
SpaceCraft
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About SpaceCraft
SpaceCraft combines exploration across a vast universe with mining, crafting and custom ship construction. Scan planets, gather raw materials and assemble components that affect ship performance, then trade or cooperate with other players through corporations. Planetary bases and interplanetary logistics can be automated using drones and cargo ships. Steam player reviews: 63%% positive from 2,686 reviews.
Credits
Lowest recorded in 36 months
$25.492026-06-11 · GamesPlanet USBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer and co-op. Its online focus includes trading and cooperation through corporations.
Language and audio
Interface languages include English, German, French, Italian, Japanese, Polish, Simplified Chinese and Traditional Chinese. English full audio is available, with subtitles in all listed languages.
03Frequently asked questions
Can I work with other players?
Yes. Players can create or join corporations and coordinate production, roles and logistics together.
How does the economy work?
Players can craft and trade resources and ship parts, and buy or sell ship blueprints.
Can I automate production?
Bases can be expanded, with drones and cargo ships automating production, mining and delivery lines.
“Ever wished Factorio's automation rush could move into space with real people alongside you? Shiro Games spreads that mine-to-automate loop across a galaxy, no loading screens orbit to ground. But it's fresh into Early Access: steep, thin, no Chinese, an early ticket more than a finished game.”
Our Verdict
Tally it all up: SpaceCraft is a foundation full of ideas that isn't built yet. Its score doesn't measure a finished product's height — it weighs two things at once, "loaded with potential" and "rough this early."
A crowded genre, threaded through a narrow gap

By 2026 the automation genre is packed. Factorio, Dyson Sphere Program, and Satisfactory each hold their ground, and breaking through is hard. SpaceCraft's angle is to stack dimensions: take a mature automation loop, add a layer of seamless space-to-surface flight, then add another of real-player Corporations with their collaboration and economic friction.
That weld is ambitious, and the risk is just as blunt. Automation lives on systemic depth; an MMO lives on human cooperation and conflict — both lean hard on late-stage content polish and number balancing. Whether a build this fresh and this thin can hold up both hard things at once is its biggest test ahead. Plenty of games have nailed one of those pillars and stumbled on the other; doing both, simultaneously, on a live service that also has to stay stable, is a genuinely tall order for any studio, let alone one making its first leap into the MMO sandbox. The market clearly has an appetite, mind you: it showed at the Triple-i Initiative Showcase before launch, banked over 300,000 wishlists, and opened to 70% positive across those first 854 reviews. Passing final judgment now would be both unfair and far too early.
Who should climb aboard now, and who should wait
So who's this for today? The picture is clear: you've played Factorio or Dyson Sphere Program and love optimizing chaos into a precise system; you want to go a step further and run an interplanetary supply chain alongside real people; and you don't mind a game that won't hold your hand, happy to hit walls and figure it out. Nod to all three and this build is for you. Especially the player who enjoys getting in early and watching a game grow under their own feedback — you're less a consumer than a participant during the pour, and for some that involvement is the fun itself.
Hold off, on the other hand, if a few things describe you. Want a polished, system-rich complete experience? Wait for 1.0 — today's breadth will feel short. Counting on pure solo offline saves? It leans online and depends on servers, with persistence not guaranteed, so weigh that. Need Simplified Chinese? Launch ships only English, French, German, Spanish, Polish, and Brazilian Portuguese — menus, tutorials, and contract text are all foreign-language, a real wall, so wait for a translation. And lighter players who can't stomach hours of early fog, used to being led by the hand, will mostly turn around at that steep gate — a big slice of the early bounce-off starts right there.
There's a middle group worth naming, too: the curious veteran who's intrigued but burned out on unfinished promises. For you, the honest move is the wishlist. Watch the patch notes for a couple of months, see whether the server optimization lands and whether the galaxy actually widens, and jump in when the roadmap turns into shipped features rather than bullet points. Nothing about this game punishes patience — the price won't crater overnight, and a fuller, more polished build only makes the very same money go that much further down the line.
An early ticket to ride it to 1.0
It runs $26.99 to start, mid-to-upper for an Early Access sandbox. But given Shiro Games' long-update track record — Northgard and Wartales both entered Early Access and were patched until reception turned solid — that price reads more like an early ticket than full payment for a finished thing. As for whether anyone can copy it: nobody else has welded the Factorio-style automation loop, loading-screen-free orbit-to-surface flight, and real-player Corporation economy into one game. That's its genuine reason to exist, the one thing it can point to that no rival currently matches. Then again, potential isn't delivery. It's a promising opening, and whether it cashes out depends entirely on the next six months of updates — which is exactly what Early Access should be: you're not buying the answer, you're buying a process worth sticking around to see through.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Beware of the wrong tags for this game. This game is NOT singleplayer or coop. It's pure MMO. So don't be disappointed when buying this. You are in permanent competition with other players for the best places for your base and the resource deposits. You're not alone. Also resource stealing happens. I was blocked by two other players while trying to mine resources. There is no also setting for single or coop play. I participated in the beta test and do have 20+ hours of playtime. During EA launch nothing changed much for those, who wanted to play alone or with some friends only. Since the tags are wrong and the promises (single/coop) are not fullfilled, I go for a refund!Show moreShow less
After 35 hours of cumulative playtime, I think that almost all of the negative reviews can explained by this: You either perceive flying through space to scout planets for resources and extracting them as a grind, or as a relaxing activity with the occasional moment of exitement when you find a rare item (like a gem) in a harvestable resource (like an ore node). Spacecraft, at least in its current state, is not an action game. I'd say it's currently the "space-game-enthusiast" equivalent of a fishing simulator. If you like that concept, then this is a game for you, if not - which is perfectly fine - then not.Show moreShow less
No single player despite the steam page has an info that this game has an option to player singleplayerShow moreShow less
I feel conflicted about this game, I like the idea of it but I don't want to compete with other players, I have enough of that irl, I will be waiting for private/custom servers to be supported before playing it further. However it does have a lot of potential, so going to give it a thumbs up.Show moreShow less
Damn it. Looks nice, feels nice, i was really looking forward to this one. But its MMO only. I have to go for a refund because of this, sorry.Show moreShow less
Updated after 30-ish hours. The game is still improperly tagged as both single player and MMO. The tutorial is technically single player but the whole rest of the game is an MMO. As for the negative reviews about the game lacking content or depth - It's not that there's a lack of content, its that it takes dozens of hours to reach it, even with a group. Personally I'm a fan of this kind of grind (especially since there's no way to bypass it with spending) but folks coming into this with expectations from other co-op space-survival games are probably losing interest before they get to the shipbuilding or basebuilding systems (takes about 1-2 hours of mining and exploring before you can do any meaningful upgrades). There is no combat yet, and according to in-game messaging it will only be PvE/Coop (no PvP). I'm personally a fan of this approach, but they do a poor job of messaging this up front. It is a bit janky, some visual and audio hitching especially when breaking atmosphere in to/out of planets, but otherwise quite stable (I actually haven't had a single client crash or lock yet). Overall I'm having a lot of fun. I got a few friends to give it a try and some of them stuck around so we're working on corpo requests now. There's always a goal to chase with a meaningful reward, and I think it'll hold for at least another hundred hours. Time will tell.Show moreShow less
Hello Shrio, Thank you for creating a space‑factory game. After 133 hours of play and reaching Level 15, I’ve decided to step away. For me, the core gameplay loop—rebuilding bases and searching for shipwrecks on planets that don’t feel distinct or interesting—has become monotonous. The automation system shows real promise, but nearly every design choice seems to work against it. Manual crafting is the fastest method, when logically it should be the slowest. Shuttles should outperform manual hauling, yet they’re exponentially slower. The recycler feels broken; if that’s intentional, it’s another example of a design decision that undermines the experience. When I first saw this game, I thought it could be a blend of No Man’s Sky and Satisfactory—two games I’ve spent thousands of hours in. But after playing, it doesn’t live up to that potential, and upcoming features like Space Pirates make me question future design direction. I genuinely want to love this game, and I’ll keep an eye on Discord to see how it evolves. But spending eight hours at my workstation completing a Corpo Request—because that was faster than automating it across two bases—while playing Board Game Arena on the side as I waited for 11,000 wire to finish crafting… that was the moment I realized the balance is off. The entire progression system needs reevaluation. XP gain needs a redesign. The meta of deleting and rebuilding bases just to advance technology XP feels like a poor mechanic. This game has real promise in its current EA state, but it also has clear risks that could push it toward being one of the most disappointing releases of 2026. I hope to eventually comeback and update this review to a positive in the future.Show moreShow less
Edited Review 7/13: After 1 month in EA, from the #1 World Corpo who left the competition in the dust in a race for 1st Corpo to 100k Rep, I'm changing my review from "Buy It" to "Don't Buy It Now" teetering on "Don't Buy It Ever, Even on Sale". My hours will still go up but only due to the community I have become a part of and not because of the game itself. This is an MMO and, as such, the end-game loop is one of competition. The issue is that Shiro Games have left the door wide open to very easily exploit the game. I will not go into detail in this review, but to be clear, these exploits are something a child with a search engine could achieve. Several in my corpo with game designer backgrounds, who were part of the Beta, have tried to get this information to Shiro for months. The problem is there is no communication with them. Their official discord is a joke. The only active individual is a novice moderator with no ties to Shiro and no direct communication with them. Their in-game reporting also goes unread. Over the past 3 months, there have been numerous reports left detailing these exploits and attempts made at communication with absolute silence in return. Our corpo has decided to step back and see what happens over the upcoming weeks. We refuse to participate in these exploits and if we fall behind because of it, then so be it. Many of our corpo are already moving to other games for the time being. Shiro is bleeding players and is about to lose those of us with hundreds of hours of playtime (those actually invested in the game) unless they quickly fix these exploits, permanently ban those using them, and remove all contributions made to the corpo rep from those individuals. As for anyone who wants to play this as a single-player game or is looking at this as another factory builder game: If you enjoy other games based around factories, you may enjoy factories in Spacecraft in the early to early-midgame, but you will absolutely NOT enjoy factories once you get to the end game. The factories are absurdly slow. Unlike other factory games where automating begins to speed up your production and give you the feeling of progress, factories in spacecraft are so slow that you have to handcraft and handsmelt everything if you want to progress at more than a snail's pace. If you can stomach watching progress bars fill all day, you can produce more than an entire corpo's maxed-out automated base. A couple of my corpo mates started a new randomized Satisfactory save and we were having so much fun with the way automation works in it. At one point there was a comment about the overall mood and we realized we hadn't had that much fun or laughed together in weeks on Spacecraft. That summarizes the sad state of Spacecraft at the moment. TL;DR: Easily fixable exploits that should have been removed in Beta are ruining multiplayer. Automation is so slow that permanently handcrafting is the only way to progress individually in the late game.Show moreShow less
Not sure if I can recommend it or not. The game loop is okay, but it gets very slow. If you are buying it to play “single-player,” stay off this. There is no single-player at all. Apparently, the devs mean you don’t need to interact with other people, but this seems to be misleading a lot. First of all, there is no single-player. There is only multiplayer, and it seems like you are also forced to have a corporation/guild to get anywhere because you alone are limited to two bases. Two bases with a very small footprint and limited things you can do or automate. This takes away most of the game loop, it seems, unless you play with friends, only letting you go around and grind resources. And that’s where the issue is. Being limited to two bases covers maybe some basic resources and basic machines, but that’s it. Let me explain: You get 50 FP points. With that, your first base has two miners, two smelters, one assembler, and two solar panels, and whoops, all 50 FP are used up. You can grind to double it, but that’s it. With two bases, you can therefore mine a maximum of four types of resources, which is not even close to what is out there. To even get out of the safe starter zone, you also need to have bases and fuel production/storage. That locks you out of half of the galaxy unless you make a corporation. Sure, you can make a corporation alone, but the grind is crazy. It takes about a month just to be able to build one base that is the exact same size as the player base. But you then have to pay upkeep, meaning you suddenly have to focus on making money. This seems like a terrible game loop for single-player, even if they mean you can theoretically play solo. Also, resource nodes are limited, meaning that if the server gets full, others can snatch up what you might want or strongly limit it. I have actually run into an issue where there were so many bases placed overnight on one planet that you couldn’t even mine the respawning resources there because other players took them before you could get there. So, “single-player” is, at best, very strongly misleading and, at worst, an outright lie and illegal marketing. So, can I recommend the game? Not really, if you are looking to play single-player.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.