
Stranded Deep
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Stranded Deep
After a plane crash, you are stranded alone in the Pacific, where survival means scavenging across islands and underwater. Gather supplies, craft tools and weapons, build shelter, and keep hunger, thirst and health in check. Steam player reviews: 74% positive from 43,678 reviews.
Credits
Lowest recorded in 36 months
$5.992024-09-10 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
| French | Yes | — | — |
| Italian | Yes | — | — |
Show 3 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes and controls
Steam PC lists single-player, online co-op and split-screen co-op, with full controller support.
Languages
Interface support includes English, German, Spanish, French, Italian, Japanese, Polish, Portuguese, Simplified Chinese and Traditional Chinese. English full audio is listed.
03Frequently asked questions
What do you do in the game?
Scavenge on land and underwater, craft tools, weapons and shelter, and manage health, hunger and thirst.
Can I play with others?
Yes. The Steam PC version lists online co-op and split-screen co-op.
How are the islands made?
The world is procedurally generated, and an island editor lets you create custom islands.
“Want a hardcore ocean-survival run with an actual finish line? You build a raft from scratch, hop islands scavenging plane parts, then down a Megalodon and a giant squid to fly off — the goal lands, but the controls are rough and running dry kills you.”
Our Verdict
Lay every dimension side by side and Stranded Deep reads as a game with a very clear sense of itself: imperfect, often rough, but sure of who it is for and what it offers.
A small studio's seven-year haul
Its place in history is unusual. It hit Steam Early Access in January 2015 and ground away for seven and a half years before the 1.0 release in August 2022. Along the way it grew its island count, added achievements and leaderboards, dropped in a hog and a giant crab, and finally bolted on online co-op — a small-studio game that matured through a long line of free updates.

That origin is both its ceiling and its backbone. The ceiling: old foundations and polish that never caught up to a triple-A bar. The backbone: an Australian team, Beam Team Games, who spent seven years proving how seriously they took this one ocean-survival idea — and turned it into a durable mid-tier indie success, north of 1.8 million copies and around 21.8 million dollars.
Read the review gap before you buy
The key to this game is its split reputation. Fourteen critics on OpenCritic settled at 64 with a one-in-five recommendation — "weak" on the dial — while over forty thousand Steam reviews sit near seventy-five percent positive, holding a steady "Mostly Positive."

That gap is no accident. Critics fix on the clunky hands, the rough visuals and the lingering bugs, grading it against what a 2022 release ought to deliver, and come away cold. The players who buy in care more about the thing it gets right — survival pressure that genuinely bites, and an ending you can actually reach. Put bluntly, it is not a game built to win over reviewers; it is a game built to win over the right player. Read that way, the score gap is less a contradiction than a filter: the lower the polish matters to you, the closer your verdict will sit to the critics; the more the tension and the finish line matter, the closer you land to the seventy-five percent.
Who should buy it, who should steer clear, and the Subnautica question
So who is it for? If you are a survival regular hungry for a punishing, hardcore ocean run with a real finish line, and you can forgive rough controls and fiddly menus, it will hand you something solid — especially with a friend or two paddling toward escape alongside you. If you want something relaxed, cannot stand sticky hands and clogged menus, and least of all the high death count of dying of thirst before you have grasped the water rule, you will probably be refunding it inside two hours. There is no middle ground; the hardcore streak is right there on the surface, and it will not meet you halfway.
Which leaves the rival you cannot dodge — Subnautica. On depth, on looks, on story, it is the stronger game almost across the board, the genre's reference point. If you only want the single best ocean-survival game, that is still the safer pick. But Stranded Deep was never trying to win that fight head-on. It bet on one thing Subnautica's haunting, open-ended dive never offers — a plane you build with your own hands and fly away in.
That, looking back from 2026, is why it still stands: not because any one part is best in class, but because it made the choice nobody else did, and gave survival a way out. The years since 1.0 have not made it prettier or smoother, and they were never going to — what you buy today is the same rough, sure-footed island it has been. But the idea at its centre has aged well precisely because so few have copied it. Plenty of newer survival games are slicker; almost none of them let you finish. If that finish line is what you have been missing, the clumsy hands and the tropical sameness become a price worth paying, and the plane lifting off the water becomes the thing you remember long after the bugs have faded from memory.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Stranded Deep has gone off the deep end! Mislead; I feel like I have been mislead buying this game. It started out as a beautiful "Castaway" experience on islands that made a video game get a way an awesome play. I've been very disappointed in the downgrading of this game. I kept watching and reading the forums in hopes of the developers seeing the damage, yet... not happening so yea, I feel mislead. In the beginning of my Stranded Deep game play the islands were like islands are suppose to be here on earth. Some large some small but always normal in formation. Normal meaning waves are what actually makes the beach formation, beach, not an extreme drop off as though I'm on another planet and the ocean is space with monsters below. No place to build to feel safe and explore, just massive rocks and water, that's it! When I started a new game this morning the tutorial said to gather rocks for a tool, I could only find 1 rock on the whole tiny island, which you could jump from one side to the other in any direction. Ludicrous; The idea (which I've read on the forums) that the islands are made so tiny and 'uninhabitable' in order to force the player to "explore" is ludicrous!!! It is human nature to explore no matter the size of our surrounding area! Human nature always wants to see and experience more, we don't have to be "forced" to be a human!! I won't even bother to request the normal formation of beaches in future development. To Clarify: I say 'uninhabitable' because to gather more than a few sticks and rocks you must island hop with endless rowing. This is only a game, a get a way of mundane. Forcing folks to indulge in your reality makes it your game, the very thing we play games to escape from.Show moreShow less
LIKE THIS SO DEVS SEE DEMAND FOR ONLINE COOPShow moreShow less
Updated Feb 05, 2016: Alpha 0.09.H2 I'm going to save the bugs for last, and get down to the mechanics of the game first. This is the meat of the game, bugs may or may not be fixed in "hot-fixes". This is a survival game, clearly inspired by Tom Hanks "Castaway". Although new purchasers wouldn't know this because they are still advertising content that no longer exists in the game, such as that plane crash intro - etc. You start off on a raft with no paddles, they decided they weren't "needed" any further. You somehow dog paddle to shore (whilst standing), and begin "surviving". This consists of gathering sticks, rocks, lashing (gathered from their newly modeled Yucca Plants, from one of their "big content patches"), and coconuts. You build a fire, because that's what you always do in survival games. Then focus on a shelter for the night, because we've been taught that night time is very dangerous. You head out and gather all the neat little materials, and get to building that shelter. This makes you realize that they are only cosmetic differences because there is no competing weather elements to contend with. So now you've seen 75% of the game-play & content. Once daylight comes, and you realize there was no threat what-so-ever over the course of the night, you decide to build a raft so you can go explore other islands. You could however doggy paddle in the given raft, but that would be silly because the sound effect for the paddling would drive you insane before you left your home island's shore. Upon watching the new island pop-in piece by piece like a stop-motion animation, you'll either be lucky and pass by a shipwreck or be unfortunate enough to contend with the pop-in later (assuming you care about finding the shipwreck). After scouting the new island for all of 1 minute you'll come to the realization that whether or not procedural generation is at play, all the islands contain the same resources, and thus it was pointless to waste your time going to this island, and a waste of your time building the raft you used to get there. This is where the game fails; That moment you realize that there is nothing left to do. It's a defeating feeling because depending on your experience level, it may have taken you 2.1hrs to discover this, leaving you without a refund option. You now realize that there is no content in the game passed the 1hr mark. There is no survival mechanics minus infection, broken arm, food, hunger, oxygen. These are all easily negated/remedied/avoided. There is nothing that is a constant threat to your survival. All that time in the sun doesn't matter, the nights don't get cold, the wind don't bring in storms that threaten your very existence. Your biggest threat is falling from a tree due to the janky mechanics of tree climbing, rather than being eaten by a shark, of which I haven't even seen in 7hrs of game-play and 8 islands explored. Yes, depending on which version you have played, morphine probably fixed broken arms. But I can assure you that it might not in the next patch due to it breaking in the past. The game is pretty to look at, minus the graphical glitches, and pop-in. It's a satisfying feeling to build a structure the first time, under the notion that you must do so before nightfall. But it's disheartening to see that structure floating in the sky-box the next time you login. It's disappointing to know that rebuilding one is inconsequential due to there being nothing in game to harm you or force the need of a structure. It appears that the dev's are struck in a rut, and I wonder now if they haven't reached their coding limitations. The updates have consisted of cosmetic changes to systems that were in the game from day one. It's only when challenges are presented that we see their knowledge or lack there of come to light. We have seen this with the original crafting system, and we have seen their solution (however temporary, or however many promises are STILL being made to improve this). We have seen this when they removed the original raft, and motor, only to bring them back 8 months later. We have seen this when everyone was under the impression that they re-coded the engine, only to find that they simply upgraded to Unity 5 which left the game stagnant for nearly 2 months. At best this is going to be a slow burn, at worse it'll be abandoned once they fail to find a way to "Jerry-rig" together a somewhat working game. That's a sad thought because the game came out with such strong potential. Those bugs in the early alpha releases were of no consequence because we simply didn't know what type of dev's we were dealing with. It's only now that we see their limitations, it's only a year later that we see the only mechanical forward progress has been by way of adding rafts back to the game. Every other change has been a removal, minus cosmetic building materials. There simply isn't any confidence left that leads me to believe that this will ever be a true "survival game", but I'll happily update my review if that ever happens. Until that day comes though, I won't be updating this review again. They have added/removed so much content in such a short amount of time, it wouldn't even be fair to the dev's to keep making reviews. I only made this one because Sam pretty much challenged me to do so in the comments. But my question to Sam is, when are you going to update your Steam Store Page to reflect the changes in game? You were very direct with me about my "misinformation" and "dated" review, yet you continue to profit from advertising materials reflecting content that no longer exists in game. This is the type of behavior I have experienced in the forums. I was banned for suggesting people find other ways to test out the game. I stand by that suggestion, whether that is through Steam Family Share, or other means. To say that the community isn't toxic would be a blatant lie. One only has to look as far as the comments on this review to see the negative energy coming from the people involved in this game. My review history on Steam, however short it may be, has been very fair. This is the first time I have seen a team act this way. And to suggest that they ban because there are "kids" on the forum isn't going to win favor from me, I know what they are trying to do with making statements like that, and I'm not ignorant enough to believe protecting children is their ban motivation. I'm attaching some screenshots to show the pop-in, and some other minor graphical glitches. They also show that a year later they haven't figured out a way to make cook crab not stack with uncooked crab, nor drinkable coconuts not stack with "empty" coconuts. I also took the time out of my day to do a video review, I included a timer in the video as well so you could see exactly how long it takes to reach "end-game" i.e. a content wall that's existed from launch day. I'll be appending that video as soon as I get around to uploading it. And for the record, every time I hit "New Game" I am given the exact same starting island over and over again. Ben explained that the starting islands are pre-made, and once you get past them they start to procedurally generate. This matters little in the grand scheme of things due to there being no real purpose to ever leave your starting island. Sam: No one ever said you couldn't post a comment here. Playing victim while implying your ability to comment has been hindered only validates my review further. Your moderator commented over the span of 7 pages. Screenshots of Graphical/Gameplay Glitches: Pop-in, Crab Stacking, Graphical Anomalies Floating Base in Sky-Box YouTube Review https://www.youtube.com/watch?v=tL9_SLuOnQ0&feature=youtu.beShow moreShow less
Stranded launched with a major bug in the raft. That was Friday. On Tuesday, the devs showed up with the hotfix. Not only did they fix the raft, they improved and patched a whole laundry list of stuff. And added whales! Attentive and competent. Why is this the first thing I'm telling you about Stranded? Because it's Early Access, which means "Dev Attentiveness" is everything. I couldn't even think of reviewing this game until we'd seen them in action, at least once. Now we have seen them in action, and it was quite impressive. Not unlike the game itself. Stranded is a beautiful little shipwrecked simulator. It's very basic right now, but what's here is all well done, and they've got some clever ideas. Crafting, for example, forgoes the usual subscreen, and revolves around you piling up the materials on the ground, in physical proximity. Want a spit to cook by your campfire? You can't just build a spit and place it. You can only do it if the materials are right there, next to the fire. It's tactile. It's vaguely clunky, but it's very organic. You feel like you're really standing there, trying, like Robinson Crusoe, to forge a life out of sticks and palm fronds. The islands are another interesting design choice. They're very small, and fairly anemic. Sticks and rocks and Yuca twine. The vast majority of the game is actually out there, under the water, with the sharks. Old shipwrecks and reefs and lost containers and such. The sharks are scary. If you're from the ocean/shark phobia branch of unreasonable fears, like myself, you will find the sharks, and their obligatory accompanying obo (edit: piano) music, genuinely terrifying. The sum of all this is that you're in a hyper relaxing tropical island coconut eating game, but if you want to get anything done, you have to get in the water, and play an intensely stressful horror game with roaming bull and tiger sharks. Neat stuff. It's all gorgeous, as the screenshots suggest. You'd never know the title was indie, or early access, by glancing at it. I thought the whales were good news, not just because whales are cool, but because it shows us that these devs are invested in their wildlife. Anyone who's played The Forest can attest to how much a robust ecosystem adds to a setting like this one. At this point, I only have one major complaint, and that's the ocean. The ocean is too calm. It's beautiful, and the part where it has depth and you're constantly trying to figure out what's below you is amazing and immersive, but you're way off in the pacific someplace, and sea is calm as can be. Even the Gulf Coast of Florida has itty bitty waves. After the great rolling oceans of Assassin's Creed Black Flag, and the slightly less mountainous but still very rolling seas of this game's own indie cousin, Salt, the planar ocean of Stranded is like a dead rat in the punch bowl. In most games, it wouldn't matter so much, but the ocean is the star of Stranded; it rarely, if ever, leaves center stage. The fact that it is lifeless as a dish towel never stops feeling wrong. Aside from that, I can't think of anything to complain about. Had they not just introduced the whales, I would worry about the sharks being too large and scary, and wish for a wider variety of sharks, including all the relatively pleasant ones that fill the real oceans. (Back in the 70s, sharks hired Steven Spielberg as a PR guy, and it was kind of a disaster. It would be nice if Stranded helped them dig out of that, a little.) But, whales. There's probably all kinds of critters coming. If there are still no nice sharks a year from now, I'll come edit this paragraph. TL;DR - Great start on a shipwrecked simulator. Devs seem to care. All is beautiful. Oceans too flat. Sharks need friends. Safe to buy.Show moreShow less
*Updated* I can tell this will be a long review so i'll do a TL;DR Fantastic potential, but no promise of reaching it Suggestion:Follow it, watch its content youtube/twitch ect Buy it later down the line if still interested NON TL;DR So when i first saw this game i thought it looked interesting, and i started watching trailers and such When it came out i thought it was worth the look, so i purchased it. currently on just under 6 hours play time, first impressions are as follows, i feel like its not tried very hard to be different from 'The Forest' and thats not directly a bad thing, At the moment it shares many pros and cons with The Forest Pros:-------------------------------------|----------------Cons: Very pretty-----------------------------|---------------No content (Explained further down) Interesting concept------------------|---------No replayability (Somewhat Fixed) Engaging game mechanics--------|--------Bugs (All mentioned fixed) Good atmosphere--------------------|------No promise of improvement (Explained further down) Sharks-----------------------------------|------Disgustingly low quality rain sound Shipwrecks----------------------------|------Shark behavior/quantity/models/sound(Explained further down) ---------------------------------------------|-----Island size (Explained Further Down) ---------------------------------------------|-----Shipwreck variation (Explained Further Down **ANIMALS, AI** <--IF THE DEVS READ ANYTHING, THIS PART PLEASE]] Now for me, this is the most important changes i think* should be made Sharks, the sharks are weird AI wise, model wise ect i go into detail about it abit more below but basically, sharks should be somewhat rare sightings but f***** scary when its there. You shouldn't see sharks every thirty seconds, and they should be remodeled, especially the Great whites, they should be completely redone IMO* and resized Fish, i think fish should be locational, large amounts of small fish, some large around coral and such, larger fish further out Fish types (Im not sure ive seen all) but i'd love to see large shools of tuna, makerel ect Schools, what it says on the tin really, large groups of fish swimming together ect, and should be higher chances of encounting sharks around them, so if you're hunting them with a net (fishing nets should be added) or such there is also risk I think this game will 100% be made by the wildlife so heres some Animals id like to see: Turtles Dolphins Whales - Added Hammerhead sharks Stingrays Pufferfish Iguanas Birds (Dont over-do them though *Cough* The Forest *Cough*) Lobsters Spider Crabs The list goes on and on but you get the idea Island size: The island sizes are simply too small, if there is to be ANY replayability to this there NEEDS to be the chances of large islands, not HUGE but a good deal larger than the max seems to be, one that could house a small farm on it, a house, a beach hut, a dock, and still some jungle/trees this is a MUST for the replayability of this game Shipwreck variation: Pretty simple, the shipwrecks are cool, but get boring, there should be variation to them, old wooden ships such as galleons would make me REBUY this game at full price Large liner ships would be interesting but not a necessity WW2 planes would be interesting (And could contain things such as hunting knifes, maybe even a rusted old handgun < might break the game idea so not needed) Small airlines would be interesting to search too Shark behavior, quantity, models, sound: Now i stuck this at the bottom at first, but im moving it because i feel its 100% my main issue with this game For a start, i love sharks, and i love the idea of them in games, but they're always done wrong, and heres how. The behavior, it kills me, seeing a tiger shark swim up to my face and swim away 300 times is game breaking, its dissapointing and ruins the encounter. Along side the behavior issue, the idea that i could stab a shark to death before it would attempt to attack me is peculiar and a strange AI choice Quantity, in this again is silly, i love sharks being in the game, but should be ALOT less often, i dont want to see three sharks every time i walk close to the water, i'll stick my idea for how the animals in this should be right at the top so, see top for that (Or in theory you've already read it) Models, the models in game arent bad, but theyre not amazing, the sharks need a touch up, at the moment the Tiger is the well done one, and the Great White looks silly, its got a stubby face all of them are beefy and they're all the same small size, id rather see mixes, some small sharks, and then Whites that are huge, imagine seeing a white the size they can grow to be 'IRL' just gently gliding alongside your raft, and swimming away, THATS the shark encounters i want to see (yes i think they should also attack now and then too) Sound, i play with music off, but every time theres a shark around the music changes, i do not like this at all, i end up looking to see where it was, id rather have no notice, turn to see one and have it scare the ♥♥♥♥♥ out of me like it would 'IRL' Also, the fact that the sharks growl is laughable at best, they should make noise when breaching the water (fins coming out or them rearing out to bite ect) And maybe some underwater noise of them turning fast or such No Content: As it stands the game is in Early Access, so all things should consider that But for purchasing it you have to consider that as it is, it feels very empty No replayability: Bug issues fixed soo this is void Bugs: All mentioned have been fixed No promise of improvement: Now this ones a big one for me, and the reason its ultimately a 'No' on the recommendation, this game is clearly built off the idea of The forest (Again, not saying thats all in all a bad thing) But it could be, the game has started out very similar, and for the forest, one of its plauging issues, is the updates, small, non issue fixing and infrequent, if this game has a similar update path as The Forest, it will not be worth the Early Access, and i would fully recommend that you purchase once its complete (Or close to) ***BITS AND BOBS*** Just a small section of things id like to see in game, but couldn't categorize Fishing nets should be added Ability to create larger rafts, small boats even The ability to build on shallow water, docks that extend out onto the ocean ect Farms and farming should be added The ability to strap the knife to a stick Fishing and Fishing rods should be added Full diving gear should be added, suit, mask, and large air tanks ect (I know theres small items of it but there should be more) Bit of a weid idea but shark netting, like beaches have, basically you could surround an area of sea thats somewhat close to your island or seabed and small fish could get in but not larger, and perhaps sharks could damage it and try to get in so you would have to fix it Homemade markers (Bouys ect) Even if its just a coconut a stone and some rope, so you could mark a path in the ocean Maps, again, even if its just cutting into a leaf, so you could mark things out Diary+ Pencil, small but might be an interesting thing to write in now and then Furnace, make sand into glass kinda thing (because a glass bottom boat raft would be fab) Craftable items - Containers, bow, snorkel, torch (stick and cloth or such) Better + bigger wavesShow moreShow less
1. You buy the game 2. you launch the game 3. you play the game 4. you acquire basic materials 5. you search food 6. you gather more materials 7. you search food 8. you escape to another island 9. you search for food 10. you fight animals 11. you eat the animals 12. you dehydrate 13. you watch a tutorial on how to get drink water 14. you now have water to drink 15. you realize that you will never wanna leave this island because you will have to build another water still 16. you gather food 17. you step in a poisonous plant 18 you watch a tutorial on how to cure the poison 19. you gather food 20. you leave the island to find a pipi plant 21. you search for the plant 22. you search for the plant 23. you search for the plant 24. you gather food 25. you found the plant and make a antidote 26. you gather food 27. you realize that you dehydrate 28. you realize that you have a sunburn 29 you realize that you are bleeding 30. you realize that you are starving 31. you realize that you will never find back to your island 32. you fall into a state of crippling depression 33. you exit the game 34. you realize you can't refund it because you have more than 2 hours on it 35. you cryShow moreShow less
This game has been in early access for 5 years and now it appears on Playstation? Something is not right. It's an unfinished game!Show moreShow less
First Impressions (Will update with more experience later) Visually this game is breathtaking, Being that you're around water so often I can't help but abosolutely love the look of it, when you look into it from your raft you can see quite deep which feels very realistic when you're swimming total blackness is common and a very scary feeling. The sense of exploration and adventure in this title is amazing, I often found myself needing a little courage before jumping in the water out of fear of tiger sharks or any of the other predators that lie about. Attention to detail is quite nice to, I killed a crab with my knife and then ate it to which I took damage (I'm assuming either by the shell or because it's raw) I love that this game doesn't hold you hand, it throws you on an island and you have to survive with expirementation. It gives you just enough helpful supplies to make your stay not impossible but not enough to make it easy. Even with only a couple hours of gameplay I can honestly say this game has much potential, I'm not saying it's good yet, that takes more time. But I am enjoying it. EDIT Crafting: Ok I tested out some of the crafting aspects now and I can say at the start I absolutely hated the whole drop mechanism for crafting. Basically you bundle everything on the ground and then use items and tools to craft different things from the ground. After a while I really took a liking to it however, I'm not sure why but it feels realistic. If I was on a island I can't help but believe I would start gathering and sort my materials on the ground until I decided what I should do with them, although this isn't huge I really enjoyed this method of crafting. I also like that a foundation can be either a floor or a raft, let's face it, they're not much different just a bunch of sticks tied together, really great idea making both into one craftable item. Overall I really like the Crafting system. Fishing: I only fished for a short while but visually it's great, the fish stick to your spear and wiggle around a bit, feels very realistic (not that I go around stabbing fish). EDIT Sharks: Shark AI seems very decent. I decided to go out and try to fight one off and it was a very close fight, the movement is what I immediately noticed, they move like a natural predator where they will sneak in for a bite then go into the depths and come back in for another attack. They're also extremely weary of confrontation so if you start swining a knife at it it will swim away. Very nice could definitely be a bit more difficult though. Bugs: Currently theres a very annoying bug that will make you lose your raft in the middle of the ocean, this happened to me twice in a row where I had no choice but to swim to the island. Again will update with more info when I see it necessary. I know people dislike this and feel free to downvote if you agree. I have a series going on on my channel I uploaded my first impressions here (not much in terms of information just me having fun with gameplay) First Steps (Exploration and wonder) https://www.youtube.com/watch?v=DJeUwF_sh5s First night (Crafting and fishing) https://www.youtube.com/watch?v=IQXFusvgRck 2nd day (Shark combat and Bugs) https://www.youtube.com/watch?v=KRZSv3QqvgkShow moreShow less
We supported you years and years ago to be let down by a 1.0 ps4 release and dropped features that were promised early on. Do I recommend buying from them? No. I do not.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.