
Stars End
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Stars End
Stars End is a science-fiction survival sandbox in a colonized star system, where you gather resources, fend off dangers and carve out a path in a lawless frontier. On Steam PC, 63% of 1,132 player reviews are positive. Released January 8, 2023. Interface languages: Simplified Chinese, English, French, German, Portuguese-Brazil, Portuguese, Italian, Spanish, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$1.382026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
On Steam PC, you can play solo or host your own server and invite friends.
Language and audio
Interface languages include English, German, Spanish, French, Italian, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese. English has full audio; the other listed languages have subtitles.
Controller
The Steam PC version has full controller support.
03Frequently asked questions
What do you do in the game?
Gather resources on dangerous procedurally generated planets, fight alien wildlife and build a base.
Does it have PvE and PvP?
Yes. The description lists combat against AI factions and other survivors.
How do you travel between the surface and space?
Explore on foot, horseback or in vehicles, then fly your starship into orbit.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Review Update: After having posted this review MONTHS ago, I have almost non-stop gotten harassed by the developers and their most loyal followers constantly trying to add me on Steam - so they could message me directly (most likely to ask me to take down my review). Despite the fact that I have made it clear that I do not wish to talk, by ignoring said requests to add or DM them. This is still going on to this day, and if it continues I will be taking legal action. --- It's a shame that I have to say this, but I can't recommend this game. While I was playing it, I thought it had a lot of promise. Yeah, there's early access jank - as to be expected - but I was having fun. However, while I was streaming it; someone in chat pointed out to me that the dev was taking the game the NFT route. After stream, I did some quick search engine detective work and - sure enough - there it was. As such, I refuse to support this game; and will be applying for a refund. Seeing as how the devs don't list this information anywhere on this page, or in the update notes. So, it's essentially scamming people to support NFTs and Blockchain nonsense; while also doing what they can to hide that they're not following the Steam rules of "No NFT/Blockchain". If they're being skeevy like this, right now. I don't even want to imagine how much worse it'll be down the road.Show moreShow less
Ugandan space programShow moreShow less
I knew going into this game that it was going to be rough. However I purchased this with another player and decided to create my own fun (and boy do you HAVE to do that). My story goes like this: Day 1: My journey started on a PvPvE server on the main planet. I joined up with my brother and decided to join up with some of the more elder players. This guy gave me and my brother a ship, a bunch of credits, some weapons and ammo. While getting the hang of the controls and game systems I quickly got bored with a server population of 4 people and after a few hours, I logged off. Day 2: My brother and I joined the only other server available to check it out, A PvP only server, or so we thought. The only difference was this server had literally only 1 other person playing. We joined up with this player and again, he decided to give us a bunch of credits and a ship. We set up a house on this server, our ships bugged out while going off planet and just vanished with most of our items on them. We logged off. Day 3: We decided to head back to the PvPvE server (10 people on today!) because we actually had items and credits left. We went off to hunt some enemies, only to find out that there are 3 different enemy types. A boar, a bear and a spiderling. After about 10 minutes trying to find new enemies, my ship bugged and vanished again. I went and bought a new one and we decided to just build a house. We settled on the area right around the PvP dome so we can hide in our houses while we fight. While building, we got into numerous PvP battles, chased people off, people chased us into our homes, I started to actually have some fun. After a few hours we finished our home and decided to fly around to all the PvP domes to take them over. We chased people between these domes, took over all on the starting planet and bought shields and mechs for protection of each dome. At the last dome I went back and forth fighting one guy only to find out that there was a bug that another player can just run up to your ship, hit "use" on it, and it pops into their inventory. Alas, my ship was stolen due to an exploit. I bought a new one and headed back to the dome, this time I left it outside the PvP zone, oh... the exploit happens literally anywhere your ship is. Another ship was stolen and I decided to leave the planet. I go and purchase yet another ship and we decided to fly to other planets to see the different towns, maybe find new weapons or enemies. I go a buy a few weapons since every gun breaks after 8 shots. I put them all in my ship, while leaving the planet, I hit the space station going around 1mph and immediately exploded. Losing my ship again and every single item inside it. I once again go buy a ship and head back to the space station, decide to buy some items on the space station for our journey to other systems. Some guy jumps on my head, I die from "environmental damage" and the guy decides to jump on my brothers head, killing him. After 5 minutes of my brother yelling at me because he thought I killed him, we respawned and headed back up to the space station. This guy was sitting behind a wall waiting for us, he jumped on my brothers head and instakilled him again. My brother and I took off for another station so we can gather materials. We finally arrived at the furthest system, land on the planet, and to our surprise, there is actually NOTHING on the planet, we leave for another planet. We find nothing again besides a landing zone. We decided to head to a new system and decide to just take a ferry thinking it's faster. I leave 1 second before my brother, when we arrive he kills me because his ferry crushed me. I respawned IN THE PREVIOUS SYSTEM and have to fly all the way back. We finally meet up and take our ships to the closest planet. We both fell through the crust of the planet and got stuck in the core, our ships eventually bugged out and vanished again. We respawn at the space station and take a ferry down to the planet, our ferries bug out and just fly off into the void and had to wait 10 minutes for our characters to randomly die. We respawn and buy yet another ship, we decided to just go back to the main planet. Once landed my brother got bored and logged off. I stayed on to see if theres anything else fun to do and decided to PvP. I went to the domes and chased people for a good 3 hours. Dropping mines everywhere, chasing people off our claims. The last person I PvP'd with was trying to run between domes to try to take one over and I followed him between the domes, killing him once inside. He finally stopped, so did everyone else. The next fun thing I decided to try to do was kill the giant mechs. I head to town, shoot some NPCs, and start some fights with the mechs. While fleeing from 4 mechs chasing me, I was trying to get into a building, but there was some player blocking the door, my only option was dying to the mechs or trying to jump over this player. The moment I did, the player died, however I got into the building. Mission accomplished. This same player came back and jumped on my head while i was hiding in the corner, we both phased through a wall and immediately died. Heading back to my body, he tried jumping on me again so I was shooting at him (didn't do anything) and trying to jump on his head until he left me alone. My next objective was to drop mines on NPCs and try to lure mechs into the mines. I loaded the town up with as many mines as I could afford. I started killing mechs and accidentally stepped on my own mine, dying. While coming back, I noticed a few players dying due to "environmental damage". Alas, the mines were KILLING ANYTHING THAT STEPPED ON IT, including me AND other players. This made someone mad so they were chasing me trying to mine me, chased me out of town. I lost this guy and headed back towards town. That player was standing there seemingly afk, so I dropped a mine on him, instadeath. Finally bored, I gave a few people some credits that died from those mines I dropped earlier as an apology and I logged off. Day 4: I log into a dev/GM telling me they will report me to Valve for harassment and ban my IP address for "multiple complaints". After nearly 10 minutes trying to figure out which rules I broke, this dev/GM finally tells me that I "shot at people while not inside a PvP zone" (even though this does nothing) and.... drum roll........... "following people around". I noticed that ANOTHER player was complaining about me for "claiming all the domes so he couldn't claim them himself". I argued my case trying to get specifics of the complaints made about me so I can avoid whatever behavior in the future. This dev/GM just kept responding "if I get another complaint about you, we will report you to valve and ban your IP". After about 20 minutes more of me explaining what I did while playing and asking if any of that broke the rules, this dev/GM finally responded "if you keep arguing with me I will just report you now and ban you". I told the dev/GM that everything I did besides the head jump thing (which I assume is a bug) was allowed by their game, I got no response while this dev/GM was trying to soothe the guy mad because I interacted with the games PvP mechanics. So I logged off and never started the game again. I still don't understand what I did to this day to get threats of my steam account getting a strike and my IP banned. TLDR: This is a "create your own fun because the devs didn't" kind of game. The devs are so fervent to protect the 10 people playing their game that ANY complaint (even if it's illegitimate) will cause them to threaten you over the tiniest infraction while not explaining to you what you did, they have 0 people skills and seemingly power tripping. If you like your Steam account, I'd avoid this game.Show moreShow less
My thorough review/basic guide... I started on world wide server #1 PvP. Big mistake! I landed on the green planet, got out of the scout ship and lasted about 30 seconds... gunned down by a ship piloted by one, Riley McKenzie! Then I did w w server #2 PvE and did the Prologue. It's perfect for my tastes; exploring, building and learning many invaluable hints from others and helping the community in kind. You'll notice there's no tech tree or EXP limit to what you can build except for the supplies needed to build it. Harvesting with a pickax is like most survival games and it gets easier with better tools though. On to my experience... When my avatar emerged from the cryopod, it was like coming home for me. I've worked on many game projects over the last 20 years, mostly building 3D models and programming/scripting in the Second Life environment and the like. Generally, adventure/survival games have 4 basic phases; Initiation, Novice, Adept, and Veteran. Initiate phase; takes about 2 or 3 hours to complete the Prologue, aka tutorial for basic interaction and game mechanics. Take time getting use to moving about, chatting and scavenging. Learn what keys do by pressing Esc key then click Options, Input and remember you can always refer to it. Press N to show points of interest. This phase takes you through various places you'll return to later. Be patient: The stuff will accumulate in your inventory as you scavenge and explore. Read all info carefully. Talk to everyone. Check EVERY container. Notice the price of copper ore and quartz. This will be important for making advanced things. I bought a pick before I knew how easy it is to make one. Its just up to you how much you want to spend time harvesting and crafting or just buy things and move to the next phase. Avoid splitting stacks of things in inventory as it has a bug atm. Check out the bug list for other things to avoid. https://steamcommunity.com/app/623340/discussions/0/1630790987577149522/ Do the research so you know what to expect from this early access game. Hint: Be sure to do the quest to get the jetpack! If you become overburdened just use your jetpack to move through the air. Practice until you are proficient and shooting arrows at a few beasties. Always check their loot! Then move on to the next phase by piloting the scout ship to the planet, Beta Prairie. Novice phase; lasts around 8 to 10 hours (or more if you like to explore like I do). After landing on Beta Prairie, take all items out of ships inventory so it cant autopilot fly away (It worked for me). Finish the prologue quest and get the land-claim device. Get back in the ship, install the items back in spaceship inventory. Press N to show points of interest. Fly around scouting for a good place to build a base. You see info about location requirements, something like 150m or 200m from any other base or building, mostly flat. Dont worry if it seems far away from water or resources. You can just use your jetpack to fly around over-encumbered. Enjoy the environment and the sounds as you move around. In the next phase the scenery will be a blur on horseback. I have fum making my horse go sprinting up inclines or bounce up off rocks (they don't do jumps like the avatar though). So make a saddle and put it on a horse as soon as possible. When done, make sure to take the items and sell the ship items ASAP before you logoff. Hint: Be very careful about claim device placement. You can build another device if you make a mistake with your free one... but its big hassle to harvest ore and refine and craft. It took me about 2 extra hours. Don't place your land-claim device in the resort house with the furnace like I did. This has been fixed though, I think. ;~) You can always sleep in beds at the resort near the spaceport or in the old apartment buildings Clayton town. Also, you can join a clan if you want to help others and get help in return. In your inventory, look at crafting things and see what materials are required. Once you have a basic grasp of the supply chain, e.g. quarts makes silica, to make circuit boards. Then focus on where the supplies are, or how much they are, and how to process them (industrial refinery is on the space station). As you are exploring and scavenging, remember to stay hydrated and fed and sleep enough. In your inventory, 'Use' bottles while next to any wells (or in a lake) to get a bottle of dirty water. Purify dirty water using fire-pits. The Resort near the space port has buildings with beds, a fire-pit, a lake (with dirty water), and distillery, and you can always buy water bottles at vending machines. The town of Clayton has wells with dirty water and a work bench. Make sure to have about 5 bottles of pure water to drink or more. Adept phase; ~12 to 15 hours or so; This phase is mainly about building a base so you can be more proficient at scavenging, harvesting, processing and surviving with ease. Focus on roaming around to locate supplies. Gather stuff from containers at the resort/buildings/dumpsters/trash. Build tools and harvest ore and minerals; iron, tarphite, salt, sulfur, rocks, wood, etc. Hunting creatures is easy. I think it takes about 8 shots to kill a bug or bear. If they get too close just use the jetpack to fly away. Build workstations to make more tools to harvest more. Make a Grazer tool asap. It makes harvesting ore so easy... as it should be. On to the next phase... Veteran phase; I've just started this phase in my game but from what I've seen others do, its the same as above but also develop your base so you can build ships. On second thought, I'm going to wait until vehicles 48hr expire issue is worked out before I make a ship. I'd rather explore around by horseback anyhow. But you can still use the ships to go to other places, harvest space junk. Sell stuff to get better ships and stuff. This is where the fun stuff is under development. Save up enough to buy weapons and armor at Gregadoo! You can see videos and images to see the quality of graphics BUT its the challenging interaction that makes a game fun! Its the core of why we play such games as this. Of course, the graphics aint stunning but I'll take great game play over pretty but not much interaction. For such a small indie team I'm very inspired and impressed! Here's the features page; http://starsend.reverieworld.com/features/ The future is very bright for this game! To see how fast the game developers are progressing just look at the Update messages at http://starsend.reverieworld.com or better yet... The more updated list on Discord at https://discord.gg/starsend. TL;DR Buy this game for the fun of building, exploring and community. This indie game is great fun and going to be amazing! :~)Show moreShow less
Introduction Stars End is an ambitious single- and multi-player science fiction survival game from indie developers Revelrie World Studios, developers and publishers of Medieval Kingdom Wars. Stars End drops its players into recently thawed new arrivals to the troubled Stars End frontier system, where the remains of earlier human colonisation efforts have fallen into disrepair and ruin after system-wide political issues and rebellion. As one such newly awakened colonist from Earth, your job is to harvest, craft, and build lots of <em>stuff</em>, taking part in the restoration of the rather neglected colony. Early, Early, EARLY Access Stars End has only recently released into Early Access, and the developers make it clear that they know it's still very early days. One of the information screens in game states that the small development team estimates that it will be two years until the game leaves EA; I think that's pretty optimistic. I've kept this in mind while writing this review, but as with any game I can only review what's currently available. It's promising when a game's developers provide a plan for progress during EA, of course, but it would be remiss of me to treat such a plan as inevitable. In the case of Stars End, the very early stage of development is obvious everywhere. The game is currently very limited in gameplay and scope and full of place-holder assets, suffers from severe performance issues, and is drowning in bugs, from small annoyances to game breakers. It's a very early slice of the game, with basically all of its components feeling like barely functional prototypes. But it does give a reasonable indication of what it might possibly be like when it is finished, and that's a grand vision. Basic Gameplay The basic gameplay loop should be familiar to anyone who's played any of the many other survival-crafting games available for PC: keep yourself fed and watered while you scavenge for basic resources -- in this case plant fibres, wooden sticks, and scrap metal left behind by the previous wave of colonists -- craft tools and items to make your survival and scavenging easier, and refine your materials into higher-tier resources, to make still more useful items. Of course, Stars End adds its own particular flavour to this familiar gameplay. The slightly wonky tutorial tells you that ownership means nothing in Stars End, so you're encouraged to loot everything you see. In my own play through the tutorial this left me far better equipped after an hour than five times that long spent in the game proper. In fact, looting gives you countless high-tier items that would take many hours of normal harvesting and crafting play, such that it makes the core gameplay loop largely redundant. The resource grind is expected to a degree in this sort of game, but in Stars End it seems tediously slow and basically pointless. It seems to take anywhere between five and 20 or so swings of a pickaxe to harvest any given resource node, with each swing being slowly animated and producing at best one of a particular material. If you can develop far enough into the game you can get a grazer, which speeds up harvesting, but I couldn't make myself play the current iteration of the game for long enough to get to that stage. By-hand harvesting, looting, and crafting are excruciating, with each interaction with the game world popping up a little countdown of seconds until the action is complete: starting at a couple of seconds for looting or harvesting a bush, or ten times that for more complex crafting. There's no crafting queue or 'craft all' feature either, so you have to click and wait once per item crafted. You can also build some basic structures, but placement of base items and structures is somewhat unreliable at the moment. All of this wasted time would be potentially bearable if it led somewhere, but in the game's current state, at least, it's ultimately crafting for crafting's sake. There's actually no game here beyond the crafting; there's simply no point to it. Other Thoughts The many, many bugs are mostly bearable, but there are a couple of game breakers. The one that made me put the game down for the moment was a save/load issue, whereby I'd saved the game while flying above a planet and reloading caused me to plummet from the sky, through the landscape, destroying my vehicle and somehow respawning me standing underneath it, over 50 km from my base and any refinery that I could find. Other major annoyances are inventory stacking issues, clipping and geometry sticking issues, the performance spikes and freezes, and perhaps most importantly, the simple lack of enjoyable progression. There are no RPG elements or anything like that; progress is measured only in what you have harvested or crafted, and with no real goal yet other than to make your own ship, it all feels rather pointless. Minor annoyances are too numerous to list completely, but some notable issues include distance measurements that are way off, a too-simple trading interface, some unpredictable physics, floating objects, disappearing resources and negative material counts, and various scripting and other issues where the game gets stuck in one mode or another, typically requiring a save and reload. Sights and Sounds Overall, Stars End looks pretty terrible, with foliage and some few special effects being the exceptions. The game consists mainly of a small collection of very basic, repeated models, with bland and ugly textures. The developers have already stated that they intend to improve graphics significantly, but at the time of review, even though there are some wonderful opportunities for impressive multi-planet and moon vistas, they're just not realised yet. This isn't (yet) a game you'd want to use for desktop wallpapers. The character models aren't too bad, but with only limited customisation choices and a number of glitches -- missing polygons; flickering, moving, or disappearing hair; wonky animations; etc. -- the player characters are perhaps the best of a bad bunch. The lack of full rotate and limited zoom on the third-person camera make this worse, as do the various bugs that relate to the third-person camera, such as interactions not working, automatic camera changes, and the like. Performance is also awful, with huge spikes and freezes, sometimes up to a few seconds long, and what seems to be some sort of input queue feature that replays your movements when the freeze finishes -- usually sending you plummeting to the ground upside-down, or otherwise completely disoriented, when it happens while you're in a ship. Smaller hitches and stuttering are also common, and seem to be related to resource streaming or loading. Pop-in is obvious and vicious and distance fog looks extremely artificial. Load times are very long: minutes in some cases. Sound-wise, the game features some distorted and mostly inappropriate sound effects and a couple of music tracks, which are actually quite nice. There's a little bit of speech included, which is extremely variable. I quite liked the opening narration, at least. Verdict Stars End has potential, a lot of potential. At the moment, however, it's ugly, buggy, clunky, and, worst of all, extremely limited in content. It has the very basic framework of an in-depth and interesting survival-crafting game, and I really like the idea, but in its current state it's simply not worth playing for more than a handful of hours, and even then you'll spend most of your time bashing things with a pickaxe. If you want to help fund the developers while they work on it, then by all means pick it up, but if you're after a compelling and enjoyable game experience, I'd suggest holding off on a purchase for now. Pause For daily, detailed game reviews please visit the SaveOrQuit website via our Steam Group!Show moreShow less
Kudos to the devs who promised adding offline single player do Stars End even though the game was originally only multiplayer, they finally did it: https://store.steampowered.com/news/app/623340/view/3672159858141503834 They have been really had at work recently, I think it's important to recognize their dedication, plus I'm really enjoying the game even though it still requires some polish. I can't wait to spend more time in it.Show moreShow less
As of right now (10/15/2019), I wouldn't recommend anyone buy this game. It's in VERY early stages of development as is plagued with performance issues and bugs. The gameplay is very clunky and stiff. Not enjoyable at all. The interaction is very unintuitive, too; you have to press F then watch a bar spin around for 2 to 3 seconds to pick something up. You don't even have to hold the key, press it once and wait. Animations and graphics are quite poor and dated looking. A lot of the assets are just stock assets from various sources online. Audio quality not very good and not balanced. Something not related to the gameplay itself but that struck me as odd is that on the discord, the devs make mention to several other games that had "failed launches," and they even make reference to other games in the main menu of this game. It comes across very childish and as if they are trying to justify the game's poor performance by comparing it to other titles. Not very professional at all, and if I were the developers of Space Engineers, I'd be asking these guys to remove their mention from the menu screen. Will update review in a few months but as of right now I'd say avoid it and let it stay in the oven a bit longer.Show moreShow less
im changing my review from a negative to a positive because of the development team. they reached out and were very clear and calm to help me. i bought this game as i like the idea of a single player space survival game. the game still has some big problems and hope they can be fixed. will update my review after more time.Show moreShow less
How the hell is this not a Early Access? It's not even in a beta state, maybe pre-alpha....Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.