
Songs of Syx
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Songs of Syx
Grow a small village into an empire by planning homes, streets, and plazas while balancing the needs of citizens, the state, and the army. Real-time battles, diplomacy, and trade broaden the challenge, and small disruptions can have far-reaching consequences. Steam players rate the game 94%% positive across 9,012 reviews.
Credits
Lowest recorded in 36 months
$18.742025-12-04 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
Steam PC edition data · 2026-10-18
02Before you buy
Mode and language
The Steam PC version supports single-player. English and Simplified Chinese are listed as interface languages.
Core play
City-building is paired with large real-time battles and the challenge of balancing citizens, supplies, and the wider realm.
03Frequently asked questions
How does a game begin?
You begin with a small village and can develop it into a city and an empire.
Are there battles?
Yes. The description says real-time battles can involve up to 50,000 units.
Are citizens simulated individually?
Yes. Citizens are individually simulated, each with their own needs, religion, fears, and desires.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game has lots of potential but it's not (yet) worth a time investment. I've purchased the game and almost certainly will return to it every couple of months. I understand it's early access and I really appreciate the developer putting it out in its current state for interested people. I wouldn't recommend it at this time. Everything about this game feels epic but completely hollow. There are great continents you can't conquer, enemy kingdoms you can't interact with, an empty campaign, military hasn't been worked out beyond a single troop type, a lack of building types, a system for different classes but only one class, a system for species but only one species.... it goes on and on, the ambition but incomplete state of things. Things I love though: The Caesar II influence is strong, one of my most beloved city builders. The maps are absolutely huge. Room and structure customization is similar to RimWorld or Dwarf Fortress. Performance seems to be good so far with up to 1000 citizens. UIs are difficult but manageable. Even with the current complexity, managing a very large city would be challenging, the game balance seems about right for me in terms of difficulty. It shows great potential. I hope to update this review in the future. I'm always looking for new games of this genre so it's inevitable I will try it again.Show moreShow less
Already cool even before SsethShow moreShow less
There needs to be a slider for the lavatory noises. You put down a single one to service your people and all you hear are diarrhea noises the rest of the game.Show moreShow less
One part Dwarf Fortress/Rimworld, one part Factorio, add a dash of racism, bake at 5,000 population with a solid 60fps, and voila: you have one Songs of Syx. This is a gem that just keeps getting polished, I highly recommend it!Show moreShow less
After playing this game from one of the early release onwards, I really want to give a thumbs up.... but not as it is. The game was a great city builder with many unique mechanics, letting you build a prosperous city with thousands of inhabitants, all individually simulated. Different races with different gameplay advantages. Unique research mechanics. You can wage war and conquer territories on the world map growing into a massive empire. Unfortunately the dev has been obsessed with "difficulty" and "challenge" over the past year. Relentlessly patching out any form of fun and other deviation from the 1 optimal strategy allowed. Canals - "exploit", patched out replaced with an infinitely worse version. Stockpiling resources? Exploit, and who cares people did that since the stone age! Patched out and everything rapidly rots away, including basic rocks. I can store food in a stone age sim like ancient cities for longer than in this game, because it seems the the idea of food preservation makes "the game too easy". Trade? Super exploit, heavens forbid players actually sell things they produce and buy other things instead. Crippled until late game, with many arbitrary limitations and with intentionally significantly worse UI. Unique research system? Removed and replaced with some ridiculous current system that permanently locks up up to half of your population in "research" in early to mid-game, just to be able to use the buildings you need for your city to function. The game feels like an abstact puzzle now, since so much of it of it makes sense from a "playability" or "plausibility" perspective. You will need to just follow the rules and solve the puzzle. And the game actively and by design prevent from from ever feeling you are doing well and "winning", since that's bad, according to dev. The game will just punish you with more difficulties. I guess there are some people who do indeed find enjoyment in game in that style, but I do not. If the game was like this from the beginning, I would not have bought it. It seems the original appeal and selling point of the game was lost in the quest for "difficulty".Show moreShow less
This singular mad man dev with his $2 dollarstore mic and 20 minute mono-tone rambling tangents he calls "patch notes videos" while simultaneous discovering bugs while showcasing the newest features IS..... The pinnacle apex of city builders developers. Give him your money, this game is great and more comprehensive than the 1000 page Terms & Conditions for the latest Iphone. 10/10 would experience colony collapse again due to racial infighting over who gets to walk on which side of the street.Show moreShow less
In my first two years of ownership, I would have said this is easily the greatest city builder ever created. But in its current state and seemingly the direction it’s headed, I cannot recommend this game. In the beginning, this game would have been comparable to rimworld or dwarf fortress. It was a great world/story generator that allowed you to play at your pace. Want to rp as a small fishing village? Do it. Want to rp as a giant empire with 9k residents and over 20 regions in your control? Do it. Currently, the game now would be more comparable to factorio, in that it’s really only about min/maxing now. Instead of creating a world the player is free to make choices in, the game now forces you to rush and progress in the way the dev wants you to. My current gripes with the game: - Maintenance: when this concept was originally introduced, I saw the vision. It’s an interesting mechanic that would make sense in a city builder. However, the dev has genuinely #### this mechanic up SO bad it can destroy a run easily. They have decided that most buildings need a constant stream of building resources to be repaired (even at 100% efficiency). This now bottlenecks EVERYTHING, bc to build a new building you need to increase every industry that creates those resources, but now you need more people, but now you need more food, but now you need more people to work the farms… but wait… now you need more people to increase productivity of other products or your citizens will rebel and leave… but wait… and thus you’re in a never ending race between “oh my god my people hate me bc they are starving” to “oh my god my people hate me bc they don’t have furniture”. - Technology: I genuinely have no words to accurately put how much I hate the technology overhaul. The newest updates has made technology an Unintuitive micromanagement nightmare. It’s clunky, makes zero sense, and another element that now will randomly bring a run to screeching halt. BRING BACK THE OLD SYSTEMS. - Upgrades: Upgrades have consistently gotten pricier with each update, as well as making some of the upgrades less efficient. This does not add “challenge” to the game, it just removes the significance/feeling like the player can actually make any choices. At this point, you are forced to build in the order the “game” wants you to. The pricier upgrades, mixed with bs maintenance, and now a ruined technology system give the perfect storm for a cluster #### of bottlenecks and other logistical issues. Except unlike factorio, in this game a bottleneck for two minutes could end your run bc citizens have revolted and left. - Dev vision: It is seemingly apparent the dev has changed the identity of this game and what he wants it to be. That’s fine, I mean he IS the dev and it IS his game. Recently on the discord, he has mentioned that he wants this to be a game where players MUST utilize excel sheets, notebooks, and min/maxing. Yeah no, I’m out. I work and stare at excel sheets all day, I want to play a video game to relax and have fun, NOT work 2.0. IMO, there is an extremely loud minority on the discord that has “highjacked” this game from the actual player base. In the end, the game I bought has become tedious and moved away from being a fun, organic city builder to more of a math problem with animated values. I will likely still play the game (as you will probably see my play time go up), but only versions from 2022 and lower. **7/10/25 gameplay update: Game is worse than before….$$@$&$&$&&…the dev has completely ruined this game and I’m just at a loss for words lmao. Literally needed a couple *tweaks* and went ahead and just sunk it instead. Congrats I guess.Show moreShow less
Found one bug in the beta after playing for 80 hours. Reported it on Discord. Dev fixed it the next day. 10/10 indie game experienceShow moreShow less
I'm very sad to put the "no" in the recommendation because quite frankly, i've had a great time with this game up to this point (65 hours in) with one city that kind of failed and one that's doing great up until the showstoppers show up. The main core game is great; you have a sandboxy city builder, you have a lot of interesting mechanics to learn and work with in regards to planning out buildings, your economy, etc. The music is top notch. The art style takes some getting used to and some call it "ugly", but i don't personally mind it too much; it works fine and it's a very consistent aesthetic you get grow into. The main reason for my review being negative is balancing and "anti player" mechanics in the mid to late game. My current city is ~3.5k population (600) slaves, i've conquered two regions (with difficulty) and doing overall well. I'm now plagued by a constant grind of having to do combat, which is very unappealing and balanced squarely to screw over the player and stop their progress. Here's a short list of issues, describing them in depth would overflow the text limits of this review: -diplomacy basically doesn't work. You can approach a smallish city (300-400 vs your 2k+) and suggest/demand they unite with you. The reply is that they demand 14m denari, which is many times your both economies combined and completely unfeasible in the game due to inflation mechanics just deleting money as you slowly accrue it. All factions generally hate you, even if they're a speck compared to you, even if allies, because they're all set up to worsen relations if you're "a threat" by size. -I've had okay-equipped (2.3 arms/armour) 90 humans + 90 cretonians conscripts with a bit of training lose to a group of 80 or so unarmoured, unarmed dondorians that had training. Kung fu is a lost art apparently, and is only achievable by NPC armies. There's really no reason for unprotected enemies without weapons to be able to win from a larger force with weapons and arms purely by "better training". It's the epitome of the mechanics of combat being opaque and unintuitive, even more so than the already weird "a unit equipping anything improves multiplicatively with more gear". Which then apparently gets countered by training completely. -training troops takes forever. This is true in your city for "elite troops" but my god are the conscripts for armies sluggish. It will take literally ages to train even a small army. You will spend years feeding your economy to an army that is functionally useless. -mercenaries exist but are random and may just not show up for a (long) while or be such a small force they're not useful. They also require a LOT of currency to hire and keep paying. Mostly the latter part, which means you're incentivized to disband them but then the next mercenary groups you get might be small and ineffective. -armies are a constant HIGH drain on your economy. They eat through weapons, armour, rations and clothing rapidly. You need an army (because there's no other options), which means you need to gear your economy for specific items which means the sandbox aspect of building up your economy gets removed. My city started with gems (and jewellery) for trade; that has become a secondary as the main economy is now metal and smithies, because i have to. -in combat, troop movement/orders are buggy. You can set two groups of your troops to flank one enemy group; one will engage, kind of envelop the enemy partially, while the other group has 5-10 units attack and the rest just stands around awkwardly staying in formation, refusing to fight. This is a common occurence and makes already unfair/unfun combat even worse. This is also what happened with the "kung fu dondorians" above, which probably helped slant things in the AI's favour. -raids are unbelievable unbalanced and anti-player. Not only does the "ransom" to make them go away scale far too high, if you do actually get in combat, these troops (which magically appeared at your city) will easily be larger than the forces by any of your rivalling factions. They will happily throw insane numbers of fully equipped and trained soldiers at you which you CAN NOT EVER defeat. As a recent example, my ~3.5k population city had an attack of 750 amevians, of which all but one group of 100 was fully equipped with 8.0 metal armour (those archers had 5.0 of leather armour instead). All of them had 8.0 of a weapon. This would mean a decay 1k+ of pieces of equipment every year, but obviously that mechanic only applies to the player, should you wish to field an army that size. Which you would have to. More actually, because if the enemy field that many you'll need a significantly larger number to win. To reiterate on that last point: raids magically show up out of nowhere, with more troops than any ingame faction around my size can field, better equipped than is even POSSIBLE (conscripts can't equip 8 pieces of anything) and their supplies are... well, magic, they ignore the limits the player has to deal with. It's impossible to have an army that size and equipped at my city's size. They're a complete showstopper, can't be turned off or toned down (even with mods, i did look - i found one mod but it's outdated. The option on new start just reduces their chances of appearing.) This game has been a lot of fun, i really love the city building portion. But with how combat and diplomacy are completely whack , the rest of the game past this point basically might as well not exist. I grew my city to a medium size and, arbitrarily, that's the end of the playthrough. If i start another one, it'll be the same, and to get there i will have to gear my economy for the same few items to even get that far. There's no point to playing anymore if there's an arbitrary point at which the game goes "well here's where you get ♥♥♥♥♥♥ with no counterplay". As a final note, i do have to give props for the demo. If you are interested in toying with city building, play the demo, it's basically a full release but an old version (city building balance was a LOT easier in the demo). I myself played the demo for ~10h before actually buying the game, it had me hooked. Maybe these balance issues aren't (as) present in the old version, i don't know, but i'm not going to replay the old version after actually buying the game, especially as save files are incompatible between them.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.