
SPORE™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About SPORE™
SPORE™ takes you from a single cell to a galactic civilization while letting you shape the story of your own species. Its five stages—Cell, Creature, Tribe, Civilization, and Space—bring different goals and styles. Creation tools let you design creatures, vehicles, buildings, and starships, then decide how your species develops across its universe. SPORE™ is listed as a single-player experience on Steam PC. The positive rating is 92% from 67,161 reviews. Interface languages are represented by English, Czech, Danish, German, Spanish, Finnish, French, Italian, Hungarian, Dutch, Norwegian, Polish, Russian, Swedish, and Portuguese. Released on December 19, 2008.
Credits
Lowest recorded in 36 months
$1.992023-12-21 · EA StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| Czech | Yes | — | — |
| Danish | Yes | — | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Finnish | Yes | — | — |
| French | Yes | — | — |
| Italian | Yes | — | — |
| Hungarian | Yes | — | — |
| Dutch | Yes | — | — |
| Norwegian | Yes | — | — |
| Polish | Yes | — | — |
| Russian | Yes | — | — |
| Swedish | Yes | — | — |
| Portuguese | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play mode
The Steam PC version is listed as single-player and spans five stages: Cell, Creature, Tribe, Civilization, and Space.
Language and control
Confirmed interface languages are represented by {supportedLanguages}. Full audio and controller support are not specified.
03Frequently asked questions
What do you do in SPORE™?
You guide a species from a cell to an interstellar civilization and create creatures, vehicles, buildings, and starships.
Does SPORE™ support co-op?
No. The supplied categories identify single-player only.
What are the evolutionary stages?
The five stages are Cell, Creature, Tribe, Civilization, and Space.
“A machine that brings any creature to life, wrapped in a five-act evolution — the joy is in building, not in finishing”
Our Verdict
A brand-new IP that moved two million copies in three weeks
Drop Spore back into its 2008 coordinates and the commercial result is striking. This was no sequel, no adaptation — a wholly original IP built from scratch, and it still sold two million copies within three weeks of release and took home a Silver sales award from the UK's ELSPA. Behind that number sits Wright's pulling power as the father of The Sims, and the market draw of the concept itself: sculpt your way from a single cell to a galactic god. It poked at that itch everyone carries to play creator.
A new IP selling like that is no everyday event, in any era. It says the players of the day were genuinely set alight by the pitch: you weren't there to play a chosen-one hero, you were there to hand-design a species, a civilization, a universe. That "I get to be god" promise was Spore's sharpest marketing weapon and the root of why it detonated into conversation the moment it shipped. However the reputation later fractured, that opening roar is already written into the history books.
Metacritic 84: floored by the ambition, talked down by the depth
The critical line distills to "high score, with reservations." That Metacritic 84 is a telling number: it's high, which says the press were genuinely floored by Spore's ambition and its creation systems; it didn't crack 90, because nearly every outlet hit the brakes at the same spot — not enough gameplay depth. IGN gave it 8.8, and that "amazing product, not an amazing game" line became immortal; Eurogamer gave it a 9 yet said outright the first four stages "don't always play brilliantly, and they're too fleeting"; GameSpot's 8.0 came with the verdict that "individual gameplay elements are extremely simple." That collective ambivalence is itself the truest portrait of the game.
The interesting thing is that the split — floored by ambition, talked down by depth — is at bottom two measuring sticks at war. Hold up the ruler of "traditional game depth" and every Spore stage is shallow; hold up the ruler of "creator's toy plus sense of scale" and it stood near-unique in 2008. The press couldn't pick just one ruler, so the score landed at 84 — that "high, but not transcendent" mark that pins a game you love and regret in equal measure.
Who should buy it, and who should steer clear
So who is this game actually for? The answer is clear. If you're the sort who relishes creation for its own sake — who gets a bigger thrill from watching a creature you built take its first step than from finishing anything — Spore still has no real replacement; buy it blind. The kick of sculpting a creature, that creator's sense of scale, is its and its alone.
Flip it around: if what you want is the hardcore depth of one genre — you came for serious real-time strategy or deep 4X, with finishing and system mastery at the core of your fun — you'll most likely be let down. Every Spore stage is shallow; it will not satisfy your hunger for systemic depth. To put it plainly: if your gaming joy comes from drilling a system until you've mastered it, Spore will stonewall you at every turn; but if it comes from conjuring a thing out of nothing and watching it come alive, it hands you a satisfaction you'll find nowhere else. Asking yourself which kind of player you are, before you buy, is worth more than any score.
The stain it can't outrun: that DRM disaster
You cannot discuss Spore's place in history without putting one thing on the table: its DRM disaster. EA wrapped it in a copy protection called SecuROM that allowed activation on only three machines, where even a hardware upgrade could be ruled a "different computer" and silently burn an activation. Players were furious — on Amazon, 2,016 of 2,216 ratings gave it a single star, almost all aimed squarely at the DRM, one of the earliest large-scale review-bombings in the medium's history. More ironic still, the overzealous protection drove paying customers toward piracy, and Spore became 2008's most-downloaded pirated game. The episode is now widely credited as one of the turning points that pushed the whole PC industry off disc DRM and onto account-based digital distribution.
The Spore you buy on Steam today shed those shackles long ago, and EA eventually shipped clean, protection-free versions. But the history is worth keeping: it's a textbook case of a studio kneecapping a good game with its own bad call, and a reminder of how violently goodwill snaps back once it's been spent one too many times. A game that could have held a steadier reputation was dragged under by its own copy protection.
Hindsight proved it didn't misread the road
Last, a word on where Spore sits today. Its design philosophy — ship a set of powerful editors, then let procedural systems plus a community of millions generate the actual content — has been borne out again and again since. No Man's Sky took its procedural generation and galactic-scale exploration to the limit; Minecraft turned "content made by players" into one of the most successful games ever built. From that vantage, Spore's standing in design history towers over the 84 its score froze at.
It may not be a game polished to a shine on every front, but it was a wildly bold, wildly early experiment that proved one thing: a game's value can be defined chiefly by the creativity of its players.
The 92% positive rating on Steam more than a decade later — across some 65,000 reviews — is the finest footnote to all of it. For anyone who truly wants to play creator, depth was never the point. The first step your hand-built creature takes — that was always the point, and it remains the one thing Spore does that nobody has bettered since.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Be warned, EA has abandoned this game and you will only be able to play offline and not connect to EA to get new creatures from other players.Show moreShow less
100 times better than No Man's SkyShow moreShow less
It's fun at first, but it lacks replayability. The cell stage is mildly entertaining while you decide what kind of life-form you want to grow up to be (though I guarantee you'll pick Omnivore if you can help it). While it's a matter of survival in your animal form, the game really feels fresh and new. In fact, I would've liked it more if the animal stage was a lot longer. The way you interact with other animals, the way you take on larger creatures or even epic monsters, the migration patterns of your herd and exploring the wide world is really fun and really engaging. But after the animal stage, the game becomes a very basic, very lackluster real-time strategy game. The tribal and civilization stages are nothing more than mash-ups of Age of Empires and Civilization, the only bonus being that you get to design your stuff. There's nothing here that you haven't seen before, from three-choice politics to point-and-click control of armies comprised entirely of a single land vehicle type, which you will no doubt convert to a fleet made entirely of aircraft due to them not being limited as to where they can travel. But the biggest letdown was the space stage. Instead of starting at one vessel and working your way to commanding a whole fleet with which to explore and conquer as you see fit, you're stuck with a single ship occassionally accompanied by a few brainless AI ships who are utterly useless against the more powerful space empires and tend to die pretty quickly. Oh, sure, you can upgrade that one ship, but there's no real sense of progress being made. The graphics aren't that great, with everything looking about as well polished as that old CG television show Reboot, just with improved animation. If the textures and shapes were a bit more complex it might stand out. I'd recommend this game only if it's on sale or free for a weekend, because it really isn't worth paying full price for this. It has enough juice for about 1 playthrough, but afterwards I really can't see any reason to go 'round again except to make different choices that will ultimately lead to the same result. But if you take the path of least resistance, you'll end up making the same choices each time. Ultimately, it's a good concept, but the mid-to-late game mechanics really feel uninspired, like too much focus was given to aesthetic customization options rather than gameplay mechanics.Show moreShow less
Make Spore 2Show moreShow less
It's true you can't create or login to an account, so you won't have access to the online content if you buy this game from Steam. That's why I'm downvoting it. But there is a workaround: 1. Create an account at https://www.ea.com/ 2. Download Origin client at https://www.origin.com/ 3. Login at Origin client using the account you just created 4. Install Spore using Origin client and launch the game once PS: to obtain your CD Key so you can provide it for Origin Client, open Steam Client, right click on "Spore" from your library and choose "View CD Key" After this, your Steam version of Spore should be working just fine, it'll be the full version. You can uinstall Spore from Origin and Origin client itself. But I must say that, despite the Online issue with Steam's verion, this game is very good, a true classic. You definitely should play it.Show moreShow less
i bought this for £20 and it went on sale for £5 the next day jesus christ whyShow moreShow less
I have a deep affection for Maxis, they developed most of the games that made me fall in love with gaming, such as SimCity, SimFarm, Windows 3D Pinball, and The Sims. However, things started to go downhill when Maxis was acquired by EA. Games began to have their content split into DLCs, with each DLC costing the price of the original game. Additionally, EA started paying developers only until the final product was delivered, which resulted in no post-release support for the games. Spore is an incredible and unique game, also developed by Maxis but at this time already under EA's control, and it suffered from the same issues as The Sims, with numerous DLCs each costing the price of the original game and no post-release support. Several times I tried repurchasing Spore on Steam with all it's DLCs to have the complete game, but guess what? Since it had become an old game, many incompatibilities and bugs occurred, and most of the purchased DLCs weren't even recognized by the game. Now, as you can see, EA has removed all the DLCs from the store, but they haven't fixed the problem I mentioned earlier. They just made a workaround to try to integrate the DLCs into the game, which will bring even more issues. In my later purchases, the game crash or didn't even open, it's so sad. Also, remember that when you subscribe to services like EA Play, you're agreeing to EA's abusive DRM policies. This requires constant internet connection even in offline games, acceptance of contracts for sharing your personal data with partners, and various usage restrictions. Even if this service were free, it would still be costly. In 2010 the EA closes the studio where the old Maxis developers still existed, and in 2019 EA have opened another studio using the Maxis name, but there is nothing left of the old Maxis, only the name remains. Rest in peace Maxis and Spore. Go away from my games EA.Show moreShow less
It's like No Man's Sky only appropriately pricedShow moreShow less
Upon opening the game, you will be prompted for an EA Origin account login. When you try to log in with your Origin account, it will display a message saying you cannot connect to servers. You have to go to a separate website to redeem a CD key so EA knows your copy is legitimate. If you go to 'Manage'->'CD Keys' in your library, you will see there is no CD key. Digging around in the Registry Editor will show that all relevant internal info has been replaced with %CDKEY%. Apparently EA denied giving out CD keys to new purchases of the game to prevent piracy. Your copy of the game will not connect unless you contact EA support for a key after showing proof of purchase. Or you can refund and purchase the game on the Origin store instead, where they conveniently provide keys to people who purchase their games. Thank you EA, for impressing me once again.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.