

Steelrising
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Steelrising
Steelrising is a challenging action RPG set in an alternate 1789 Paris. As Aegis, you fight Louis XVI’s automaton army and explore the city across multiple levels. Steam players rate it 72%% positive from 4,722 reviews. Released September 8, 2022. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Arabic, Japanese, Korean, Polish, Portuguese-Brazil, and Russian.
Credits
Lowest recorded in 36 months
$2.502026-04-03 · Fortuna DigitalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-11-08
02Before you buy
Play options
The Steam PC version is single-player and has full controller support.
Language
English voice-over is available, alongside interface support in English, German, French and other languages.
03Frequently asked questions
Who do you play as?
You play Aegis, an automaton opposing Louis XVI’s mechanical army.
What is combat like?
Combat combines dodges, parries, jumps and attacks, with weapons and abilities for different styles.
How does exploration work?
Explore Paris using carriages, a grappling hook, secret passages and other tools.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I recommend this game if you meet the following requirements: -You have already bought and played all the mainline FromSoft Souls games. If not buy those. -You have already played, soulslike B titles like The Surge, Lords of the Fallen, Remnant and the upcoming Lies of P -You enjoyed those games and were not too bothered by the B quality -You have jank tolerance and can handle lack of polish and a smaller scale gameplay depth than real souls games -You have spare cash and want to play a new soulslike game -You can handle last gen graphics unless you have a top tier pc with 15+ GB of VRAM to put the textures above medium If all those requirements are met, you can get a pretty enjoyable 10-20 hours out of the game. On one hand I want to recommend the game even at it's full pricepoint because the foundation is solid and the gameplay is great. On the other hand the unacceptable performance lazyness and lack of polish makes me spite the devs and publisher and recommend you get the game as cheap as you possibly can.Show moreShow less
Honestly, this feels like an AAA developer saw that "Souls-like" is in and tried to make a budget souls game, got halfway through early access and then dropped it once they made bank on early-access sales. Visually the world was fairly empty. Not much to interact with and in most cases you were given 2 paths: 1 obviously dead-end and one that continues the story. I mean that in a literal sense, there wasnt much in the way of exploration. There was a lack of setting and it felt very empty. There were very few enemies and it honestly felt like an Early Access game where you have to accept assets aren't all in and polished. The gameplay itself is subpar at best. Trying to "chain" or "combo" attack patterns results in very janky animations and things not quite working, plus being punished by your own stamina system. Enemy attack patterns are very predictable and everything feels so sluggish. You get into a routine of: Bait attack, dodge past them, attack a few times but not too many. Unlike the Souls trilogy, rather than enemies punishing you by retaliating in a smart/clever way, you are instead countered by your own ridiculous stamina system, whereby draining all of your stamina doubles the time it takes to restore. This doesnt make fights the fun kind of difficult, it makes them the tedious kind of difficult. Woo, I need to remember to attack twice, but not three times, when dodging an attack else I will overheat and get hit by virtue of enemies not having any kind of stamina system. I feel like a large part of the Souls trilogy and souls-like games are clean, responsive, difficult combat. The combat should feel responsive, your actions mattering and your enemies clever in how they fight you. In souls games enemies use heavy attacks, leap attacks, running attacks etc. In this, they might running attack. They will never leap or heavy as far as I ended up seeing, and the rare one would randomly use alchemic (read flamethrower) stuff, but again, it was less difficult and more tedious. I also very much dislike the lack of backstabbing/countering/riposting... Such a cool and interactive Souls mechanic completely absent in this game. The maker of this needs to sit down and play the souls trilogy before referring to a game as souls like, this is more a souls-ripoff, and a bad one at that. One word tl;dr: DisappointingShow moreShow less
I really enjoyed my time with Steelrising. However the game isn't without its flaws. Detailed notes below for those considering buying the game who have a few minutes to spare. Tips if you're going to buy Steelrising whatever I say Want to make the game harder? There is an achievement which requires that you beat the game without using the flask-item (Burette). Try to beat the game without using it, relying instead on the regular ordinary oil vial flasks you can purchase from the game's spawn points / find on enemies to heal. Choose modifiers for Aegis which do not focus on immobilisation, or the frost status ailment, and try to limit the amount of bombs you use in your run . Worried the game will be too difficult? Consider using assist mode, which the developers were kind enough to include. Alternatively, focus your build on critical hits and the status elements available to you, particularly frost and lightning. Choose modifiers for Aegis which facilitate immobilisation, and which heal you or restore stamina on a critical hit. Lastly, prioritize armour sets which increase your armour value first, and endurance second . Steelrising Review Positives Protagonist Model : So much care was given to the model of the player character, Aegis. From the cogs which are constantly spinning in your back to the rapid changes to your arms as you swap or use your weapons, it really added to my experience of the game. Game length : Clocking in around 20 hours for a run where I did a ton of exploring / completed the side-quests. This is very subjective, but I found it to be perfect. I don't feel burnt out from Steelrising's content. In fact I want to dive back in and see how I can affect the story through choices made during the game. Weapon and Armour Design / Loot Variety : I'm going to wrap these two into a single point, because I think most souls-likes often suffer from doing too little in these departments. The weapons are grouped into various "types", which are refreshingly creative. Some move sets are obviously more inspired than others, but the fact that each weapon has a "special" ability adds variety, and gives the best-designed weapons a unique identity. Armour design is gorgeous, but be warned that some suffer from poor cloth physics. I ended up finding a set of armour ("Diana") which I used throughout the majority of the campaign. The variety of weapons and armour was pleasant enough and, importantly, rewards your exploration of the game world, particularly in the first half. Enemy Design : The clockwork enemies in the game are beautiful, and can be quite creative. The musicians were favourites of mine, playing their instruments like good bots until they try to kill you with them. Some enemy types which are genre tropes suffer from the same weakness fans will have grown accustomed to, such as dogs remaining the most predictable. However, Spiders did innovate on those tropes in fun ways due to the setting and themes. Level Design : This really should be mixed, but I want to give recognition to Spiders for the first three locations you visit in-game after Saint-Cloud. The levels are well-crafted, and serpentine, in a way that genre fans should enjoy. The abundance of shortcuts are complimented by a clear dedication to verticality, particularly within set-piece buildings. The last third of the game's level design does suffer from third-act-let's-wrap-this-up-boys-idis (what the medical community also refers to as Lost Izalith), which is a shame (especially because Versailles is so beautifully recreated). To the developer's credit, the fact that this portion of the game is gated behind a point of no return indicates that they knew you'd be somewhat railroaded until the end of the game, which is appreciated and leaves you less surprised when it happens. Mixed Difficulty : This is something which has already been addressed by many reviewers, but the game is not particularly difficult. Difficulty is something I seek out in games like these, so it left me feeling ambivalent. Keep in mind that difficulty could later be affected by balancing changes and can be affected by your choices as a player (see the two spoiler tags at the top of this review). Game environments : I found the game's environments beautiful, but they can become quite repetitive, particularly in the last third of the game. Being grounded in realism, they are often too concerned with remaining true to life. This is obviously intentional on the part of the developers, but it left me a little disappointed, especially given the more supernatural elements in parts of the game. The last level you visit, Versailles was by far my favourite from an environments-perspective. While several concessions affect the realism of the location in order to make it fun to play through, a lot of attention was given to it's recreation and it shows I loved l'Orangerie with the farmer bot . Game story : The mileage you get out of the game's story will really depend on how seriously you take it, and how much you appreciate its subject matter. It is focused on a few key players of the french revolution, which won't be everyone's cup of tea. I thought the more engaging elements were those involving the fiction which the developers crafted themselves, and not the multiple conversations where Lafayette and Robespierre bicker. The story also suffers from some side-quest bloating as you near the first point of no return the Bastille, and Montmartre before it , with those same quests often asking you to retrace your steps. However, the developers were kind enough to ramp the difficulty / vary the type of enemies in the zones you revisit, which was appreciated. Negatives The Bosses : This is obviously very subjective, but I found the game's bosses really suffer from a lack of appropriate balancing, and are far too easy for more experienced players. Their vulnerability to critical hits, status elements, and bombs creates an unfortunate disconnect between their beautiful design and their actual difficulty / how long you end up fighting them. I found it a shame that an effective build could lead you to ignore some of their mechanics, especially since so much care was obviously put into their animations / design. PC Demand : Buyer beware, this game is quite demanding / taxing on a PC! My build below, for comparison: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz || 48.0 GB RAM || NVIDIA RTX 3070 I ended up having to pay attention to what settings I put on high, and opted to turn many of them down to medium so I could run the game over 60 fps in 1440p. I recommend reading up on optimisation guides / graphical requirements and seeing if your computer can run the game comfortably before diving in, as choppiness can affect your appreciation of the game. As Nacon has been kind enough to comment however, this is something that they are currently working on improving, so if your computer isn't as high-end, you may wish to wait until they've had a chance to make some changes. Ted talk over, thanks for the great game Spiders! [Edit: some typos, small changes made to the content per developer comment]. -Show moreShow less
The story, atmosphere and combat feel and sound great but in it's current state I simply cannot recommend it. Constant stutters and frame drops and as soon as I left the beginning area I am getting constant crashes which is simply inexcusable with my hardware I am running. Hopefully I will be able to go back to it after some serious patches but for now, refunded. Hardware: CPU I9 12900k GPU RTX 3090 RAM 32GB of DDR5 @ 6000MHZShow moreShow less
I love robot girls. Don't ruin your reputation. Optimize your game please. I believe in you dear developers.Show moreShow less
This is the worst optimized game that I ever played. Stay far from this on PC till they fix the performance.Show moreShow less
On the surface, Lies Of P and Steelrising look very similar, so let me clear it up for you. It's pretty simple. Lies Of P is about a fantasy Italian robo-twink saving a fantasy France. Steelrising is about a fantasy French robo-tomboy saving a fantasy France.Show moreShow less
I tried to give this game an honest shot, but there's a serious misunderstanding as ot WHY a souls-like combat system works. Having attacks that come out instantly, with no i-frames on your end, with huge hitboxes, and generally extremely high stagger resistance and high damage from the enemy side ALL OF THE TIME makes actually engaging with this game in any skillful way pointless. Doing a strength build? Don't! Use fast weapons, because someone thought it would be a fantastic idea to separate staggers that allow criticals and knockbacks into their own stats, but even with a focus into strength you won't ever knock enemies out of hits without heavy attacks, sometimes FULLY CHARGED heavies. Meanwhile a speed weapon can hit once, back out, hit once, back out, hit once, back out, and just do that. Over and over and over again. And eventually you get a free crit for it. Oh, and elemental weapons seem apparently overpowered. Why bother engaging with the enemy at all, in fact, when you can just freeze an enemy, hit them once or twice, and then full-charge hit them? And then do that. OVer. And over again. Enemy guards are great, since they can block anything they can throw at you. YOU try guarding, and you lose all your stamina, 40% of your HP and get knocked down. All the weapons feel extremely... disjointed in a way that isn't good. A lot of the animations are just. Weird. And the big clock/wheel weapons have genuniely one of the least satisfying movesets I've seen in a game. Look. Spiders. I've never tried a game of yours before, but I'm not really impressed. There's a reason *why* big, slow, and heavy weapons in a dark souls gives you hit resistance. It's to trade. It's to use health as a resource to trade for damage. Knowing when and when not to trade is sometimes a skill. There's a reason *why* big, slow, heavy weapons generally have high stagger and knockdown potential. A small weapon can weave in and out, keep up the pressure, and eventually land that critical hit. A heavy weapon has to find its windows, and hit *hard.* Why separate stagger and critical-staggers into separate things, and then make stagger feel like utter ♥♥♥♥♥♥♥? COupled with the slow soul gain in the early game and no way to respec as far as I know, I don't really feel like I *can* start building towards speed weapons without slogging for another hour or two, and I don't feel like starting the game again. There's cool mechanics in here, too. Like the overheat system for stamina? THat's a good mechanic. I like that. And you know what? You nailed the pacing, at least in the early game, for checkpoint placement. That's a genuine achievement, not many souls likes get that right. You give me 2-3 heals in the early game, and right about as I go "This feels real far from a bonfire-" I open a gate, and boom, there's the checkpoint. Also the game runs bad. LOok man, I've got a 4070, there's no reason my PC should be on fire running something like this. I could run a game like satisfactory, which looks more visually distinct and properly lit and actually has things *pop*, and run it smoother. I don't want like 100+ frames either, I just want a stable 60 that doesn't make the PC turn into an oven.Show moreShow less
I recommend it if: - You don’t like high difficulty and want a Souls-like atmosphere with a clear story and without heavy punishment - You’re looking for an entry point to understand builds, progression, and core Souls mechanics in a simple way - You’ve already played most Souls games and just want a lighter extra experience without high expectations, with enjoyable side content and exploration I don’t recommend it if: - You want a true Souls experience with depth, challenge, and consistent difficulty - You dislike enemy repetition or expect strong boss fights that push you to learn and improve - You compare every Souls-like directly to FromSoftware games and expect the same level Note: Don’t go in expecting a full Souls experience. It’s much simpler, less deep, and not free from issues overall.Show moreShow less
I've never left a negative review on a game before, and I don't want to leave one here, but I honestly feel like it's needed. I didn't wanna believe the reviews but this game is so poorly optimized and I'm saying that after meeting more than the minimum requirements. Also on that note, if you want to make a game available to the masses, then the minimum specs for graphics definitely should not be RTX 2060. That said, the ultra graphics of Steelrising doesn't look that good for the performance requirements, and there are other games with absolutely insane graphics and much lower requirements (needed to run them on Ultra graphics), so the minimum requirements of RTX 2060 and recommended reqs of RTX 2070 SUPER or RTX 3060 Ti makes no sense and in fact just shows a major lack of optimization. If the game was still in alpha this would be fine but releasing a game in this condition and selling it for this price is just insane. I'm sure people would have understood if the game was delayed in order for it to be optimized. Hope this game can end up improving similar to how No Man's Sky did as I really think it could work if it was greatly optimized, and if the control response as well as the lack of movement were improved.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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