

Soulstone Survivors
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Soulstone Survivors
Soulstone Survivors is a fast-paced action roguelite. As a Void Hunter, fight hordes and colossal bosses, collect Soulstones, and build power through skills, weapons, and character progression. Player rating: 91%% positive from 25,827 reviews.
Credits
Lowest recorded in 36 months
$5.992025-04-23 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language
The Steam PC version lists English interface and full English audio. Supported additional interface languages include German, French, Italian, Japanese, Polish, Portuguese, Russian, Spanish, and Simplified and Traditional Chinese.
Play and controls
The Steam PC listing specifies single-player and full controller support.
03Frequently asked questions
What do you do in the game?
Play as a Void Hunter, fight enemy hordes and bosses, collect Soulstones, and develop your build.
Does it support controllers?
Yes. Full controller support is listed for the Steam PC version.
Are there different challenges?
The description mentions multiple game modes, maps, and curses as challenges.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
i cant see anythingShow moreShow less
I generally don't like giving negative reviews, but the price-point for the genre vs the experience is just not it. So Soulstone Survivors looks great at first glance. It's got good visuals, seemingly tons of customisation, good controls. So why, then, do I not recommend it? This game is all about the illusion of choice. There are many decisions you can make, but there aren't any particularly meaningful ones. What I mean is - core gameplay boils down to picking a couple of the stronger skills with the most tags in common (say, burst, missile or fire), then running around in circles and praying for good RNG. Stats essentially just boil down to getting a bit of everything for maximum multiplicative value since everything is additive. All the DoTs do the same thing. There is very little interaction involved. There are no truly exciting ways to combine abilities or develop them further and no mechanical levers to play with in a run. What ability functionality you see at at the beginning of the game is what you'll be seeing for the rest of the game. And that blows. For a Survivor game, getting excited about a level up is the bare minimum to meet, and it's missing in this game. Its genre competitors all have interesting levers PLUS other features that make them unique, like branching level ups (Nomad Survivor, Magic Survival), evolutions (VS/Spellstone), gunplay (20 Minutes to Dawn), actually unique character playstyles (Holocure), Artifacts (Rogue: Genesia) and so on. Soulstone Survivors tries to compete using the Skill Tree (which doesn't actually offer choice - you max them all in the end), Characters/Weapons (to determine what abilities are available to you - essentially shoehorning you into builds) and Runes (which are essentially the only real customisation feature you get in the game). It's a lot of variety, but when only one feature gives you any real agency (Runes), there's a problem. This is exacerbated by the fact that outside of ability selection (of which there is an optimal path per character - you just want overlapping tags), there is very little to actually decide in game - you just pick the highest rarity thing that's offered to you, then continue running around in circles. Level Ups and decisions don't transform the way you play, it just increases your numbers. That's incredibly bad/lazy design. Contrast 20 Minutes to Dawn, where every level up has the potential to essentially change the way you play, and the decisions you make when you level count. Then there's the grind. Which is, to be fair, something some people enjoy. But when the runs are essentially mindless + RNG, it just ends up feeling like a 30-min+ chore to get X to unlock Y. Balance is shot and some skills are vastly superior to others, but it's EA, so I understand that's a work in progress. Visual clarity isn't great, but the option to make your own abilities transparent helps. All of this would be somewhat forgiven, and I mean ALL of it, if the game wasn't asking for 4x the price of its honestly superior competitors. But it IS asking for that price, and therefore I cannot in good conscience recommend it when there are better options out there for 25% of the cost or less.Show moreShow less
Perfect for playing during meetings that could've been emailsShow moreShow less
Fun at first but shallow in the long run I came to this game as someone who has completed Vampire Survivors 100% as of 1.0 and if you're looking for a game of this type and haven't played that yet, go play that instead. As for Soulstone Survivors I was having fun with the first couple of difficulties but they were a little too easy and once you reach Curse VI, it just becomes completely dependent on RNG. Here's the issues: 1. Leveling system When you level up you get either a new skill or trait (correspond to weapons and items respectively in Vampire Survivors) There's a wide variety of weapons but at higher levels ~80% of them are useless. When weapons are offered to you there's three to choose from and you have a limited number of rerolls per run and if you don't get the right weapons you'll get smoked pretty quickly. Arcane Power, Bladestorm, Chaos Missile, Might, and Bloodlust for example stand head and shoulders above so many other skills that unless you roll well, you might as well restart. Traits follow the same model of being offered three choices per level For traits they fall into a few categories: boosting one of your stats by a static number (health, block, armor), boosting a specific group or a single skill by a percentage additively, or giving your weapons a chance to proc a damage over time property. This means there's no unique progression for each weapon. Each weapon can have a increased cast speed, area, damage, or a chance to cast multiple times but this means that you have to hope to roll good choices otherwise your run is over because you didn't find the trait that gave you enough damage or multicast to continue. 2. Enemies The basic flow of each stage is that you have to kill x number of enemies and then a boss shows up. Rinse and repeat until you've done this 5 times and then you can enter a portal to end the run or enter a different one to continue. There's just a handful of bosses (6 or so I think) so you'll see the same ones over and over which wouldn't be a problem but some of them are very similar to the other ones. The ice guy and the poison guy are basically the same and so is the guardian and the fire guy. The bosses and most elites have the ability to CC you pretty hard so it's not uncommon to have your run ended by being bounced in the air by getting sideswiped by a random elite and then having every boss and elite aim their huge AoE right where you're going to land essentially one shotting you. 3. Difficulty Once you've completed a stage on a certain difficulty you can challenge it on the next tier up to 7 tiers. With each tier the enemies get stronger, have more health, and your healing is reduced (there's practically no healing available already) There's also additional factors like towers which start spawning all over the map which can shoot AoE blasts at you, an invincible ghost that chases you and can kill you instantly, and more bosses spawn whenever you reach the enemies killed threshold. All fine in theory but in practice your run is so dependent on RNG that unless you get near optimal skills and traits you're dead by the time the second set of bosses spawns. Their health pools become massive and their damage is so high that they can easily take off 60-80% of your health in one hit. So you're stuck kiting a deathball of 3 bosses. Unless you can melt them, it takes forever to kill them and before you can do that you've probably already triggered the next wave of bosses. So now you have 5 bosses, 10 towers, a million elites, all with the potential to one shot you if you get bounced the wrong way. If you haven't gotten enough stacks of the movement speed trait, you can't even move out of the way of the constant red circles unless you're spamming dodge as soon as it becomes available. Vampire Survivors operates in ebbs and flows, there's intense moments and moments where there's just fodder on screen. This game is on all the time so there's no breathing room from the hordes of extremely oppressive mechanics. There's something to be said for that but it just gets frustrating extremely quickly.Show moreShow less
These developers are the best in the business, bar none. I had an issue with Steam overwriting a newer cloud save file with an old one when I switched between PCs. Lost about 4-5 hours of progress. I joined their discord to ask a question and went through the open ticket function. Before I even finished typing my question, the community manager greeted me and asked how he could help. After explaining the issue to him, he apologized and offered to give me a save file with everything unlocked. I declined since I didn't really mind getting the resources again, just didn't want to get locked out of unlocking the characters/weapons/skills again. I asked if it might be possible for me to send my save file so they can manually add the resources I lost back in, fully expecting him to say it was not possible. He immediately responds that it may indeed be possible and he will speak with one of the programmers and get back to me ASAP. Honestly I don't even care if they come back and say it's not possible, these devs won me over for life. Please never change, you legends. Oh and the game is top notch.Show moreShow less
I had to change the review from positive to negative once I realized that the game actually has zero depth. They have tons of characters, but every single character ends up playing the exact same having the exact same DOT build. You run around avoiding the red circles. Wait for dots to build up and mobs to die. That is the gameplay for every single character in the game. Tons of characters. Zero differences between any of them. Except each character has a unique special thing, but Barbarian is the only one that isn't outright annoying to deal with. And the Death Knight rides a horse and can't dodge. Game is fun for a while until you discover that it's a shallow mess.Show moreShow less
Shame on those who blasted the update.Show moreShow less
This game does nothing better than the other superior games in the genre. It is grindy in a nonrewarding manner, repetitive, boring, and has an uninspiring generic graphical style. Let's compare it to the other games in this genre: *Where as Vampire Survivors makes you look forward to each increase in power you can buy with gold and you feel yourself getting stronger over time, this game instead will barely make you notice them and have you start off the game so powerful that the tiny increases you grind HOURS for feel worthless. *Death Must Die makes each run exciting with its powerful items that can drop and random shrines you can find, where as this game will make you dread pressing the "play" button because each run is exactly the same. *Unlike this game, Halls of Torment makes its grindyness feel worth it by making achievements actually require different builds and strategy that vary in difficulty, which I look forward to with each update they release that brings a new challenge. *HoloCure has a similar large roster of characters, but their characters actually changes how you play each game slightly. This game will have you ignore most characters specialities, because they often require you to stand idle or make bad movements, which is an awful design in a game where the ground is littered in red circles that will 2-3 shot you and go off nearly instantly in late game, even if you go full defensive cards. The biggest change you will notice is by playing the death knight, which removes your dash, making the end game strategy of spamming dashes impossible. Please just play any of the above instead, or try some of the following: Keeper's Toll, 20 Minutes Till Dawn, hell even low quality coomer games such as Beautiful Mystic Survivors, Kagura Survivors: Endless Night or Wedding Witch is a better experience than this game. The game bascially REQUIRES you to disable all your spell animations because it is so awfully designed that they end up filling your entire screen, making it impossible to see anything that's happening and will strain your eyes incredibly with prolonged sessions. The game has hundreds of interruptions because you reach levels in the 100's each run and each time you level up, your choices boils down to "pick highest rarity card" which gives a boring stat increase, unless its one of the few impactful cards such as +dashes and movement speed. Theres a reason other games autopick this stuff for you once you have established your build... There was 0 challenge in my entire 95 hours playing this. Or let me rephrase that: the only challenge this game offers is trying not to get 1-4 shotted while you get distracted by the content on your second monitor, as you try to kill the boredom of playing this game. I have only played it this many hours cause i'm dumb enough to care about steam achievements and I tend to 100% a game before I review it, which means I will have to do their future "content" if you can call it that, which I have very little hope for with how bad this game is in its fundamental design. Only buy this if you don't plan on 100% it and you are already done with all the other games I suggested.Show moreShow less
I was very saddened to see the update reversion! I thought the new update was fun, it made many more builds viable and I loved all the changes. I didn't feel forced into specific builds and a lot of the elements feel more balanced. All these people bellyaching are mad because no one has put out build guides for them yet :)Show moreShow less
For the time being, I'm disappointed and frustrated. The game itself is fine and fun, but there is an extremely game-breaking bug that is very easy to encounter that will, basically, reset your save back to 0. Currently, the only resolution to this known issue that the devs have is to overwrite your save with a different generic save that sets all characters to 70 and gives you a bunch of resources to re-unlock the skill tree. Issue is that this bug is so easy to encounter that you might as well just be frozen at that level of the game. I had all my characters over level 100, two of the class trees completely maxed out, and now I keep getting set back, over and over. Until this issue is fixed, I cannot recommend this game. EDIT FOR CLARIFICATION: The bug that I encounter is that when the game crashes, which has been a frequent occurrence, most all save progress will be reset to 0. All characters will be at level 0, you won't have any of the skill tree unlocked, you won't have any Soul Stones, you won't have any of the perks unlocked.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.