
Starbound
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Starbound
Starbound combines planetary exploration, gathering, building, crafting, and combat across a procedurally generated universe. Repair your ship, visit worlds, establish colonies, capture creatures, and pursue a campaign filled with quests, dungeons, bosses, and colorful characters. The Steam PC version supports single-player, multiplayer, and online co-op. It includes Casual, Survival, and Hardcore modes. The interface is available in English. Released on July 22, 2016; 90% positive reviews from 87,431 reviews.
Credits
Lowest recorded in 36 months
$1.712026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
Steam PC edition data · 2026-10-20
02Before you buy
Language and audio
The Steam PC version supports English as its interface language and includes full English audio.
Play modes
Starbound offers single-player, multiplayer, and online co-op with drop-in/drop-out play.
Modes and systems
The Steam PC version lists Casual, Survival, and Hardcore modes, plus Steam Cloud and mod support.
03Frequently asked questions
What do you do in Starbound?
You explore procedurally generated planets and stations, build, craft, capture creatures, and follow quests.
How many playable races are there?
You can choose and customize one of seven playable races.
Does it support co-op?
Yes. The description states that all content is available in online drop-in/drop-out co-op.
How do the modes differ?
Casual removes eating, Survival requires food and drops items on death, while Hardcore uses permadeath.
“Chucklefish scales 2D sandbox to interstellar with procedural universe and seven races, Frackin Universe sustains nine years”
Our Verdict
Add it all together and Starbound is an ambitious, charming, and quietly distinctive sandbox — Chucklefish's attempt to scale the 2D mining-and-building formula up to an entire procedural universe, given identity by seven richly imagined races and kept alive for nine years by one of the most devoted modding communities in gaming. It is not without real flaws, but its strengths are genuine and its world is a lovely place to lose yourself in.
An Ambitious, Distinctive Sandbox
What makes Starbound stand out is how much identity it brings to a crowded genre. Where many sandbox games offer a single blank canvas, Starbound offers a whole galaxy of them, each planet a different mood and danger, framed by the lore and aesthetics of seven distinct civilizations. The tenant-colony economy gives building a purpose its peers rarely match, the pixel art is consistently beautiful, and the soundtrack is among the finest in the indie space. These are not minor virtues; together they make Starbound feel like a place with a character all its own, rather than just another Terraria-like.
The numbers reflect a game that earned lasting affection: a roughly 90-percent-positive Steam rating sustained over the years, a workshop of more than six thousand mods, and several thousand daily players nearly a decade on. That longevity, achieved largely through community effort, is the truest measure of how much its universe means to the people who live in it. Starbound is the rare game whose ceiling is defined less by its developer than by its players, and they have raised it remarkably high.
Who Should Buy It
This is for the player who loves open-ended sandbox exploration and building, and who is drawn to the fantasy of roaming an infinite universe at their own pace. If the idea of hopping between alien worlds, gathering resources, raising a colony of quirky NPC tenants, and slowly building a home among the stars sounds appealing, Starbound delivers it generously, and its gentle, low-pressure loop is genuinely soothing. It is a natural pick for fans of Terraria and Minecraft who want a similar foundation with a stronger sense of setting and identity, and for anyone who enjoys tinkering with mods to shape a game to their taste.
It is also, simply, a beautiful and relaxing place to spend time, with a soundtrack that turns a quiet evening of mining and building into something close to meditative. And it shines brightest in multiplayer, where building a shared home among the stars with friends turns its gentle loop into a genuinely memorable social experience, papering over its weaker combat with the simple pleasure of good company. If you have a group looking for a relaxed long-term sandbox to share, few games suit the role better.
Who Should Skip It, and How to Start
The caveats are honest and worth weighing. Players who prize tight, demanding combat should know it is the game's weakest element, and the boss fights that cap each questline will disappoint anyone hoping for mechanical depth. Those who want a steady stream of official updates should be aware that Chucklefish largely walked away after 1.0, leaving the game's growth to its community. And console players should know the Xbox version, while a faithful port, cannot run the mods — Frackin Universe chief among them — that represent the best of what Starbound became, making the PC version clearly the one to choose. For those it fits, the path is simple: buy the PC game, play through the base experience to learn its rhythms, and once you are comfortable, install Frackin Universe and a few favorites from the workshop to transform it into the deep, near-endless sandbox it can be. Pick a race, fix your ship, and set out to see what is on the next planet — that open, unhurried drift through the stars is the whole point, and it is exactly the experience this final score is built to honor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I last reviewed this in 2014, when the game was in early beta; It was really bad. I've come back now that 1.0 has released to see if the game is better. This review was earlier incomplete during a 1.0 playthrough, but after playing about 70 hours total of the release version, my feelings have not changed, only worsened. I couldn't even push myself to complete the story; I searched it up, and found it was more dissapointing then i could have expected, making me actually glad I didn't go through it. The rest of the review has been slightly modified, but only slightly. I pre-ordered this as soon as it became available and have been watching it for 5 years. I wanted this game to be great. So, is it good? is it bad? It's ok. The game has some value to it now; the building is fairly entertaining, providing a lot of options for furniture, and ways to progress through it with farming/colonies. As well, combat has a good deal of variety, and the bosses are pretty decent. There is a lot of variety in weapon types later in the game. The story missions are pretty good in design, and hold a lot of nice secrets. The fossil collecting minigame is a fun distraction as well. That's unfortunately where things fall off to being either poor, or outright bad. The exploration is awful. The biomes are devoid of content minus some rare biome chests, and that's how all of the biomes work. Enter biome, look for chest, hope it has an interesting blueprint. You can't craft anything of note from the biomes until luck does you well. Alongside that there are procedural buildings throughout planets in the form of rooms and dungeons. They are sadly all handmade, meaning you will constantly find the same exact rooms/dungeons while playing. I never went through a biome underground without finding at least 3 of the same exact room; it was often 5 though. As a result of this lack of variety, lack of reward, and really a lack of anything else to look for, exploration dies rapidly. Every planet is mostly the same, and they can be grouped into a few categories; normal planet, ocean, barren, moon, and possibly asteroid. The story is also terrible. Collect the 6 special artifacts. Done. It's badly written, and the lore is lacking in every way. If you know any of the source material/theme concepts (cavemen for floran, 1984 for apex, aztec/inca for avian, etc), then the lore and story will not branch to any interesting point whatsoever. It all feels very generic. Weapon generation is also bad. Melee only has damage, firerate, and element, though 2 handed weapons have an extra special attack. Ranged is the same, though it has energy cost as well. There are also staves/wands, but they just change damage into level, a less varying stat. The weapons themselves are nice to use, but the lack of statistical variance means the procedural nature of weapons feels entirely pointless. Cooking = potions, but there aren't a lot of unique buffs. You can get crew members for your ship, but they aren't useful past the first few tiers, and they otherwise do extremely little. The toolbar is a mess. Crafting takes time for no apparent reason. Procedural quests send you to the same areas, revealing the way the system works, damaging play experience and providing lackluster repetition. As well, there aren't many actual quest types. Colonist rewards are lacking, and serve only as an alternative to normal play for getting items. As well, the thoughts and traits of colonists actually seem to do nothing in my experience. Character gear options consist of only 4 armor slots, a passive augment, and movement abilities. Customization is thus very limited in terms of character build depth. There aren't any passive gear slots other than the single augment, which are all very basic. Armor is also very lacking; there aren't very many unique sets with most being reskins, and they lack any notable special effects. Not to mention a lot of things from beta, like character customization options and techs, have been removed. And... Well, I could go on. But after all that, I still don't think the game is terrible, it's just lacking. Badly. I focused on the negatives a lot, but those negatives are a huge part of the game. It's a jack of all trades, master of none kind of ordeal, but its not bad. I wouldn't recommend it unless it is on sale, with exceptions; If you like animal crossing, or relaxed games about collecting and freeform building (like minecraft mixed in with animal crossing), I think you'll like it, but I'd say pick it up on a sale (say 5$). I was enjoying it for awhile based on the building and fossil hunting, but the rest of the game being so shallow pushed me to leave eventually. As well, I can say with certainty that my enjoyment value dropped rapidly over time; it wasn't even 10 hours in before I was watching youtube videos on the side to distract myself, and I only realised as of my last jump into the game that I wasn't having any fun at all, and it was just time killing due to how long it takes to find things. The game may be long, but it is not deep. I'm sure some will find enjoyment out of this, but it died quickly for me, so I reccomend it only if you are into that type of gameplay, and only on a sale... As on the slip side, if you want a game about fighting loads of different enemies, finding unique interesting gear, discovering a strange path through progression or exploring exciting places, you are likely going to be very disappointed. I personally hope for the sake of everyone playing (including myself) that they take the terraria style of updating and add massive swaths of content after release to fix these issues. But that's all I can do; hope. With a similar development time of 5-6 years as terraria has had (due to terraria's year hiatus in 2012), I don't know how much will change at this rate.Show moreShow less
THIS REVIEW IS FOR VERSION 1.3 Starbound is the space game that all people who crave space games like I do will enjoy. From playing with your friends and colonizing an entire star sytem to role playing as a galactic bounty hunter, this game truly offers what all of us enjoy. Pros + Unique art style + Infinite procedurally generated universe + Creative alien races that are completely customizable + Pets unique to each race + A heart wrenching story that [Spoilers] makes you a hero + Crafting system that requires a plethora of materials + Mining and harvesting isn't a grind + Materials can be acquired through pickaxes, drills, mechs, and the infamous and upgradable Matter Manipulator + Devs constantly working to update and add new features + Every planet is different with several contributing features such as weather, temperature, radiation, and colonization + Many different generated structures such as buildings and towns that generate on some of the planets, with origins of each race + An upgrading and advancement tree that takes time and effort that is always enjoyable. Exploration is necessary to advance upon it, is unique to each race, and customizable to each player + Crew members can be added to your ship, but I'll say more later + Your own space station can be created for players and NPCs to visit + You can create and fully cutomize a mech to fly through space and stomp along the ground + You can visit and trade inside of other space stations full of NPCs / other players + You can create colonies for NPCs to live in + Treasures can be discovered pretty much anywhere + Tech can give you powers like dashing, jumping, and morphing into a ball + The bosses get harder and are all quite cleverly created + The quests link into the web of connections that advance your tech, systems, and story + Moddable in any way you like, from the intro scene to Robbie Rotten's clothes + Vehicles such as hover bikes and boats are available. + Port forwarding isn't required to host games, your friends can join you through Steam at any time + Tiny easter eggs and hints from the devs can be found throughout the game + It's fairly cheap price-wise, I mean it's a fourth of No Man's Sky and four hundred times better + The soundtrack is beautiful and has brought tears to my eyes more times than I'd like to admit + So many possibilities that can lead to my 700 plus hours on this game Neutralities ~ The universe doesn't feel losslessly empty and gigantic, it's fairly easy to get from star to star ~ Life is extremely abundant ~ 2D and pixelated; the graphics aren't 'next gen' Cons - You can't customize the exterior of your ship - Crew members are a little dumb AI-wise and not extremely useful - It's a bit slow paced, which a lot people don't like because they all are stupid and get bored way too fast and don't have the drive to actually work for anything but I love it. TL;DR * It's a great space exporation game with a web of slow-ish paced advancement that's extremeley wide in possibilites and customization. * Much of the game is unique, including the races, planets, stars, and generated structures. * If you don't like it, you probably don't like space games :pShow moreShow less
This review is heavily edited from its original, imprecise iteration. I dislike this game because to date I feel like the amount of visual content in the game far outweighs the actual gameplay. The visual style is, by the way, quite good, but the game simply isn't all that fun. It gets repetitive after a very short while, and feels too limited to be a true sandbox-game. I also have my concerns about the development schedule. Speculations as they may be, I implore you all to look this up on your own. I would not spend my money on this product until it is fully released.Show moreShow less
Woo!Show moreShow less
Reviews concerning the nature of a game's development are as relevant to a purchaser as the contents of the game. Flagging such reviews as this one as "off-topic" is such a disgusting attempt at censorship. British developer Chucklefish solicits members of its modding community, some of which are children, for the full legal transfer of their original, player-made content without financial compensation. Ex-developers and modders have come forward with this information, but much of it still hasn't reached the public. Damon Reece, lead writer of Necrobarista, worked on Starbound at age 16 for "hundreds of hours without seeing any kind of monetary compensation" over the span of two years. Founder of Igloosoft Games, Rho Watson, also corroborated Recee's story, shedding more light on her experience with Chucklefish's exploitative staff and management: "Management's attitude was "if you care so much, pay them out of your share," despite the fact that 1) they were earning 5x as much as me and 2) I'd been told at every turn that I wasn't part of the company and had no say in it." Chucklefish's response to the unpaid Starbound developer's allegations follow: "During this time both the core crew and community contributors were collaborating via a chat room and dedicated their time for free. Community contributors were under no obligation to create content, work to deadlines, or put in any particular number of hours. Everyone was credited or remunerated as per their agreement." What makes this statement egregious, is that a year after this controversy occurred, Chucklefish continues to behave exploitatively. RyuujinZERO, creator of the Avali mod, was solicited via Skype by Chucklefish to hand over his IP for nothing less than "credit" and "exposure," being refused any form of financial compensation in the process. The relationship between Chucklefish and its modding community is a very problematic one. The company has no qualms with profiting off of the labor of their customers, and will continue steadfast in this direction. This kind of behavior isn't ethical, nor is it worth supporting. For this reason, I do not recommend the purchase of this title if you're just discovering it. The relationship between developers and modders does not need to be parasitic. If developers desire to incorporate modded content into their game's IP, modders deserve financial compensation for it: not "exposure" or "credit." It's simple.Show moreShow less
Only a beta, but first impression seems good. Smooth controls, and it looks lovely. Text is a little hard to read though, and the controls are not rebindable (yet). Worth an investment if you enjoy games like Terraia, but I would not say this is an insta-buy at the moment. Still very enjoyable :)Show moreShow less
Starbound is the perfect example of when "Early Access" goes wrong. I backed this game a long time ago with several of my other friends who couldn't wait for Starbound's release. After receiving a RIDICULOUSLY large sum of money for their pixel game, Tiy and the rest of the devs have failed to release a finished product after missing their release by over a year, coming up on 2 years. Because they have already been paid a ridiculous sum of money for their incomplete game, they do not have the motivation to finish their PIXEL RANDOM GENERATION game. I have played this game since day one, and it has barely evolved since then. Exploring planets seemed fun at the very beginning, but it gets old real fast. The different races mean nothing, and will maybe eventually have different effects. Gathering minerals is almost always the same and repetitive for each planet and sector, bosses are unimaginative, boring, and easy. The "new" questing system that has been added is boring and monotonous, the missions seem almost pointless in that they only exist to stall the player before more real content is added. If you are thinking about buying Starbound, turn away and play Terraria instead. You will have a much better time, with a complete game that is still receiving more content at a better rate than Starbound, an unfinished game. Chucklefish really needs to step up and finish this game, its honestly pathetic that it is still early access. Do not give Chucklefish any more money until they take the action to actually complete and polish this game. Until Chucklefish gets their ♥♥♥♥ together, this game will remain a disappointment to me and many others who were expecting much, much more from the lazy devs at Chucklefish.Show moreShow less
If you played terraria and survival/crafting/sandboxing games you'll know what this game is about. This sandbox adventure/survival but with an actual quest system being put in place which falls into the realm of space/sci fi genre. The game offers so much fun especially played with friends. You start off on a planet looking for crafting materials just to survive and get ship off the planet but as time goes on you start advancing through tiers through various tasks, quests, and boss battles which enables you to travel throughout different sectors and random worlds, offering you new biomes,dangerous envioronment, and hazards which you'll have to explore to find materials to craft. More will be added as times goes on, ship battles more quests, more hidden treasure in a planet etc. The planets themselves have very nice environment and fun to explore because it is randomized on a galactic map, by inputting x and y coordinates which acts as seed numbers, you'll travel through endless randomized worlds and discover awsome adventures either by yourself or with friends. You'll dig at least over 24 hours into this beta and still finding yourself replaying it over and over with new content update. Winter update Gameplay As it stands right now the system for combat is still WORK IN PROGRESS but the there is an actual story to the game now that is flows really well. Quest systems and mining to progress. Once a quest is completed the character goes back to the hub to turn it in to gain a tech upgrade to visit certain planets i.e Radiated, Cold etc until the final tier. The bosses and quests are repeatable and hardcore and the fun of the discovery is back again with tons of new items and secrets to discover. The new biomes are fantastic. A long awaited update that took just way too long but glad that it is finally out so far in unstable build but hopefully we'll see a stable release of it this month. (I'll be working on the review for this game now and also giving out free keys on my stream each week. I fully support this great game. working on video review. I do recommend this game but I don't have a full review on it yet since it is not a finished game, as the game update changes and progress I will throw a new updated review up. [pros] + Randomized planets and biomes + Organized travel system + Actual quests in the game + Great music + Great animations +looking forward to more +MOD SUPPORT! +addictive gameplay of mining and being able to build whatever you want through progression +Multiplayer with friends and strangers + The Winter update Finally Cons - updates cant come fast enough! moarrr -if you dont like minecraft or terraria or those type of games you will probably not like this game that much, - Right now the game is in a stand, where its trying to shape itself into a better game, The devs moved close to each other and well, the game stopped updating for a while, with buggy nightly builds as far as updates are going which you can get your hands on the newest content to at least try out but remember, its tests and bugs, the game came to a dead stop atm. Awaiting a massive overhaul to the game and the things promised. I have faith in these guys so I'll leave this right here because there isn't anything more to do in the game after you acquired everything in the adventure. I hope to see great things when the game jumpstarts again for I will definently be there.Show moreShow less
pay the ♥♥♥♥♥♥♥♥ people who worked for your game, creepsShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.