

South Park™: The Stick of Truth™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About South Park™: The Stick of Truth™
A fantasy war for the Stick of Truth erupts across the playgrounds of South Park. As the new kid, you join Stan, Kyle, Cartman and Kenny, fight gnomes, hippies and other foes, and try to earn a place in their group. Character, clothing and weapon combinations let you shape your presence in town. Steam players: 97%% positive from 61,240 reviews. English full audio and subtitles in English are listed.
Credits
Lowest recorded in 36 months
$1.002025-01-23 · Ubisoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and controls
Steam PC lists English full audio and subtitles in several languages, including English. Full controller support is confirmed.
Play mode
Single-player is listed; the story follows a new kid in the fight over the Stick of Truth.
03Frequently asked questions
What is the game about?
You play a new kid in South Park who joins Stan, Kyle, Cartman and Kenny in a battle for the Stick of Truth.
Can I play solo?
Yes. The Steam PC version is listed with single-player.
Who wrote and voiced it?
Trey Parker and Matt Stone wrote and voiced the game.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
"This game is super cereal" - Al GoreShow moreShow less
Great game, very funny, with combat somewhat reminiscent to the combat of mario rpg on the Super NES. At this point in time I can't really recommend it. The $60.00 USD price tag just seems too steep. It took me about 20 hrs to beat the game, and that's with me taking my sweet ass time, doing all sidequests and just randomly exploring everywhere. This dude I know pretty much beat the game in about 12 hrs. I may be a little out of the loop, but that seems very of short to me. If you're wondering the pre-order DLC (4 outfits) were pretty weak sauce. Very quickly replaced by other equipment. Wait till it goes on sale, then definetly pick it up.Show moreShow less
Opened a door to see a man banging a horse. 10/10Show moreShow less
15 hours of game play. It came out yesterday, I beat it today. Great story, hilarious, but not worth $60. Wait for the price to drop in a few months - it will.Show moreShow less
(TLDR? This review is also available in video format if you scroll down.) Since 1997, South Park has graced television with its profane, unabashed, and satiric humor. With its success it has managed to become a part of American culture and spawn a full length movie and several video games along the way but none are quite up to level as South Park: The Stick of Truth. With the help of Obsidian Entertainment, Matt Stone and Trey Parker have created the most accurate transfer of an intellectual property to games ever made. That being said, this is a game made with longtime fans of the series in mind. If you're not a fan of the show, or don't appreciate its style of humor your experience may differ drastically from the intended audiences. The Stick of Truth picks up shortly after the trilogy events of Season 17. After an initial character creation screen you wake up as “the new kid” in South Park. Upon leaving your house, you'll befriend your neighbor, Butters, and venture on over to Cartman's house where he and Kenny, along with an ensemble of South Park regulars, are role-playing as a warring fantasy faction of humans that guard a sacred relic known as the Stick of Truth. After a brief introduction and Cartman honoring you with a chosen name his kingdom is assaulted by a band of elves who manage to steal the holy object. As in typical South Park fashion, the small and insignificant somehow manages to eventually involve the whole town and powers beyond as the story snowballs you through the town's workings, aliens, government interference, and of course... Nazi zombies. One thing that's blatantly obvious from early on is that this isn't cable television's South Park. This is a humor much more akin to the 1999 South Park: Bigger Longer and Uncut, except on steroids and about 15 hours long, which is relatively short for a game of this genre. Much of the humor is crude and meant to be insulting, but fans of the show will find it quite satisfying. The South Park writers were really on their A game and the show makes constant references to its own history, from every single piece of junk you pick up to who or what is in each of the boy's closets. The amount of detail and respect this game has for the source material is really quite amazing. Its visual style makes you feel like you're actually playing the show and people walking by may not know the difference. The game play involves you picking one of four classes, each with their own unique playing-styles. The combat plays out similarly to most JRPGs with a turn-based system that rewards timed button presses similar to Super Mario RPG. You’re also able to choose one of six companions to follow you at different points of the game each with their own distinct abilities. It's a streamlined but fun system that forces you to pay attention while you play, although its simplicity doesn't offer much in the way of a challenge. Occasionally you'll also be presented opportunities in which combat can be avoided or reduced by taking advantage of the environment around the foe. It's a great feature to have, as with most turn-based RPGs, combat isn't the high point and creates a nice rewarding dynamic when you see an opportunity to kill an enemy without direct confrontation. To offset the impressively accurate paper cut out visuals, Stick of Truth employs a very serious orchestral soundtrack. You'll frequently be reminded of Game of Thrones and Skyrim while listening. Its contrast to the material creates a great comedic effect. The voice acting remains true to the show, with Matt and Trey supplying most of the voice work, often with the same voices for different characters, with the Nazi's having an effectively hilarious voice track. While the content provided is an impressive representation of South Park, its accuracy raises the expectations enough so that when something from the series doesn't show up, it can be a bit disappointing. Some characters and locations are missing and one can’t help but think they were deliberately left out to allow for DLC and/or a sequel. South Park: The Stick of Truth is a great game for people who appreciate the show or have a similar taste in humor. It can be a bit polarizing but that's to be expected with a title such as this. The writing is rich and full of references that fans will truly appreciate, but sometimes, as with the show some of the jokes can get old at times. Luckily however, there are enough jokes in this game to be thoroughly enjoyable throughout its somewhat brief duration. A relatively easy difficulty, and lack of post-game content and a somewhat questionable quest reward system, where you'll frequently get items well after they've had any use to you can cause a bit of tedium to set in. The gameplay holds its own, it doesn't do anything new or amazing but the charm that saturates every aspect of it makes it feel special. This is, hands down, the best South Park game ever made. If you're looking for the definitive South Park experience, waiting for season 18 or just want to laugh, this is the game for you. TLDR? Here's a video my friend and I put together: https://www.youtube.com/watch?v=14c4uo2bQA8 Pros: + Honors the source material + Great writing + Looks exactly like the show + Always present personality + Best South Park Game Ever Made Cons: - Combat is a bit easy and simple - Short length when compared to most RPGs (Around 15 hours) - Need to be a fan of the show to fully appreciate it If you enjoyed this review, feel free to follow me as a Steam Curator: http://store.steampowered.com/curator/4886473/Show moreShow less
This game is great and all, but I expect to get more content out of a something with a $60 pricetag.Show moreShow less
Someone walked in my room and asked me what episode I was watching.Also, you should get this game, because you can poop in it.Show moreShow less
Not worth the $60. Like all of the other reviewers, I found the game way too short. Good thing I used a 20% off coupon on Gamefly's website. Don't get me wrong, the jokes were great, I loved the story, and I enjoyed exploring the town. It felt like a combination of South Park and Skyrim, but I anticipated much more. Unfortunately, the battle system is poorly designed and incredibly simplisting. If you were expecting something like the Mario and Luigi games, or Final Fantasy, you will be disappointed. There are very few skills and the summons are completely pointless. You can only customize your character's equipment. I was hoping your party members would also have their own levels and equipment. There's really no point in playing a turn based rpg if your other party members just automatically increase in strength as your enemies get stonger. Another problem, there is no end game. There are barely any enemies to fight in the end game. So you will have a hard time trying to complete the achievements that require money, as there arn't enough things to fight. Finally, there were a lot of scenes in the first two trailers for this game that don't seem to have made the final cut. Seriously, finish this game, and then go back and watch the first 2 trailers that were released for this game. You will notice that over 50% of the scenes weren't even in the game. Wait for steam to have a sale before buying this game.Show moreShow less
Fantastic game. The whole way through, the experience feels like watching a really good South Park episode or South Park movie, and the game is a *really* solid RPG, to boot. But the game isn't without its flaws. I want to spend a few paragraphs on some criticisms of the game, and then we'll talk about what makes the game awesome. The game feels heavily "consolized." Loading screens are far more frequent than they should be and the controls often don't make much sense. Throughout the game your character will be taught "magic spells" from various NPCs. Each time you learn a spell, you are taught a series of controls to use that spell. However, these spells can be used both in and out of combat, and in both situations the controls are different from one another—and in neither situation is the spell invoked the same way the game inititally taught you! Your out-of-combat utilities (like firing a ranged weapon at something in the environment or sending a buddy to perform a task) are equally awkward to select and use. Now, here I should note that I played with a controller attached to a PC. I started the game with a keyboard/mouse but changed very, very early on to give my normal gaming posture a rest (I play games a lot with the keyboard/mouse), and also because South Park: The Stick of Truth seemed to be tailored more toward a controller. Perhaps the controls are better with a keyboard/mouse, but using a controller felt awkward in many parts of the game. But not in combat. In combat the controls felt great. More on that later, though. On top of that, the game's humor can be off-putting in some parts. This isn't a real criticism so much as it is a warning—it IS South Park, after all! The show has a reputation of making comedy material out of even the most sensitive of topics, and this game also doesn't hold back. I like to think of myself as a fairly easy-going guy and I try not to take many things too seriously, but there were parts in this game that I felt myself somewhat rushing through or avoiding just to get away from an uncomfortable topic. There's a lot of back-and-forth running around the map in this game, and loading screens are absolutely everywhere. The loading screens are a real slowdown. So let's see. The loading screens, the really iffy controls in much of the game, and the warning about how the game remains very South Park in its humor are all the things I wanted to make sure to mention. So, now we can talk about the stuff that makes this game a fantastic one! While moving on the map and navigating menus is often awkward with the game's controls, combat is something the game gets very, very right. As I mentioned earlier, this game is a very solid RPG, and The Stick of Truth's turn-based combat is airtight. This isn't your typical "select an ability and watch what happens" kind of turn-based combat. Here, you'll select an ability, and then you'll influence the outcome of the ability with some simple, but fun controls. For example, Butters the Paladin has a "Hammer of Justice" ability. To use it, you select it and then choose a target. The game then has you rotate the left control stick in circles to make Butters spin (think Olympic discus tossing), and at just the right instant, press the A button. Succeed, and you'll deal bonus damage to the enemy! If you mess up, Butters will still deal damage, but not as much. Again, this is coming from the perspective of using a gamepad to control the game; I'm sure this is different for a mouse/keyboard, but the principle is the same. Combat is filled with awesome stuff like this. When you are attacked, most of the time you are given the chance to block some of the enemy's damage by pressing A at just the right time. Some enemy attacks strike multiple times, requiring multiple well-timed blocks! Different enemy attacks have different timings as well, so you'll always need to be on your guard. These combat mechanics make even turn-based combat a very active affair. The action is fast and challenging, so you'll need to be spot on with your controls. Thankfully, controls in combat are responsive and intuitive, and anytime there's some ambiguity about what to do in battle, there are useful tooltips and pop-ups to remind you of how to use an ability. While combat is great fun, the game also very often presents you with multiple ways of dealing with foes. Sometimes you can distract them and sneak by. Other times you can use the environment to defeat your foes without having to confront them. Keen awareness of your surroundings and appropriate use of your abilities out of combat can speed up your progress and yield satisfying results. It should be noted that if you sneak by enemies, you probably won't get experience for dealing with them. But in the cases where you can use the environment to defeat them, you'll be awarded experience as if you had battled them! There are many quests to accomplish throughout the game, and a few side quests can be completed as you progress. As far as questing is concerned, it's your typical RPG fare—pick up a quest, complete the objectives, turn the quest in. The game does nothing to revolutionize questing, but it handles questing very well. The story-based quests, however, are always greatly satisfying to accomplish because you are awarded not only with experience and often loot/money, but also with story exposition done in only the way South Park can. It really does feel like you're earning a little piece of a South Park episode or South Park movie when you complete a story quest. The writing in the game is spot on. You'll get to watch the South Park characters you're so familiar with do the things they do, in the way they do them, while interacting with one another and with your character. I found the story largely fun and interesting. I was often quite pleased with the developers' efforts to include as many South Park characters as they could in the game. This could not have been an easy task to accomplish, but the game is solid through-and-through with the show's characters, and because the show has been running so long, these characters bring with them their histories, backdrops, and references that the South Park fan should thoroughly enjoy. Character customization is very in-depth for a game with such a simplistic visual style. You'll begin the game by choosing a class, and then customizing your looks. As the game progresses, you will find, like, a bajillion different ways to customize your charcter's costume ("gear"), hair, facial features, makeup, and accessories. You'll even find "strap-ons" (for weapons) and "patches" (for armor) that let you add significant bonuses to your gear, letting you really specialize or round out your character and playstyle. I did make a warning above about the game's humor, but for South Park fans, that (most of the time) means you're in for more of what you enjoy about the show. There were plenty of times I found myself actually laughing out loud at the characters' antics; or at the writing; or at the timing of a joke; or just at South Park being South Park. It's a funny game. There is also a difficulty slider bar. Early in the game I cranked the difficulty to max and didn't look back, and for me, it was quite rewarding. The window of opportunity to block enemy attacks seemed drastically smaller, necessitating more precise timing, and enemies often didn't go down without a fight. I had to stay on top of my gear choices and customize appropriately. Which buddy to bring into battle with me was also a serious consideration, and more than once I had to stock up on potions. Overall, it's just a really solid RPG, and I'd strongly recommend it to any South Park fan. I could go on about it, but I feel I've covered most of the relevant aspects of the game, and apparently Steam has a character limit for reviews. :)Show moreShow less
Not worth $60 at all. It is a ♥♥♥♥ port. There is no option to rebind keys, no aspect ratios above 16/9, and using a controller in the game disables your keyboard- actually even having a controller plugged in to your computer disables your keyboard upon start up. I often find myself having to quickly close the game and restart with my Xbox controller unplugged. Another thing I had an issue with is that this game also uses quick time events. In the infamous abduction scene the player is forced to push the S key repeatedly in a certain amount of time in order to progress. Many people can push the S key fast enough, but on my mechanical keyboard I cannot. I even tried the even with my controller and I still could not push the button fast enough. So the game ended there for me. I later came back to the game with a few programs I downloaded. They were Rapid-fire key programs people use for strategy games to not break their keyboards and mice with the thousands of presses and clicks they have to do in their games- I had no idea these things existed. But, as there is something fundamentally wrong with this title as a PC port, the game would crash if I tried using them. I finally found a program that worked and got past the abduction scene, but I believe that being forced to download 3rd party software in order to progress in a game is unacceptable. If you think that you can get past its technical faults, then that is fine. These were my issues with the game and reviewers never made a big deal out of them. The game still isn't worth $60. The combat is way too easy; after battles are over all HP and PP are restored and during battle players can heal and attack in the same turn which takes away any challenge this game could have offered (besides pushing the S key X amount of times). I'm a die hard South Park fan, but I'm also a game fan- and this isn't a great game. The only reason I would progress any further in this title is to see the rest of the funny story, not because I enjoy playing it. The story is worth seeing though, wait till it's much cheaper.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.