

Stoneshard
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Stoneshard
Stoneshard is a challenging, turn-based RPG about the harsh life of a medieval mercenary. Explore a war-ravaged open world, fulfill contracts, fight, and treat wounds. Expeditions demand preparation: resources must be weighed carefully, saves are limited to certain spots, and mistakes can cost progress. Steam player rating: 74% from 34,361 reviews. Release date: February 6, 2020.
Credits
Lowest recorded in 36 months
$16.242026-07-28 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Russian | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| French | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play style
The Steam PC version is single-player, with turn-based battles.
Languages
Interface support includes English, German, French, Italian, Spanish, Polish, Brazilian Portuguese, Japanese, Simplified and Traditional Chinese, Korean, Russian, Turkish, and Ukrainian. Text support is listed for these languages; full audio is not listed.
03Frequently asked questions
Is there an Ironman mode?
Yes. The description names Ironman mode, where decisions are irreversible and character death is permanent.
Can I save anywhere?
Saving is limited to certain locations, and mistakes can cause death and lost progress.
Are dungeons procedurally generated?
The description says dungeons are procedurally generated.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Need more positive reviews to offset the idiots who can't be bothered to look up the dev roadmap or understand that living in a country AT WAR is maybe not the most conducive atmosphere for working on a passion project with very few people. The game has great potential and is NOT abandoned. If you can't show a little understanding and patience, YOU SHOULDN'T BE BUYING INTO EARLY ACCESS IN THE FIRST PLACE. Morons. EDIT: Yes, give me more clown awards to prove that I'm right about you. Thanks for the points!Show moreShow less
I like this game, with all the hunger/thirst mechanics and exciting combats. However, I absolutely loathe the save system of this game. I mean, you want the players to have a hard time as possible, I get that, that's your fetish. But not even a save on exit? Loads of rogue-like games have exit-on-save mechanics, but apparently this one doesn't. The devs need to understand that players just can't play the game on and on without saving. Especially when you're exploring the grind dungeons.Show moreShow less
What a beautiful dumpster fire of amazing ideas. Unfortunately, what could be one of the best Roguelikes ever made in terms of depth and complexity is being hindered by the developers trying to play both sides of 2 different genres. I am still giving it a positive review just because it's early access and the game has high potential, but I do not agree with the direction where the game is going. See, I would prefer if this game was 100% Roguelike or 100% open-world RPG, I don't want an open-world RPG with roguelike limitations. I loved the demo that we got like a year ago which is essentially the tutorial of this game - once you beat the prologue you get to 'Remake' your actual character from the presets, so everything up to that point is training. See I don't actually mind the Roguelike aspect of the game or the difficulty, actually, I wish it didn't have anything other than dungeon crawling because the open-world is missing a lot of features. Mechanically the game has a lot going for it in terms of RPG elements, it specifically reminds me of Beyond Divinity because you can pick up random items and stash them almost anywhere. Also, anytime the game does a Diablo 2 inventory it's a big plus for me - you know, the traditional drag and place controls, skill trees, attributes and so on. The game goes even beyond that to have the wounds on different limbs, hunger, thirst and implementing other survival techniques. Once you complete the prologue you can do some side activities like hunting animals or collecting flowers, although the economy system is all over the place. The game is pretty hard at first, you can barely kill 1 bandit when playing a melee character, so you kinda have to grind a lot, and don't get me started on how much backtracking you have to do. The quests are not very balanced, even early in the game most of them will be too hard for you to handle. Pros: + very complex in terms of RPG elements + the combat requires good decision making + deep survival elements + I like the Diablo 2 interface Feedbacks: Weak loot system - the loot scaling in this game is somewhat linear and there are very few items with unique effects. The enemies do not have much of a loot table so more often than not your gear (especially good armor) comes from the store. Later you can enchant your items with random prefixes, but generally the game needs more special items that would be different from the merchant goods. Lack of content to explore - the world map makes the game look bigger than it actually is, about 80% of the map is empty space with some animals and bandits running around. There are not many unique locations to explore aside from 2 towns and several dungeons. The current build ends somewhat abruptly after about 5 hours of content, but it might take much longer depending on your skill. Going forward, I would like to see a lot more side quests and unique locations to make the exploration more rewarding. Sporadic difficulty and economy - while I don't have a problem with the challenging difficulty, I do think there are a lot of issues when it comes to progression and enemy scaling. I think you will find that early game is much harder than late game due to enemies not keeping up with the skill tree. Other issues like the repair costs and unfair prices on certain goods need to be adjusted. Many features are still in development - The game notably lacks the custom character creation and a good portion of skill trees at the time of this review. Overall Thoughts: I would describe this game as a turn-based Divine Divinity - a challenging open-world RPG with a lot of moving parts, such as deep survival elements and constant item management. I think the developers wanted to throw you in the ocean so you can learn to swim on your own, and perhaps the unforgiving nature of this game is what makes it appealing to so many people. Not everyone likes the limited saves and issues with navigation, but I can respect the developers for doing something unique, even if I don't agree with some of the decisions. The biggest thing for me personally is the lack of fun side quests, the world feels too empty right now, so hopefully, that will come in the near future.Show moreShow less
2018 Jun Kickstarter goal was finished. First gameplay trailers appeared on youtube. Quote from kickstarter "We're aiming to release the full game during Q2-Q3 2019" 2019 "fix" mechanics. 2020 "fix" mechanics. 2021 "fix" mechanics. 2022 "fix" mechanics. 2023 "fix" mechanics. 2024 continue to "fix" mechanics. PS I will update review as soon as you finish game. if I still will be alive...Show moreShow less
Played this game prior to the Troll update. I LOVE what I see but you HAVE to be patient. This is a game about rewarding your patience, learning the systems and working thru it. It IS grindy and it WILL take time. Currently the Devs country is locked in WAR right now and there isn't enough reviews stating this. While the game HAS been taking longer than promised, the fact is that they have come THIS far and have continuously fleshed out their system as time has passed. I'm looking forward to the rags to riches update as that was the MAIN big update I have read about since the last couple years as it was the main city. Looking forward to more content! Please stay safe!Show moreShow less
This game is difficult, but not the good kind of difficult. Basically, the way to beat the game is to do a LOT of grinding so that you out level every quest thrown your way. The grind for gold/levels/skills is long, random and very boring, requiring a stupid amount of going to spot X, filling your inventory and then spending a lot of time slowly dragging your feet, one square at a time, back to the city to sell whatever you could fit in your tiny inventory for an even tinier amount of gold. To circumvent the endless grind, a lot of people resort to save scumming. Save scumming to get the exact enchant they need, save scumming to get the gear/books they want from the vendors, save scumming to dig graves, save scumming to avoid certain death and the list goes on. A good chunk of players, including myself, get turned off by save scumming, which leaves the long, excruciating, unrewarding grind as the only option to actually make some progress. Apart from that, the other big issue with the game is the slow development - there is very little content, which is merely stretched through the long grind requirement disguised as 'difficulty' and, with the exception of the recent "Way Forward" update, every patch feels very very inconsequential, things like... a few new weapons, a new weapon type, some skills changes, etc. If you buy this game now, most likely one of two things are likely to happen: you'll get turned off by the "difficulty" OR you'll go through all of the content in too few hours and then have to wait months for the release of new content that is actually worth checking out.Show moreShow less
Important note: I'm writing this in the first week after early access release; if you're reading this much further into development, I'd recommend checking out more recent reviews. I'll most likely update this at a later date. Feel free to remind me if you see a significant difference in played time between review and whenever you're reading this. The good stuff Stoneshard's gameplay reminds me of one of my favourite games of all time, Angband. Angband was one of the original dungeon crawler roguelikes, released in 1990 with glorious ASCII graphics and a brutal difficulty that made me rage quit but always return, addicted. Although Stoneshard is a modern game, with an actual storyline and an overworld and voice acting and all that fancy jazz, it still very much captures that addictive level of oldschool challenge for me. You have to be incredibly careful, from your skill and spell choices, to where you choose to explore, to what items you carry with you - managing equipment, potions, medical supplies, food, drink and money. You will have to plan and you will have to micromanage and if you're already feeling your veins fill with rage at the very thought, this game is not for you. There's a lot to discover here, long skill trees with plenty of options (if you can find the books to learn them), a wide variety of armor and weaponry to allow you to play all the archetypes of tank, archer, mage and melee with plenty of flexibility to mix it up. Environments and enemies are interesting and the two towns currently available filled with lore and unique characters. The storyline is intriguing and has potential; although I think it's too early to give any real verdict on it. The turn based combat is brutal and you're really punished for your mistakes, so don't make them. On the normal adventure, you can die as much as you want, but you'll lose all your progress since your last save, which are in very limited locations so you can easily lose a few hours of progress. It's a good start. The downsides, caveat - Early Access There are some flaws and the game has had a few frustrating moments for me. The tutorial itself feels glorious - you are offered a wide range of character builds, explore a fun dungeon, pick up glorious loot and then end with a well designed boss. Then everything you've done is over and you're given a cookie cutter character class start and told to do a bunch of side quests whilst the main character sits in a tavern drinking beer for a week. This felt really jarring and the fun level dropped massively. Having a full custom character creation and perhaps an extra skill point and skill book to start would far more suit this game in my opinion. I do like the difficulty level, but having to restart the game 4 times to decide on a character to play isn't about strategy or planning. If the game is intended to be open build; then let people build from the start. I'll be honest, there was a point around 2 hours where I was having so little fun playing a character build (melee, ugh) I wasn't happy with, frustrated at the difference in feel between the tutorial and the actual game, dying to wolves in the forest and getting mugged by bandits, not even reaching the side quests let alone completing them, that I considered refunding it. I'm glad I persisted. Once I found the character I wanted (I have a level 6 pyro archer, breaks like a twig, but stuff has to catch me first!) and had gained a few levels, things just clicked and the game became super fun again but there's that little starting slog that I think is going to turn people away. If you're sitting at this point wondering whether to continue - do stick with it. It hinges on the future I'm not going to rant about the unnecessarily brutal save system, because the developers have already begun implementing improvements. The fact that the developers have been so reponsive to community feedback is very encouraging. I'm always on the fence about early access games. Some are massive successes, but I've got more flops than hits in my library... and more abandonware than both combined. I hold a reasonable amount of hope for this one. I'm 20 hours in, which is more than I spend in a lot of full release games. I'm going to recommend this game if you like challenging roguelikes with oldschool mechanics and fancy taking a risk on an early access game. I do feel like this is going to be a polarizing choice, a love em or hate em game, but I'm happy with my purchase. 💖 If you find the reviews of an old Welsh lady interesting, please follow My Curator Page. 💖Show moreShow less
Stoneshard has been in development for 4 years, and it’s still nowhere near a finished product. The core game is incomplete, major features are missing, and progress has been painfully slow. Despite this, the developers somehow think it's appropriate to start selling DLC for a game that isn’t even done yet. It’s insulting to the players who’ve supported this project from the start. Instead of focusing on delivering the full experience we paid for years ago, they’re prioritizing monetizing an unfinished game. Early Access was supposed to be a chance to build the game with community feedback — not an endless excuse to release half-finished updates while charging extra for new content. This isn’t just disappointing — it’s unacceptable. Finish the game first before trying to sell add-ons. Right now, you're paying for a product that’s still in pieces while being asked to hand over more money for content that should have been part of a complete release in the first place. Avoid until (or if) they ever finish it.Show moreShow less
All those negative reviews over slow updates and a prolonged development phase for a small dev-team that is based in UKRAINE. A country that is struggling in a war of attrition for years now.. For all we know, some part of the already small team could have been drafted or worse. Under these horrible circumstances, they did a good job. Have some mf patients.Show moreShow less
Waited for one year to get a preview of cooking overhaul and some "interesting enemy" update. Can you imagine? Not even an update, but an update preview, after a whole year. And when you go to the comments all you see is the devs nitpicking people's comment born out of sheer frustration instead of working on their game, that is how you know the game has no future. Don't buy this game. Edit: Lmao, come back to this game 1 year later, guess what, exactly like I predicted. Still no update. Bunch of devlogs, next year are gonna be devlogs about devlogging. Pathetic.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.