

SteamWorld Dig
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About SteamWorld Dig
SteamWorld Dig mixes platform action and exploration. As mining robot Rusty, dig through an underground world, gather resources, upgrade tools, solve puzzles and face enemies. Steam player reviews: 94% positive from 6,537 reviews.
Credits
Lowest recorded in 36 months
$0.002025-06-23 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Hungarian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
How it plays
The Steam PC version has full controller support. Mining, puzzles and enemies combine exploration with platform action.
Language
Steam PC lists nine interface languages, including English; supported languages have subtitles, but no full audio.
03Frequently asked questions
What do you do in the game?
You control Rusty, a mining robot who digs through an underground world, gathers resources, improves tools and uncovers secrets.
Can I use a controller?
Yes. The Steam PC version has full controller support.
What are mined resources for?
Ores and gems can be used to upgrade tools and abilities, helping Rusty dig deeper.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Steamworld Dig is a bit like a cross between Motherlode, Spelunky and a metroidvania. Motherlode because the game owes a lot to the concept of digging down into the earth, mining minerals and then selling them on the surface for gold to buy upgrades, which then enable you to dig deeper, take on more enemies etc. Spelunky because the main levels are procedurally generated, and the general feel of your character is quite similar to Spelunky (so much so that playing one after the other causes quite a bit of confusing pressing the wrong buttons!). Metroidvania because there are various caves that are set puzzles scattered throughout the main mine shafts, and completing them gives you upgrades that allow access to previously inaccessible areas. It's a compelling formula polished to a fine sheen here. There's a lot more depth (ho ho) to this game than first appears. I definitely dug it. In fact I'd say it's oresome. Ok, ok, I'll stop.Show moreShow less
I like platformers. I especially love Spelunky and Super Meat Boy. I also enjoy games like Guacamelee and Raymond. So if you like them too you'll probably not like this game. I also like sandbox games like Terraria / Starbound and of course both Ori. So this review might be helpful for people with the same taste. Don't expect too much from this game. It'll take 2-3 evenings. But before I count things I don't like I'd prefer to show positive side of deal: + there is a plot + funny NPC characters, their phrases + beautiful simple picture That's all. It's ok for a $4 game (I bought it during sale), but anyway I regret that I spent time and money on it. Now check things I don't like about this game: - It's really short. It took less than 5 hours to pass it completely including all "puzzle" caves. According to the game plot It has a claim to be continued, but it will be another game or DLC. It's better to have a free patch/DLC. Otherwise, it'll not be worth it. - Simple. No challenges at all. It's like walking in the park. Game process is slow and smooth. I didn't feel dangerous until I met a boss. There is only one boss at the end of the game. Regular monsters are dump and predictable. They are easy to avoid or kill. Few "puzzle" caves require 2-5 minutes to pass because of they are obvious. And it's not big deal to die as you will be resurrected. - Routine. Yep, it's all about digging. Get deeper to get more resources to sell it to get more money to upgrade your ammunition to be able to get deeper... you got it. Defeat the final boss. - Replayability. There is no replayability. No score table to compare your and others players progress, crack a record. No difficult levels. - More fun with company? No, thank you. I like to play together with my wife or with a friend of mine. Games like Spelunky, Guacamelee allow me to enjoy company and a game at the same time. Regarding to SteamWorld Dig there is no multiplayer or hot seat. It's obvious from the game description but it's a pity anyway. It's not an ideal game or a masterpiece. Just be ready if you're going to play. On the other hand, it was disposable fun that you may enjoy yourself anyway and maybe like it. Frankly, I can't recommend this game. I hope my review was helpful for you.Show moreShow less
Moving into Steamworld Dig, I knew two things. The first being that a tasty art style is not a good indicator of a game's quality, and two, that this was originally a handheld title. With these things in mind, I begin my journey into the depths of what turns out to be a charming and far more than competent Dig-Dug style, upgrade laden adventure. When you first enter the only town in the game - which acts as the hub for your adventure - you're limited by the only tool you possess: your trusty pickaxe. In this beginning portion of the game, where your only moves are to jump and slowly break away the dirt beside and beneath your feet, this game's handheld roots seem to become apparent, as there doesn't appear to be any sort of depth to what your doing nor any real goal other than to find your long lost uncle Rusty. I was almost tempted to quit and write it off here as nothing more than a simple throwaway time waster. Luckily I didn't, as the game's (limited) depth soon bubbles it's way to the surface. Your journey to find your uncle consists of digging deep and hard for minerals of varying value, which can be traded for currency, which in turn increases your "level" and the sorts of things that you can purchase. Finding these minerals is your primary goal in the game, as the ground gets harder the deeper you go, and your simple pickaxe won't always cut it. This is what drives the game, and caused me to play it for hours at a time: Upgrades! That feeling you get when you finally earn enough for that powerful new pickaxe or higher defense against the creepy crawlies that inhabit the underground persists throughout the duration of the game, and you'll have to do a lot of mining to earn enough for all of them. But you won't be able to stay down for hours, hoarding all of the loot you snag. You can only hold a finite amount of minerals, among other, upgradeable necessities, such as light and water, that you will need to replenish by returning to the surface. And that loot pouch fills up quickly, limiting how long you can explore at a time, and you will need upgrade it's capacity if you want to stay deeper for longer. As you progress, you will find brand new abilities that you will constantly have to utilize if you want to survive and loot the entirety of the world beneath the surface, like a powerful drill arm and the ability to leap larger distances. You will have to use every move you earn if you want to make it to the bottom; there are no useless abilities here. The world isn't limited to the drab and ordinary beneath that you start your journey, and soon opens up to several varying areas with far more dangerous traps and enemies, as well as more valuable loot. This is the sort of game that you need to stick with past the first hour, as prior to this point, it can seem like a boring and shallow experience. And in many ways, it is very limited by it's handheld origins. A full PC/Console sequel could very easily rectify any complaints I have, the greatest being the limited use of the minerals you find. For a game whose loot can so easily be associated with that of games like Terraria, Starbound or Minecraft, it feels like a massive waste of an opportunity to not utilize the minerals you find in the same way. Finding that last piece raritanium needed to craft the Quantum Drill Head is infinitely more exciting than just finding a gem that sells for the last few coins that you needed to just buy the thing. Especially given that the characters are all robots, it's a shame that there isn't any sort of customizable upgrade system in place, augmented by rare materials you can seek out. As simple as the experience is, it never gets boring. As you progress downwards, there is always a new ability to be discovered, hidden gem caches to dig up, and upgrades to buy. The game scratches that very special itch to find every last hidden object, and can make playtime range anywhere from 3-10 hours, depending on just how much you really need that final upgrade. As it is, Steamworld Dig is a fantastic time waster for the loot junkie needing a break from their poison of choice, even if the game does little more than scratch that itch for several hours. The potential for something far greater is there, and I truly do hope for a sequel that capitalizes on crafting systems already implemented in other similar titles. As a solid first entry, with a very real opportunity to make a fantastic sequel, I can only hope that the developers are already hard at work designing the next entry in the Steamworld series.Show moreShow less
caveat: Judging by achievements I'm about halfway into this, so maybe my opinion will change, but I'm also quickly reaching the point of "do I even want to keep playing?" (edit: After beating it - one thing may be a bug, I never saw one shopkeeper appear, but aside from that, no, the rest of this still stands) SWD is a game that tries to meld two cool concepts: the digging and exploration of a Terraria, and the 'levelling' and ability gain of a Metroidvania. The problem is that it drops the ball on both. The early game involves a LOT of back-and-forth between going into the mines, filling your pouch, and then returning to the surface. Do this a few times and you'll have sold back enough materials to level up the town's shopkeeper, and buy a new pick, and... okay, can you see where this is already starting to become an issue? As you dig down, there will be the occasional chamber to explore (basically a side-room to the large vertical shaft you continue down). This is basically where the Metroid influence comes in: single room puzzles that lead to one of the more limited currencies (did I mention there's more than just gold? there are also ORBS to upgrade things) or your actual upgrades. These rooms are fun! But you basically have to realize that they're few and far between, and it's like if you were playing, to keep this metaphor going, a version of Metroid where between every interesting room, there were about 10 of those vertical shaft levels and you needed to BATTLE YOUR WAY DOWN. With fall damage. To top it off, eventually the stuff you're digging down through becomes too hard for a pick to work on, so you need to find a drill... but because the game has the word "Steam" in the title, a lot of your abilities or items rely on your stored water as you go on. Water becomes really quite scarce, and at where I am now(? god I hope this changes), I can't refill that in town like everything else (I would have assumed the saloon lets me do this but nope). Everything but your basic pick and your run move is a limited-inventory item or requires water. EVERYTHING. HIGH-JUMPING requires steam power. Given that the basic pick straight up WILL NOT WORK to break things past a certain ore, this is easily the worst aspect of the game. Other small gripes: Combat bites, you need to be on top of enemies to hit them and you DO take contact damage, so that's risky as heck. (I just got a ranged weapon but IT NEEDS STEAM TO USE so that becomes another 'fun' tradeoff between "can I dig or do I hit this dude from two squares away"). The grind is seriously irritating, if I try and beeline between the good rooms, I'm suddenly underleveled and can't buy the item that'll upgrade my drill and let me keep digging, so I've gotta go farm things in a dimly lit mining stage for ten minutes at a time. If this were tightened up a little, this could be a really cool game, but it's trying to do way too many things unsuccessfully to really make it above "competent".Show moreShow less
This game, is one of those games that you wish, they would never end, but they do, sadly. PROS -one of the best artwork I could ever see -Easy to play (like Battbleblock Theater) -Fast placed (you dont have to grind for stuff) -Casual -Amazing Story -Platformer 2D -NOT A SINGLE BUG or ERROR -NO LAG (my pc sucks, had no lag at all) -controller support CONS -kinda short :( (4-5 hours of gameplay)Show moreShow less
I wish I could give this a "neutral" review. There's nothing really *bad* about it. It's kind of like a souped-up version of that old game Motherload - you dig for ore, you return to the surface to sell your loot, buy upgrades, use the upgrades to dig for more ore, lather, rinse, and repeat. It's a perfectly fine gameplay loop, enhanced by some more metroid-ish sequences where you venture into a cave and get through platforming challenges to find upgrades and uncover a little bit more of the story. But it never really *excited* me. There's too much repetitive mining and the cool discoveries are few and far between. It's okay, just not good enough to recommend.Show moreShow less
Steamworld Dig is a bit like a cross between Motherlode, Spelunky and a metroidvania. Motherlode because the game owes a lot to the concept of digging down into the earth, mining minerals and then selling them on the surface for gold to buy upgrades, which then enable you to dig deeper, take on more enemies etc. Spelunky because the main levels are procedurally generated, and the general feel of your character is quite similar to Spelunky (so much so that playing one after the other causes quite a bit of confusing pressing the wrong buttons!). Metroidvania because there are various caves that are set puzzles scattered throughout the main mine shafts, and completing them gives you upgrades that allow access to previously inaccessible areas. It's a compelling formula polished to a fine sheen here. There's a lot more depth (ho ho) to this game than first appears. I definitely dug it. In fact I'd say it's oresome. Ok, ok, I'll stop. >The world isn't limited to the drab and ordinary beneath that you start your journey, and soon opens up to several varying areas with far more dangerous traps and enemies, as well as more valuable loot. This is the sort of game that you need to stick with past the first hour, as prior to this point, it can seem like a boring and shallow experience. And in many ways, it is very limited by it's handheld origins. A full PC/Console sequel could very easily rectify any complaints I have, the greatest being the limited use of the minerals you find. For a game whose loot can so easily be associated with that of games like Terraria, Starbound or Minecraft, it feels like a massive waste of an opportunity to not utilize the minerals you find in the same way. Finding that last piece raritanium needed to craft the Quantum Drill Head is infinitely more exciting than just finding a gem that sells for the last few coins that you needed to just buy the thing. Especially given that the characters are all robots, it's a shame that there isn't any sort of customizable upgrade system in place, augmented by rare materials you can seek out. As simple as the experience is, it never gets boring. As you progress downwards, there is always a new ability to be discovered, hidden gem caches to dig up, and upgrades to buy. The game scratches that very special itch to find every last hidden object, and can make playtime range anywhere from 3-10 hours, depending on just how much you really need that final upgrade. 그 와중에 곳곳에 묻혀있는 보석 광물들을 캐내어 마을에 내다 팔 수 있고, 그것들을 판 돈으로 곡괭이를 강화하거나 HP 최대량을 업그레이드할 수 있다. 곡괭이질이 다소 지루하게 느껴질 수 있으며, 땅굴 잘 파다가 어이없게 죽음을 맞이하게 되면 마을에서부터 죽은 지점까지 다시 이동해야 하기에 패드 던지고 좌절하게 되는 구간이 자주 나타남. 하지만 '이 땅 밑에는 무엇이 있을까' 호기심을 가지고 플레이하다보면 나도 모르게 곡괭이질을 즐기게 되며, 중간에 위치해 있는 던전 형태의 퍼즐은 (굉장히 쉬운 편이지만) 적절한 도전 욕구를 가져오며 꽤 기분 좋은 두뇌회전을 요구하기도 함.Show moreShow less
I spent about 10 hours to 100% the game (complete all bonus caves, find all secrets, fully upgraded, beat the boss, dig out all minerals) and I won't play it any more. Frankly it is not a bad game but a game that doesn't reach my expectation. I hope this negative review can be a reference to those like me who only check negative reviews before buying any games. PROS: + Nice graphic + Do have a plot + No bugs found + Replayability (for those who found this game interesting) CONS: - Monotone gameplay At the first few minutes I was expecting some tasks like finding someone trapped in the cave or some interactions like item crafting. Unfortunately the answer is no. The entire gameplay is repeating the cycle: dig - back to town - sell minerals - buy upgrades - go down - dig again. The NPCs do nothing other than basic trading and story telling. = Tiresome to get back to the town (main negative) There are many reasons that can force you to go back: low health, no lighting oil, no water, or your bag is full. It is not a problem unless it is time-consuming and boring. There are handful free portals in the cave. When your portal is at 400m and you digged 100m downward from the portal, you need to climb up 100m to your portal to go back to the town. If you want to dig deeper, you need to go down the 100m first. Supposing you've digged another 100m this time, you need to climb up 200m to go back, What bothers me a lot is that you need to detour to find a way up. So each time you want to go back, you might need to walk and jump for a long time, and you might have gone through this path for over 10 times. Of course you can buy a self-placed portal, but the price will double each time you buy it, and it cost the shiny blue balls (can't remember its name), which is a rare resource. - Plain fighting system The attack type and enemy variety are not rich. During the fight, there is no knockback effect, no HP bar for enemies and no dmg indicator jumping out. Don't expect too much on fighting. - Easy boss fight The boss is not challenging at all. You just need to use your mouse and keyboard . - Ordinary Soundtrack You could get bored after listening to it over and over again. Personally it is also not my style and it makes me feel unconfortable rather than enjoyable. - Misc You can't mine while jumping. You can't dig through the boundary (not an open world). CONCLUSION: You can get bored easily.Show moreShow less
Enjoyable little adventure that sees a character digging ever downward in search of gems and better equipment. Varies gameplay elements with new content constantly.Show moreShow less
If you want the same experience but without the cost, go play Motherload. It's pretty much exactly the same thing, except with a bit of backtracking thrown in at the end. It's pretty to look at it, but I'm afraid that's all SteamWorld Dig brings to the table. (Bit of a spoiler ahead; you were warned) At the end of the game, when the girl-bot says shes going to look for Rusty because she believes he's still alive, I thought "Oh hey! A newgame+ where we play as girl-bot looking for Rusty. Cool." and then the game brings you back to the title screen. Clicking "continue" puts you back into Rusty's boots, back before the final boss fight. There is no newgame+. Once you beat the game, there's nothing else to do. SteamWorld Dig has no replayability, unless you're a perfectionist who wants every achievement.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.