
Spelunky
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Spelunky
Explore randomly generated underground levels packed with monsters, traps, and treasure. Destructible environments leave you free to flee or fight, rescue or rob, with consequences for each run. Steam players rate Spelunky 92%% positive from 14,694 reviews. The Steam PC version lists English, German, French, Spanish, Italian, and Japanese interface languages.
Credits
Lowest recorded in 36 months
$2.992024-11-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes
Randomly generated, fully destructible levels make each run different and reward quick decisions. The Steam PC version includes single-player, local co-op for up to four players, Deathmatch against friends or bots, and a daily online challenge.
Controls and languages
The Steam PC version has full controller support. Listed interface languages are English, German, French, Spanish, Italian, and Japanese; audio and subtitle details are not listed here.
03Frequently asked questions
How does each run differ?
Levels are randomly generated and fully destructible, with monsters, traps, and treasure to navigate.
Is local co-op available?
Yes. Local co-op supports up to four players, who can help one another or get in each other's way.
Can players compete against each other?
Yes. Deathmatch lets you battle friends or bots in arenas.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I've heard researchers say there is no link between video games and violence. These people have clearly never played Spelunky. Never has a game filled me with such rage, with such hatred, with such contempt as Spelunky. The designer of Spelunky, Derek Yu, rarely leaves his home without a bodyguard. Identifying himself as "the guy who made Spelunky" usually ends with him being unceremoniously punched in the nose. Is it a great game? It most certainly is. It may be the greatest game ever conceived. It's challenging, it's unpredictable, it's full of depth and secrets. It looks and sounds great and it controls well. It is impeccably well-designed. Even after a thousand attempts, you won't have mastered it. Each time you play, you may learn a new detail to improve your play. And yet, suffer you will. Eventually, you'll take to the internet for help. You'll read wikis. You'll read strategy guides. You'll watch jerks on Twitch TV making the game look easy. You'll watch videos on YouTube of people beating the game in less than five minutes. And yet, your nearly every attempt at the game will end in tears. You'll be left wishing you had just one more bomb, just one more rope. You'll be wishing you had robbed that shopkeeper when he had a jetpack. You'll be wishing you never entered that cursed black market. You'll swear that getting through the giant spider level in the dark was impossible. You'll play the Daily Challenge religiously, every day, always to be beaten by at least a hundred other players. You'll finally, finally, make it to the super-secret level, and then be killed instantly. And yet, continue you will. For Spelunky is more than a game. It is a self-fullfilling insanity loop. It is a labyrinth of aggravation, addiction and delayed gratification in which your retribution and rewards are always within reach, yet inexplicably never attainable. Soon the only thing you'll hate more than Spelunky will be yourself. Every missed jump, every wasted bomb, every poor decision, every careless death will tear another tiny piece from your heart. Finally, reduced to a soulless husk, clutching a battered gamepad, you will still find the energy to tap X to try again. Just one more time. And instantly regret it. Do I love Spelunky? I certainly do. Do I recommend you drown in the same river, born of my tears, that I've swum in? No, I do not.Show moreShow less
The most reliably enjoyable game I've ever played. Still interesting and stimulating after hundreds upon hundreds of games. I basically recommend this to anyone, even if you don't like platformers.Show moreShow less
This game and its description have some ethic issues. Nowhere on the page it says that this game has a TIME LIMIT. Here's what happens on every level after 2 minutes had passed - an invincible ghost appears that passes through walls and chases you through the maze. This is almost EXACTLY the opposite of what the game descriptions says (You'll have complete freedom while you navigate the fully-destructible environments and master their many secrets.). So please, if you don't like this kind of RUSHED gameplay, stay away from this game.Show moreShow less
A superb platformer with rogue-like elements. Behind the cutesy graphics lies a world of randomly-generated levels filled with deadly traps, weapons, monsters, and treasures. You will die more times than you can count; but the game has a strange way of making you come back for more. Highly recommended if you're a fan of platformers, roguelikes, or challenging games.Show moreShow less
I bought this game for Co-op, and am reviewing it as a co-op game. The gameplay itself is actually quite fun, but there are two major points I have to criticize: - The camera in the co-op mode only follows one player. The other players will quickly lose orientation and find themselves outside of the screen. This made coop a lot harder and more frustrating than singleplayer. - The game doesn't let you take your time and explore. This forces you to rush the game even more, making the bad camera even worse. Again, this counts for co-op. The time limit is managable in singleplayer. Another thing is fairness: This game is hard. There's nothing wrong with that. But often even small mistakes are punished by instant death. An enemy might hit you once and before your character recovers hit you again, until it's game over. This can by very frustrating, but of course the challennge can also be a plus. My reason for not recommending this is the local coop mode. If you're playing alone anyway you might as well give it a try.Show moreShow less
Endlessly replayable masterpiece of game design. What sets it apart from most other roguelikes is the complete lack of any kind of character progression system or item unlocks - it's completely skill based and the only reason the game gets easier with time is because you improve as a player. The gameplay feels perfectly smooth and responsive, and even now when I'm 250+ hours into the game I'm still discovering cool new interactions and tricks that I can use to make my play more agile, refined and versatile. In short, it's the best indie game ever made, don't miss out.Show moreShow less
I've banged my head against it for a while and just can't say that I really like this game. It's similar to Super Meat Boy, in that you can say that it's a skill based platform where most of your deaths are 'your fault' and you slowly build skills through trial and error to beat the game. But the question I ask, as an adult with limited free time, is this: Why are those skills that one would want to build up? What is it that makes it worth it? In a game like FTL you've got the overarching narrative of the rebellion to keep you hooked in, with a unique story path each time. This is just a vague 'let's explore a hole in the ground' storyline that isn't exactly compelling. There's no payoff other than a scoreboard and achievements. And that's not really enough for me. Small frustrations also are quite irritating. On three occasions, I've spawned in a level, heard an environmental explosion go off in the distance and had a shopkeeper or Kali shrine get caught in it and immediately blame me. Annoying. I certainly got a fair few hours out of it. But I'm just not having fun. So I can't really recommend it.Show moreShow less
Death by spikes. Death by arrow trap. Death by boulder trap. Death by monster pot. Death by bat. Death by big spider. Death by bat. Death by falling chest. Death by self-flung rock. Death by shopkeep. Death by self-flung rock. Death by fall damage, bat, then rebounded into a nearby spike pit. Death by a shotgun flown halfway across the map due to a secluded bomb explosion that YOU SWORE YOU WERE FAR ENOUGH AWAY FROM TO NOT GET HIT BY AT ONLY 1 HEALTH. And yet I bought the game twice.Show moreShow less
This game has awesome potential! It looks really cool, has a ton of content, and stays challenging. If you aren't a patient gamer, this is not the game for you. I am not patient enough to progress in this game. In 5 hours of playing, I only got to the 4th level once, and died immediately. I love rogelike games, but I can't find my rhythm in this one. Lots of cool stuff, but you have to have patience.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.