
STARSEEKER: Astroneer Expeditions
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About STARSEEKER: Astroneer Expeditions
Aboard the ESS Starseeker, plan Expeditions to alien worlds and work together to gather resources and complete missions. Timed deployments take crews through distinct regions filled with creatures, hazardous flora and other dangers. Back at the station, unlock blueprints, improve gear and customize a loadout before tackling harder challenges. Crew assignments and conversations also advance the unfolding story. Steam players rate the game 55%% positive from 820 reviews. Supported interface languages: Simplified Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, and Russian. Release date: June 11, 2026.
Credits
Lowest recorded in 36 months
$19.492026-10-15 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Co-op expeditions
Timed Expeditions combine exploration, resource gathering and mission objectives in online co-op.
Language
English has full audio. Interface support includes English, German, French, Italian, Japanese, Polish, Portuguese, Russian and Simplified Chinese.
03Frequently asked questions
What do you do in the game?
Explore alien regions, gather resources and complete objectives on timed Expeditions.
Can I play with others?
Yes. The game lists online co-op and multiplayer.
What is the ESS Starseeker for?
The station is where players plan Expeditions and upgrade their gear.
“Want to clock in to space with three friends, grab resources in half-hour runs and race the oxygen meter back? The co-op loop lands and the terrain bends to your shovel — just know it forces you online and offers no quiet solo dig, so single-player folks should think twice.”
Our Verdict
A co-op spin-off, not the next Astroneer

This isn’t the “big new Astroneer” sequel people might be expecting. It feels more like System Era taking that world and bending it toward short, organized co-op runs. And honestly, that shift works best if you already have a fixed group to play with. If you’ve got three friends who actually show up, STARSEEKER makes a strong case for itself because every expedition is built around a clear goal, a ticking oxygen clock, and that constant little pressure to keep moving. It’s the kind of game that keeps saying, “one more run,” and sometimes that’s exactly what you want.
The big hook is that it keeps Astroneer’s sculptable terrain, which changes the whole conversation compared with something like Deep Rock Galactic. Deep Rock gives you structured caves and smart mission design, sure, but STARSEEKER lets you dig the planet itself into a solution. If the route gets blocked, you don’t just reroute around it — you carve your own way through. That’s a legit identity, and it gives the game a physical, improvised feel that co-op fans will appreciate. It’s built for players who like tight, half-hour sessions and don’t mind their teamwork being shaped by oxygen, extraction windows, and whatever mess the terrain turns into.
Early Access money, Game Pass access, and the solo-player problem

Here’s the blunt version: if you’re the kind of Astroneer fan who wanted to keep playing alone, offline, and at your own pace, this probably isn’t your game. It’s always online, there’s no real offline solo mode, and that alone shuts out a lot of the original crowd. The game also doesn’t explain itself very well, so the first few hours can feel rough, and if you hit extraction bugs or a bad connection, you can lose a whole run’s haul. In a game about gathering and keeping progress, that hurts.
So the value call is pretty simple. At $29.99, this is a “buy into the idea” price, not a “finished, all-you-can-eat” price. Since it also launches on Game Pass, trying it there makes way more sense if you’re curious but not committed. Right now it’s Early Access, and you can feel that in the limited planets, the smaller biome pool, and the content ceiling veterans will probably hit after a dozen-odd hours. If you’re willing to live with a half-finished co-op sandbox for the next year and watch it grow, there’s something here. If you want the full, slow-burn solo Astroneer life, I’d skip it.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I feel like I need to apologize to the devs for not fully researching what this game is and what their mission statement for it was - I'd intentionally gone into the game as blind as I could, and I only knew that it was a spinoff to a game I've sunk 200 hours into and had played since early access 2016, and that it would be a sort of extraction-type "get in, get the goods, don't run out of O2" experience with friends - which I was all on board for. That premise alone sounds super exciting and fun. Unfortunately, because I didn't read in further, I wasn't aware that it was a forced-online experience where you would be sharing the world with other random players without choice. I have read other reviews and seen Adam's response of making the game to "foster community, connectivity, and generosity amongst its players", and if that's the game you want to make that's completely fine of course, but I would have much preferred a game that still has an emphasis on cooperative play, but the ability to choose to only play with people you actually want to play with. It's sort of a weird move to me to force this interactivity because the closest game to Starseeker that comes to mind for me is Helldivers 2 - which has that same global unifying objective/mission design alongside the same kind of "drop-in, get the goods, get out" gameplay, but you can happily close your lobby and only play with who you want (or go in on your own) with no detriment to the rest of the community, with the global objective score ticking right along with what you do privately. To that end, I also don't like the always-online design - when the servers go down, you can't play, period. I understand that this is the first day of launch, and I'd happily have given grace had I even known that the game was always-on when I'd first started playing, but I had to learn of this through a server disconnect, which I'll get to shortly. Hand-in-hand with the always-online, I don't like global objectives, community events, timed events - systems designed specifically to induce FOMO. If I don't feel like playing a game, I don't want to also feel like I need to play it or else I'll miss out on a special reward item or cosmetic. I was really hoping to just take my time exploring the game with friends and working my way through it without a real-world timer ticking down above me. My only experience with the game was this: After booting it up the first time, my GPU started screaming because by default the framerate is uncapped and I was suddenly watching an intro movie at 350FPS. I let it sit and finally got control of my character but in the settings, the only frame limit options, for some reason, are 30 and 60. My monitor is a 144hz panel and so 60FPS limit (not being cleanly divisible) creates frame stutters and tearing. I had to close the game and open my GPU control panel to manually set the frame limit to 72, and then booted back up to find that the intro movie is entirely unskippable, and several minutes long. This would be the second time I watched the movie. I finally got in and started the tutorial, learning the controls, and after about 20 minutes (I believe I was nearing the end) the game server closed without warning (and this was where I realized that the game was an always-online experience). I looked on X and joined the discord to check and found that the server had intentionally been closed for maintenance. Apparently there's supposed to be a large on-screen timer indicating the server would shut down, but I did not receive it - maybe because I was still in the tutorial? After approximately an hour the servers came back up and I started the game back up, only to find myself, again, watching the several minute unskippable intro movie, all the way back at the start of the tutorial. This was unfortunately the straw that broke the camel's back. After an hour waiting for the server to come up, reading the discord chat and browsing the steam reviews (both positive and negative), I was ready to at least give the forced-community experience a try, under the impression that the gameplay loop itself would still be satisfying enough for me to play, but I just absolutely don't want to bother anymore, I don't want to sit through the movie for a third time, I don't want to trek through the tutorial again, I don't want to be a part of other people's expeditions. Good luck with the game.Show moreShow less
A lot of review bombing by people who ether refused to read what they are buying or simply don't understand the words. This is not astroneer 2 they went in a different direction and i think its fun. Early access and the devs are active with updates and fixes as we play if that is not an experience you are looking for give it time. This is a gem that Yes does need polished but a gem non the less.Show moreShow less
not single-player. can't play alone. player can randomly join. if you wanna sit back and just play alone it's not the game for youShow moreShow less
Its a fun game I would describe it as a cozy extraction game almost, even though there is a 30 minute timer on missions there are extraction points everywhere and you don't ever really feel like you are racing against the clock unless you try to go for too many missions at the same time. if your someone like me who was looking for a PVE extraction game that's more relaxed and enjoys the theme of exploring I recommend it.Show moreShow less
I wanted to like this game, but ill be honest the devs bungled the launch with dishonest and shady practices, and a complete unwillingness to admit their faults. the game has microtransactions. they said it wouldn't, it totally does. they said this game is singleplayer, its multiplayer and online only. these are two lies. they've removed the singleplayer tag with an absolutely ♥♥♥♥ excuse that they thought "you dont need to bring friends to play this game" means it is singleplayer. they didnt think that. they are game developers, they have played games, they know what the word singleplayer means. they lied. they said it wouldnt have microtransactions. it does, it has the supporter pack, available at launch, and costing extra money to get more cosmetics. they said no recurring spend in the same response post that they mention they will be adding more supporter packs in the future. THATS WHAT RECURRING SPEND IS. they tried in that post to argue that their version of a microtransaction is different than ours. no it isn't, you guys are game devs. you play games. you know what a microtransaction is. you lied. this is a big deal because this is an always online multiplayer title and cosmetics are the ONLY end goal. pay-walling cosmetics communicates that you can't truly have all the customization you want without paying more. it says "yeah, we gave you some stuff to unlock through gameplay, but the good stuff is gonna cost money so hold on for that next supporter pack." i wont be buying your next game. i shouldn't have bought this one. there's not even a whole game here. there are two missions. one place you can go. there is not 30 dollars of content here. like c'mon, you really thought this was good enough? i've played 10 dollar games with more content. ive played free games with more story! the only thing to do in this game is collect the same items over and over again, carry a beacon to the top of a building, and bring crystals to a box with a timer.Show moreShow less
I honestly don't think the game deserves the low score it currently has after reading some of the negative reviews. It has it's issues that need to be sorted out and yea, probably should have cooked for a month or two before coming to EA but it's here so whatever. Would be nice in this type of game to at least have a text chat for those in lobby on station and on planet. I saw one dev response about "the kind of community we want" (which is weird af tbh) and how they're a small team that can't moderate text and voice chat. Well, I for one don't need a dev (or God forbid a """community manager""") to moderate for me. Give us the ability to mute/block and the playerbase will sort it out. I'm so sick and tired of this forced nanny-state in videogames that requires spyware-levels of software integration just for me to type "Hey man, need help with that quest?" in a chat box.Show moreShow less
It really sucks to firmly not recommend this game. Let me preface this by saying I have followed and played Astroneer from its first day of release back in 2016. I followed this game with great intrigue ever since the first reveal, so seeing it fall so flat is genuinely rough. This universe feels special, and to see it fumbled this hard really saddens me. I really, really want to like this game, but the massive flaws are far too large to look past. The Game The WORLD this game is set in is awesome. When you get into the big lobby and see people launching and such, it feels like such a neat world. The problem is that everything outside the aesthetic and world building falls so, so, so flat. Remove the charm of the Astroneer aesthetic, and what you have left has all the hallmarks of a mobile game. Everything is so simplified and stripped back that it ends up feeling shallow and void of any real substance. When you load in, you're introduced to all these things like crafting, smelting, tasks, etc. But within the first hour you realise that is all there is, and even then there is very little reason to interact with any of these systems. Everything feels almost comically simplified. Yes, it's early access and more content will come, but the question is where is that content actually going to go. There is currently no real progression outside of cosmetics. They can add all sorts of content, but the reason of why you would do any of it remains empty. If you've never played an extraction game before, this game may feel novel. If you have played anything remotely on that vein, I think you'll find this game very underwhelming, hence why I feel like this game is better suited to a much younger audience. Controls & Feel The overall gameplay feels offputting in a way that is genuinely hard to describe. Movement feels janky and inconsistent, camera control feels too close and console-like, and you just don't feel particularly in control of your character for whatever reason. Basic controls are buried behind context menus which ties back into that mobile-like feeling. Instead of utilising the massive array of inputs a keyboard and mouse gives you, most things are done by clicking, going into a menu, selecting an option, then clicking again. It feels like the game was designed for a touchscreen and ported up rather than built for PC from the ground up. Player Population The other thing that worries me is how player-sparse it feels. In my brief playthrough, I encountered less than a dozen other players. In the main Astroneer game, that feeling of isolation is intentional and creates a certain atmosphere. Here however, everything is designed around players being everywhere. People running about, crafting, smelting, launching to their next run. So when you go to the lobby and there are 2x more quest givers than players, it ends up feeling more "dead" than being alone in the original Astroneer. This game is 48 hours old and is already pulling numbers half that of the main Astroneer game, which doesn't bode well for a world that relies so heavily on player presence for the atmosphere of the world. Early Access I've seen a lot of people brigade in these reviews, really angrily shouting at people leaving negative feedback because "it's early access!" Let me tell you something, I've played a vast array of games in EA, and you can absolutely get a sense of the path a game is heading down from the start. There are some fantastic early access games with close to zero real content where you can still FEEL and SEE the potential. This game in its current state has very little of that, at least to me. Performance Performance is pretty horrendous for what is presented on screen. This game has no textures and is very low poly, yet runs significantly worse than several other games with extreme graphics and full RTGI. Frame drops are massive and frequent, my 1% lows got down to 3fps several times. This is concerning considering the game seems aimed at a very young audience, and young kids aren't running 5090s. Also, if you're particularly sensitive to motion blur or motion sickness, avoid this game currently. It uses forced, extremely intense TAA for antialiasing. This doesn't bother a lot of folk, but for me I can only bear about an hour before a headache starts coming on. Overall, this is a massive bummer. As much as I'm disappointed, I hope to return in a few years, and by then I sincerely hope they manage to turn this around and make it into something great. Though that is a long way away and to be honest I feel the core game loop needs to be reworked for that to ever transpire.Show moreShow less
Really great game, everyone who put negative review is only doing that because they though it was Astroneer 2, WHICH IT IS NOT! And no it's not a MMO, they already specified it, it's a massive cooperative game, you can play alone, but you will also see other player in your games. And no there is no full single player mode, do you see Fortnite with the battle royal going in a full single player mode? No. Or do you see call of duty going into full single player? I dont think so, it would be boring. This game is made to be with other people, if you don't like this, then idc, but thinking that this is the follow up of a game when they said it is not for many years, why bother test the game? Anyway the game is great, I dont have any lags, yes there is some down server rn because they are doing a backend update so the server would be more efficient, people cry because it's laggy, they are downing the server to update it, and they still cry because the server is down WHEN TRYING TO FIX THE SERVER! Humans... Am I right? Love this game, cant wait to see the next thing coming, cant wait to see more regions & planets! PS: Please add pets like Astroneer lol IT WAS SO CUTE!!!Show moreShow less
This game has tons of issues, - Always multiplayer, no offline, no single player - Hub is always multiplayer as well - Random people can join your game, even when using squad system with friends - Tutorial is very lacking and rushed, if you exit the tutorial mid way through you have to do the entire thing again and watch the beginning cutscene again - Game looks like a blurry mess - Nothing is explained properly - Game blog said no microtransactions, but they have paid cosmetic bundle - Certain wifi networks refuse to connect to the server - Server issues on launch - The description of the game provided on the store does not do a good job of explaining what the game actually is Overall the game feels more like an alpha than an early access. Still can't believe they left the original Astroneer in such a buggy state, with two broken and lacking dlc, to focus on this. *Edit: The game was originally tagged single player on launch when bought, they have since removed the tag. Still a scummy thing to have on when you should know your game has no single player elements.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.