
STAR WARS Jedi: Fallen Order™
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About STAR WARS Jedi: Fallen Order™
As a fugitive Jedi Padawan, explore a galaxy under Imperial pursuit, develop Force abilities, and master lightsaber combat while working to rebuild the Jedi Order. Steam player reviews: 88%% positive from 154,353 reviews. Release date: November 14, 2019.
Credits
Lowest recorded in 36 months
$3.192026-01-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | Yes |
| Italian | Yes | — | Yes |
| German | Yes | — | Yes |
| Spanish | Yes | — | Yes |
| Japanese | Yes | — | Yes |
| Korean | Yes | — | — |
| Polish | Yes | — | Yes |
| Portuguese-Brazil | Yes | — | Yes |
| Russian | Yes | — | Yes |
| Spanish-Latin America | Yes | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play and control
The Steam PC version is a single-player adventure and lists full controller support.
Language
English is listed with full audio support.
03Frequently asked questions
What is the story about?
You play a Padawan hunted by the Empire who seeks to rebuild the Jedi Order.
What do you do in the game?
Lightsaber combat, Force abilities, exploration, and puzzles shape the adventure.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
“Respawn's Star Wars revival fuses Sekiro parry mechanics with Metroidvania exploration, ranking as the 6th best-selling PC game in the US for 2019.”
Our Verdict
# Verdict
Era context: Respawn studio used Unreal engine to revive the Star Wars game IP
When Electronic Arts acquired Respawn studio in 2017, the Star Wars game IP was at a commercial low — Electronic Arts' prior Battlefront II (2017) faced strong player backlash over microtransactions. The "Star Wars Battlefront II microtransaction event" was one of 2017's most controversial gaming industry events. Electronic Arts decided to let Respawn studio develop a "no microtransaction, pure single-player narrative-focused" Star Wars game to "reactivate the IP" — this became 2019's Fallen Order.
Seven years later, Fallen Order has cumulative sales above 10 million copies, Metacritic aggregate score 81, OpenCritic Mighty rating with 89% recommendation, Steam reviews above 147,000 with "Very Positive" (91% positive). IGN gave 9 high, China's 3DM gave 8.9 (with the headline "Mysterious Force from the East" precisely pointing out the game's borrowed Sekiro parry system). The unifying takeaway: Respawn studio used Sekiro's parry system plus Metroidvania level design plus Star Wars IP immersion to give Electronic Arts back player trust on the Star Wars IP.
The historical significance runs deeper through Fallen Order's revival of the Star Wars game IP — the April 2023 sequel Star Wars Jedi: Survivor (600,000 copies first month) and the anticipated 2026-2027 "Cal trilogy" third entry build a stable product line for Electronic Arts and Respawn on the Star Wars IP. This "rebuilding IP trust" success is one of 2010s-2020s AAA's most influential "IP revival" cases.
Who should buy it
Group one — Star Wars IP fans. If you've watched all Star Wars films and TV series from 1977 to 2025, love Jedi, Force, lightsabers, Clone Wars and other core elements, Fallen Order is Respawn studio's most concrete recreation of the Star Wars IP. 5 planets plus various Force abilities plus BD-1 droid companion plus post-Order 66 Jedi Padawan evading Empire narrative excite fans.
Group two — soulslike action lovers. If you've played Sekiro: Shadows Die Twice, Bloodborne, Elden Ring and concluded that "difficulty filters players is the real gaming pleasure," Fallen Order is the AAA scene's most concrete borrowing of soulslike combat. Lightsaber parry rhythm directly borrows Sekiro, 4 difficulty modes let hardcore players chase the extreme challenge of Jedi Grandmaster.
Group three — Metroidvania level design enthusiasts. If you've played Hollow Knight, Metroid Dread, Bloodstained: Ritual of the Night and other Metroidvania masterworks and concluded "ability equals unlock" is the highest level design pursuit, Fallen Order is the AAA 3D third-person view's most concrete attempt at the Metroidvania path. 5 planets plus multiple revisits plus Force ability unlocks give players genuine "Aha moments."
Group four — 25-30 hour short-and-tight main story AAA players. Fallen Order's main story length (25-30 hours) sits between Uncharted-class linear AAA (10-15 hours) and open-world AAA (50-100 hours) — one of 2019 AAA's most working-week-friendly main story lengths.
Who should not buy it
Group one — casual players who hate soulslike pacing. Fallen Order's combat system heavily borrows from Sekiro — dying 10-20 times per boss fight is normal. If your purchase motivation is "play the story and move on," choose Story difficulty (enemy damage reduced 50%), but even then some hardcore boss fights still need repeated practice.
Group two — optimization-sensitive players who refuse patches. Fallen Order's PC version had serious technical issues at 2019 launch (stuttering, texture pop-in, intermittent crashes). Respawn studio released multiple patches between December 2019 and March 2020 to gradually fix them — but Metacritic user scores still reflect launch-period player dissatisfaction. Just install the post-November 2020 patched version.
Group three — multiplayer-only players. Fallen Order is entirely single-player narrative-focused — no multiplayer or co-op modes. If your purchase motivation is "play online with friends," skip it directly and pick Star Wars Battlefront II or Apex Legends (Respawn studio's multiplayer masterpiece).
Group four — players with zero interest in the Star Wars IP. Fallen Order's narrative depends entirely on Star Wars IP immersion — Order 66, Jedi, Sith, Force, lightsabers and other core elements require basic understanding of the Star Wars universe. If you've never watched any Star Wars films or TV, you may lose much cultural resonance in the story.
Recommended editions and discount thresholds
First choice — Steam PC version plus all graphics mods. China region original price 199 yuan, seasonal discount 50 yuan (75% off). With graphics enhancement and frame-rate unlock mods, performance approaches modern AAA standards. This is the most complete 2026 Fallen Order experience path — only PC supports mods and graphics enhancement.
Second choice — EA Play subscription. $5.99 monthly subscription auto-includes Fallen Order and other Electronic Arts AAA titles (Apex Legends, Titanfall 2, Need for Speed series). If you already have EA Play subscription, Fallen Order plays "free" — among the highest-value-for-money non-PC onboarding paths.
Third choice — PlayStation 5 and Xbox Series X via November 2020 next-gen compatibility patch. Native 4K 60 fps plus SSD loading time below 3 seconds — the most comfortable modern-console onboarding path for non-PC players. PlayStation 5 supports Tempest 3D spatial audio with DualSense haptic feedback — letting players "feel the force feedback of lightsaber collisions."
Fourth choice — Steam Deck (Verified). 1280x800 at 30 fps stable, battery life 2.5-3 hours (AAA action-adventure power draw is higher). Stable to play after the March 2024 patch, but Steam Deck's small screen is not ideal for Fallen Order's "epic Star Wars" open exploration.
The version to drift away from is the 2019-launch original PlayStation 4 and Xbox One — serious launch-period technical issues (stuttering, texture pop-in, intermittent crashes). Pick the PS5 / Xbox Series X next-gen compatibility version directly.
Overall, the 2026 best Fallen Order experience path is Steam plus PC plus graphics enhancement mods plus seasonal sale plus headphones — under 50 yuan to grab Respawn studio's most concrete Star Wars IP revival work. The sequel Survivor (2023) and Cal trilogy third entry (2026-2027) are all in Electronic Arts' product line — a representative case of pre-indie-era AAA's sustained Star Wars IP investment.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Now requires an online connection and signing into EAs launcher. For a single player game this is unacceptableShow moreShow less
Great game with amazing combat. Story is interesting and well paced. The game has a mix of Souls-like combat and Tomb Raider movement with its own unique Star Wars twist. You don't have to watch the movies/shows to understand this game but it definitely helps. With the sequel around the corner there has never been a better time to try this. 1/15 STORY 🔲 No story 🔲 Not main aspect 🔲 Bad story 🔲 Average ✅ Good 🔲 It'll replace your life 2/15 GAMEPLAY 🔲 Lifeless/static 🔲 Poor 🔲 Average 🔲 Good ✅ Excellent 3/15 DIFFICULTY 🔲 Playing asleep 🔲 Some brain usage ✅ Easy to learn / Hard to master ✅ Difficult 🔲 Dark Souls 4/15 GRIND 🔲 Nothing to grind ✅ Isn't necessary to progress (Collectibles & Extra Force / Health) 🔲 Average grind level 🔲 A lot of grind 🔲 Too much grind 5/15 GAME TIME / REPLAYABILITY 🔲 Long enough for a cup of coffee ✅ Short (15 hrs) 🔲 Average 🔲 Long 🔲 To infinity and beyond 6/15 MULTIPLAYER ✅ No Multiplayer 🔲 Trashy servers 🔲 Some hiccups 🔲 Smooth and pleasant experience 🔲 Co-op 🔲 PvP 🔲 PvE 7/15 GRAPHICS 🔲 Low 🔲 Average 🔲 Good ✅ Beautiful 🔲 Reality 2.0 8/15 AUDIO 🔲 Earrape 🔲 Bad 🔲 Not too bad ✅ Good 🔲 Eargasm 9/15 AUDIENCE 🔲 Kids ✅ Teens ✅ Adults 🔲 Everyone 10/15 PC REQUIREMENTS 🔲 Potato ✅ Decent 🔲 Fast 🔲 Rich boi 🔲 NASA 11/15 PRICE 🔲 It's free! 🔲 Not recommended ✅ Wait for sale (dirt cheap on sale) 🔲 Worth the price 🔲 Best investment ever done 12/15 FREQUENT UPDATES ✅ Life cycle completed 🔲 Last year 🔲 Once every year 🔲 A couple per year 🔲 Every week 13/15 BUGS / CRASHES ✅ None / Not discovered 🔲 Minor bugs 🔲 Can get annoying 🔲 Frequent crashes 🔲 Complete mess 14/15 MISC 🔲 Steam Workshop ✅ Steam Trading Cards ✅ Steam Achievements ✅ Content for Steam Points Shop 15/15 VERDICT ✅ Recommended 🔲 Not recommendedShow moreShow less
**Please Note** Is this a fun game? Yeah, it is. However, I don’t know if I would personally suggest for others to pick up the game, especially at $60. If you want a TL;DR, scroll down to the bottom Opening Thoughts I mean, it's just my opinion but as fun as certain elements of the game were, I think it’s seriously hampered by a handful of design choices that prevent me from recommending this game, especially at the retail price of $60. Game Design: Replay Value For example, there’s no New Game Plus, which hurts the replay value. Therefore, you’re mostly going to unlock the same skills and play the same missions and access the same secret areas in almost the same order every time. Especially considering that you can’t access certain skills until later in the game, it means that it’s kind of easy to over-level and unlock the same skills you do with each playthrough. Some people don't agree with the concept of a New Game Plus, and to them, I just want to ask: what's the point of replaying the game on a harder difficulty? Do you get something different or experience the game in a radically different way? Not everyone needs this replay value but this game doesn't add much to the gaming experience with multiple playthroughs. Game Design: Looting/Unlockables/Puzzles I also didn’t care for the loot system where almost every single upgrade was a paint job for yourself, BD-1, the Mantis, or the lightsaber. I mean, it’s fun to customize the lightsaber with a custom grip, sleeve, button, and hilt. It’s just that none of it affects gameplay. It doesn’t affect damage/stats, or the amount of force power you have. Chasing after crates are fairly mundane unless you get the upgrade carry-amount for stim packs. I found myself growing annoyed that I spent several minutes exploring puzzle areas off the beaten path only to be rewarded with a new paint job for the Mantis. I'd even argue that some (not all) the puzzle designs are not as intuitive as the game intends. One specific puzzle involving candles/water wasn't very well explained, even with in-game hints to the point the player in the right direction. I don't consider myself bad with puzzles but even then, I felt that some of the designs were overly complicated for their simplistic solutions. Game Design: Enemies & Combat For a Star Wars game that emulated more of Sekiro: Shadows Die Twice than any other Dark Souls game in recent memory, there weren’t that many enemies. I want to live out the fantasy of being a Jedi-on-the-run and for some reason, the world while having some enemies, in a few sections of the game it did feel rather empty and more focused on the puzzles. Also, being able to parry didn’t feel as rewarding, especially considering it didn’t always interrupt enemy attack patterns. I was better off dodging 95% of the time. Finally, why aren’t all meditation spots in useful areas like before a boss fight? Sure, there were a few spots that had one before a boss fight, but there were a few instances, especially in the early game where sometimes it took 40-80 seconds of running, climbing, & jumping just to get back to where you were. If you’re going to play this game for the first time, regardless of whatever souls/sekiro games you’ve played in the past, don’t start on the hardest difficulty. The checkpoints will become frustrating and it’ll be better to learn the game concept on more forgiving difficulties. There also isn't a fast travel system, meaning you have to run from one end of the map to the other repeatedly. The first time I did it, I was fine with this; I was able to explore and see more of the world. The 5th time? Not so much. Final Thoughts/Story At least the story and general combat are enjoyable; I enjoyed some of the set pieces and Cal Kestis (& BD-1!) is a fun character to follow around. There were some phenomenal moments that made me really happy I was visiting the Star Wars universe and this game did scratch that itch. The story is a bit light and while it's not perfect, I think it was suitable for the narrative they wanted to share. I just don’t get why everyone is giving a pass to this game when it failed (imo) several other aspects of basic game design. The game may not be an RPG, but it has the trappings of one when it implements elements found in other games like Dark Souls, Sekiro, & DMC. **TL;DR** Is it a fun game? Yes. Does it have features and game design consistent with other $60 single-player games? In my opinion, no. I think that some players are giving this game a pass on those problems because it’s the first competent Star Wars game we’ve received in a while. **************************************************** If you enjoyed this game and the value you got out of this for the price you paid, then that's entirely fair and your right. I'm not here to say you shouldn't have enjoyed this game. It's just I personally don't feel the value matches the $60 price tag. If you have questions or whatnot, leave a comment and I'll try to answer it. I don't expect everyone to agree with what I wrote but I'm just sharing my experience as it is playing this game. **************************************************** EDIT(S): formatting and some phrasingShow moreShow less
When people are asking for DLC for the game EA said wouldn't have DLC, you know it's good.Show moreShow less
Game requires Origin to be installed on computer to play. The game ran great even with having to go thru Origin as a third party to play it. Then that all changed when Origin wouldn't let me play the game until i installed it thru Origin as well. I'm sorry i'm not going to have a game installed twice on my computer thru 2 separate game services just so i can play it on Steam. Until Origin is no longer required to run this game thru Stem i cant recommend this game.Show moreShow less
Ok, My major issue with this game is that it runs through origin. i held off on this because i did not want to download origin... now here i am running origin. so what is the point of having this on steam if it doesnt run off of steam? i cant be the only one annoyed by thisShow moreShow less
It's a fun game and I enjoyed playing the whole way through, but with pretty decent exploration of each planet and just side tracking I only got 16 hours out of it, for $90 I don't like that at all, mostly because to me there's no replay factor, the story started good and felt rushed at the end. It's a great game but wait for it to go on sale, unless you think you can pull more hours or enjoyment from it Edit - So it seems this caused some conflict, which is fine, talk is good, but I'll try clear things up a bit 1 - I live in Australia, hence why the game is $90 for me instead of the $50-$60 i think it is for US. 2- I have explored each planet at least 70% and generally messed around on each for a good while. With that in mind I still only scratched together 16 hours. For others who want to explore 100% then yes I'm sure you can get 3x more then I did, but as an average player this is what I got, not everyone is in it for the 100% Don't get me wrong the game is great and I enjoyed it the whole time, but for me 16 hours for $90 AUD isn't worth it. So I'll say it again, wait for a sale, unless you are one of those people who will find the extra hours in this gameShow moreShow less
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Humans ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press ‚A‘ ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☑ Long ☐ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ☐ Fallout 76Show moreShow less
Let's just start by saying that yes, I'm down voting a VERY popular, very well regarded triple-A title. I get it. A lot of people love it. I'm not saying they're wrong. But it's a miss for me. I can explain why, and I will. In fact, I can do it pretty succinctly: it's not what I expected. I expected something like Shadows of Mordor or the Batman Arkham City games where there was lots of reflex combat except that you got to swing a lightsaber around and fight stormtroopers and stuff because, hey, the sound of a lightsaber is EXTREMELY cool and Star Wars is awesome. This is the type of game play that all the advertising highlights. And I got some of that. What I didn't expect was "Tomb Raider, except you're a Jedi." Not that there's anything wrong with Tomb Raider. I LOVE the Tomb Raider series. Both the originals and the reboots. It's just a matter of balance. Tomb Raider is about solving puzzles with a little bit of combat. And that's fine if that's what you're in the mood for. But Star Wars sets a different mood. "Wars" is right there in the title, you expect the puzzles to take a back seat to the combat. I never saw Obi Wan futzing around trying to figure out how to use the Force to make a fan stop so he could jump to a ledge, then shimmy along it to pull a lever to open a trap door... etc. and so forth... and until I finally lost interest I felt like I was doing far too much of that kind of thing and not nearly enough deflecting blaster bolts from stormtroopers. The intro / tutorial blew me away. The story, the music, the character, it all seemed like it was going a good place. I was grinning ear-to-ear thinking "now THIS is a Star Wars story!" But once I got into the meat of it the pace just seemed to grind to a halt. Now I'm trying to figure out how to get to certain parts of the map and wondering if I'm just missing something or maybe that's something I'm supposed to come back to later after I've pulled a lever somewhere else, and occasionally slaughtering little animals, and meeting characters that weren't all that interesting. I'm old school Star Wars when R2D2 was as cute as it got. Then they introduced BB8, who was R2 but with more cute. I don't remember the droids name from the game but forget BB8, because this guy is New and Improved with Even MORE Cute!!!! He rides around on your back which is just adorable and explains from a game standpoint how he can stay with you while you do all the crazy wall running and jumping and stuff which might not bother a lot of people but I just had a hard time feeling like a Jedi with a cute little droid stuck to my back all the time. The other characters on my crew hinted at fascinating back stories but in the present just didn't seem like people I really cared to get to know. And the crafting? Why does every game feel the need to jam crafting in one way or the other when it seems mostly pointless. Sure, it's very cool that I can change the color and maybe even the sound of my blade, but who the heck cares if there are tons of different options to change tiny details of the handle when the only time I can really see that is on the crafting screen itself? Just seems like a lot of misdirected effort to me. I've been wrong before. Sometimes I'll go back and play a game that didn't keep my attention and suddenly say "oh, I get it now!" It's often like that with games that are well reviewed but that I just couldn't get excited about. But I got through the tutorial episode (which... again... was awesome) and then started digging into the story, and after my 3 hours or so of play time I just kind of lost any interest in continuing.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
