

Spelunky 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Spelunky 2
Spelunky 2 sends a new generation of explorers to the Moon in search of treasure and missing family. Randomized caves combine precise 2D platforming with hazards, items, and branching routes. Dynamic liquid physics lets water and lava alter the playfield. Animals can be tamed and ridden. At Base Camp, unlocked characters gather alongside shortcuts and a safe practice area. Steam player reviews: 93%% positive from 19,801 reviews.
Credits
Lowest recorded in 36 months
$6.992025-09-29 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Spanish-Latin America | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
The Steam PC version lists single-player, multiplayer, co-op, and full controller support.
Interface languages
Listed interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified Chinese, Traditional Chinese, and Russian.
03Frequently asked questions
How does each run vary?
Each run takes you through randomized caves with hazards, items, and branching routes.
Can animals be used as mounts?
Yes. Animals can be tamed and ridden, and they have special abilities.
What do multi-layered levels add?
Multi-layered levels include a second layer that may hold treasure rooms and hidden passages.
What can you do at Base Camp?
Unlocked characters gather there, and the camp offers shortcuts and a safe place to practice.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
My wife told me it was her or Spelunky 2... Spelunky 2 builds on the first game and is bigger and better in every way. It's truly all the companionship you need.Show moreShow less
I'm a huge fan of Spelunky 1. I have 65 hours in it and have completed many a hell run. I really enjoyed the game and still play co-op with my siblings/friends sometimes. I still remember the first time I died to the enemy in the ice area that has no attack except to throw you, and I was unlucky enough to be next to a wall. It was down right hilarious. That said, this game is kind of a mess. It feels like someone played one of those ridiculous mods for Spelunky 1, you know the ones, where it cranks the number of enemies and traps through the roof. There's just so much going on and the fun playing a focused simple-but-very-hard game is just ... gone. I think some ideas were great, like adding new enemy and traps, along with the cool new areas, but jamming it all ON TOP of everything from the original leaves it bloated and spammy. Some examples: The cave has all the original enemies, PLUS a three health armadillo that jumps/charges you, PLUS a three health mole that can pop out of any wall. Oh and if you get hit by the scorpion you also get poisoned now, which slowly does damage until you exit the level WITH a pug/cat/mouse. Why are there multiple enemy types with three health in the first area? The new enemies are already difficult enough that they deserve one health, but they have three? Do you really expect me to slowly whittle them down as they go unconscious, wake up for second hit, go unconscious, finally wake up for final hit? It just slows the game down to a crawl when all we have is the starting whip at that point. The cave also has the arrow trap of the original, PLUS a tiki trap that does two damage. You might be saying, ok, well, it's a sequel, things always get more grandiose. And normally I'd agree, but the player hasn't gotten anything. We're exactly the same. 4 hp, same whip (which somehow feels like it has a smaller hitbox?), same 4 ropes and 4 bombs. Same everything. That means it's a straight (and steep) difficulty increase. The above is already an issue, as the game has thrown two additional three-health enemies into the fray + poison + another trap, but it's also upped the number of enemies and traps you'll see on the screen. By a lot. By a real lot. It's not uncommon to see 5+ enemies on the screen more than once by the time you've exited the cave. I've straight up seen four spiders IN A ROW, one after another, on the roof. I've tried to exit levels with two armadillos, two moles, plus bats and who knows what else. Yes, that's four three-health enemies on the screen at once in the starting area where you have a whip. I've seen a vertical tunnel with three arrow traps all right next to one another. Arrow traps are so common that I spend way more time than I'd like just searching for, picking up, and throwing random items to set off arrow traps. Once again, destroying the flow of the game. The areas after the cave are ... actually funner! I like them a lot! The lava area only has a few types of enemies and is generally much easier (probably because there aren't arrow traps every three feet) as practically every enemy (minus the mount guy) have one health. The jungle also has reduced enemies (compared to the cave), though they've changed the spike trap to be 4-directional, blends in, plus a new spiky wall/floor/ceiling thing, plus a bear trap that one shots you. And even then, it's still funner than the cave. However, this is quickly undone as the water-based area (one of the third areas) has an enemy that has spikes on its head (like the enemy from hell in Spelunky 1) with a jump + a projectile + charges you. HUH?! This is doable without a shotgun...how? An enemy in the third area is harder than an enemy from the final area previously? I just don't understand why the starting area is the most frantic, the most jam packed, with the highest health enemies. The starting area should have a fast flow with enemies that die quickly. You spend the most time in the starting area, so it should not be an area that slows or frustrates the player. There's also areas where you cannot avoid damage, primarily in going through doors. I found the bee hive in the jungle, went through a door in it, and came out the other door with bees already inside my person. Like...what? The whole entering/exiting doors things puts you in situations where you cannot avoid damage. I've exited a door in the cave and upon exit there is a spider one block above me, which instantly hits me. This game feels like it was built for two types of people: 1. The people who loved playing the Spelunky 1 mods that added insane amounts of junk to the screen. 2. Streamers. I'm sure this game is very fun to watch, as you can laugh at your favorite streamer dying to the spider that they can't avoid when going through a door as they're simultaneously pummeled by two moles and an armadillo, all in the first starting area. However, it's just not as fun to play as Spelunky 1. It's not tight, it's not focused, it doesn't defeat me by pitting me against difficult situations, it defeats me by spamming me. I really want to like this game but it just feels so bloated. To verify my comparisons (and make sure I wasn't looking back with rose-tinted glasses), I went back and played Spelunky 1 just now and man, playing through the first level and barely seeing an arrow trap felt SO GOOD. I could run! I could breeze through it! I wasn't swarmed by enemies that could go through walls!Show moreShow less
it's like spelunky 1 but 2Show moreShow less
this is not a game, it is a disease it's a dark, accursed, festering cesspool of broken hearts and forsaken dreams. a blightful place where a man's vitality and mental stability are drained to the point any memory of it is forever lost, and any hope for a better future is unceremoniously skewered in the same bloodied spikes countless naive explorers unwillingly sacrificed themselves along with their sanity. Spelunky's adorable artstyle hides a sinister deadly trap. behind the game's never ending promises of new secrets, treasures, and colorful NPC companions lies a snare that will not only cost the player its soul, but also the soul of any acquaintance who's unfortunate enough to hear their friend's desperate wailing and proceed to defy all warnings just to try their own luck in this ever hungry tormenting ground. everything in Spelunky 2 interacts amongst itself in a completely dynamic way. everything can be picked up, everything can be moved or destroyed, everything collides, everything reacts differently to specific stimuli, everything has a purpose, and that purpose is to make you suffer. sure it can also lead to countless other randomly generated chain-effect spectacles in this marvelous physics playground but make no mistake, the single main objective of every animated pixel in Spelunky is to ruin your life. Spelunky 2 has no fancy storyline or heroic duty to be fulfilled. you are a cute, round-nosed little girl in a yellow jacket looking for mom and dad in an ever changing sequence of dungeons that you are meant to freely explore until you reach the last boss or, realistically speaking, die horribly. and die you shall, not in the Dark Souls context of "die until you learn enough and become sufficiently skilled to master the challenges at hand", no. here you will die, again and again, forever. without ever becoming the master of anything other than your own screams of desperation. people often ask themselves "at what point exactly do you become good at Spelunky?" and here's the secret, you don't. this is the genius of it all. the more you play, the more you learn. and the more you learn, the more you realize you don't know. along the dozens of hours sunken and the mountains of lifeless carcasses left behind, you will uncover all sorts of techniques. soon, you will be whipping dart trap arrows midair, handling awful item spawns with trickshot bomb throws, effortlessly robbing shopkeepers unscathed, and all of that will amount to absolutely nothing. because each personal improvement on your playstyle will be greeted by a new way for the game to murder you in the blink of an eye. you will be boasting an uncanny amount of health points and riches, holding a vast arsenal of exquisite items, wielding mighty armament that can lay waste to any living thing on your path, and soaring with your jetpack as if you were a god in human clothes... only to be struck in the back by a mosquito, land on a thorned vibe, thrown into the stratosphere by a witch doctor's attack while you're still recovering from the fall, and finally end down on the dirt, where a tiki man will stunlock you against a wall with his boomerang for the next 30 seconds before a carnivorous plant comes to feed on your bruised corpse. this is it, this is your adventure's ultimate reward. you cannot beat Spelunky, because the game was not meant to be beaten. i don't mean that it's impossible to get to the end credits. but by the time you manage to gather enough resources and know-how in order to make it to the last boss you won't be even remotely interested in doing such a thing because all you'll be able to think about is what's behind the secret door in the secret egypt level, which can only be unlocked with the secret accessory purchased in the secret black market whose entrance needs to be located with the aid of the secret artifact from stage one. do you understand me now? sure, everything in Spelunky 2 is achievable. everything, except the thing you actually want to do. and what you're currently interested in doing will always change halfway through the journey of what you originally set to accomplish. the more you progress, the more you realize is yet to be discovered and coveted. this is the diabolical twist that keeps the cogs turning in this asymmetrical maze of perpetual disgrace. this ceaseless yearning and relentless pursuit of the unobtainable has had a devastating effect on my person. i became dismissive not only of my sleep schedule, my meals, and my social relations but also of the very games i consume. there was a point in time where i had access to two of the most anticipated titles of my life, legendary staples none other than "God of War: Ragnarok" and "Elden Ring", and yet, all i could dedicate my free time with a controller on hands was Spelunky. cutting-edge graphics and majestic visuals didn't matter, fascinating storytelling and next-generation combat mechanics didn't matter, rich lore and remarkable voice acting didn't matter. all that mattered... was Spelunky. i often wonder about Spelunky's lead developer and his creative genius. i anxiously pray to whatever god may hear me that i never happen to come across him. for i strive to be a man of peace, and meeting Derek Yu in the real world would mean an unavoidable crash course with cold barbaric violence. this is what Spelunky has reduced me to. a wandering, dust covered, frenzied beast that mindlessly charges toward the next contraption that will inevitably end my life. this game tells you very little, even its codex only provides vague descriptions of symbolic nature leaving the rest for the player to figure out during his ordeal. however, one of the first things the game tells you is that time and death work differently in the labyrinth. essentially a sugar-coated way of saying that you will lose all notion of time as you continue to walk this house of horrors, and that you shall never find any resemblance of comfort nor relief not even in the sweet embrace of death. you'll devolve into a hollowed husk of raw frustration and denial, frantically attempting to vent all of your untamed hatred at the nearest ragdoll of the abomination this game dares to call an earth mole. is Spelunky 2 a masterfully crafted roguelike and an exceptional gem of a game that excels in all departments? Yes. is it one of the most thrilling and all-around entertaining products i have ever come across? Absolutely. is it worthy of me recommending it to other people so they too may dive into this bottomless chasm of cyclic psychological abuse and self-indulgent masochism? No. i beg of you, steer clear from this place. sweep all thoughts of this game from your mind and never look back on it. for the only happiness that's in reach of those who have already been swallowed by this nightmare where we continue to atone for every sin committed in mankind's history, is the soothing thought of having spared others from the same wretched fate.Show moreShow less
Praise baldyShow moreShow less
Well, Spelunky 2 sure exists. The original GameMaker Spelunky was the first rogue-like game I ever played, and was probably one of hugest, most defining games of my childhood - the HD remake came out, and I had a blast with it for hundreds and hundreds of hours... But Spelunky 2 just isn't that fun. The main problem is that Spelunky 2 is trying really, really hard to be a difficult game. It takes the good ol' "die instantly, but learn from your mistakes" part of the original Spelunky and takes it to a nonsensical extreme - enemies are everywhere and items are scarce. This would be perfectly fine if the game telegraphed literally anything to the player at all. Sure, there's plenty of threats where you see them, and you instantly know what you're getting in to. Moles dig through the ground, bear traps punch stuff at their sides, NPCs can go ballistic, etcetera - but the game feels so ludicrously fast compared to the first game (which was already pretty fast), there's barely any time to react if you don't just walk everywhere. Enemies and traps activate so quickly that your run is just over before you can even process what happened. Arrow trap offscreen at the end of a hallway? Sorry bud, that's two hearts gone! Random dog mount in a lava cave? How dare you stand in front of it for a single millisecond, that's two hearts gone! Smacked by a lizard? Oops! Looks like you fell in to the pit with 3 other tanky, deadly enemies, good luck! If you so much as accidentally tickle an NPC with the very back of your whip, your run's as good as over. I even died one time because an NPC I hadn't encountered before rewarded me by throwing a key forward, but that key bounced off a wall that generated in front of him and dropped down and hit his turkeys, enraging him. Spelunky 2 leans extremely heavy in to the "error" side of trial and error, and contrary to the first game, I feel like half of my deaths were the game's fault thanks to conveyance issues. The new artstyle is... okay... but things like arrow traps and skeletons just blend in to the scenery so much now that I constantly just eat sudden damage if I don't overanalyze every single chunk of scenery. Also, the ghost is back, and is faster now. Great, cool. There's plenty of new stuff and neat mechanics to behold, but is it really worth it when you're going to be banging your head against a brick wall ten times for every single threat you encounter, with no reward? The game isn't really different enough from the first game to justify suffering through it. Between that and the various patronizing "wow, I'm learning from my experiences and won't make that mistake again :)" death messages, the whole game gives off this air of "HAHA GAME HARD = GOOD." I don't want to play I Wanna Be The Guy. I want play a rogue-like that actually expands on its predecessor, thanks.Show moreShow less
"Oh, I wonder what this does..." *Spectacular death* "...Ah. I see." *Repeat.Show moreShow less
So, I've thought about this a while, the review and all, and here's my heavily summarised sentence; I love this game, but I wouldn't recommend it unless you're either a content creator, or have friends to play with; though, The sole exception to this is if you've completed Spelunky 1 and want more. *Spoiler warning Below!* To Summarise: The Good - There's a lot to do in this game, it's got a really good amount of secrets and discovery; it captures the theme of adventure incredibly well. - The animations are very smooth and the art is great, a clear and concise visual upgrade from the previous title and a game that's almost always nice on the eyes - The gameplay is still really enjoyable most of the time, with good controls and satisfying movement - The Multiplayer is simply incredible, and easily the best part of the game; It really is better with friends, The deaths become funny and the run isn't immediately over when one person makes a mistake. not to mention, outside of other players' movement, lag is nonexistant. It's really incredible how Mossmouth did it. The Bad - Dwellings is Incredibly, violently repetitive and if you do not have the drive or skill to constantly get past it, You won't enjoy the game. - In spelunky 1, most deaths were fair, and the few Rube's Machines to send you to 1-1 were at least, rare enough to be funny, but in spelunky 2 I often find myself not even reacting when one kills me. - Neo Babylon has the most, cheap and out of control deaths of any area in spelunky history with it's combination of UFOs, Reflecting shields and crushing Elevators. It's not fun; no sane person is arguing that a UFO going mach 9 to teleport you to 1-1 is Well designed and fair - While Discovering the secrets is great, Actually doing them is a different story. Spelunky 2 feels as if the Udjat eye spawns in resource-demanding locations so much more than 1, and Olmec's 3 phases still drag on way too long; for something essential to progression - I lose brain cells everytime a Shopkeeper outpost spawns with a ghost jar in it. Seriously; Why is that even possible, they always shoot it and it summons the ghost and forces you to speedrun an area with shopkeepers in it - I still don't understand why shops don't have a door, or some form of, Entry protection; Firemen, Lizards and Dart Traps can often spawn in front of shops, and if that shop has a bomb bag in it then it simply ceases to exist when the shopkeeper channels their Inner Mr. Sir, and uses a double barrel shotgun to take out a lizard. Seriously, the only reason I can assume this exists is because it generates those "Family Guy Funny Moments" compilations where a lizard rolls into a shop and proceeds to blow up the entire shop because of a powerpack and oneshot the player inside of it. It's funny the first 5 or 6 times but, it gets old fast - The Music, now, don't get me wrong, the Music is Incredible, an OST worth buying, however; each area has one track, unlike 1 where each level has 3. this contributes to the problem I mentioned above, where the dwellings are repetitive, as the music is always, Always identical. Overall, I can't recommend the game unless you have friends or an audience. A lot of the downsides are negated by that; The violently repetitive nature of it, the unfair deaths that stop being funny after a while, etc etc. It's a good game, but, Get spelunky 1 instead, and *then*, only then, if you really desire more, get spelunky 2.Show moreShow less
unfortunate chain of events: the sequelShow moreShow less
The Mole The Mole The Mole The Mole The Mole The Mole The Mole The Mole The Mole The Mole The MoleShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.