
Split Fiction
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Split Fiction
Split Fiction follows two contrasting writers as they leap between the science-fiction and fantasy worlds of their own stories. They combine abilities and tackle challenges as a co-op team trying to escape. Steam player reviews: 97% positive from 79,221 reviews. The Steam PC version supports English interface text.
Credits
Lowest recorded in 36 months
$32.492026-06-15 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
Split Fiction is a co-op action adventure designed to be shared; Steam also lists single-player and multiplayer.
Controls and language
The Steam PC version has full controller support. English is available with full audio and subtitles.
03Frequently asked questions
What is Split Fiction about?
Mio and Zoe, writers of science fiction and fantasy, become trapped in their own stories and must work together to escape.
What do players do in the story worlds?
The pair move between sci-fi and fantasy worlds, mastering abilities and overcoming challenges together.
Can it be played solo?
Yes. Steam PC data lists single-player as well as multiplayer and co-op.
“A co-op adventure that pushes forced split-screen to its limit, swapping in a fresh mechanic roughly every half hour across twelve hours”
Our Verdict
Drop Split Fiction onto the map of 2025 and it stands out as a rare specimen: a critical darling, a commercial smash, and very nearly impossible to replace.
A commercial miracle that should not exist
It launched straight to 91 on both Metacritic and OpenCritic, a Mighty rating, the 99th percentile of everything scored — opening even higher than It Takes Two, which was already Game of the Year for 2021. But the number worth dwelling on is the sales. A premium, buy-once game with co-op only, no solo mode, no PvP, no live-service tail, moved over a million copies in two days, two million in a week, and seven million by April 2026 — the 19th best-selling game in the US for 2025.
That borders on counterintuitive. In an era obsessed with service games and long-tail retention, Hazelight sold those numbers with a roughly twelve-hour title you are required to play with someone else, proving that "forced co-op plus high creative density plus a free invite for a friend" genuinely works. It pulled four TGA 2025 nominations — Best Game Direction, Best Action/Adventure, Best Family Game, Best Multiplayer — and made six longlists at the 2026 BAFTAs; even a film adaptation is in the works, directed by Jon M. Chu and starring Sydney Sweeney under Amazon MGM. The cultural reach of this original IP has already spilled well past the medium.
Who should buy it, who should walk away
So who is it for? The answer is clean: anyone with a steady partner who is willing to spend a dozen-plus hours communicating and coordinating. If you and a partner, roommate or friend are after something to share that will not go stale halfway through, this is close to the best option going right now — the half-hour reinvention rhythm keeps two mismatched skill levels both having a good time.
Flip it, and two groups should walk straight past. First, anyone who only wants to play solo; the game offers no path for a single player, not even an AI fill-in. Second, anyone temporarily short a partner — the Friend's Pass spares you the cost of a second copy, but it cannot spare you the social cost of going out and finding someone willing to talk and coordinate. The barrier here was never money; it is whether there is a person beside you willing to sync up for a dozen hours. One more heads-up: crossplay runs through EA's account system, so connecting can occasionally be fiddly — go in expecting that.
Its deepest moat
Back to the line that matters. The hardest thing to copy about Split Fiction is not a mechanic or a set piece; it is that it built "you are required" into a core you cannot pry apart. You can find dragon-riding, split-screen shooting and gravity flips elsewhere. You will not find a second co-op adventure willing to bet everything and hold the line that losing one player means the game ceases to exist.
Its most direct rival is its own predecessor, It Takes Two, and it wins on wilder genre range, denser mechanics, louder spectacle, and a higher opening reception. Other studios cannot follow not because the tech is beyond them but because none will stake every resource on a premise guaranteed to turn away every solo player — that takes a kind of nerve. For the foreseeable future, on this narrow forced-co-op road, the only studio likely to top Hazelight is Hazelight. My verdict is 8.5: near-flawless in play, dependable in story and sound, and its real value sits in none of the individual scores but in one simple, rare fact — it needs you, and it needs the person beside you. Games this confident in a single, unfashionable idea do not come along often, and the ones that do tend to age into the titles people still talk about a decade later. If you happen to have that person within reach, do not miss it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
As a writer, I have to say with a heavy heart that this game is a prime example of what not to do when it comes to storytelling. There is no causality between the "scenes", and we go aimlessly from area to area. The characters intrinsically know what to do next and we are just strung along. Say it for the cheap seats: "Scene B" should be happening because of "scene A" and not after "scene A". As a result, the story feels lifeless, and the gameplay is only fun for so long. As the game progresses, the characters also lose more and more of their personality, which makes it incredibly difficult to emphasise with them. Zoe... just shut up. But hey, my partner really enjoyed playing this, and we will continue playing it. It's OK here and there, but that's it. No substance, no suspense, and no fun. If they want to keep players around, these game studios will need to step up their storytelling. So hire BETTER WRITERS.Show moreShow less
Thanks for removing EA launcher , please continue this for future games also.Show moreShow less
This game has gotten so much blind love from band wagoners, I figured I'd give a more level headed review. It takes two had so much variety and changes in gameplay that it felt like a defining feature of these types of games: that it's a game of games, if you played it takes two, you know what I mean. Split fiction is not that at all, it only changes about 2-3 times. The most notable one is the level "note book". I found this to be a huge let down, I LOVED that aspect of It Takes Two and FULLY expected Split Fiction to be the same. Instead, Split Fiction is a story of stories, taking heavy inspiration from Halo, the movie gravity, tron, blade runner, and some other fantasy works. I find the premise of the game to be very awesome and full of potential, but the game falls far short in two areas: story telling INSIDE the sub stories, and variety of gameplay. SF does visuals INCREDIBLY well, which is where I think a lot of the impressed fans emerge from. The art, the animations, the lighting. Split Fiction does it all incredibly well, but it just doesn't do much of anything with it story and gameplay wise. It just seems like a bunch of really awesome, interesting art that doesn't have any depth to it, it's all hollow. So what's the problem with SF? Why am I saying this? I would say 75% of the gameplay, start to finish of your 10+ hours of gameplay, is just simple, basic jump quests and simple puzzles that are CONSTANTLY recycled. I found this to be beyond infuriating given the price tag on the game. The game feels like so much wasted potential. INSTEAD of giving all of the substories their own space and allowing those stories to develop, they are just drowned out by the main plot and not touched AT ALL. A great example is the level "Collapsing Star". You find yourself on a space station operating a dyson sphere harvesting power from a collapsing star. ( I assume almost some of that) The level is BEAUTIFUL, the art is perfect, they NAIL the setting. The story however? totally abandoned. They do absolutely nothing with it. All you know is the star is dying, you have to stop it, and guess what, jump quests start to finish. There are no characters, no events, no context. It's rushed, it's basic, and it's hollow. Why is the star dying? Who and where are the scientists? Who owns the space station? Where are we? Every single level is like this. There are NO characters except the protagonists and a boss on each level, few plot events, little to no context outside our protagonists dialog. The only thing in focus THE ENTIRE game is the sub plot of Mio and Zoe's interpersonal struggles building through the main plot of their conflict against Rader/ the corporation, Which I do really like. In execution though, I'd say they fail because it is a story about writers and their stories being stolen, but you only ever experience the simplified worlds they imagine, PACKED with jump quests and puzzles, not their stories. One thing I loved about the game though is the casual nature of it. The levels are all incredibly easy, in a charming way, and do give you a couple events here and there that take a few more tries, and then your're back to flying through the story, which doesn't bother me because there is so much content, and even flying through the game, you're getting well over 12 hours of content. So to end this poorly organized ramble, here's the take away: Split Fiction is a very beautiful, artistic work with a solid MAIN PLOT, interesting settings, very mediocre/ HIGHLY recycled game play, with very under developed sub stories. I don't regret playing it, but I think if I knew exactly what I was buying/ didnt have my girlfriend wanting to play it, I probably wouldn't have bought it. The next game they make, which I really hope they do make another one, needs to be a GAME OF GAMES and a STORY OF STORIES, with depth, gameplay variety, and keeping that beautiful art work and level design.Show moreShow less
This was the last game I got to play with my Husband before he suddenly passed away, I got to spend 23.5 enjoyable hours playing this game with him, I will forever treasure the time we had. 10/10Show moreShow less
Maybe its just me, but I find the gameplay to be boring and the dialogues and story rather forcedShow moreShow less
Top-tier stuff Hazelight’s love for co-op is insane. Every game they drop feels like a passion project, and somehow, they just keep outdoing themselves. No greedy bs, no half baked ideas. Just pure, fun and well crafted co-op experiences. And they deliver x70 with every next game. Every penny spent feels earned. 10/10Show moreShow less
Good graphics and impressive set pieces are no substitute for actually engaging gameplay. Every moment is predetermined and failure is impossible. I feel like the only actual decision I made was choosing which character to play. The story is nonsensical and unengaging. The whole thing feels like it was made to pander to game journalists. Then again, literally everyone seems to disagree with me. Maybe I'm missing something?Show moreShow less
Simply put, this is a love letter to video games. The world building holds me tight in anticipation for what comes next. The game never feels dull, it never feels on rails, nothing feels given to me. It's amazing, it's beautiful, I am engrossed in the story and this world. I care for the characters, I care about the drama, I am invested in each world. It's just an unbelievable game. BUY IT, please, buy this damn game, if only to enable the developers to keep producing these absolutely incredible experiences. 100/10Show moreShow less
Split fiction is the third co-op title by Hazelight Studios. With this there's a bar set quite high and some expectations to what you are looking for in the game. And while overall game was fun to play, it's not achieving that bar and lets you down. Story - there's two-in-one kind of deal here. You've got a main story and you've got side worlds, each being like a mini story with some background from one of the characters. Main one felt a bit lacking. Scene is set early on and as you continue playing there isn't much progression to the story. You are being fed with breadcrumbs that stick together in a bigger picture but that's that. Those details feel to be minor and you get the "what" and "how" of the story from the start. It's stale. Smaller worlds, however, were a nice touch. Each chapter and subsequent side worlds offer a story from one of the characters, set in either sci-fi or fantasy atmosphere with actual plot put behind it - child's dreams, real life situations and so on. As genres are switching between the stories, you aren't bored with one of the settings. Gameplay - consists of many mechanics available in specific worlds only. This keeps the novelty as you progress and makes you solve puzzles or just move forward through your adventures differently. Co-op, as always, is a major factor and you have to work together all the time helping each other move forward or fighting bosses side by side. Downgrade from the previous titles was a big let down and bitter feeling kept on growing from mid-game to the very end. And that's all due to levels getting more linear, exploration aspect getting neglected and interactables getting absolute minimum of gameplay time. Times and times again my friend kept asking "Is that it? Such huge area with nothing in it?". The more this got repeated, the more I gave up on exploring. Don't get me wrong, visually levels are amazing. But there's just nothing in them compared to the previous games. I've spent literally hours playing mini games in It Takes Two as well as just playing around with all the things you could somehow use in that game - no purpose, just optional fun bits that were very welcome. Split Fiction does not have the same open areas to go and explore, there is almost nothing to be discovered. And don't get me started on one of the most intense arm wrestling matches in A Way Out where we've been demolishing action key for probably 10 minutes straight while literally crying out of laughter and stubbornly trying to win that one (yet again optional) bit. Split fiction has none of this. Apart from platforming and puzzle solving there's just nothing else this time. And while variations in world settings and character abilities were a nice addition, you just tore away huge chunk of what made previous titles fun and tossed it away. --- Split Fiction isn't a bad game. I will call it a good game that on it's own is fine-ish but if you've had played other titles from developers, you might be as disappointed as we were. Wouldn't pay full price for the game but definitely grab when on sale provided you have someone else to play with.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
