Split Fiction

Split Fiction

Split Fiction is built around two players working through shifting sci-fi and fantasy stories, making it a natural pick when you already have a co-op partner in mind. At $32.49 from Steam, the tracked low meets a game whose central appeal is sharing its changing challenges. Steam player reviews stand at 97% positive from 79,221 reviews. If that kind of joint adventure suits your plans, the price and the listed language and control options make a clear case for considering it now. At $32.49 from Steam, Split Fiction is at this site's tracked historical low, giving a co-op pair a timely opportunity to start their adventure.

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97%Steam Reviews79.2K reviews90Metacritic/10091OpenCritic/100
Released: Mar 6, 2025
Co-op · Split Screen · Local Co-Op · Female Protagonist · Online Co-Op
·Platform:Steam·United States Steam official price~ $49.99-35%~ $32.49ALL-TIME LOWBuy now
Split Fiction EA App Key (PC) GLOBAL·Platform:EA App·from~ $42.30Buy now
Split Fiction Ea App CD Key·Platform:EA App·~ $56.11-24%from~ $42.62(~ €37.97)Buy now
Split Fiction Global·Platform:EA App·from~ $43.56(~ €38.81)Buy now
Split Fiction PC Steam CD Key·Platform:Steam·~ $56.11-22%from~ $43.77(~ €38.99)Buy now
·Platform:Epic·~ $49.99Buy now
·Platform:EA App·~ $49.99Buy now
SPLIT FICTION (STEAM ALTERGIFT Ключ) СНГ-МИР (не все страны) + ПОДАРОК·Platform:Steam·Credit/Debit Cardfrom~ RUB 4,040.99Buy now
All-time low ~ $32.49across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $32.492026-06Current Low Across Stores~ $32.49SteamAt its historical low now
~ $35.18~ $41.12~ $47.05~ $52.9925-1026-0126-0426-0726-10~ $32.49

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Split Fiction

Split Fiction follows two contrasting writers as they leap between the science-fiction and fantasy worlds of their own stories. They combine abilities and tackle challenges as a co-op team trying to escape. Steam player reviews: 97% positive from 79,221 reviews. The Steam PC version supports English interface text.

Credits

Josef Fares
DIRECTOR
Josef Fares
Lebanese-Swedish film director and screenwriter
Developer
Hazelight Studios
Publisher
Electronic Arts

Steam player reviews

97%positiveOverwhelmingly Positive79,221 Steam reviews

Lowest recorded in 36 months

$32.492026-06-15 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYesYes
Traditional ChineseYesYes—
EnglishYesYesYes
Show 8 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYesYes
ItalianYesYesYes
GermanYesYesYes
SpanishYesYesYes
JapaneseYesYesYes
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Play modes

Split Fiction is a co-op action adventure designed to be shared; Steam also lists single-player and multiplayer.

Controls and language

The Steam PC version has full controller support. English is available with full audio and subtitles.

03Frequently asked questions

What is Split Fiction about?

Mio and Zoe, writers of science fiction and fantasy, become trapped in their own stories and must work together to escape.

What do players do in the story worlds?

The pair move between sci-fi and fantasy worlds, mastering abilities and overcoming challenges together.

Can it be played solo?

Yes. Steam PC data lists single-player as well as multiplayer and co-op.

8.5
Overall Score
External ratings97%Steam Reviews79.2K reviews90Metacritic/10091OpenCritic/100
Graphics
8.5
Audio
6.5
Gameplay
9.5
Story
8
Content
8

“A co-op adventure that pushes forced split-screen to its limit, swapping in a fresh mechanic roughly every half hour across twelve hours”

Our Verdict

Drop Split Fiction onto the map of 2025 and it stands out as a rare specimen: a critical darling, a commercial smash, and very nearly impossible to replace.

A commercial miracle that should not exist

It launched straight to 91 on both Metacritic and OpenCritic, a Mighty rating, the 99th percentile of everything scored — opening even higher than It Takes Two, which was already Game of the Year for 2021. But the number worth dwelling on is the sales. A premium, buy-once game with co-op only, no solo mode, no PvP, no live-service tail, moved over a million copies in two days, two million in a week, and seven million by April 2026 — the 19th best-selling game in the US for 2025.

That borders on counterintuitive. In an era obsessed with service games and long-tail retention, Hazelight sold those numbers with a roughly twelve-hour title you are required to play with someone else, proving that "forced co-op plus high creative density plus a free invite for a friend" genuinely works. It pulled four TGA 2025 nominations — Best Game Direction, Best Action/Adventure, Best Family Game, Best Multiplayer — and made six longlists at the 2026 BAFTAs; even a film adaptation is in the works, directed by Jon M. Chu and starring Sydney Sweeney under Amazon MGM. The cultural reach of this original IP has already spilled well past the medium.

Who should buy it, who should walk away

So who is it for? The answer is clean: anyone with a steady partner who is willing to spend a dozen-plus hours communicating and coordinating. If you and a partner, roommate or friend are after something to share that will not go stale halfway through, this is close to the best option going right now — the half-hour reinvention rhythm keeps two mismatched skill levels both having a good time.

Flip it, and two groups should walk straight past. First, anyone who only wants to play solo; the game offers no path for a single player, not even an AI fill-in. Second, anyone temporarily short a partner — the Friend's Pass spares you the cost of a second copy, but it cannot spare you the social cost of going out and finding someone willing to talk and coordinate. The barrier here was never money; it is whether there is a person beside you willing to sync up for a dozen hours. One more heads-up: crossplay runs through EA's account system, so connecting can occasionally be fiddly — go in expecting that.

Its deepest moat

Back to the line that matters. The hardest thing to copy about Split Fiction is not a mechanic or a set piece; it is that it built "you are required" into a core you cannot pry apart. You can find dragon-riding, split-screen shooting and gravity flips elsewhere. You will not find a second co-op adventure willing to bet everything and hold the line that losing one player means the game ceases to exist.

Its most direct rival is its own predecessor, It Takes Two, and it wins on wilder genre range, denser mechanics, louder spectacle, and a higher opening reception. Other studios cannot follow not because the tech is beyond them but because none will stake every resource on a premise guaranteed to turn away every solo player — that takes a kind of nerve. For the foreseeable future, on this narrow forced-co-op road, the only studio likely to top Hazelight is Hazelight. My verdict is 8.5: near-flawless in play, dependable in story and sound, and its real value sits in none of the individual scores but in one simple, rare fact — it needs you, and it needs the person beside you. Games this confident in a single, unfashionable idea do not come along often, and the ones that do tend to age into the titles people still talk about a decade later. If you happen to have that person within reach, do not miss it.

Expand to read the full review