Space Engineers

Space Engineers

Space Engineers centers on designing and testing ships, stations, and planetary bases; its destructible environment makes construction the heart of the sandbox. It costs ≈ $8.84 from GAMIVO, and player reviews stand at 89% from 100,668 reviews.

Creative and Survival modes, plus solo and multiplayer, offer different ways to work on projects. Buying makes most sense if you expect to spend time in this open engineering sandbox rather than seeking a linear campaign. At $9.99 on Steam, buying from GAMIVO saves ≈ $1.15 if you want to get started now.

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89%Steam Reviews100.7K reviews
Released: Feb 28, 2019
Sandbox · Building · Space · Survival · Physics
Space Engineers EN/DE/FR/IT/PL Global·Platform:Steam·-56%from~ $8.84(~ €7.86)Save $1.15 vs SteamBuy now
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·Platform:Steam·United States Steam official price~ $19.99-50%~ $9.99Buy now
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Space Engineers (РФ/СНГ) STEAM КЛЮЧ·Platform:Steam·~ RUB 899.00View store
All-time low ~ $4.99across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $0.002023-10Current Low Across Stores~ $17.13Steam
~ $10.54~ $14.09~ $17.64~ $21.1925-1026-0126-0426-0726-10~ $7.77

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Space Engineers

Design and build ships, stations, and planetary bases in an open sandbox where structures and terrain can be destroyed. Explore space, mine resources, survive hazards, and fight alone or with others in Creative or Survival modes. Steam player reviews: 89% positive from 100,668 reviews. Release date: February 28, 2019.

Credits

Developer
Keen Software House
Publisher
Keen Software House

Steam player reviews

89%positiveVery Positive100,668 Steam reviews

Lowest recorded in 36 months

$0.002023-10-26 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYes——
EnglishYes——
GermanYes——
Show 13 more languages
LanguageInterfaceSubtitlesAudio
SpanishYes——
CzechYes——
DanishYes——
DutchYes——
PolishYes——
FrenchYes——
ItalianYes——
FinnishYes——
HungarianYes——
NorwegianYes——
Portuguese-BrazilYes——
SwedishYes——
RussianYes——

Steam PC edition data · 2026-10-19

02Before you buy

Play modes

On Steam PC, play alone or in multiplayer in Creative or Survival; the description includes co-op and competitive play.

Language and controls

The description states broad language support and controller support. Consult the language listing for confirmed interface languages.

03Frequently asked questions

Can I play solo?

Yes. The Steam PC listing includes single-player.

Is multiplayer available?

Yes. The description specifies co-op and competitive multiplayer.

How do Creative and Survival differ?

Creative provides unlimited resources and instant building. Survival uses manual assembly and resource and power management.

8.0
Overall Score
External ratings89%Steam Reviews100.7K reviews
Graphics
7.5
Audio
7.5
Gameplay
9.3
Story
5
Content
8.8

“Programmable C# blocks, voxel physics, and a dual-grid build stack make this the twelve-year hardcore space-engineering sandbox”

Our Verdict

Twelve years of running: the de facto benchmark of the space sandbox

Space Engineers occupies an unusual seat in the history of sandbox-building games. It is not the universal phenomenon that Minecraft became, nor is it the hardcore-engineer niche standard that Besiege represents — instead it is a mid-sized independent sandbox that took "hardcore space engineering" and pushed it into a de facto benchmark position. Keen Software House is a Czech independent studio headquartered in Prague, with a team that has long held at 50 to 80 people, a textbook mid-scale independent outfit. CEO Marek Rosa simultaneously runs GoodAI, a company focused on general artificial intelligence research, which is why dropping a "programming inside the game" feature like the programmable block into Space Engineers carries such a strong AI-and-engineer gene.

The twelve-year timeline reads as a steady climb: Steam Early Access on 23 October 2013; the planet update in November 2015; a beta in December 2016; the 1.0 release on 28 February 2019; over ten DLCs rolled out from 2019 through 2024; the Xbox One version in April 2020; the Ultimate Edition 2024 bundling every DLC; and SE2 Alpha launching in January 2025 as the original slipped into maintenance. Set against Scrap Mechanic — ten years in Early Access and still not formally released — this game at least cleared its 1.0 milestone back in 2019, and a twelve-year run reads as comparatively solid. Cumulative sales of five million copies, an 89 percent positive Steam rating, and over a hundred thousand reviews hold up its standing as the representative long-lived independent sandbox sample.

The comparison drawn most often is to Kerbal Space Program. The difference: KSP stresses realistic orbital mechanics and rocket engineering with no block-building system, while this game stresses voxel construction and voxel physics with simplified orbital mechanics. When KSP2 was shelved in 2024 following a parent-company decision at Take-Two, it indirectly left Space Engineers as the de facto benchmark of the space-sandbox lane — an unexpected dividend of the twelve-year run.

Who it is for, who it is not, and which version to grab

The target audience is sharply drawn: programmer-minded players who want to write automated ships in C# and play a hardcore engineering sandbox. If you have wired up redstone circuits in Minecraft, taken an interest in Scrap Mechanic's physics building, or know a little C# or Java and want to do in-game automation through code, this is close to essential. If you are migrating up from KSP toward a more advanced space sandbox, this is the unavoidable next stop, with build depth far beyond KSP's.

The reverse profile is equally clear. Players with zero tolerance for voxel frame drops will get bounced off in a 5000-block large-ship scene. Traditional plot-first players who want a defined storyline and cutscenes will lose their sense of purpose within five hours of survival mode. Players unwilling to learn C# scripting only ever reach about 60 percent of the depth, since the programmable-block mechanic stays essentially closed to them. And there is one more group worth flagging: anyone who has never touched a building sandbox at all should warm up with Scrap Mechanic's challenge mode or Minecraft redstone first, rather than diving straight into this game's survival mode, or the triple barrier of voxel physics, programmable blocks, and planetary gravity will bounce them all at once.

On version and setup: in 2026 the path is to grab the Ultimate Edition 2024 at 59.99 US dollars (198 RMB at the China-region list, with seasonal promotions able to compress it toward 99 RMB), since the standalone base game at 19.99 dollars is the weaker buy once you tally that the DLCs together exceed the base price. Enable Experimental mode first to unlock programmable blocks, then learn slowly from the tutorial scenarios. The replaceability verdict circles back to the angle: programmable C# blocks plus VRAGE2 voxel physics plus eleven planets with independent gravity fields — three things nobody has truly copied in twelve years. SE2 Alpha opened a three-year EA cycle in January 2025 that runs to the end of 2027 and is still thin on content; Empyrion's survival depth runs shallower than this; KSP sits in a different lane; and for engineer-minded players this remains the only mature space-engineering sandbox, and the best answer for this point in 2026.

Expand to read the full review