
Sovereign Tower
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Sovereign Tower
Rule a magical tower, manage an eccentric court, and shape your kingdom's fate. Recruit knights to your Round Table, send them on quests, and balance their competing egos. Your choices affect relationships and legacy; when events take an unwanted turn, rewind time, uncover secrets, and try a different path. Steam players rate the game 93%% positive across 4,177 reviews. Supported interface languages: Simplified Chinese, English, French, German, Japanese, and Korean.
Credits
Lowest recorded in 36 months
$12.192026-08-10 · Fortuna DigitalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-11-09
02Before you buy
Languages
Steam PC supports English, French, German, Spanish, Russian, and Simplified Chinese interface languages, with subtitles listed for each.
Play and controls
The Steam PC version is single-player and has full controller support.
03Frequently asked questions
What role do I play?
You rule a magical tower and manage a court of eccentric knights.
How do quests work?
You assign knights to quests, matching their abilities to each mission's needs.
Can I change past decisions?
You can turn back time, revisit choices, and uncover secrets.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Interesting doesn't mean fun Sovereign Tower has a genuinely clever premise, but by Act 3 the novelty is gone and what's left is busywork wearing a narrative coat. The loop: go to the forge, repair armor. Sit through dialogue you've already heard because the game doesn't let you skip it. Listen to the audience. Open the Round Table menu and manually strip and reassign weapons/horses across your entire roster to optimize for the next quest, which takes forever. Send everyone out. Someone dies or fails anyway. Rewind with the demon. Now do all of that again, by hand, from scratch, because the game gives you no way to fast-forward past decisions you already made. The rewind mechanic is a good idea on paper. In practice it punishes you with tedium instead of letting you replan. That's the game's biggest flaw. The relationship meter problem Every one-on-one conversation is gated behind a like/dislike meter, and it turns every dialogue choice into a guessing game of "what does this knight want to hear" instead of "what would my character actually say." You're not roleplaying a sovereign, you're managing everyone's feelings so they don't walk out on you. It makes you behave like a people-pleasing psychopath instead of a ruler. And that's the bigger issue: at no point in the game did I actually feel like a respected, feared, or even liked ruler. You conquer half the map and the story still finds time for the baker to corner you about rats in his basement like you're the town handyman instead of the Sovereign. There's a real disconnect between the scale of what you're supposedly accomplishing and how the game actually treats you. Art & writing The art style leans heavily into freckles-on-everyone, androgynous character designs across the whole cast. A few character designs are genuinely good, but most just blend into the same look. The choice-and-consequence system is a joke. "Evil" options aren't actually evil, they're just options with padded penalties so the game can slap your wrist and have every NPC hate you for picking anything that isn't the sanctioned "good" answer. You can feel the writers' politics leaking through every dialogue tree, and it's not subtle. Brunhilda is the worst offender by a mile, a nepo-baby character who unironically says "slay queen" in a medieval fantasy setting. She feels like she wandered in from a completely different, worse game. The Jester, an actual clown, is more tonally coherent and more enjoyable to be around than she is. Endings Flat and unsatisfying. After the sheer amount of time the game demands from you managing knights and grinding through rewinds, the payoff is nothing. Verdict Ambitious systems buried under repetitive busywork, an art style and writing that lean hard into a specific aesthetic/political lane whether you like it or not, a relationship system that flattens your character into a yes-man, and endings that don't justify the time sunk. Interesting experiment. Not a game I'd recommend sitting through twice.Show moreShow less
Recommended 8/10 Love the story. But gameplay could use some work to remove the tedium of going through loops over and over again. There's just a bit too much manually doing things. I have often have to switch screens a lot just to prepare for each battle to prepare. Could really use a bunch of QOL stuff.Show moreShow less
I don't get the hype. I love the concept, but I can't stand the execution. The management game (which is the only real 'game' part of the game) is somewhat tedious. Additionally, the game has this really interesting time reversal mechanic that allows the player, a clairvoyant, to 'go back' and navigate events differently: the problem with this is that it requires you to literally replay EVERYTHING you did. Aside from sometimes getting to skip some lines of dialogue, the time reversal mechanic (which is essential to the plot) has you literally replaying every dialogue, sometimes multiple times, as well as re-doing all of your decisions in the management sim. What in the world were the devs thinking with this? I would have liked the game so much more if the time reversal pre-loaded my prior decisions.Show moreShow less
A cross between Dispatch, Yes Your Grace, and the mobile game Reigns that is better than any of them. 10/10, will immediately be playing again. EDIT: Just a warning, there are some scenes/instances of eyestrain (flashing, bright colors, glitch effects).Show moreShow less
Very disappointing. The core idea of the game is to play with rewinding time to get new dialogues and opportunities, avoid some events, etc... but then the gameplay loop seems made to be the most tedious possible for that. Manually equipping things, the busy work of repairing armor, giving meals... it gets old very fast. Redoing a full act with 5 hours of micromanaging quests I did before ? No, no I don't think so.Show moreShow less
I have never been hooked so completely and so quickly before when playing a game of this type. To be clear, saving and reloading is an completely vital part of the game and the game makes that clear. Knowledge from the future is directly related to events and if you have done something before, you gain dialouge to either speed up the process or gain access to new things. While at its core, it is a management simulator, the amount of things you can do is simply brilliant. If you were even mildly intrested in this game, buy it. it is incredible.Show moreShow less
WTF was the ending? I had nothing but kind stats, zero tyranny, and all I did was defeat Arthur at the end and suddenly I get the bad ending and I'm a tyrant and all my people leave me? HE CAME TO CONQUER! And suddenly I'm evil for fighting back and happening to win? I told him I didnt want to fight yet he did anyway. This game really needs to sort out how it calculates the ending because its immensely out of character and honestly ruined the entire rest of the game building up to that, really ruined the mood completely. It doesnt even make me want to play again to get a different ending because that ending feels so bs - I had never conquered anything, even Arthur admitted, I just helped the other counties to grow the kingdom, so he called me weak and attacked me, I win and now the game acts like I'm evil, yeah no I was excited for this game since basically its first announcement online and this crushes me, as i enjoyed the actual game alot but immediately felt it was all for nothing and felt like nothing with that being the ending, wouldnt recommend.Show moreShow less
After being enchanted by the demo i must say i'm a little bit disapointed. I'm not going to be a contrarian for the sake of it. This is a really good game that deserves its ~90% positive review score. HOWEVER This game has it's problem, and not in spite but because of the praise it gets i'm gonna start with them: This game at it's core is mix of visual novel and a simple managment sim. Both of those genres are mixed in there almost flawlessly, and make up for a good balance of reading and thinking. The bad part is the fact that because of this romance between those genres both the plot and gameplay feel a bit... shallow? Dialogues are fun and worldbuilding of a typical fantasy kingdom with it's mages, snobs, miners etc. work pretty good but there is essentially no main plot to follow in this game and because of that the ending feels abrubt and doesn't give you any satisfactory closure. Unfortunatly the gameplay also could use some tweaking. This game is just too easy. I must say that the first chapter felt fresh, because you had some decisions that affected the plot, problems that were hard to resolve and some micromanagment was necessary to keep your kingdom happy and your knights alive, but after that the game just drops the ball. You get enormous amounts of money from taxes and missions (in the third chapter i bought every new thing in the shop from the get-go). "Likeabilty" system of knights also doesn't add anything to the game. You can be as nice or unpleasant for any knight in the game and it changes nothing. There are no ways to make any of the social groups unhappy, and even if there were, there are no repercussions for keeping for example nobles at level 50 and scholars at level 20. Because of all of those things there is no reason in mid- and late- game to even bother with demon power, which is a lore friendly way of loading and saving, which is a shame because the concept is great. There were also some minor visual bugs for example in map room, but nothing gamebreaking. That being said, i do think this game still has a lot of potential. soundtrack is full of bangers, art is great and i was surpried to see so many interesting characters drawn with so many diffrent emotions. The plot is obviosuly something that can't be fixed (at least not in a major way), but i hope this criticism will at least encourage devs to think about a hard mode, from which this game could greatly benefit. i want to emphasize that i had a lot of fun with this game and i greatly reccommend it, but keep in mind it isn't on a level of suzerein or dispatch.Show moreShow less
All this game needs to be good is to remember what items I equipped on knights and which quests I put them on when I use the time rewind mechanic. As it stands the effort is tedious, as if I were to fail a necessary quest (especially on the duration 3 missions) I would have to lose a significant amount of progress and micro manage all of it again from scratch. Having to rewind 4 turns at once is not fun. Struggling on act 2, being 20 turns in and having to rewind 3 turns means I have lost and need to replay 15% of my progress. And for a large amount of my playtime it has just been replaying the same few turns on repeat, because one failure causes a cascade of other failures. Failure does not feel like a set back, it feels demotivating. This game is so close to being a fun game that I can enjoy, it just needs to take advantage of the time travel mechanics. Don't just give me a way to skip dialogue, save what options I picked for missions on that day with what items then tell me if it was a success or not. Let me fix that one issue that caused me to go back without having to go through three turns of micro management, let me wonder 'well this was a success, but what if I swapped these two could I do better and get a great success?' If you can look past that tedium then you'll find a genuinely fantastic game that I very much want to be able to enjoy but I feel it needs a few more tweaks and adjustments before I can recommend it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.