Sons Of The Forest

Sons Of The Forest

At ≈ $25.75 from Kinguin, Sons Of The Forest is aimed at players who want open exploration, building and survival together. Single-player, multiplayer and co-op support both a solitary island journey and shared expeditions, while full controller support on Steam PC leaves room to choose your preferred control method. The 88% rating from 286,960 reviews adds useful context to the purchase. At $29.99 on Steam, the confirmed interface languages Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Finnish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Swedish, and Turkish and matching Standard help frame the purchase.

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88%Steam Reviews287K reviews86Metacritic/10078OpenCritic/100
Released: Feb 22, 2024
Survival · Open World · Multiplayer · Co-op · Survival Horror
Sons Of The Forest Steam Altergift·Platform:Steam·~ $32.62-21%from~ $25.75(~ €22.88)Save $4.24 vs SteamBuy now
Sons Of The Forest Global·Platform:Steam·-14%from~ $25.89(~ €23.01)Buy now
·Platform:Steam·United States Steam official price~ $29.99Buy now
All-time low ~ $8.69across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $8.992026-03Current Low Across Stores~ $29.99Steamvs. Historical Low+234%
~ $14.02~ $19.94~ $25.86~ $31.7925-1026-0126-0426-0726-10~ $8.99

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Sons Of The Forest

You search a remote island for a missing billionaire while facing cannibals and mutated creatures in an open world. Gather resources, craft tools and weapons, build shelters, and choose your own route. Changing seasons affect food and supplies as you explore above and below ground, either alone or with friends. The Steam PC version supports single-player, multiplayer and co-op. The positive player rating is 88% from 286,960 reviews. Confirmed interface languages are shown as Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Czech, Finnish, Japanese, Korean, Polish, Portuguese-Brazil, Russian, Swedish, and Turkish. It was released on February 22, 2024.

Credits

Developer
Endnight Games Ltd
Publisher
Newnight

Steam player reviews

88%positiveVery Positive286,960 Steam reviews

Lowest recorded in 36 months

$8.992026-03-19 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 13 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
CzechYesYes—
FinnishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—
SwedishYesYes—
TurkishYesYes—

Steam PC edition data · 2026-10-18

02Before you buy

Modes and control

The Steam PC version supports single-player, multiplayer and co-op play. Full controller support is listed.

Language

English has full audio. Confirmed interface and subtitle languages are displayed as {supportedLanguages}.

03Frequently asked questions

What is the premise?

You search a remote island for a missing billionaire and try to survive in a cannibal-infested wilderness.

Does it support co-op?

You can play alone or with friends, share items and build defenses together.

How does survival work?

Seasons change available food and resources; salmon can be caught in spring and summer, while meat can be stored for winter.

8.0
Overall Score
External ratings88%Steam Reviews287K reviews86Metacritic/10078OpenCritic/100
Graphics
8.5
Audio
7.5
Gameplay
9
Story
6
Content
8

“A three-way fusion of horror, hands-on building and AI companions you grow attached to, best played co-op while you slowly make a cannibal island home”

Our Verdict

Add it all up and you get a survival game that does three hard things at once and refuses to do any of them halfway. The horror, the building and the companionship each could have carried a lesser game on their own; here they share a single island, and the friction between them is the entire point.

Where it lands on the map

The critical record reads as broad acclaim with a real fault line running through it. Metacritic settled at 86, OpenCritic's top-critic average at 78, and IGN handed it a 9 — but Shacknews came in at 6, and that spread is honest rather than noisy. The split is almost always about the same thing: how much the open-ended story bothers you. Score it for atmosphere and systems and it soars; score it for narrative resolution and it dips, and where you sit on that question decides which of those review scores you will end up agreeing with.

Commercially there was no ambiguity at all. The game cleared two million sales inside 24 hours, topped the Steam best-seller chart, and at one point overtook Starfield to sit at number one on Steam's wishlist count. That is not a cult success; that is a phenomenon, and the 88% positive rating across 271,391 reviews shows the audience stayed long after the launch spike faded — a much harder feat than a strong opening weekend. The gap between the louder critical disagreement and the broad player approval is itself the story: this is a game that divides reviewers on one axis while quietly satisfying the vast majority of the people who actually live in it for forty hours.

Who should buy it

This is for the player who wants horror, hands-on building and characterful AI companions fused into one experience, and who would rather settle a cannibal island slowly with friends than rush a campaign solo. If the idea of sketching a cabin by firelight while Kelvin hauls timber and Virginia watches the treeline sounds like an evening well spent, this was built specifically for you.

It rewards patience and it rewards company in equal measure. The eight-player co-op is not a bolt-on afterthought; it is arguably the intended way to play, turning survival logistics into a shared project and the difficulty into something a crew tunes together. Bring friends, set aside a few unhurried evenings, and the island opens up in a way it simply never does for someone speedrunning it alone with a checklist. The players who get the most out of this are the ones who treat it as a place to inhabit rather than a campaign to clear — the ones who want to build a home, not just hit credits.

Who should skip it

Be honest with yourself if you came for story. Players who need a complete, tidily answered plot will find the open-ended, multi-ending finish frustrating rather than tantalising — it trails off where they wanted it to land, and no amount of atmosphere fully compensates for that if a sealed narrative is what you value most. If your favourite part of a game is the ending that ties everything together, this is not the island for you, and no amount of clever survival design will change that on its own.

And anyone who cannot stomach the occasional frame dip across large spaces and crowded caves should go in clear-eyed: the optimisation is the game's softest spot, and a marginal machine will feel it most when the action and the scenery peak together. Narrative-first players and performance purists are the two groups most likely to walk away cold, not because the game failed at what it set out to do, but because what it set out to do was never aimed at them in the first place. Knowing which camp you fall into before you buy will save you a refund and spare the game a review it was never built to earn.

The thing rivals still cannot copy

Strip everything back and the irreplaceable core is emotional, not mechanical. Valheim builds and fights with more system depth, but it has no cannibal-island dread and no Kelvin, no Virginia — no companions who earn your attachment without a single line of dialogue. That wordless bond, the slow turn from reaching for a weapon at the sight of a silhouette to fighting at that same silhouette's shoulder, is the one thing this game does that the genre has spent years failing to reproduce.

It is also what you will remember long after you have forgotten how the story ended or which frame rate you settled on. Rivals can copy the blueprint building and the season cycle; what they have not managed to copy is the feeling of looking up from a task to check whether Kelvin is all right. That is the moat, and it is why the island lingers. Mechanics can be reverse-engineered in a patch; the precise emotional alchemy of a wordless companion you come to depend on cannot, and that is the thing this game quietly got right when so many bigger budgets did not.

Expand to read the full review