
Stick It to the Stickman
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Stick It to the Stickman
Climb a hostile corporate ladder in a physics-driven roguelite brawler, building a combat set from attacks and weapons as you fight rival stickmen. Play solo or with a friend, and reach the top of the company tower. Steam players rate it 95%% positive across 8,696 reviews. Released September 23, 2026.
Credits
Lowest recorded in 36 months
$3.552026-05-08 · 2gameBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play solo or together
The Steam PC version supports single-player, multiplayer and co-op play.
Controller support
Full controller support is listed for the Steam PC version.
Build and share levels
The game includes a level builder, with creations shareable through Steam Workshop.
03Frequently asked questions
What kind of game is it?
It is a physics-based roguelite brawler focused on fighting your way up a corporate ladder.
What can you do during a run?
Use attacks and weapons such as punches, kicks, fireballs, chainsaws and jackhammers while taking on rival stickmen.
Can I make my own levels?
Yes. The level builder lets you create a company and share creations through Steam Workshop.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Elden ring can run flawlessly on steam deck while this drops to sub 20 FPS at lowest settingsShow moreShow less
The game is fun, theres no doubt there. That being said - for the love of all that is holy LET US CHANGE THE KEY BINDINGS. The current ket set up is infuriating. There also needs to be better explanations for some of the challenges.Show moreShow less
this game is kinda fun but it's super super repetitive and lacks any depth to its systems. the way it works is you start with three or four moves and every time you attack, it cycles to the next move. but the issue is you have extremely little control of your move list, you can tack an extra move on to the end and you can upgrade the moves you have, but you can't rearrange them or remove bad moves or basically anything. as a result, the game is extremely spammy. you don't have a dodge or anything either so you just run at guys and mash one button... over and over and over. there are some moves you get that have ammo, but you can't choose to preserve the ammo so it gets spent basically immediately, which makes the chief purpose of those moves just keeping your movelist thin. and you want to keep it thin because you only get so many move upgrades, and the third tier of every move is super powerful. however there is another problem in that you also can't choose to not upgrade a move if you've maxed your other moves and some moves (despite being powerful on their own) have anti-synergy with the move before it in your list. and again you don't control the order so if you have a move that knocks enemies into the air followed by a ground slam that whiffs completely because your opponents are in the air, that's too bad. it also feels bad to try a new move or upgrade that you've never seen before and when it ruins whatever combo synergy you had going you can't do anything about it. i think there's the bones of a fun game here, the physics and hits are satisfying, but they need to redesign the combat. my suggestion would be to have another move deck on a different button so you can choose when to cycle either one and build for synergies. you don't really build much synergies right now because anything works. oh also, the game's writing is obnoxious and you can't skip any of the cutscenes. and there's no button mapping and performance is very stuttery despite my being on a 3060Show moreShow less
The game is fun but they can't optimize a game to save their own lifeShow moreShow less
The entire game is built around adding moves to a repeating attack cycle, that you then use a single button press to execute every single one. Just the same button, over and over. This was not fun at all for me.Show moreShow less
I have been waiting for this game for about 4 years and i can confidently say that it was worth it.Show moreShow less
I'll be honest, I was really excited to play this game, since I first tried it on a Next Fest a long time ago. Now that I have the Early Access release, this game has been more frustrating than actually fun. Starting with the good, the premise is very cool. You go around beating up stickmen in a parody office environment and it is genuinely entertaining for the first few hours. There are a multitude of game modes, as well, including a side-scrolling mode and an auto-fighter mode. It feels like there is a lot of content, even though the game is still in Early Access. As the game gets harder, however, it becomes way less fun. You start encountering way more enemies to the point where it can feel impossible to handle. Some enemies have ranged attacks which are hard to dodge and take out a considerable amount of your health. The parcel delivery mode features bosses in extremely tight rooms where it is difficult to maneuver around their attacks. On top of all this, I think this game is fundamentally broken due to the fact that it is meant to be a physics game, which is intended to add to the game's humor. In reality, however, this often results in your character ending up in extremely disadvantageous situations. Falling down causes you to be unable to attack, allowing enemies to land free hits; sometimes there are so many enemies that you get dog-piled, cannot get up, and just die because you literally cannot play the game. Other times, enemies will knock you back with a megaphone or the more common shout attack, making it difficult to get close and attack. Sometimes, due to the strange physics mechanics, simply getting knocked over causes your head to hit the ground and making you take damage. Sometimes your hits miss the enemies even though you should be within hitting range because your hitbox was just twisted the wrong way, allowing your enemy to hit you. Sometimes you make a build that is focused on crowd control and try to freeze your enemies, but when you get to a boss, they are either immune or they recover from the freeze immediately, causing them to attack you as you try to get close for a hit. Sometimes, corpses will line the ground and your character will stumble over them, causing you to fall over or make your attacks miss while your enemies hit you, instead. Sometimes your basic attacks will knock an enemy over, which would normally allow you to land free hits, but sometimes your attacks won't, allowing them to hit you back. There is such a massive combination of inconsistency mixed in with combat that does not feel properly balanced. Any time I get a win now, regardless of the game mode, it feels like it is entirely due to luck. The only excuse I can possibly think of for all this mess is that this game is a goofy silly ahhh physics game where you laugh at the goofy silly ahhh physics and ignore all of the garbage mechanics that come from it because it's a goofy silly ahhh game and any genuine flaws it has are just part of the goofy silly ahhh humor. If you want a disposable game that's mindless fun for a few hours, sure, you can try this game out. But if you want a game that actually has solid combat and mechanics which are genuinely fun and rewarding to play, go play something else.Show moreShow less
I injected myself with an unknown substance and then lit Bob from accounting on fire.Show moreShow less
The game is terribly optimised and riddled with bugs. Otherwise, it's fun as hell. Devs, if you're reading this, focus on the performance before the content. We all know you're gonna cook with updates, but you really gotta bake the optimisation for longer.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.