies, and games. It doesn’t offer a fresh perspective or compelling twists, and the delivery is heavy-handed. You can practically feel the game yelling, “Look how deep we are!” without giving you anything new to chew on. The story lacks emotional impact because it never really surprises or challenges you. If you’ve played or watched anything in the sci-fi genre, you’ve probably seen this exact plot before. The gameplay doesn’t do the story any favors, either. The stealth mechanics are clunky, repetitive, and downright frustrating. The enemies aren’t scary or intimidating—they’re just an obstacle you have to slowly tiptoe around. These moments are meant to build tension, but they end up feeling more like a waste of time. Instead of enhancing the horror, they drag the whole experience down. Then there’s the pacing, which is all over the place. The game grinds to a halt with tedious "puzzles", backtracking, and slow, drawn-out dialogue that overstays its welcome. Any tension the game manages to create is quickly squashed by these pacing issues. While the atmosphere is decent in parts, it’s not enough to keep you engaged when the gameplay and story fail to deliver. The most disappointing thing is how overhyped SOMA is. People talk about it like it’s a masterpiece, but in reality, it’s a shallow, recycled narrative wrapped in uninspired gameplay. The only reason I stuck with it was to get all the achievements - because by the halfway point, I wasn’t playing for enjoyment anymore. If you’re new to the genre, you might find SOMA somewhat enjoyable. However, I found it to be a lackluster and forgettable experience. It’s far from the groundbreaking, thought-provoking game it’s often made out to be - just another recycled sci-fi story that leaves no lasting impression.Show moreShow less
===[ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad ☐ OK ☐ Good ☐ Great ☑ Beautiful ☐ Masterpiece ===[ Requirements: ]=== ☐ Grandma's PC ☐ Minimum ☐ Medium ☑ Fast ☐ High end ☐ NASA computer ===[ Game time/length ]=== ☐ Really short ( 0 - 2 hours ) ☐ Short ( 2 - 8 hours ) ☐ Medium ( 8 - 12 hours ) ☐ Long ( 12 - 20 hours ) ☐ Very long ( 20 - 30 hours ) ☑ Epic ( 30+ hours ) ☐ Endless ===[ Story] === ☐ It doesn't have one ☐ Garbage ☐ Plain/Lack of depth ☐ Average ☐ Cerebral ☐ Decent ☐ Great ☑ Fantastic ===[ Bugs ]=== ☐ Game itself is one big BUG ☐ Game-breaking bugs ☐ Lots of bugs ☐ Funny bugs ☐ Few Bugs ☑ No bugs I've encountered ===[Appeal/Enjoyment value: ]=== ☐ ZzZzZzZz ☐ Boring ☐ Decent ☐ Good fun ☑ Really fun! ☐ Extreme appeal & enjoyment! ===[ Others: ]=== Singleplayer: Yes Local Co-Op: No Online Co-Op: No Multiplayer: No ===============Show moreShow less
It's Amnesia all over again. pros: - Nice sci-fi story with entry level philosophy - System Shock 2 vibes here and there cons: - Short as hell, 6 hours if you take your time. I guess 3 hours if you run through it. - Hamfisted storytelling, rushed and cut with no sense of any accomplishment by any character. - There are choices here and there, but it doesn't appear that they matter at all. - Boring-ass enemies from Amnesia come again, now in shape of cute robots and polypblobs with legs. They're still as stupid. - Same pacing as other amnesia games. Puzzle/walking stretch - Enemy Encounter - More walking, Rinse and repeat. - No penalty for failing. Getting discovered just makes you wake up in the same place and resets the monsters. Sprint away! - Boring underwater walking sections (Wait till you get to the Abyss!) - Some sections feel like padding and audio recordings make it feel like devs want you to stand around a lot. Maybe because you gotta get over that refund time limit?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.